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Twincast / Podcast Episode #260 “Pulsecon 2020”

Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”
Date: Sunday, September 27th 2020 1:56pm CDT
Categories: Site News, Digital Media News, Podcast
Posted by: xRotorstormx

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Views: 64,877

The Seibertron.com Twincast / Podcast is pulsing with excitement as your host ScottyP sits down with Mr. Starscream, Megatronus, xRotorstormx, and Seibertron himself to discuss the first ever PulseCon and all the amazing reveals.

Episode #260 “PulseCon 2020” is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we discuss in this episode:

  • Kingdom reveals were a plenty during the 50 minute toy panel from the Transformers brand team but the first thing we laid our eyes upon was the new Kingdom poster that shows some of our favorite Beast Wars and Generation 1 characters...along with a few surprises!

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Earlier in the week, blueprints to a familiar ship were released.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Next, we finally get to see the official reveal for Rattrap, Cheetor, Cyclonus and Megatron and boy, do they look great!

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • We also got to see the adorable new core class Optimus Prime.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Along with some more in hand shots of Vertebreak, Blackarachnia, Warpath, and Paleotrex.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Just when you thought your quest to collect trading cards was over, Hasbro decided to unveil new "Reveal Your Destiny" Gold Holographic trading cards that will come with all Deluxe, Voyager and Leader class figures.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Transformers Prime is celebrating its 10 year anniversary (wait, what!?) and Hasbro Pulse is giving us two new exclusives to celebrate.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Also revealed during the event were Prime Arcee and Cheetor from the R.E.D. non-transforming figure line.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • We also got to see the exclusives for the second *err* I mean third planet from Amazon's Galactic Odyssey called Biosfera.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • Hold Up! It's almost 5 pm - PULSECON EXCLUSIVES GO LIVE ANY MINUTE!!! AHHHHH GO, GO, GO!

  • Whew, glad that is over with. Changing gears...It is only fitting that with a new G1 inspired Cyclonus, we get a new Scourge right?

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • We also get to see some in hand video of the upcoming Studio Series 86 Hot Rod and Kup.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • New images of Masterpiece V2 Starscream have been spotted.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • As this episode comes to a close, we jump back into PulseCon to chat briefly about Knockout making it into the Transformers Hall of Fame and the Entertainment Panel that brought us the new trailer for the upcoming Earthrise series coming to Netflix.

    Transformers News: Twincast / Podcast Episode #260 “Pulsecon 2020”

  • In closing, Happy 10 Year Anniversary to the Twincast Podcast! Although technically we forgot our own birthday.

| Love us? Hate us? Extra Super Love us? Drop us a review on Apple Podcasts or on your favorite podcatcher. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast. |

Twincast / Podcast Episode #254 "Redlining Sixth"

Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"
Date: Sunday, July 5th 2020 11:04am CDT
Categories: Site News, Digital Media News, Podcast
Posted by: megatronus

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Views: 68,434

The Seibertron.com Twincast / Podcast returns with ScottyP channeling the spirit of J.J. Dillon by summoning his four horsedudes - Counterpunch, Megatronus, Tigertrack, and Rotorstorm - as their plastic visages pave the path for the end times and some world championships of cigarette smoke laden explanations. Grab some nucleon and your Action Master partner, we're about to Super Collect Figures based on the Transformers franchise brand from Hasbro.

Episode #254 “Redlining Sixth” is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we discuss in this episode:

  • In Hasbro's first Transformers Fan Friday (on June 26th), they revealed the latest Generations Selects: Rotorstorm and Tigertrack. Rotorstorm and Tigertrack react.
  • Selects Centurion Drone was also revealed; the real story is the weapons pack to help you complete ALL the figures. More please.

    Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"

  • Selects Exhaust and Greasepit are reaching some fans. Some minor critiques, but overall the crew is happy these are coming.
  • Alternate Universe Optimus Prime, AKA Dead Prime, is available for preorder on Amazon. We slap Prime around a bit while ultimately looking forward to his July 15th release date.

    Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"

  • Transformers RED Series is coming, and some of us are seeing red. We apologize for that joke. But actually, this is where we get into some philosophical deep cuts, especially with more on the way.
    Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"

  • Another G1 Reissue is dropping at WalMart - this time, it's Blaster. We talk about what's new, what's different, and what's weird.
  • Speaking of new, different, and weird, how about the Transformers collaboration with Back to the Future? The bots seized the day on the limited Walmart exclusive; humans will have to wait until the October fan channel release.

    Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"

  • We close out this episode as we often do, with a round of bragging rights.

    Transformers News: Twincast / Podcast Episode #254 "Redlining Sixth"


| Love us? Hate us? Extra Super Love us? Drop us a review on Apple Podcasts or on your favorite podcatcher. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast. |

Twincast / Podcast Episode #244 "Call Me Maybe"

Transformers News: Twincast / Podcast Episode #244 "Call Me Maybe"
Date: Saturday, March 28th 2020 3:30pm CDT
Categories: Site News, Digital Media News, Podcast
Posted by: ScottyP

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Views: 41,575

Back again to cure your real folk blues, it's the Seibertron.com Twincast / Podcast. Join Counterpunch, Megatronus and Scotty P as they chat about some of the more recent Transformers comic book releases, Mini-Cons, imaginary TV series and more. After all the toy talk, this one's for our media and general discussion crowd and follows a similar format to the previous episode.

Episode #244 “Call Me Maybe” is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we talk about in this episode:
  • Transformers #18 plus a little bit of issue #19
    Transformers News: Twincast / Podcast Episode #244 "Call Me Maybe"

  • Using our most potent powers of possibly misplaced optimism, we think about the latest comic's (at least slight) turn-around and reflect on other times where something in Transformers seemed kinda junky at first, but eventually grew on us.
    Transformers News: Twincast / Podcast Episode #244 "Call Me Maybe"

  • Learn more than you ever wanted to know about Armada Mini-Con Inferno
    Transformers News: Twincast / Podcast Episode #244 "Call Me Maybe"

  • With Cyberverse winding down and the next TV installment looking like a bleak, grimdark departure from that, we reflect on possible alternative approaches to Transformers television media that could appeal to kids and adults - all in an extremely poorly introduced segment, so hopefully you read this post first!
    Transformers News: Twincast / Podcast Episode #244 "Call Me Maybe"

Stay tuned next week as we bring you another episode about, uh, well it'll be about Transformers but that's all we know so far! Thanks for listening.

| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast.

Twincast / Podcast Episode #241 "Toy Fair 2020"

Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
Date: Monday, February 24th 2020 10:02pm CST
Categories: Site News, Digital Media News, Podcast
Posted by: Cobotron

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Views: 56,071

The grand spectacle of Toy Fair 2020 rolled into town, giving us jabber jaws plenty to gab about on the Seibertron.com Twincast / Podcast. Join your host ScottyP alongside xRotorstormx, Cobotron, and a brief drop in from the Boss Monkey himself, Seibertron as they discuss and react to all that was revealed at the (with echo) BIGGEST SHOW OF THE YEAR!

Episode #241 “Toy Fair 2020” is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Worn out and weary from a whirlwind weekend of wonderful reveals, here's what we discuss:
  • First off, straight form the Toy Fair floor, our very own Megatronus had a chance to interview Ben Montano and John Warden from the Hasbro Transformers brand team and also both high ranking officers in the War for Cybertron
  • We dive head first into Generations WfC Earthrise and do our best to try and touch on everything we saw.
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    SNAP IN TO IT! Oooooh yeah!

  • As if Toy Fair wasn't enough deliciousness to digest, we gorge ourselves on the latest goodies from the rumor mill
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    Damn mosquitos!

  • Judging by the Trailer for the forthcoming Netflix War for Cybertron Trilogy, Siege cartoon series we can all agree the art looks great! But, will the story live up to its look?
  • Accompanying the new show comes a slew of rebranded repaints from Siege. Are we ready do it all again, for the first time?
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    Crasher! Is that you?

  • Generations aren't the only pretties on parade, Studio Series brings in some heavy hitters as well.
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    Move over bacon, now there's something meatier!

  • Cyberverse makes a good showing with some "Best of" characters, and some oddly exciting rookies to the mythos.
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    There's a new sheriff in town.

  • It isn't Fair, but it is Fest. We jump to the other side of the globe to briefly discuss Takara's Wonderfest 2020 reveals of Masterpiece Arcee and Tigertron
    Transformers News: Twincast / Podcast Episode #241 "Toy Fair 2020"
    Here kitty kitty!

  • And while the majority of us wait patiently for the Earth to Rise, we wrap up with a very brief round of bragging rights.

| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast.

Seibertron.com Galleries of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries of Wonder Festival 2020 [Winter]
Date: Sunday, February 9th 2020 6:44pm CST
Categories: Site News, Toy News, Event News
Posted by: ZeroWolf | Credit(s): @HobbyDrifter

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Views: 56,324

Greetings Seibertronians! As you may be aware, Wonder Festival 2020 [Winter] was held in Japan this weekend, and Takara Tomy were there representing the Transformers brand! A friend of the website, @HobbyDrifter was there and kindly supplied Seibertron.com with our own galleries of different displays at the event! Please find a small sample of the images below and check out the links to peruse the rest of the galleries!

Masterpiece Atomos Convoy

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers Studio Series Devastator

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers Generations Selects Piranacon/Seacons

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers Generations War for Cybertron Earthrise

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers Masterpiece MP-50 Tigatron, MP-51 Arcee and MP-48 Lio Convoy

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

Miscellaneous

Transformers News: Seibertron.com Galleries Of Wonder Festival 2020 [Winter]

What do you think of this event? Liked what you saw? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!

Twincast / Podcast Episode #238 "The Podcast That Leapt Through Time"

Transformers News: Twincast / Podcast Episode #238 "The Podcast That Leapt Through Time"
Date: Sunday, January 12th 2020 12:00pm CST
Categories: Site News, Digital Media News, Podcast
Posted by: ScottyP

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Views: 72,396

Ring in the new year and shake off that celebratory hangover with 2020's first episode of the Seibertron.com Twincast / Podcast. Host Scotty P and regular Twincast pal Cobotron welcome guests WilliamJames88 and CaryTheOne to take a journey into the future. Daring 2020 predictions and looks at the latest Transformers toys all await your ears as we leap through to the future, dash to the past and meander back to the present.

Episode #238 “The Podcast That Leapt Through Time” is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we talk about in the episode:

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| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast.

Twincast / Podcast Episode #228 "Afterthoughts"

Transformers News: Twincast / Podcast Episode #228 "Afterthoughts"
Date: Monday, August 12th 2019 6:04pm CDT
Categories: Site News, Digital Media News, Podcast
Posted by: Tigertrack

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Views: 63,660

It's time once again time for this trio of Transformers enthusiasts to take to the soundwaves and roll a yahtzee for our listeners! You will definitely pass go and collect $200* when you've heard what our host ScottyP, and his colorful compatriots Megatronus and Tigertrack chew over in the most recent Transformers news bits.

Episode #228 "Afterthoughts" is available directly and in our RSS Feed, and should appear on Apple Podcasts, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we talk about during this episode:

| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast.

*DISCLAIMER: Sorry, but you will have no better odds of getting $200 after listening to the show.

Strategies and Descriptions for latest Cards from Transformers TGC with Arcee, Ironhide, Soundwave and More

Transformers News: Strategies and Descriptions for latest Cards from Transformers TGC with Arcee, Ironhide, Soundwave and More
Date: Thursday, May 9th 2019 7:11pm CDT
Categories: Site News, Game News
Posted by: #Sideways#

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Views: 63,459

CHARACTER CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
'Cause I'm a cowboy / On a steel horse I ride
And I'm wanted / Dead or alive


So many reveals so little time. But before we get into them, I think we should probably address the elephant in the room -- or to be more specific, the cassette player in the room!

If you couldn't tell from the teaser up top, we're going to be getting Soundwave as well as his cassettes this wave! Now, it is currently unknown what they're going to look like given the line "drastically altered their appearance", but we can guess that they're going to look something like their Siege incarnations. We also have literally no idea how they're going to work given that the guys at Wizards have stated that they had a specific playstyle that was unlike anything we've seen before.

My mind is reeling this early in an article? Criminey Christmas! Someone, start the spoilers, quick, before I start speculating... And hey, what's with this cassette deck on the table? I thought those were out of style since... Bah. Let's get to the reveals!

CHARACTER CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I, for one, look forward to the Robo-Smasher card.


Arcee is an interesting, and a surprisingly competent, character. This is the second Arcee card we've gotten, with this form being in the form of her G1 design. With her comes Focus, a new type of keyword-based ability. Let's dig into that, shall we?

Focus, when used, is a pre-attack ability similar to Plan where you look at the top card of your deck and decide whether or not to keep it. Basically, just think of Aerial Recon where you can Surveil the top card of your deck to hopefully make your next attack better. But here's the thing. I've said this time and time again, even with Recon System: Focus and other attack-based effects like it, if you really think about it, are just worse versions of Bold.

Put it this way; which of the two would you rather do?

Focus: Look at the top of your deck, decide you don't like it and scrap it. Then, you flip the next two cards, with the end result being you seeing the top three cards of your deck with the standard two flips.

Bold: Flip three cards. The top card of your deck wasn't what you wanted, but the other two were. The end result is that you see three cards off the top of your deck with Bold 1 and and the standard two flips.

If you think those things are anything other than exactly the same, then you're fascinatingly wrong.

But here's the thing: If they're the same, then what makes Focus worse? I must have been exaggerating, right? Well, let's take a look at that same scenario again but let's change the top of the deck to something we want to keep instead of something we want to scrap. Let's see what happens:

Focus: You look at the top card of your deck and you decide to keep it. This means you won't be seeing another card off the top card of your deck, and this means you're only seeing two in total and you're doing the damage that would entail.

Bold: You flip three cards, including the card you wanted to keep, dealing more damage than Focus would allow.

Empirically speaking, Focus is worse than Bold. Now, this is not to say that Focus in itself is bad per se, in fact, I'd much prefer Arcee to have Focus instead of being vanilla, but you have to understand that unless it's in extremely high numbers, Focus won't do much for you outside the first turn or two.

Now, where does that leave Arcee? Well, since we know that having Focus is better than nothing, we can safely say that her vehicle mode lands solidly in the "somewhat mediocre" slot. Hey, it's better than "bad" or "unplayable", right? I may be harsh but I'm not heartless!

But what of her robot mode? Well, my friends, that's where I'm actually slightly excited. Now, I am an excitable person, but in balanced builds Arcee might actually see value. You see, we're in an anti-Armor meta with Bashing Shield making aggro decks extremely powerful against their more defensive opponents. It's why Force Field isn't as powerful as it could be.

So, when I saw that Arcee could retain Tough with only a weapon, I was intrigued. There is no anti-Weapon cards that are played to any notable degree with the innate lack of permanence that many of the most powerful weapons have. So, you could make whatever armor you have on you far more potent, or you could play her in an all-blue list to make her mediocre defensive stats higher.

But here's another reason to be excited for Arcee in aggro lists, as well: She makes every weapon attached to her provide Bold 1. You could use a Power Punch to give her Bold 3, stacking with her innate ability to give her a thick total Bold 4. Which reminds me, if you manage to put a Superior Blaster or Lionizer's weapon mode, you can give her a monstrous Bold 5 not even counting any Actions you've played.

Of course, one could make the argument that one could just play Wave 1 Wheeljack. He has Bold 3 innately, after all. Naturally, I agree. If it's one or the other, Wheeljack is definitely the better option. However, I wonder if she won't have a claim to a spot alongside him instead of Wave 2 Prowl thanks to her Tough and higher HP adding to her survivability?

Who knows? I just write here.

All in all, she's interesting. I can definitely see her getting played in certain balanced lists for her Bold/Tough split, but I can also see a case for her use in Cars. I wouldn't count on it, of course, but she certainly has potential.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Can we please get more Flamewar toys? Other than BotCon exclusives, that is.


Flamewar has as many cards as her toys. I really don't have that much to follow that up with, but I just thought it was an interesting point at how we have a hilarious lack of Flamewar representation in the toyline. But, is her card just as dismal as her representation?

Well, not really. Somewhat. Kinda. That'll take some explaining.

Firstly, I've spoken at length about low numbers of Focus and how it's basically just Bold but with more steps and less payoff. Now, with Flamewar's Focus 2, you can still look at the top of your deck to arrange them however you want or scrap them. Something about Focus that I didn't exactly touch on is that the high number of Focus (say, for instance an Upgrade gives you Focus 3 plus the innate Focus 2) you can potentially arrange not just the next attack but potentially the defense afterward. I'm not saying that this is confirmed to happen, but it would be fascinating if it did.

I mean, you could pair it with Plan 2 to put two cards for Flamewar's attack on the top of your deck after arranging the next two cards for defensive purposes. I don't know if that's viable given Flamewar's... Rather dismal defense to say the least. Arcee could get away with it with her Tough 1, but Flamewar isn't so lucky. Of course, you could always try out the Plan combo I was talking about to hopefully rig the topdeck to your defensive purposes, but that only goes so far.

But enough about Focus! Let's talk about the stats of everyone's Decepticon waifu: Flamewar! If you couldn't tell, Flamewar is a cheap-ish Motorcycle, which means she can finish out a full team of Motorcycles worth 25 Points with Chromia at 8, Wave 1 Arcee at 5, Wave 1 Flamewar at 5 and using those 7 points, Specialist Flamewar to round out the whole list.

Now, is there any point to a full Motorcycle list other than the novelty of saying that you, in fact, have four Motorcyles on the field?

Not anymore. You remember Swap Parts, right? The banned card? Yeah, that card was kind of important for the Motorcycle's explosive playstyle given the Specialist support that the archetype relied upon. It kinda stinks because Motorcycles were seemingly about to get their hayday with a fourth Motorcycle Specialist to join their ranks and more cards to use in their combo. Now that Swap Parts is banned, who knows if they have the power to be viable anymore?

Who knows? Either way, I just know that Specialist Flamewar will be played in the list. Will she be played anywhere else? Probably not. She doesn't have the amount of power that other seven starred characters have, and despite her Stealth in vehicle mode, not that much bulk to back up the opposite end of the spectrum.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Let's just agree that Ironhide is basically the Doomslayer but with a Southern accent.


Something about Infinite Combo being uncounterable?

Let's be honest, here, this is the epitome of a hard counter to the Infinite Combo. Ironhide can't take non-attack damage, which is kinda the entire win condition of the Combo deck, and his stats are high enough that we can pretty well say that Combo can't pull off the KO on him pretty much no matter what. Remember, Combo is not dead -- it's just more complicated. Red Heat makes it a competent composition, albeit a more counterable one.

But Ironhide? Ironhide counters it in the same vein that Acid Storm counters Dinobots. His very existence means that, in all likelihood, you will be able to punish their flimsy composition. This is not to say that it's an autowin, but you're guaranteed to at least have Ironhide alive and likely at nigh full HP when their combo inevitably ends. When it does, Red Heat is going to be tapped, and as such, you can more or less annihilate him and his flimsy stats, likely ending the combo for good.

Ironhide can also do a good bit of work against Aerialbots and similarly geared direct damage decks. These aren't played as much as other decks, but it's nice to know that Ironhide is roughly impervious to their entire deck in the same vein that Motormaster makes the rest of his team effectively invincible to direct damage.

Of course, there is more to Ironhide than his vehicle mode. His robot mode is something of an interesting novelty. With the weapon trading effect, you can retrigger weapon effects like Armed Hovercraft, or swap an Armed Hovercraft for a more potent weapon like Energon Axe. Sadly, this happens before flips, meaning you can't swap a Bold weapon with a damaging weapon after the Bold triggers.

Regardless, the Armed Hovercraft combo is something that I'm fascinated by. I've always loved Armed Hovercraft and cards like it such as Photon Bomb, and his synergy with them is titillating. I just wish that it could be with any weapon, not just blue weapons. That way you could put a Superior Blaster on him, bypassing the Tech Research stipulation.

Either way, Ironhide is an interesting little Rare card. I'm not quite sure if we'll see him out in the field thanks to his middling stats and above average cost, but in his own deck or maybe partnered with Ultra Magnus? Now you're cookin' with gas.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Contrary to popular belief, he's not much of a hugger.


Roadhugger is basically baby Thrust and I love him.

I know, I know, I said the same thing about Storm Cloud, but let's be fair here. What you lose in a single point for playing Roadhugger, you could say that you're gaining consistency. Instead of requiring you to discard three green pips (in some cases three of the same green pip), you need only to discard a single blue pip to get roughly the same value. If you consider that most of the time Bold is just +1 damage (not counting extra white pips, blanks or double orange cards), you're effectively getting the same value for a much more manageable cost.

Roadhugger, however, does require you to play blue cards in an orange deck and I am not super in love with that. However, there is a silver lining. There are cards like Matrix of Leadership or Roll Out which have one of each, as well as playing Backup Beam or Scoundrel's Blaster to have a green pipped green that doesn't really make you lose out on damage with their being weapons.

Plus, he's a Car, which means that you can untap him in a car deck rather easily to be used again (if he survives)! All in all, I think Roadhugger might replace Storm Cloud in most lists that don't care about alternate modes. In decks that want to field a lot of planes, Storm Cloud's your guy, but if you don't care about that single point and you don't mind having a car... Well, look no further.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Can we all just agree that Laserbeak was the main antagonist of DOTM?


Hey, wait a minute! Laserbeak? Where's your...? Ah, nevermind.

Laserbeak is both amazingly good and amazingly worrying at the same time. On one hand, you have Laserbeak's horrible stats in both modes. On the other, however, you get to play a "free" Secret Action during your turn as well as a little extra draw support with his neat little draw ability in alternate mode. Now, this would be even better if we knew what kind of things we could look forward to in terms of Secret Actions. But, as it stands, we have no idea other than a simple Draw + Plan card as to what we're going to have access to.

But, to be perfectly frank with you, Laserbeak was probably not meant to be played alone. Even though he actually could be competent in terms of his Secret Action engine, he's basically just a slightly worse Micromaster at that point. Why do I say this, you ask? Well, look closely: He's a Micromaster in all areas except the most important: Stealth.

On the first turn of the game, Laserbeak has a great many chances to get annihilated by any and every aggro deck you ever have the displeasure of facing. I gripe, of course; with proper blue support, you have just as many chances at survival, as well, but I can't help but to be worried about the little guy.

In closing, Laserbeak may be frail, but he brings unquestionable utility with his Secret Action ability. We don't know all of those Secret Actions, or any beyond the first to be exact, but playing free Actions never hurt anybody.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Check out my mixtape, man, it's pretty catty!"


Ravage is surprisingly good, and he makes up for Laserbeak's less-than-stellar offensive power and bulk by being... Well, both of those things. In terms of five star cassettes, he's going to be able to take quite the beating in his alternate mode. But that's not all that this little bugger can do: In his robot mode, he can do a bit of chip damage here and there, and start pounding on some more dense targets.

I do realize that his chip damage makes him a bit lackluster in many (most) compositions, but do keep in mind that his chip damage actually turns out to be a bit useful in certain scenarios. For instance, he can turn Skrapnel into a 2HKO, and he can pop Six-Gun for one damage to negate the Force Field. Sometimes one damage is all you need, and whereas I still stand by Zap being one of the worst Actions in the game, I can still find justification for Ravage's abilities seeing as he's always there and not a constant threat of cluttering your hand.

Now, the down side. His stats are nothing to write home about other than his high defense in cassette mode, and his survivability in robot mode is actually markedly worse than Laserbeak's. In fact, Laserbeak is actually better at attacking than Ravage could ever hope to be with his innate Pierce 2, but with any luck Ravage won't need to be doing any head-on attack damage, anyway.

All in all, I think that Ravage will probably be passed up on in most compositions outside of cassettes. Laserbeak is just better value for his point cost, including the ability to deal two damage to a high-armored target through Pierce. Plus, there are just better Micromasters, including Roadhugger, in defensive lists for the same cost.

Okay but real talk: We can now have just an entire team of cats. Lionizer, Rampage, Razorclaw and now Ravage. There is literally no actual reason to have that team other than the fact that they are all cats, but like... You have an entire team of cats.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The big question is, does he have a good Constructicon matchup?


Soundwave? Wait... Soundwave? Hey, wait a minute... Where'd that cassette player go?

Oh. Well, my own blindness aside, let's peel apart the mystery and see just what Soundwave can really do!

Looking over his stats to start off, we see that he is 11 Stars -- not bad, but still not that great for having three five starred characters paired with him. But there's more to him than meets the eye. You see, he also has two abilities directly tied to another team keyword: "Spy Patrol". These are undoubtedly his cassettes (see below) and both of his abilities are equally as powerful.

First, I think I can safely state that giving passively +1 Defense to your cassettes is absolutely insane. Now, sure, your opponent is probably not going to use much effort in KOing them and instead focus on Soundwave given their high defense (especially Ravage), but it's a very interesting idea to transform Laserbeak to robot mode on the first turn and attack with Ravage, forcing them to attack into his monstrous defense. After all, Soundwave can use his robot mode the next turn to completely refund that entire transaction.

How? Well, when he attacks, he untaps your cassettes. Thus, after you've tried to punch your opponent with a literal cassette tape turn one, you can prevent Ravage or Laserbeak from being double targeted and reuse their tap abilities to boot. You probably don't need me to tell you this, but this effect is extremely powerful.

Something else that is worthy of note is that Soundwave doesn't have any innate effects to force you into playing orange or blue. Thus, I would probably say that the best way to play Soundwave is defensively so that Ravage or Laserbeak can survive their first hit, and Soundwave can get more value. This lower attack in the blue version is mitigated by Ravage being able to put out some surprising amounts of damage on heavily armored targets. Now, I realize that he's not going to be winning any awards or dominating any games, but adding on a little bit of damage on a turn where you can't or don't want to play a Secret Action with Laserbeak can't be understated.

But finally, something that I want to touch on slightly is this: Soundwave and his cassettes are entirely 21 stars. This means that, unless you wanted to play four Star Cards, you could play Storm Cloud or perhaps -- and no, the irony is not lost on me -- a Constructicon. Now, again, we don't have all the facts. Buzzsaw could be revealed tomorrow, Ratbat the next day, or perhaps Frenzy, Rumble or even Overkill. There are so many options to fill that fourth spot, but the big question I want to ask is... Just who could it be, and just what could they do?

I think I'll leave that question unanswered for now. But I for one welcome Soundwave. He might be janky, but you can't deny that his monstrous 15 HP and his cassettes' utility is not to be understated. I worry about his low damage output, but perhaps there could be Secret Actions to save him from that fate? Or perhaps a third cassette? Until we know, there's no way to tell. But that being said... I can't wait to see how Soundwave does in the meta. I think we're going to see a lot of him, jank or otherwise.


STARTER SET


So, I might have forgotten to show off the starter set when it came out, but I figured I might drop them here and share my opinions on them anyway just to get the news out there! Remember, you can buy the starter set in stores now, and it's a good start to teach people how to play the game!

Just as a disclaimer, my opinions below only reflect the constructed competitive mentality, not from a new player, casual mentality. The set is still a good start to get people into the game, but I fear that may be the only use for it.

_______


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Another one."


No.

Just say no.

There are just so many better options, like W2 Prowl, Hot Rod, Sunstreaker... Well, you get the picture. He might make a good proxy back, though!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was: 'Oh no, not again.' "


One day we'll get a good Windblade. One day.

So, I suppose one could make the argument that she is an Autobot Plane who also happens to cost a solid 5 Stars. Now, that's actually quite something, isn't it? Of course, we could try putting her in a five-wide Autobot Plane list, essentially cutting Alpha Bravo from the Aerialbots and making a passing attempt at pulling off the fabled Photon Bomb + Bombing Run combo with five Planes in play. Of course, it's hard enough to pull that off with the Aerialbots on the regular that I daresay that it wouldn't be any easier taking out one of the Aerialbots -- a Specialist at that -- and replacing him with someone who is essentially a vanilla.

To make matters worse, Aerialbots get a lot of power out of Superion, especially on the turn of combination.

I just can't imagine her in anything else, and it sucks because I do love Windblade as a character. Hopefully, one day, she'll have her moment in the sun; but for now, it looks like she'll just have to keep having her moment in the tsun tsun.

Remind me to never make that pun ever again.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Big things from small beginnings..."


Megatron might actually have some potential. Think about this: Demolishor has 6 points. Flak has 5. Warpath has 6. Those tanks total 17 points, and you know what that means? You can fit a fourth Tank in that list.

Now, quad tanks might be lacking in quite a bit of defensive power, but consider for a moment the idea of running offensive tanks, with Demolishor being the mainstay. You can Hunker Down your whole field with Force Field as well as Bashing Shields to make your life easier, and your spare Armor could be Scrapper Gauntlets to draw even more cards than you already will with Demolishor. You can even play a Full Loadout with your spare Star to make Demolishor hit even harder.

And, backing him up, is Megatron. Megatron can be used in tandem with Full Loadout, Attack Drones or Flak to boost his damage to similar levels that Thundercracker has. Megatron can boost his damage to startlingly high levels for his point cost when you crank out several Upgrades at once.

The Bold in his vehicle mode won't do you much good, sadly, given his measly 2 Attack. But, at least he is a tank. Demolishor couldn't be happier for it.

But, that being said, I could also see playing him alongside Megatron -- Living Weapon. You can use Living Weapon's alternate mode to boost Baby Megatron's damage, with the two Upgrades from that alone boosting his attack to a very respectable 5, not counting the weapons. Plus, you can use Flak to put a third Upgrade on him, boosting his damage to 6, still not counting the Weapons. Fully stocking him with Upgrades certainly sounds nice, though I do worry for his staying power given his mediocre stats otherwise -- I mean, it always sucks to put all of your eggs in one basket; sucks even more to do it twice. But, he might just have the power necessary to have the payoff.

In total, Megatron alone might make this set purchaseable. He can be used as a nice backup attacker, something similar to Baby Buzzwole in the Pokemon TCG in many fighting decks. Good as a one-and-done, but has diminishing returns. Whether he's in as a fourth member to a Tank list or as a backup to someone double his size, Megatron has a lot of value in a little package.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Same song, second verse.


Starscream might have potential. Stop laughing, I'm serious.

Okay, so, remember when I talked about how Megatron could fit into a quad list? Or Windblade in a five-wide? You could say the same thing about Starscream, here, except he has something extremely powerful going for him that Windblade doesn't have, and that Megatron can't take advantage of in the same way:

His name is Starscream.

So if you remember, way, way, way in the past -- around September -- you might remember a Starscream being released that had Bold 2 innately, but more importantly had a very special vehicle mode ability tied to how many Planes you had on the field. Now, back then, the Planes list was something of a misfire. Starscream loved having Planes, but he couldn't get the right planes.

Thundercracker just didn't belong in the list despite his vehicle ability, and Skywarp was... Well, W1 Skywarp was W1 Skywarp. Thus, Starscream rather fell into the wayside for other lists. I still tried to keep the dream alive with more and more variations, but all fell rather flat on their faces.

So, then, how does Baby Starscream help with that?

Well, for one, he has five stars. This means you can play Starscream -- Air Commander at 11 stars, Starscream -- Decepticon Lieutenant at 5, Storm Cloud at 4 and Fireflight at 5 to round off the list with a solid Brave effect to keep both Starscream safe. This means you have four Planes on the field, which means you can use Starscream -- Air Commander's vehicle mode effect to its fullest potential of a good three damage. I don't think you'll be progressing too hard in the direct damage route for this build, though, and that's for good reason.

Reason being, you now have two Starscream in the list. Meaning, you can make full use of Null Ray of Starscream to add a whole mess of damage to Air Commander as well as making Baby Starscream's competent four attack an astonishing 5 base with Bold 2 stacked on. Just imagine Storm Cloud getting involved in that mess with his Bold effect, too!

Now, I realize Baby Starscream is about as frail as one can be, likely being in an all orange list to make your Bold deal the most it can, and his Tough 1 can't make his 7 HP last through a soul-shattering 0 Defense. But that being said, you will likely get a lot of value out of him before he falls, potentially one-hitting many threats out there.

Don't mark this guy up to binder bait just yet. I think he might just have a bright future ahead of him.


BATTLE CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Shortly thereafter, Optimus put together an " Avoiding Sexual Harassment Class", to which Wheeljack was invited.


Full Loadout is kind of nutty. Not only is it a double orange pip -- a blessing in aggro decks with one star to spare -- but it has an effect that is quite ridiculous in many decks.

So, I want you to imagine something. You're sitting there across from a Megatron -- Cybertronian Tyrant and you just went first. You think that your Battlefield Legend is safe, and you decide to swing into their Warpath with just enough to KO them. Not a bad start, and Megatron is too slow to possibly get up enough Upgrades to threaten you on the first turn of th-- Surprise! He is completely powered up with three Upgrades, boosting his damage to 6 base plus a Grenade Launcher and his level of damage and survivability go through the roof with his Force Field and Data Pad.

Battlefield Legend is nearly one-hit out of nowhere.

Now, the effects of Full Loadout are a bit amplified on my cherrypicked Baby Megatron scenario, but playing three Upgrades for essentially free should not be understated in its usefulness, especially if it's on a double orange pip. Now, again, you need to have the Weapon, Utility and Armor in your hand in order to get the full effect of its power and that means you're highly unlikely to get it off on the first turn of the game. But, later on, you can get some shocking comebacks by exploding upgrades on a character out of nowhere.

As for which is better between Mounted Missiles or Full Loadout, I think that should be fairly obvious. Mounted Missiles is neat, but they've never had that powerful burst that you really need to justify playing them on your turn. Sure, you can play it in a Utility or Armor slot, but really, wouldn't you rather just play a regular weapon? Or rather, wouldn't you rather play a Weapon, a Utility and an Armor?

Just saying.

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Everyone at the ice cream eating contest was quite confident until the third bowl produced some unforeseen consequences.


This card is lying to you.

EMP Wave taps all characters, both yours and your opponents. So, what happens when all characters are tapped? Everyone untaps. This means that you are untapping all characters on the field going into your opponent's next turn, effectively giving them their choice of whomever they want to attack on their turn. You don't get to attack with one of your characters -- instead, you're forfeiting that last attack to tap everyone.

Now, there is actually merit to doing so if you happen to be behind in the character trade or the untap game. If, say, you face cars and they're -- per usual -- more or less completely untapped during the turn where you would be completely tapped out, you could potentially play an EMP Wave to negate your opponent's trademark Car Dogpile where they get to attack you with all of their characters.

But, to be perfectly frank, is that worth the star? Maybe. I don't really like Energized Field that much, especially given that it flat out begs you to play orange cards in a blue deck, and EMP Wave's limited use is probably better than Energized Field's practical disuse. Regardless, it's an interesting card. Whether or not it'll see play for its effect or just its pip still remains to be seen, but I think we'll probably see it over Energized Field regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Gives a whole new meaning to getting a "Ram Truck".


Battering Ram is not the best at everything, but it does its job very, very well. Now, you might be asking, "Hey, what is that job, exactly?" and that is a good question, and I'm afraid it has a simple answer.

Combiners hate Battering Ram because they really, really like being able to combine during a game. Battering Ram not only slows Combiners down to a crawl, but in some cases outright denies combination in general. I mean, think about it. Every time you attack with your truck, you keep undoing their hard-earned flips and it stalls their combiner for another turn.

Wasting turns combining is the kiss of death for many Combiners, and I can definitely see running Battering Ram for the combiner mirror in many decks. Take Stunticons, for instance, who have two Trucks that can use Battering Ram, with Motormaster being effectively unpunishable in his robot mode. You could also say the same for a control-based Sentinel list, though that is played to a lesser degree.

Battering Ram, however, can also be something of a double-edged sword. Take, for example, Metroplex. People love giving Metroplex a seizure and flipping him multiple times in a turn. With Battering Ram, you effectively give them a free transformation into Base mode, spitting out another one of his smaller characters.

This isn't the only case, either. Like, for instance, Megatron -- Arrogant Ruler can play a free Upgrade when Battering Ram swings into him, or returning a non-pipped card from your Scrap to your hand in terms of Skywarp. A double-edged sword, it is.

But, honestly? I think Battering Ram's usefulness against Combiners more than makes up for its peculiarity against other lists to include it in any Truck-based deck. I could even see a case for it in non-traditional "Truck" decks, like Nemesis Prime. After all, slowing your opponent down is something that Nemesis will always enjoy.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Yes. My perfect plan. The virus will be on the computer, and the only clue they'll have to the infection is the giant Decepticon logo on the background! I am a genius!"


Device Virus is coming from fellow content creator "TCG Roll Out!" on Twitter, and I have to say, Device Virus is probably the best black-pipped Action we have by a large margin. Everything else is either split colors with a black pip with a lackluster card effect when you play it, but Device Virus is different.

It's basically Super Energy Removal, something you'll remember if you played Pokemon during the fledgling years. Of course, there's a big difference between Energy and Upgrades, but it's pretty much the same effect. But, when you realize that you can combo Device Virus with other Upgrades, things start getting a little interesting.

You see, Device Virus has the potential to remove three Armor cards in one turn when used in tandem with Bashing Shield. You can play a Bashing Shield, scrap an Armor, then Device Virus the Bashing Shield to scrap two more Armor. You could say the same about Weapons with Enforcement Batons or Utilities with Crushing Size.

Of course, such an effect necessitates playing all of those things, so it really depends on what your deck looks like and what matchups you want to beat with it. But, if you're afraid of decks like Predacons which bust out the Upgrades -- usually weapons -- quickly, especially when combined, Device Virus might be for you.

At the end of the day, though, it's a black pip and we still have yet to see how good it is in a blue/black or mono black deck. But, if the black pips we have yet to see are anything like Device Virus, I think we're going to be seeing a lot more of them in lists.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Thinking quickly, Wheeljack constructs a homemade megaphone using only some string, a squirrel and a megaphone."


Repurpose is the only black draw card we've seen thus far, and I can't mention too much about it because it's nothing too much to write home about. It's a very basic cycling card that replaces itself and one other card in your hand with the top two cards of your deck, essentially.

It's a black pipped card that also happens to draw cards. I mean, in a black deck, do you really want too much else out of it? Let's be fair here. You won't play it in any other deck that doesn't play black pips, but if you play black, then you'll be needing this.


CONCLUSION


Can I just say this?

Soundwave.

That is all.

But in all seriousness, I can't wait to see how Soundwave will be playing out in this meta. Perhaps more than that, I can't wait to see how his cassettes will fare under stress. The whole composition just seems a bit frail from my perspective, but I haven't really touched it in physical form (yet) and I suppose we won't find out for sure how good he is until we see him in action.

The other characters aren't too much to write home about save the Ironhide. Being able to dance Armed Hovercraft makes me happy, and having an effective autowin against Red Heat Infinite is a brilliant thing to have just as an alternate mode.

As for his female compatriots, Focus is an interesting new mechanic, as well. I think, if we get effects for high Focus, we may very well see balanced decks other than Metroplex make a comeback in the game. Until then, however, just give me Bold and call it a day, hm?

As for the Battle Cards, there were a ton of reveals. I can't say that some of them were overtly good or overtly bad, but I can definitely say that many of them had a ton of potential like Device Virus.

What did you like the most? Roadhugger? Soundwave? W2 Starter Bumblebee? Maybe not that last one. Let me know in the comments below, and as always, thanks for reading! If you want to check out more of my content, go to my YouTube Channel, Nanomachines, where I do deck profiles and other competitive content.

You never know... Something interesting might happen there in the next few days. Who knows?

Twincast / Podcast Episode #214 "Bumblebee"

Transformers News: Twincast / Podcast Episode #214 "Bumblebee"
Date: Saturday, December 29th 2018 11:12am CST
Categories: Site News, Movie Related News, Digital Media News, Podcast
Posted by: ScottyP

Discuss This Topic · Permanent Link
Views: 108,145

The Transformers live action film franchise's latest installment is out, with Bumblebee hitting theaters last week. The Seibertron.com Twincast / Podcast brings you its review of the movie, with host Scotty P and Tigertrack joined by longtime Twincast member Jon 3.0, now more famously known as Jon Bailey who achieved a dream by providing the voice acting talents for Soundwave and Shockwave in the film itself!

Episode #214 "Bumblebee" is available directly and in our RSS Feed, and should appear on iTunes, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

While this may go without saying for some, please be aware this episode contains complete spoilers for Bumblebee and we recommend listening in after you've seen the movie - and if you're reading this should have done so by now. If you haven't, it's great, stop reading this and go!

Here's the full list of sub-topics for this episode:
  • At the start and throughout the episode, we're extremely proud that the Twincast's own Jon Bailey was brought in to voice Soundwave and Shockwave in the film. Listen in for insight and insider information you won't hear anywhere else!
    Transformers News: Twincast / Podcast Episode #214 "Bumblebee"
  • We take the best look we can at the opening sequence featuring a battle on Cybertron.
  • A general overview and discussion of the entire movie's plot occurs throughout, with looks at new characters like Dropkick and Shatter, as well as new human friends (and foes) like Charlie and Agent Burns.
  • We take time to reflect on not just the pop-culture references - including many to previous Transformers works of all kinds - but also on the characterization provided along the way which is found at an unprecedented high level for Transformers live action movies.
    Transformers News: Twincast / Podcast Episode #214 "Bumblebee"
  • Listen in for our thoughts on movie continuity.
  • Why? How did we let this happen?
    Transformers News: Twincast / Podcast Episode #214 "Bumblebee"
  • With plenty of fuzzy information about the future of the Transformers film franchise out there to fuel us, we speculate about what might come next. Forget a reboot, could there be a remake?
  • Is the toyline another poorly timed missed opportunity? Is the execution the problem? Either way you can probably guess we don't have nice things to say about Hasbro's merchandising contributions.
    Transformers News: Twincast / Podcast Episode #214 "Bumblebee"
  • We conclude the episode with our holiday season bragging rights.

Thanks for listening in 2018, and we look forward to bringing you more fun Transformers discussion in 2019!

| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
| Got a question for the Twincast? Ask the Twincast. |

2018 Transformers Hall of Fame Now Open for Nominations

Transformers News: 2018 Transformers Hall of Fame Now Open for Nominations
Date: Monday, June 11th 2018 10:07pm CDT
Categories: Site News, Movie Related News, Toy News, Event News, Contests
Posted by: D-Maximal_Primal | Credit(s): Transformers Hall of Fame

Discuss This Topic · Permanent Link
Views: 103,601

It is that time of year again folks, the time of year when we get ready to vote for this year's nominees for the Transformers Hall of Fame! This announcement is to let everyone know that from now up until June 29 the Hall of Fame is open to nominees for Favorite Transformers Character and for the 2018 Toy of the Year. The nominee cannot be someone who has already been inducted, and you can see a list below along with the nominee information.

So get your nominees in and let us know who you think deserves to be in the Hall of Fame next!

Transformers News: 2018 Transformers Hall of Fame Now Open for Nominations

Hi Transformers fans!



It’s that time again to make your voice heard in the Transformers Hall of Fame vote for 2018! Hasbro is asking fans to help nominate inductees into the Transformers Hall of Fame within two categories. The categories are:



· FAVORITE TRANSFORMERS CHARACTER (Fictional Robot Character)

· 2018 TRANSFORMERS HASBRO TOY OF THE YEAR



As you know, no characters who have already been inducted within the ‘Favorite Character’ category will be considered for nomination. A list of inducted characters can be found at the bottom of this email.



The new category ‘Transformers Toy of the Year’ was introduced in 2017 to provide fans an opportunity to share their passion for the figures that have been the heartbeat of the brand for over 30 years. This category will continue in 2018 and is meant to celebrate the new product within the calendar year and the ongoing efforts of the Hasbro Transformers team to fulfill the desires of our many fans around the world with innovative and exciting toys. All nominations for this category must be toys newly released by Hasbro in 2018 and can include figures that have not yet hit shelves in the calendar year, but have been announced.



We ask that you poll your readers to determine the characters they wish to be considered for each category of the Transformers Hall of Fame and share your Top 3 nominees for each category (six nominees total) including the number of votes with us no later than 5 p.m. on Friday, June 29th.



Please rank your outlet’s polling results list in order of who received the most votes for each category. All polling result lists will be combined together, each outlet getting an equal voice. The combined values will be used to generate the final ballot of three choices for each category. Details will follow regarding the official voting process in the coming weeks.



Winners of the final polling will be announced at SDCC during the official Transformers brand panel on Thursday, July 19th at 11am in Room 29AB.



As a reminder, below are the previous inductees into the Hall of Fame. If you have any questions about eligibility, feel free to reach out.



Roll out!





HALL OF FAME INDUCTEES:
Fictional Character Inductees:

· Megatron (Class of 2010)

· Dinobot* (Class of 2010)

· Bumblebee (Class of 2010)

· Optimus Prime (Class of 2010)

· Starscream (Class of 2010)

· Ironhide (Class of 2011)

· Ratchet (Class of 2011)

· Waspinator* (Class of 2011)

· Soundwave (Class of 2011)

· Shockwave (Class of 2012)

· Jazz (Class of 2012)

· Grimlock (Class of 2012)

· Wheeljack* (Class of 2012)

· Ultra Magnus* (Class of 2013)

· Megatron – Beast Wars* (Class of 2013)

· Rodimus* (Class of 2014)

· Arcee* (Class of 2014)

· Predaking* (Class of 2015)

· Prowl* (Class of 2015)

· Optimus Primal* (Class of 2016)

· Cosmos* (Class of 2016)

· Galvatron* (Class of 2017)

· Barricade – Movie* (Class of 2017)



Favorite Toy:

· Trypticon* (Class of 2017)

Goto Page: <<  1, 2, 3, 4 ... 13, 14, 15  >>
144 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 18th, 2024

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