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Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?
Date: Thursday, September 29th 2022 12:22am CDT
Categories: Site Articles, Editorials
Posted by: william-james88

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Views: 75,966

"Vintage", "Retro" and "Nostalgia" has been a big trend in the toy world for the past few years and we simply seem to be getting more. For instance, we currently have on shelves:
- Super 7 recreating the toy aesthetic of the late 70s with new characters that were never made in that style in their ReAction line.
- Mattel recreating the toy aesthetic of 80s MOTU figures for designs of MOTU characters that never appeared in the original line (like the 200X series in that classic style) in their MOTU Origins line.
- Hasbro making late 70s style figures of new Stars Wars characters from the Mandalorian and Obi-Wan series in their Star Wars Retro line.
- McFarlane reviving the 80s Super Powers line by adding DC characters that were never part of the original line as well as modern takes on DC characters with the same scale and articulation.
- Marvel Legends having a subline filled with carded 3.75 inch characters with limited articulation reminiscent of toys sold in the late 70s, early 80s.

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

These are all well known characters/brands replicating a style or aesthetic from the 80s and yet that list is missing a major player of that era: Transformers. The Transformers brand inspires so much nostalgia and strength among older fans that some will even debate whether or not the Transformers toylines sold in kids' toy aisles, like Legacy, is more for them than it is for kids. If we look at the toy brands mentioned at the top of the article which have a retro toyline, like Star Wars, DC, Marvel and He-man, each of those brands also have more kid friendly lines and at least one toyline dedicated to highly detailed and highly articulated figures at the same price points as deluxe/voyager Transformers toys (which technically makes Transformers a better deal than any other similarly priced action figure since they have double the parts count).

We'll take Marvel for the simplest comparison. The multiple Marvel Legends waves each year are in the same vein as the multiple Studio Series and Legacy waves we get. For kids, Marvel has a bunch of toylines, like the Monsters line, the Mech Line, the Bending line, movie specific lines (recently Thor and Spider-man) and those are in the same vein as the Cyberverse and Earthspark toylines for Transformers. And then there is also the Marvel Legends Retro line, which they are going full hog on, even to the point of introducing different scales like with the new Sentinel figure. There is no counterpart to that in the Transformers line.

Sure the Transformers line has figures labelled as retro, but these are rereleases of pre-existing figures, nothing new like McFarlane's new Super Powers line, or the Marvel Legends Retro line, or the Star Wars Retro line. And I make sure to bring up those last 2 a lot because they are from Hasbro, which means Hasbro sees the value in this retro type of play or collecting and spending hundreds of thousands of dollars on brand new molds. The Transformers line becomes one of the only major lines in the toy aisle which does not have a comparable retro line alongside its other lines.

So the question then becomes, is that untapped potential, or a dodged bullet? And how would that even look like. An equivalent could be a redeco of G1 blades in Alpha Bravo colours giving fans the option of having that extra combiner limb on their vintage Superions. Or you could have the G1 characters/toys in their Bayverse decos. Like a silver G1 Jazz or a G1 Optimus with a flame design on his cab. How about an Ironhide and ratchet similar in deco to their E-Hobby releases but with extra parts to plug in a head with references to their Bayverse looks. Or a new mold of a 70s Camaro to give us a Bayverse Bumblebee but with G1 style transformation and articulation.

It could also be G1 toys we never had, like redecos of the G1 seeker mold and have it be Acid Storm. Or a retool of the wings to give us a G1 Windblade. Going the G1 route, they could release that G1 headmaster Arcee, from a redeco/retool of Chromedome. Or simply make a fully new G1 style toy based on the initial design.

Another example could be a grey G2 Megatron sold in G1 packaging to retroactively give G1 Megatron a tank mode so that we can have a cohesive aesthetic of the character of his various tank modes throughout the different eras. These ideas have been around for a while, as evident by the digibash you can find below from site owner Seibertron himself, but with more retro type product out there than ever before in the retail toy aisle, it's the perfect time to bring them back. The question is, would you fans be up for it? I ask because while this may look fun, there have been recent lines that mirrored the G1 toyline in terms of being out of scale and simpler than Generations toys, like the Cyberverse line, and those were mocked by many fans who even questioned their existence. Which makes one wonder, if the G1 line was released today, with all its partsforming, hollowness, non show accuracy, lack of articulation and simplicity, would it be mocked just like fans are mocking other lines suffering from the same issues?

Is this a thing that we want? Is this a thing that we need? Let us know what you think, both in terms of how a line like this would look like and if it is something that would interest you.

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Date: Saturday, March 28th 2020 10:07pm CDT
Categories: Movie Related News, Toy News, Reviews, Site Articles
Posted by: william-james88

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Views: 63,600

Fellow Seibertronian Actar found Transformers Studio Series Sentinel Prime and Scrapper at the BHG Bugis outlet in Singapore. He was even kind enough to take some images and make a write a review for us, which you can find right here:

Here's my review for Sentinel in the event anyone's interested!

Ooh boy. This one's going to be a tough review! To preface it, I'm going to come clean and say that I'm absolutely in love with the DOTM Leader Class figure from way, way back. It's one of the last few great Transformers toys with a transformation scheme that rivals the now-legendary ROTF Leader Prime. The way the windshield just collapses into his chest? That's a slice of fried gold right there.

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

That's not to say that it didn't have its fair share of issues. As biased as I am, I'm not delusional. For one, it suffered from a rather severe backpack thanks to the batteries that were required for his electronic lights and sounds, there were a ton more panels hanging off his back than just his cape, and his non-faux chest is way too large.

All these years later, we finally have a new Sentinel figure in the SS line. Can the SS figure topple the Leader and take its place as the definitive Sentinel figure? Let's find out.

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

Since we're here, let's start off with robot mode. The SS figure does indeed address and fix a number of the problems with the Leader Class figure. Without a battery box, the backpack is drastically reduced. However, the other fixes do come with their own compromises. Firstly, the chest. Yes, it is far, far more accurate and proportional, but you lose the amazing bit of transformation engineering and all of that kibble gets relegated to his butt. Credit where credit is due, it's worthy to note that they at least placed the real windows behind the faux ones ala the Beast Wars MPs and their animal heads. Secondly, they were able to minimize the number of superfluous panels by turning a couple of them into his swords. Rather ingenious idea, but the swords end up really wonky looking from one side and they cannot be stored in robot mode.

All in all, however, bot mode is great. Proportion-wise, it's spot on. (Boxy chest from some angles aside) he looks far more accurate than any Sentinel Prime figure before him with the only real, obvious kibble being the butt windshield the ladders on the side of the legs. The amount of molded detail is also insane. While paint would have gone a long, long way in bringing out all of that detail, it's also rather unfortunate that he's mainly cast in a all black plastic. It's not as dark as what most pictures will have you believe, the black plastic does mask a ton of that detail. It's also really unfortunate that while the Studio Series line excels in terms of molded detail, it lacks in terms of transformation detail. In my opinion, there are way too few transformation steps that are purely for the sake of maintaining accuracy. One obvious example would be the two wheels on the insides of Sentinel's legs instead of just the one.

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

In terms of articulation, there are problems. His head articulation is horrendous with minimal ability to look even left and right. The ankles don't move side to side either. The waist joint can indeed rotate somewhat, but it can come undone way too easily. At least the transformation joint at the waist can be used as a means to achieve a crazy waist twist. The only other thing that gets in the way of the posing is the fact that his chest is angled downwards due to the transformation. What this means is that if you want him to stand straight with his chest held high, he'll be constantly looking upwards at an awkward angle.

Still, the figure is articulated enough to pretty much pull of almost any pose you want him in.

The last major complaint relating to his poses is that, yes, his shield is missing. One of the most iconic aspects of his character... gone. Urgh. Perhaps they wanted to reduce the cost or perhaps they weren't able to find a way for him to store it in vehicle mode, like how the Leader could. Regardless, this severely limits his posing potential.

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

Speaking of vehicle mode, the transformation process to it borrows heavily from the Leader but is streamlined to make it more simple but yet almost just as satisfying. The only really annoying part is the fact that the back of the vehicle mode takes a ton of effort to stay pegged together. I'm not sure if it's because the pegs lack friction or that the tolerances aren't as precise as they should have been, but it takes a ton of massaging on my copy to get those back panels to stay together.

As for the vehicle mode itself, it's a boxy firetruck. The only nitpick that I have is the fact that, compared to the Leader figure, it appears to be way too long and thin. I'm not 100% sure which figure is more accurate, but the Leader figure's vehicle mode does seem to be better proportioned.

IN CONCLUSION!

If you're a fan of Sentinel Prime and want a version of him to scale with your other SS figures and are okay with all the (admittedly relatively minor) issues I noted, there's really no reason not to pick this guy up. There're no deal-breaking QC or design flaws and they genuinely did a really decent job of representing the character in the SS line even with all the constraints that come with it. Of course, that might be due to his inherently shellformerish design, but he fairs far better than some of the Deluxes with their entire roofs hanging off their back.

Coming back to the question that I posed at the beginning of the review. Is he a replacement for the DOTM Leader figure?

...not by a long shot! (^o^)

No review (yet), but some images of Scrapper as well!

Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper
Transformers News: Pictorial Review of Studio Series Sentinel Prime + Singaporean Sighting of him and Scrapper

IDW Transformers #14 Review

Transformers News: IDW Transformers #14 Review
Date: Wednesday, November 6th 2019 7:38pm CST
Categories: Comic Book News, Site Articles
Posted by: D-Maximal_Primal

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Views: 32,595

Attack on Titan
A Seibertron.com Semi-Spoilerish Review of IDW Transformers #14


Synopsis

Now shipping monthly! The Ascenticon Guard, Security Operations, and The Rise are caught in a three-way faceoff. Cybertron is teetering on the brink of chaos, but there is still hope for peace. And leading the way to restore that peace are the only bots that make sense: Megatron, Soundwave, and Starscream!


Transformers News: IDW Transformers #14 Review
Genre Savvy Swiper


Story

After a bit of a hiatus, we return to you with a review for the just released IDW Transformers #14, part of the Bold New Era. And as for how that Bold New Era is doing, keep reading below! And for more information on this issue, you can check out our database entry!

Transformers News: IDW Transformers #14 Review
There is a light that never goes out


So far, the Bold New Era has been heavy on the dialogue, but not so heavy on the story or intrigue. If anything, that has been the weakness of the Bold New Era to date, not a lot happening for the page space. The story has been slow going, and every time we get something that seems intriguing, it stalls out.

But after the Rubble of issue 5 and the return of Sentinel Prime to Cybertron, it seems the story might finally be making some ground. While it still wasn't very deep, there was some excitement to the story, it felt like there were more risks and consequences. We also learned some things about a few characters and also got to see some new ones. Motivations that were seemingly not there or unclear have focused in some, and we got some more character development, though we still don't really have many highly intriguing characters.

Transformers News: IDW Transformers #14 Review
Pictured: a new character and one existing character sorely needing some fiction


I liked the inclusion of Starscream in this issue, and he proved to be a welcome addition, bringing to the table some of the traits described in the paragraph above. I also think it was important for Orion Pax to be entirely absent and Megatron to only briefly show up. Both characters are very important Transformers characters, but so far have proven to be more attention vacuums than intriguing characters. It was good to have a good sized cast represented here without them with a chance to shine on their own, and Starscream, Soundwave, and to a lesser extent Sideswipe, Kup, Landmine, and Geomotus.

On another note, the inclusion of Strongarm alongside Sideswipe in this issue is a continued sign of the thing I so far like most in this comic: the variety of the characters showing up. Sure it has a lot of G1/Siege going on, but non-G1 characters showing up and referencing things outside of previous G1 stories is refreshing. I enjoy inclusions such as this, and want a little bit more of those characters and story too. The comic has showed a cast with variety, it just needs to flex that diversity a bit more.

Art

Art for this issue is split between Anna Malkova and Bethany Mcguire-Smith on lines, Joana Lafuente on colors, and Tom B. Long on letters. The art for the series so far has been a bit loose and all over the place in terms of quality, but outside of issue 13, I feel this is the best comic issue in terms of artistic consistency. While there were some questionable shapes thrown during this issue (Nautica being a primary offender compared to her prior appearances), the art overall was good quality, the two line artists had similar styles that allowed for a smooth transition between the artists, and the facial expressions were very well done in this issue.

Transformers News: IDW Transformers #14 Review
He knows he's in one of the best panels of the comic so far


The colors matched up with the line art pretty dang good as well, giving you a good sense of what time it is on Cybertron, and it also helped give the book some depth, showing shadows and sun glistening off of the lined surfaces. It was very pleasing to look at. The glowing optics were also a highlight in terms of colors.

The lettering is once more of good quality, and helps compliment the art while not getting in the way. I also enjoyed the word effects for all the different types of action happening throughout the issue, it helped augment the lines and colors of the different panels.

Conclusion

Transformers News: IDW Transformers #14 Review


Overall, I would argue that this is the best overall chapter of the Bold New Era so far. We had a good first issue that helped set things up, but after that, there haven't been many highlights, and the ones that have happened have had a bit too much dead space between them to truly have a impact. If issue 14 had come earlier, such as being issue 8 instead of 14, I feel like the story would be progressing better and more coherently. The story needs better pacing and some more intrigue to it. We don't necessarily need to be told everything, let stuff happen in the background. Speech and walking heads can get in the way.

On those notes, issue 14 seems to be a step in the right direction. No real depth, nothing really to pick up with a 2nd read, but it was intriguing, it had some depth to it, and it made you want to actually read through it again. If we can actually keep this tempo up, the story will progress and we will start having some more depth and more enjoyment for the readers.

:CON: :CON: :CON: out of :CON: :CON: :CON: :CON: :CON:

"The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals

Transformers News: "The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals
Date: Wednesday, June 26th 2019 3:55pm CDT
Categories: Site Articles, Game News
Posted by: #Sideways#

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Views: 45,967

THE ULTIMATE DOOM


So the time has come! Well, almost.

With these reveals, the last cards of Siege 1 have come along with them! Oh god, why are there so many!? Now, this isn't going to be the last article I'll be doing -- not by a long shot! -- because I have a lot more to talk about including tournament reports from the larger events. Of course, you can find all of that content and more on my YouTube channel, Nanomachines!

Anyway, enough with this sordid affair! Let us get to the meat of the article!



TO ORIGINS AND BEYOND


Origins Game Fair was just last week, and there was a solid turnout of over 150 unique players over the course of the week, ending with an invitational where the top 32 players over the course of the week play in single elimination rounds to play for a prize pool of $10,000.

On the first day, we had roughly 30 players. I was in a frankly in an unknown metagame, with little idea outside of my own observations, my locals and a few articles to base any meta call on. To that end, I decided to play Insecticons because it is one of the most consistent decks out there with some of the best ability to beat random riffraff outside of the meta. When you play in an event, especially large ones, this is imperative. The first round or two when playing rogue can pit you against another rogue deck that just so happens to utterly dumpster your deck, potentially ruining your tournament.

With my deck chosen and my fate sealed, I ended up placing 3rd with a final record of 3-0-2 after tying against Planes and IDing against mirror into cut! I managed to face off against and meet several fellow content creators like Wreck 'N Rule and a couple of guys from VectorSigma.info, and it was really awesome to put some faces to the names and names to the faces!

With my Top 8 finish on the first day, I ended up more or less a spectator for the remainder of the tournament. To warm myself up to the idea of playing against a frankly absurd amount of hate for my chosen deck after literally half of the first day's Top 8 was made up of Insecticons, and to get a few more tickets for the prize wall, I played a bit on Saturday. This was mostly to test the meta after it evolved over the week, but I then dropped after deciding to stop grinching people like a huge jerk.

The next day, I played in the big finals. After I decided on playing Insecticons again, I was fully expecting to hit a horrible matchup on the first game and then dying instantly. Instead, I faced Cars which is even at its worst and great at its best thanks to their relatively low defense and average HP. I ended up winning and moving on to Top 16, securing my place in the Energon Invitational at Pax Unplugged!

The Top 16 matchup was definitely not as good of a matchup as Top 32, but Aerialbots was something that I expected to face. In fact, I knew that it was such a poor matchup in a vacuum that I decided to devote most of my sideboard to beating it with the most unlikely of cards: Repair Bay and Bad Attitude. Aerialbots deal chip damage to eventually KO multiple characters at once to win, and low chip damage over time gets stopped by Repair Bay and gets dumpstered by Bad Attitude. To make things even better, I ended up sideboarding Chop Shop for his reuse of Bashing Shield, Weapons, his unique draw ability and, yes, his potent healing.

Saying the words "Repair Bay" and "Bad Attitude" in a tournament setting brought tears to my eyes.

But, as I moved on to Top 8, I noticed something: Five out of the eight were all playing the same deck, and it was possibly my worst matchup. You see, Sentinels is a good matchup despite Sentinel's controlly, hand-destruction playstyle. However, their rather awful defensive capabilities and their orange list make them easy pickens for Insecticons to simply play their topdeck and attack.

Three Wide Prime, shorthand for Optimus Prime: Battlefield Legend, Flamewar and (usually) Hot Rod, is an awful matchup because they can both remove your hand as well as reduce your damage.

Reduce it by a lot.

But Insecticons, my list especially, have a habit of topdecking Weapons and Actions that increase your damage by quite a bit. The most important things about the matchup is target priority and saving your resources when you can and blowing them all at once when you need to.

Optimus Prime is a big guy, but so is Kickback with a Grenade Launcher and a Reckless Charge flipping the top ten cards of your deck.

The long and short about it is that Three Wide is your worst possible matchup, but it is by no means an autoloss. For Three Wide, it's an easy matchup to win. But, it's just as easy to lose as well. This is a lesson my Top 8 opponent, Kent Summerour, unfortunately learned the hard way, as I took the match after a hard-fought victory.

As I did, however, I looked to my right in bewilderment. Nearly all of my opponents were Three Wide, and it wss nearly impossible based on bracket position for me to face the winner of the game to my left. This, of course, came to fruition when my next round opponent, Steffon Pinckney, played me with his Hot Rod-based Three Wide. Kent had opted to use Motormaster, and with my Insecticon list not opting to play direct damage outside of Swarm, Motormaster struggled to find value. Hot Rod, however, is frankly disgusting when paired with Flamewar and was even worse to take out because he could ping Skrapnel with his KO Pile Ability to make math worse when it counted.

We ended up going 1-1 after I Swarmed him for the KO. Then, at the final turns of the final game, I misplayed. I ended up playing an Upgrade before using Backup Plan, where I would have drawn into an I Still Function and a Force Field to secure the game against his lone Prime. Without the Force Field, Chop Shop was KO'd and my Top Cut run came to a close.

But the story does not end there. You see, Steffon is a super cool guy (He also runs a YouTube channel, too! Check it out HERE!) and he ended up going into Top 2 with Dan from VectorSigma.info, where the two ended up splitting the prize pool and playing for the title. The mirror match was hard-fought, but Steffon eventually came out on top and claimed the title as the first ever Origins Open winner!

He made out with $1,250 after splitting the prize pool, an invitation to the Energon Invitational, a box of Siege, a fully paid Pax Unplugged badge and a signed crystal cube with Transformers etchings. He humbly accepted these gifts and our champion was crowned.

Me? Oh, I made off with a few things, myself. The Pax badge, the invite, $750 and a full box of Siege all came my way, with the latter being something I opened on my channel in a recent video. But honestly? The experience and the validation is really what matters the most to me; I started playing the TFTCG by myself in my room with proxies before the game even came out, and to come all this way in the first ever tournament? Well, I can't think of a better prize.

Well, that and the money.

If you're interested in the list I used, have no fear! I've included it below, including a deck profile that Steffon did himself on his channel, SDotAkuma:

Brower Bugs wrote:Barrage - Merciless Insecticon
Insecticon Skrapnel - Insecticon Leader
Kickback - Cunning Insecticon
Ransack - Insecticon Commando

2 Backup Plan
2 Bashing Shield
3 Erratic Lightning
2 Flame Thrower
3 Force Field
3 Grenade Launcher
3 I Still Function!
3 Improvised Shield
2 Mining Pick
3 Peace Through Tyranny
3 Power Punch
3 Reckless Charge
2 Static Laser of Iron Hide
3 Supercharge
3 Swarm!

Sideboard
Chop Shop - Sneaky Insecticon

3 Bad Attitude
2 Emergency Maintenance
1 Flamethrower
1 Mounted Missiles
2 Repair Bay
1 Static Laser of Ironhide


Speaking of Siege, I daresay that I haven't broken down the rest of the cards yet! Let's jump right in on that!


CHARACTERS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Top of the Shot to you!"


Top Shot is the little Micromaster that could. He has a surprising amount of value for a 4 Star character, and he has a solid amount of value to be seen out of his innate traits. He's a bit of a wonky type of Micromaster, where he gets more use out of his innate abilities than his tap effect. This is a good thing, given that -- by not using a tap effect to get value out of him -- you're essentially opening up more options in terms of other Micromasters on your team. In fact, one could even say that you could perhaps play Top Shot as the main support of a Micromaster/Small Guys team!

Allow me to explain. Top Shot is the leader of the Battle Patrol, and that carries over into his innate effects where he is a Leader. This, plus his Autobot nature, opens up the option to use him along with the Matrix of Leadership. The Matrix of Leadership gives all of your characters +1 and Pierce 1 so long as it's attached to an Autobot Leader; in other words, Top Shot. That way, you can give your team of smaller characters a way to deal more damage instead of, well, none at all. Being able to boost the damage of your team with a Matrix can be surprisingly potent given the fact that Top Shot is only 4 Stars, and a Tank no less!

Speaking of which, you can also run him alongside Flak, Demolishor, Starter Megatron and have plenty of room for three star cards, like Full Loadout. You can do a ton of damage with Demolishor and Megatron, and Top Shot adds his layer of power to that to create a formidable combination. Since they're all Tanks, Demolishor can draw three cards for his transformation effect, and perhaps more importantly, Hunker Down allows you to play a frankly disgusting amount of Armor on the field.

You can even use a Force Field on Top Shot, thanks to the fact that he has 5 HP, not 4. Meaning, he can take a solid amount of punishment as a "meat shield" if that's what it comes down to. Why a sacrificial lamb and not an offensive character? Unfortunately, even with his good utility, his offensive stats are not the best and thus if you're going to do anything with him, tapping him is the better option.

Besides, his draw + plan effect is still not bad no matter how you look at it, and that utility still translates well to a solid damage boost to your next attacker when you have a double orange in your hand. That being said, there are better draw options, but not at that cost and not for that pip color -- pretty much, if you're looking for a "universal" orange Micromaster, look no further!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I'm here to kick gum and chew butt and I'm all outta butt!"


Triggerhappy is interesting. On one hand, I would say that he'd make a defensive plane list happy being a Pierce attacker. On the other, I would say that he would make an aggro deck happy given that he can recycle the used Grenade Launchers for later use. The question is, which one suits him best? To answer this question, we need to take a look into his stats.

With Triggerhappy's high Pierce, he seems to be quite formidable, yes? No, that's not quite the case, now is it? You see, when you have a high Pierce, you can assume that you're able to deal all of that damage. Usually, that assumption would be true. This is not a usual case. With Pierce 4 and only two attack, you need an offensive boost to make use of him offensively, and his defense is not high enough to warrant too much investment on that front, either. So in defense, it's a rather awkward thing to put him in there because he necessitates the weapon in order to be effective.

So, if not the defense, then perhaps the offense? Well, let's decipher that for a moment. On one hand, his weapon recycling effect is always welcome in any list. But, his offensive stats are abysmal, and whereas you'll be more or less confirmed to swing for your Pierce 4, there are just better offensive options to run on that end. At that point, you're just a weapon reanimator -- which is fine -- but you need to balance the rest of your team to support him just as much as he's supporting you. The question is, can you really afford to devote that many stars to occasionally getting a weapon back?

I don't think so.

Triggerhappy is just too expensive for what he offers, and I think that there are just better options to run. Even using Reclaim and a small character with draw like Dead End seems to be the same value with more flexibility. I mean, sure, using Bombing Run in a defensive list seems good to keep him and his friends alive, but I just don't see Triggerhappy being that solid in defensive or offensive comps. I just can't justify him compared to the other options.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Lemme axe you a question..."


Pteraxadon is kind of great, not gonna lie. His cheap points only add to this, and he really fits well in a sideboard to fight against highly defensive decks.

Now, being a Battle Master, his stats are going to -- I'm just gonna say it -- suck. It's just the way the cookie crumbles in terms of Battle Masters, of course, with his awful defense and just "meh" offensive capabilities, but the general shtick of Battle Masters is that they don't have their value in their robot modes anyway, so this should not be a deal breaker.

As for his alternate mode, it is honestly one of if not the most powerful Battle Master effects I have seen. Reducing your opponents Base Defense (the defense printed on the card, for those who needed clarification) to 0 is a very, very powerful effect that crushes a lot of characters. For instance, Demolishor, who has his 4 Defense that he normally uses to keep himself alive suddenly becomes an easy target. Headstrong, Darkmount, Inferno, the list goes on with who Pteraxadon can counter. Now, that being said, it does not reduce whatever blue pips your opponent flips -- but really, who cares? It's more damage!

He's splashable, his effect is solid, and on top of that he still gives you a +3 attack boost! To be frank, I can't think of many Battle Masters I would rather put in a list. He's got a lot of value in an aggro list -- especially with Quartermaster allowing you to reuse him -- and you don't really lose much for tossing him in.

They say "you have to save the best for last". With Pteraxadon, I can't think of a better phrase to describe him.


BATTLE CARDS


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A double-edged sword.


W5 Gyro Blaster, despite not having any pips whatsoever, is honestly one of the nuttiest cards I have ever seen. Remember, it doesn't just stop Bold -- it stops Tough, Kickback, Demolishor, white pips and everything in between.

Gyro Blaster allows you to play both offensively and defensively with it, dealing higher damage to characters with Tough and taking less damage against characters with Bold. Take Devastator for instance. You, for example, might play him in a blue list with a really slow, grindy playstyle and eventually you build up enough Tower to combine and have a really massive amount of HP. That's when you attach a Gyro Blaster to him and sit promptly on your 2 Defense and 10 Attack (or 11, rather, with the Gyro Blaster) not even counting any Armor you've attached prior.

Your opponent can't deal with that without using high base attack, and even then they have to deal with your defensive flips. Their Bold won't work, and when you swing at them, their Tough won't work either. The power of the W5 Gyro Blaster is just too massive to ignore, and when used in conjunction with Secret Actions like Infiltrate and Blue pips... Well, let's just say that any aggro deck in your area is going to have a bad time.

Like, a really bad time.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Thicker than a bowl of oatmeal.


Point Defense System is a neat little Armor that deals with a very, very specific problem.

So let me give you a quick recap, yeah? Siege 1 introduces black pips, including blue/black cards that can create a surprising amount of damage potential in blue decks, all without sacrificing that defensive power. In fact, black pips actually make Bold not horrible. Remember, certain characters have Bold innately, like Superion, and it would initially mill your deck and your resources. Black pips make that Bold actually worthwhile.

That's where Point Defense System comes in.

In the mirror blue/black matchup, your opponent is going to have roughly two to four Pierce at any given point in time through their Upgrades and through their black pips. This means that, even with your powerful defensive capabilities, you won't be able to block them when they have their Pierce. With Point Defense System, you're able to reduce that potential damage by a surprising amount given the nature of Pierce Upgrades, potentially tipping matchups like Aerialbots in your favor.

That being said, it really does depend on whether or not your local meta is more defensive or aggro-focused to whether or not you mainboard this card. If you want my personal opinion, I would probably just sideboard it in most cases -- three cards from your sideboard aren't too likely to be drawn when you need them, and I can only assume that most decks won't be as reliant on Pierce as Blue Black is.

Be that as it may, you should definitely sideboard Point Defense System if you're afraid of Pierce-heavy matchups. You'll find no stronger counter than this!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Must have been my imagination." ~ Whiterun, Decepticon patrol. Last words.


Going invisible seems pretty fun, but it's all fun and games until a Specialist loses an optic.

There are three of these kinds of armors, and nearly all of them are honestly pretty fantastic. I can tell where they were going with all of these with each of the innate triangle (Specialist, Melee, and Ranged respectively) defending against a different member of the triangle. In this case, it's Melee against Specialists and unfortunately we have to start off with the weakest link.

Covert Armor is a Melee armor that defends against Specialists, which, so I can preface, is not that great because Specialists seldom have enough offensive power to threaten other characters and if you're playing armor in a list, you more than likely playing it with a primary and secondary Armor cards already. This means that Covert Armor is so niche that it will only really counter Motorcycles, the only real Specialist-focused deck, which might not even be that popular given their low stats.

The point I'm making is this: It's kinda useless to have an Armor that only protects against a very niche thing, and it probably won't be able to make it into your Sideboard given the plethora of other options and probably worse matchups to fix.

That being said, though, it is a very consistent card being a green pip, and it blends very well in a blue list given that it is, well, a blue pip. There are a lot of benefits to these cards, and getting +2 defense is frankly stupid good on many different levels, which is why the others have such good power in them.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Might as well jump! (Jump!) / Might as well jump!
Go on and jump! (Jump!) / Go ahead and jump!"


As I said, there are definitely good cards in this trio. Reflex Circuits are definitely one of these, having the ability to get a freakishly good +2 defense against the rather prolific Melee class. The fact of the matter is, this has every bit the power of Covert Armor but in a more meaningful way.

I mean, when you consider how powerful this could be attached to someone like Superion (or just the Aerialbots in general, to be fair), things get a little gross especially with how players afraid of the Aerialbots can sideboard in Warpath to stop you from using your Tough abilities. Reflex Circuits allow you to defend through Warpath, Stunticon Swagger or whatever else they throw at you, like Gyro Blaster. The simple fact that you can get +2 defense on an Upgrade should not be ignored, especially for the normally defensive Ranged character roster.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The best defense is a good defense.


To be perfectly frank with you, this is another miss for me, but at least not as much as Covert Armor.

Let me explain. When you have a Specialist, you expect to put one of two things on it: Field Communicator and Multi-Mission Gear. Multi-Mission Gear is still as powerful as it was in Wave 1, and it's still just as dependent on Specialists to... Well, work. The best part about that card is that it still gives you +1 Armor, and when you put it on a character like Skydive or someone similarly as defensive like Flamewar, your opponent is going to have a tough time clearing them from the board.

Whereas Sturdy Armor seems like a great inclusion on these characters, I wouldn't put Sturdy Armor anywhere near my mainboard and instead hold it on the side as a big maybe. Why? Well, let's dig in to that.

You see, Ranged Characters normally have quite low attack, save some outliers like Optimus or Megatron. The simple fact is, the Tank or the Plane is the best "average" Ranged character baseline: Defensive, middling attack stats and relying on Pierce and direct damage to do their dirty work for them. When you have a card like Sturdy Armor, you're trying to defend against something that doesn't even do high base damage that instead deals its damage through Pierce -- it's not possible.

Pierce is getting another big buff in Siege 1 thanks to the introduction of black pips, and Ranged characters are the big winners of that thanks to their already high reliance on Pierce to do their damage. Again, there are outliers that don't, but the "base" Ranged character normally does, and adding defense just doesn't matter when, well, it doesn't matter.

That being said, it is a nice counter to Optimus Prime -- Battlefield Legend amongst other things, but I would only include this if you're really, really afraid of him.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Oh, that's a little Bobby Dazzler! A real top-pocket find!"


Metal Detector is a great little engine that will definitely benefit lists like Blurr, Cars, Motorcycles and pretty much anything else that really likes playing extra Upgrades and can attack multiple times. When you have a Metal Detector on a character that attacks, you get to look at and play any Upgrade on your topdeck, and when you build your list accordingly it effectively makes that a done deal.

Blurr especially gets a load of value out of Metal Detector, as he untaps and attacks twice in one turn, effectively turning Metal Detector into a Brainstorm or Leap of Faith but for Upgrades! Of course, this doesn't confirm just what you'll get on the top of your deck (though you can try rigging that with Plan effects), but I often find that playing pretty much any Upgrade is generally a positive with few exceptions, like playing an Improvised Shield instead of just scrapping it.

Either way, Metal Detector doesn't give any stat boost, just a utility boost, making playing it somewhat of a "feels bad moment" like playing a Data Bank or your first Cargo Trailer. But, I think it'll offer much more value than one might expect, much like Scrounge. Anything that extends your hand can powerful, but it necessitates a list to support it.

The question is, is it worth the effort?

I think so.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Michael Knight, a lone crusader in a dangerous world. The world... of the Knight Rider."


Similarly to Metal Detector, Anticipation Engine is like a Multi-Mission Gear but for everyone and I love it to bits. I truly and honestly think that it's one of the most powerful Upgrades out there for Cars, Motorcycles and honestly just about anything else that plays a billion Actions in their decks and wants to play more of them. You can imagine someone like Blurr being able to play a tremendous amount of Actions during your turn including cards like Marksmanship, Leap Into Battle, Leap of Faith and loads more.

The fact that Actions have and always will be more powerful than Upgrades makes Anticipation Engine thus more powerful than Metal Detector. I could go into just why Actions are better than Upgrades, but to be perfectly honest I think I go over that in every article to be perfectly frank with you, so I don't think I'll go over it again this time just to save my sanity.

Unfortunately, with that power there must also be something to rein it in and Anticipation Engine has its fair share. Whilst you have a powerful effect, it's still a Weapon that takes up any other spot for weapons. That means that whatever you're attacking with, you won't be able to deal too much -- or any -- damage at all when you use it on a lesser powered character. That, and it's a white pip, not a green pip like Metal Detector. Unfortunately, this makes Anticipation Engine far less consistent than its Upgrade sister card and thus less powerful.

It's an odd balance with Anticipation Engine. On one hand, the effect of playing multiple Actions in one turn while not needing a Specialist in order to do so seems extremely powerful. On the other, though, you'll effectively be crippling yourself in terms of damage output. In that case, I don't think it'll see much play given that it doesn't give any stat boosts. The Weapon slot is so imperative to winning the game, that I struggle to justify taking it up with something that doesn't really give you anything in terms of power. That being said, perhaps you could fill your deck with damaging Actions to make Anticipation Engine essentially do more damage than none at all.

I dunno. It's a bit tin-foil-cappy, to be sure, but I'm confident that the list made to support this card would be so niche and oddly built that I'm not quite sure that it could function normally.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Extra Padding"? Same, Red. Same.



Extra Padding is simply not that great at being an armor, but it is great at getting more of itself in play which can be quite the boon to certain cards. So, let me explain.

You see, since Extra Padding is a stacked Upgrade, Equipment Enthusiast can draw a net more cards than normal. Three upgrades in one slot can give you essentially more potential value for Equipment Enthusiast. But, that's not all. You see, Armor is a potent yet fragile slot thanks to Bashing Shield. Being that Extra Padding is a stacked Upgrade, Bashing Shield can only remove one layer of Armor.

This makes Extra Paddimg an effectively invincible Armor, since playing Bashing Shield to simply remove one layer of Extra Padding would be a frankly abysmal expendiature for extremely little value. That said, Extra Padding is also a lot of effort to play during your turn, and it also has little payoff for the required resources.

I mean, think about it. You're almost never going to get all three, and if you do, you'll find that it's simply just as potent as a Reinforced Plating or Body Armor with double or triple the effort to play. That said, having an invincible armor isn't a bad thing, even if your opponent can play a Security Checkpoint and prevent you from playing it to begin with.

Either way, I think there are just better cards to play during your turn, but it's a cool little card regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
It's like half of a Flamethrower. So, like, a Smokethrower?


Basic Combat Protocols is a worse Flamethrower. I realize that, as a Utility, you're essentially adding on more Bold than you would normally, but you're losing that Utility value while also potentially losing weapon value.

Consider my Insecticon list. Did you see any Utilities? It's because aggro decks don't have the time to attach something that only gives them Bold 1. In fact, Tandem Targeting System is straight better because it attaches multiple Upgrades at once for effectively the same amount of damage.

Further, if you're playing Aggro, you'll find that when everyone untaps, they'll be unlikely to have any Upgrades whatsoever. Many aggressive decks use Upgrades like Grenade Launcher and Power Punch to deal damage, and this is no different. The simple fact is that Basic Combat Protocols is just a worse Flamethfower, making it a "feels bad" card that simply gives no value in the short run.

Problem is, Aggro is the only kind of deck that'd really benefit from this outside of Metroplex and Aggro decks live in the short run.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"You are an idiot! Do you need a second opinion? You are also ugly!" ~ The Medic, Team Fortress 2


You know, I've learned to consider all the options. I learned that certain cards are way better than they might seem. I learned that certain things just take the right matchup. I mean, this even replaces itself!

Under normal circumstances, I would tell you to move on. I would tell you, "A single damage counter isn't worth it" and just go on to the next card.

These are normal circumstances. A single damage counter isn't worth it. Just go on to the next card.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"YEET!"


Frag Toss is... Actually really solid. It reminds me of Swarm to many degrees since your opponent chooses where the damage goes, which is not necessarily a bad thing per se. Because of this consistent damage output, you can assume it will almost never go where you want it. That said, it is actually a very solid Decepticon card to play in Shockwave because that's kind of his whole playstyle.

Something else I'd like to point out is that this card is actually kind of amazing in Insecticons. Not only is it essentially "baby Swarm", but it is also a white pip instead of One Shall Stand's zero pips. It's honestly a very good card to look into when it comes to Insecticons and Shockwave, and I think this isn't the last time we've seen Frag Toss.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Go ahead. Make my day."


This card is very bad.

However, since it is a Decepticon card, you will be able to use it in Shockwave, especially since it has a black pip for the undoubtedly blue/black list.

That said, those are really the extent of the rewards you'll find with it. I think this one is niche at best. Move along!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You know, I think I'm beginning to understand why Shockwave is "hand" control.


Shockwave kinda needs a hand.

Heh.

But truly, any Shockwave composition seems a little lackluster when compared to others, especially when you consider how hand destruction is usually a secondary effect rather than a full game plan. Shockwave usually deals a lot of damage at once through a burst of hand destruction, at least according to his Wave 1 iteration and the theme of LV Gamma Disruptor Launcher. With that in mind, we can pretty well assume that Major Shockwave and W1 Shockwave are going to be played in the same list because Gamma Disruptor is both a Decepticon card as well as a defensive hand destruction card.

But there's a problem.

When you consider the fact that hand control is a kind of "all or nothing" burst effect with often not a lot of payoff, this card gets a little worse. Consider Sentinels, for example. Sentinels really enjoy discarding your entire hand on the first turn of the game, and it works very well. However, when you consider that now that your opponent has no hand, you realize that you won't be able to discard any more cards to get any more value out of W1 Shockwave. That makes LV Gamma Disrupter Launcher just a tad bit worse, as well.

But is it bad?

Oh heavens no. Discarding a card from your opponent's hand while giving Shockwave a much-needed damage boost to the point that it reaches a permanent Grenade Launcher after two are attached? That's amazing. Especially when you consider the fact that, usually, after a Security Checkpoint your opponent is going to have only one card in their hand, an Action. When you use LV Gamma Disruptor, you can discard that last card and still boost your damage by quite a noticeable margin. Since it's also a Decepticon card, Major Shockwave can also effectively dig further into your deck to pull it out and use it against your opponent, making it a far more consistent card than most especially if you happen to use Reclaim to rig your topdeck to use any accidentally flipped ones.

Will this make Shockwave suddenly a nutty composition? I don't think it will, at least not particularly, but I do think that LV Gamma Disruptor is a necessary and welcome step in the right direction for Shockwave. I think it'll be a fantastic boost to Shockwave compositions, and I can't imagine a future without more to come.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Even Soundwave must pet the kitty cat. All must pet the kitty cat.


Micro Capacitor is a kind of, well, very good.

You see, in a team with Micromasters (or in certain cases a team full of Micromasters) you will have a lot of options when it comes to tapping effects. Sadly, you'll find that your opponent will often target down the most useful of these effects. With that in mind, we either simply had to bite the bullet and let it happen, or use Stealthiness or Bravery to attempt to redirect that damage. Micro Capacitor effectively forces your opponent to attack where you want them to, while also giving you the added bonus of untapping your Micromaster for later use.

I think that any deck that values its Micromaster will love this card more than life itself. I mean, imagine getting to use Red Heat twice before he's KO'd, or even Detour or Flak! You can get a lot of value out of your Micromasters when you use them at the right time; you can get even more value out of them if you get to use them twice.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Mark my words, Bolster will be of one of the best cards in the set.

Allow me to explain. In a defensive list, you have one big enemy that you will fear until the end of time, and that card is named Bashing Shield. Bashing Shield can remove your armor and make your characters take way more damage than they initially would (or should) and effectively deny your Armor upgrade for the turn. In fact, most defensive lists play cards like Espionage just to remove Bashing Shield when they see an opponent pick one up using its green pip.

That's where Bolster comes in.

You see, when Bolster activates, your opponent will not have the chance to remove any Force Field, Reinforced Plating or any other powerful Armors that you might have. But perhaps more than that, you can get ahead on the Upgrade arms race or use to disrupt your opponent, including using cards like Scrapper Gauntlets to remove potentially awful weapons before they have an effect.

In fact, I actually quite think that will be a very good use for Bolster. But just imagine all of the potential you can use with it! If your opponent overinvests into an attack, simply Force Field and deny them that play. If they underinvest, then you can use cards like Multi-Mission Gear to play more Actions or Scrapper Gauntlets to punish their board state.

Bolster is honestly one of the best cards I have seen in Siege, and I am ecstatic to see where it goes from here.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Defensive Formation is a less hand-based version of Bolster, at least in the defensive respects. Think of this like playing an Armored Plating on one of your characters with a Bolster -- it's just not that strong as a defensive card when compared to Bolster. But, when you consider that it is markedly better against hand destruction-based lists like Sentinels... Well, I guess you could find a place for it in a sideboard.

But in a mainboard? I mean, sure, it makes all of your characters have +1 defense, but why? This isn't like Battle Ready where it makes all of your characters have +1 attack for each Upgrade on them -- this is just straight +1 defense on an orange pip no less.

I'm confused, disappointed and I'm ready for the next card!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
RIP Viewfinder


It's basically Vaporize that can't target Utilities. It's at least good for decks that want to play a lot of black pips, but more than that I can't say I'd see using it over Ramming Speed, Vaporize or any of the other anti-Upgrade cards -- even Device Virus is better.

Either way, it's a middling card that will likely see play in black lists. More than that I cannot say.

However, it is worth noting that Reflector is actually featured on this card artwork! Plus, with a coy response from game designer Ken Nagle when I asked him at Origins about possible character inclusions, I'd wager that we'll be seeing a card or two based on everyone's favorite camera-based trio coming out next set. After all, why make new artwork to feature a character that will never come to be?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Skywarp quickly realized the easiest way to win in a Battle Royale game was to hide -- earning him the ire of his friends and the anger of his opponents.


Hiding Place is a very, very good card for Tall decks.

So, lemme explain. You see, when you have a Tall deck, you're only sitting there with two characters. It's easy -- especially for aggressive decks like Insecticons -- to focus down one of your characters with mass attack. So, with Hiding Place, you can effectively force your opponent not to do that by giving the character they wish to focus down Stealth. This is an incredibly good effect for a powerful composition like Double Primes or even Three Wide Prime, as redirecting your opponent's attacks in a defensive build is never not good.

Now, in most other lists, this won't help much. But, in lists like Sideswipe, Tall decks and various defensive compositions, you'll find that Hiding Place is invaluable.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Drawing a blank.


Being a +3 attack weapon, one could say that EM24 IR Laser Launcher is a good weapon -- one could even say that it has no downside like Erratic Lightning!

One would also be super, super wrong.

You see, being a blank pip effectively cuts back on that value by quite a large margin. You're effectively losing consistency in your list in terms of pip strength, something I am not a fan of. In fact, I cut One Shall Stand, One Shall Fall from my Insecticon list simply because it had no pips to flip during Kickback and other, equally as Bold characters' attacks.

The same could be said here. Laser Launcher still has a bit of power in it, sure, but I would never put more than one in a list that already had cards without pips like I Still Function. Even if I were to put this in a list, I would be far more likely to play One Shall Stands simply because of the out of combat damage that it could provide instead of the in combat damage that Laser Launcher provides.

One thing that Laser Launcher has over One Shall Stand, of course, is the lack of recoil. But is that truly a reason to play a subpar weapon over your other options?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I just keep "droning" on.


This card is a not great card, much like its two sister cards. Aside from Device Virus, Chop Shop and, well, dying, there really isn't many ways to scrap this card from one of your characters to scrap an already usually unimportant Utility from your opponent. Plus, you're not getting any healthier as the game goes by -- there just isn't time to play and scrap this card.

Of course, Personal Targeting Drone does have a green and white pip, so at least you can put a white pip into your hand if you desperately need one for Red Heat, Stakeout or other, similar effects. There's not too much reason to play this, otherwise, though.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Well I guess I need another name to roast Basic Combat Protocol with.


Think about Flamethrower, and then put a black pip on it, and then you have Smokethrower.

In orange/black decks, you're effectively able to play six copies of Flamethrower while still not losing any of your orange or black cards. In fact, in white/black lists like Omega Supreme/Jazz, you're going to be needing something like Smokethrower in order to actually deal a relevant amount of damage. It's not exceptional, no, but it does it's job and I think that's pretty much as much as you could ask for.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I have mastered the ability of standing so completely still that I become invisible to the eye. Watch."


Urban Camo is actually much better than Basic Combat Protocol.

So, Tough 1 is super small, yes, but when you consider that you can use it in tandem with Flamewar, General Optimus and an Armor, that Tough 1 can stack very quickly. Keep in mind, Urban Camo is a Utility -- not an Armor -- so you can play it alongside other cards like Reinforced Plating or Body Armor. Plus, being a Blue pip, you can still flip it and not feel awful about yourself.

It's kind of a feel bad card to play on your turn, but if you're playing defensively you're able to have enough time to take full advantage of Urban Camo, unlike Basic Combat Protocol in aggro lists. Either way, I think it's a great card for defensive lists in the highly underutilized Utility slot -- and I couldn't be happier.


CLOSING


Origins was a dream for me. I drove down with a friend of mine and ended up staying in an Air BNB with a great group of friends, having one of the first vacations I've had in a matter of years. Escape Rooms, literal knights in shining armor, film festivals and interesting eats all made the tournament at Origins not just any tournament, but an experience. I can't tell you how much I enjoyed my time at Origins -- and I think the best way to explain it is simply to tell you to go to the next tournament, yourself, and see. If you'd like to hear more things about my thoughts on my placement and my run, you can check out an interview with me that Cameron Ehteshami did on his channel, Arbitrary Hero!

I had an utterly awesome time at Origins, and it was even better to meet all the people that I have spoken to online about this card game we all love to play, and meeting new friends was even better. Plus, winning third was a nice bonus -- it was far greater than I had even hoped to place! I had hoped to get this article out beforehand, which is why it's so long, but I ended up running out of time and had to put it out after I got back from Columbus a week after. Sorry about that!

Speaking of those reveals, what do you think? I think that Bolster is one of my favorite cards in the set, and I think that the abilities that Bolster is bringing will be far and away one of the most impactful cards to be added to the game.

Or maybe I'm wrong. Who knows? Lemme know in the comments below what you think!

Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys
Date: Saturday, March 2nd 2019 2:05pm CST
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 64,043

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are our opinions so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.


Top 5 Best Firetruck Transformers Toys

As I was writing this list I realized something interesting: Quite a few of the best Transformers toys of all time turn into fire trucks. Sure you can say that about other alt modes, like sports cars and jets, but a firetruck is a bit more distinctive. However as distictive as that type of truck is, the amazing fire truck toys we have gotten over the years all showcase different types of firetrucks, from different nations.

5. Transformers Cybertron Optimus Prime (Galaxy Convoy) as a Fire Truck of unknown origins

Don't let this being number 5 take away anything from the fact that this is one of the best Optimus Prime toys out there. It was a new design with some nice homages and while the articulation is lacking, it has fun play features, looks imposing and has this nice chunky feel to him. However, when it comes to its firetruck alt mode there is a lot to be desired. While the show is called Cybertron, this was actually supposed to be a (futuristic?) earth vehicle, specifically a fire truck. I see it enough to let it be on this list, especially given how great the toy is, but the alt mode is clearly not one fo this figure's strongest points.


Transformers News: Top 5 Best Firetruck Transformers Toys



Transformers News: Top 5 Best Firetruck Transformers Toys


4. Transformers Universe - Classics 2.0 Infernoas an American pumper/tanker fire truck

This is one of the best molds from the Universe line. I really love how efficient the paneling is at filling in some crucial alt mode details to cover the robot bits and then dissapearing in robot mode. I love the itty bitty toes transforming to give the alt mode smoother surface in the back, and I love the bold firetruck front in bot mode. The G1 headsculpt is fun too and it is simply a great update to the Inferno design within a neo g1 line especially in its alt mode which is of a firetruck that is far more recognisable to western fans today. It is one of the toys I keep coming back to for a fun transformation experience and its great redecos and retools out there give us even more reasons to have it in one's collection multiple times.

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys


3. Transformers Robots In Disguise Optimus Prime (Fire Convoy) as a Japanese Hino Brandlier fire truck

While I am certain this toy could be redone to day to be mroe stable, the quality and look here is probably better than anything we could hope for today. It just looks great thanks to the use of chrome, clear plastic and generous paint. I really like the super form's head sculpt too which was a very different version of a Prime headsculpt but still has some call backs to both Optimus Prime and Optimus Primal. And this is the Transformers firetruck which has by far the most awesome ladder. It can extend to a ludicrous degree, become one hell of a canon in robot mode and it has a series of pop out missiles to boot.

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

2. Transformers Dark of the Moon Leader Sentinel Prime as a Rosenbauer Panther 6x6 airport fire truck

This is a masterpiece in all but name. The engineering is masterful and this is the last great movie leader we got with its imposing size and complexity. When Transformers toys are compared to origami and rearanging parts to create another form, I think of this toy (and MP 36 Megatron) most. Anyone who loves Transformer toys, regardless of their opinions on live action movie designs, owes it to themselves to transform this bot and see how the robot feet and chest come toform in a series minute steps which take parts seen in the alt mode and flip, turn or fold them to create something new. There are no fake parts on this bot which is also very impressive.

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys


1. Transformers Masterpiece Inferno and Artfire as a Mitsubishi Fuso F-Series FT fire ladder truck

We have none other than site owner Seibertron to thank for the following review:

While I still think the legs are in need of some much needed line/panel details to make it look a little less cartoony (ala Masterpiece Grapple), I can't express enough how impressed I am by this toy. Every now and then, there's an ingenious new Transformers figure that just blows me away. Masterpiece Wheeljack comes to mind, Masterpiece Prowl, Transformers Prime RID Vehicon (love the accordion style transformation), Transformers Prime First Edition Cliffjumper, and I'm sure there are a few others but those immediately jump out at me as some of my favorites from the past 5 years.

Inferno is now one of those. Not only is there "ladder magic" happening here, part of the "ladder magic" happens extremely early as in the first step or two of his transformation. There are several really cool things going on with him to achieve a realistic vehicle mode and his beautiful robot mode. While the shoulders/upper arms have a very unique transformation going on (once I figure out how to do them), I would advise caution with this part of his transformation as I foresee broken arms on future loose samples of Masterpiece Inferno and Grapple. Still a very clever transformation, as are the various panels on his legs and cab, the hoses repositioning lower in robot mode, etc. He's also very large. I don't have Ironhide out at the moment but I'm assuming he's as tall if not taller than Ironhide.

Masterpiece MP-33 Inferno is a great, great, great figure. I haven't been this excited about a Masterpiece figure since Wheeljack or Prowl, so it's great to see them do something that really amazes me once again, enough so that I have to come on here to share my excitement.

David Copperfield would be impressed. - Seibertron

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys


Honourable Mention: Transformers Power Core Combiners Smolder as a fire department brush truck. I like that this is not a typical firetruck but still serves the same purpose. I always like when Transformers intriduce new alt modes. There is a nice fire rescue theme with the robot too with the minicon turning into an axe and the combiner head having a curved visor helmet with tubes near the mouth making it look like a cybertronian version of the oxygen supply mask on firefighter equipment.

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Transformers News: Top 5 Best Firetruck Transformers Toys

Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos
Date: Tuesday, October 30th 2018 10:06pm CDT
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 50,044

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are our opinions so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.


Top 5 Best Transformers Toys Japan Never Got at Retail: Characters/Decos

Last time, we looked at molds which never got released in Japan. This time, we are looking at specific decos/redecos that never saw a release there. I am not talking about instances where the Hasbro deco is better than the Takara deco, we already have a list on that. I'm referring to a release that never made it there, like when they redeco a toy to sell it as a different character (which is mainly the case for most of these). It will make more sense as we go through the list, enjoy!


5. Transformers Prime: Robots In Disguise Thundertron

This may not be the best mold from the Prime line but it is still an original mold for a new toy only character, with one hell of an original Pirate design. Well only in the Hasbro toyline. While the mold was released in Japan, it was not released as its intended new character but instead as not one but two Primes (Lio Prime and Go Prime). The decos are nice, but they aren’t that of the original character this mold is supposed to be and that head really does not work for Leo Prime.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos


4. Transformers Energon Omega Sentinel

This list wasn't easy for some reason. I really had to think it through. There are lots of redecos only Hasbro has but which ones actually made sense, which ones mattered? Prime Kup? No, that mold wasn’t even made with him in mind. Titans Return Krok? Eh, he seems to really love warming those shelves. But a Guardian robot redeco of Energon Omega Supreme ? Hell yes! It of course works with the idea that these drone type robots share the same body as Omega Supreme in blue, and here we have a new Omega Supreme toy so why not give it that colour scheme. And for those who have space, this is a far more affordable army builder than the one based on the G1 mold (and isn't this mold better? Come on, you know it's true).

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos


3. Stalker

Japan got most of the G1 (or G1.5) Predators but not this one. Which is a pity because it is the most fun of them all. Most of the Predators are jets and then you get this awesome missile tank that can do more damage than all the others combined. He is a great design and while Japan got the mold through its later redecos, it never got the original which was for an original character (and not Soundwave). It is to this day the only rendition of Stalker we have.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos


2. Generations G2 Combiners

Japan never got the original G2 combiners back in the day. That might have been a blessing in disguise and avoided a lot of young Japanese tears. However, that did not mean there was no excitement from this part of the world when the G2 redecos of the Combiner Wars combiners were announced. Everyone was excited, Hasbro really went all out on the redecos making them as slavish as possible. It was a beautiful love letter to an era that is often ignored (and even looked down upon sometimes by some very uncool dudes). Sadly, those were never released by Takara so Japanese fans had to go to their local import shops and pay double. And they sold out very quickly even at those high prices. This really put a lot of my collecting woes into perspective.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos
Transformers Generations Combiner Wars Superion Gallery

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos
Transformers Generations Combiner Wars Menasor Gallery

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos
Transformers Generations Combiner Wars Motormaster Gallery


1. Transformers G1 1985 Jetfire (Skyfire)

It seems obvious now, but the idea of Jetfre did not come to me immediately. Macross is deeply associated to Japan so to think that they would not have access to Jetfire was almost unthinkable. But it's true. Because Macross is Japanese, the classic Valkyrie mold could only be released as a Macross toy in Japan. Hasbro, on the other hand, was able to import that figure and incorporate it within the Transformers line as Jetfire, one of the best toys of the entire G1 toyline. Japan never saw that Macross toy in the glorious red and white deco as Jetfire, and most likely never will.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Honourable Mentions:

For all you fangirls/boys out there, I will give him a mention here: Alpha Bravo. Though designed by Takara Tomy, it never made it onto the Japanese market directly.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

And man, this list was HARD to write. Unlike Hasbro, Takara released most redecos thought to be exclusive through E-Hobby or other toy initiatives. And here is a great one that I thought Japan never got, but indeed they did.

Transformers Beast Machines Primal Prime

This toy has always been a fan favourite and I ca see why. That G1 Optimus colour scheme works really well with it, and they go all out with it too. It's not just red and blue paint, you have parts that are translucent, chromed and some cool gradient effect on the chest and feet. Just take a look at the images below, they speak for themselves.

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Transformers News: Top 5 Best Transformers Toys Japan Never Got: Characters and Decos

Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys
Date: Saturday, March 10th 2018 8:49am CST
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 89,193

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are my opinions (just like movie or game reviews hosted by sites are still just the opinion of one person) so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.


Top 5 Best Giant Transformers Toys

Remember that scene in the Transformers movie where Unicron transformed? The whole time you just saw a big planet that destroyed other planets ala Death star. But then it Transformed and our notions of the limit to Transformers flew out the window. This was the instance where we all gazed at the wonder of this brand and saw that it was boundless. Since then, there have been many giant Transformers in the fiction and better yet, we eventually got their toys. :michaelbay:

And this is what this list is all about. This is about those awe inspiring towering Transformers from the fiction and their wonderful toys. A quick note, this post was started January 2015. But with Hasbro announcing a yearly Titan class toy, I figured I should wait. Turns out nothing really changed from my initial thoughts of over 3 years ago.

5. Transformers G1 1987 Scorponok (Megazarak)

One of the largest G1 Decepticon toy ever, he pulls off his three modes pretty well despite how simple he is and has loads of fun play features. His robot mode is huge and menacing, his scorpion mode looks very much like a giant mechanical scorpion, with moving legs and ratcheted pincers, and his base mode looks as good as any other base mode of the era with fun ramps for your cars to climb and exit from.

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys


4. Transformers Armada Unicron

It is still crazy to think that we actually got a Unicron toy in the end. Not getting G1 Arcee was nonsensical since it was all about business and not getting any female transformer toys. But we all knew that a Unicron toy was unfeasible on a whole other level. And yet we got one, a HUGE one, and he was quite accurate (though not perfect) with a bunch of action features, a nice beard, and an actual planet mode that had pincers and a mouth. My personal favourite aspect is how they were able to give the planet rings and have them transform into his wings. He is also the most complex toy of his (supreme) size class.

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Generations Unicron (25th Anniversary) (Universal Dominator Unicron) Gallery

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Generations Combiner Wars Ultra Magnus Gallery


3. Transformers Energon Omega Supreme

I just love everything about this toy. It is an excellent homage to Omega Supreme while also being a totally new take. The transformation is simple, as is the case for many of these bigger bots, and yet feel dynamic. It brings back the element of parts-forming the original had but tones it down. The alt modes which serve double duty as weapon platforms can also fuse together to get you a really long armoured train which looks kinda crazy but in a fun way. Plus you have a headmaster unit which can interact with the two combining alt modes and its modeled after the Omega Supreme G1 Action Master. So this is homaging all interpretations of the past (at the time). While headmasters have come back in a big way since, it was a real treat to see a bot like this back in the day. This mold has also been very successful in different decos with Omega Sentinel and War for Cybertron Omega Supreme (which is still the de facto G1 Omega Supreme for CHUG enthusiasts).

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Energon Omega Supreme Gallery

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Energon Omega Sentinel Gallery

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Platinum Edition Year of the Snake Omega Supreme Gallery

Transformers News: Top 5 Best Giant Transformers Toys


2. Transformers Cybertron Primus

Can you believe it, there is actually a Primus toy out there for any Transformers fan to own! And he doesnt disappoint. He is the best planet former out there with really cool details in that mode (including the city of Iacon and Kaon) and it is pretty incredible to get such a traditional looking robot mode from a spherical alt mode, with much less kibble than Unicron. The transformation is neat and uses the key gimmick well, you really feel you are unlocking the secrets to Cybertron with the Omega Lock. And as a true defender of the Cybertronian race, he is loaded with cannons and missile launchers (definitely puts Titans Return Fortress Maximus to shame in that department). And I cannot get over just how cool the robot detail is with the designers going out of their way to show you that he is made of Cybertron's inner workings. On the shoulders, for instance you can see beams, tubes and vents along with Cybertronian writing. The headsculpt is one of the best conveying hints to both Optimus Prime (with the antenna) and Rodimus (with the V shape crest), which ties into the very first appearance of Primus having callbacks to Rodimus. This toy is one for the ages.

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys


1. Transformers G1 1987 Fortress Maximus

I didn't think a G1 toys would be number one on this list. You would think that after all these years, Hasbro and Takara could outdo themselves with a nice new city transformer but Fort Max is still the undisputed champion of that category. Unlike the other G1 city formers, he is truly massive and also looks like an actual city, or at least the small downtown section of one (he actually reminds me of a level from Zone of the Enders: 2nd Runner). Just put him next to Metroplex or Trypticon and they just pale in comparison. Plus, this city transformers into a battle station, filled with an insane amount of weaponry and hidden guns, making him really a fortress. He also comes with smaller bots and fiddly bits which make him as much a playset as a figure. And not just any figure, but a headmaster. And not just any headmaster but a double headmaster. Which means the head of the big city robot transforms into a robot who's head also transforms into a smaller figure. And since an Encore version exists, a complete FortMax is now more a possibility to have than ever before. Also, to those who like to go one step beyond, feel free to substitute this number 1 pick with Grand Maximus.

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys

Transformers News: Top 5 Best Giant Transformers Toys


Honourable mentions: Quite a few actually. Even though there are fewer giant Transformers than any other size class, the few that get approved are usually very good. As you can see, none of the Metroplexes are there and that is simply because I do not find that any of them have had a decent alt mode thus far that doesn't just look like them in some odd pose. Tidal Wave is pretty awesome but rather small compared to other bots that are supposed to be giant and while I like Trypticon fine, there was nothing truly mind blowing about him. His base mode has always been, at best, as good as Scorponok's to me. Yet that is his main alt mode, while Scorponok has a whole robot mode and beast mode as well.

Transformers News: Top 5 Best Giant Transformers Toys
Transformers Titans Return Trypticon Gallery

Transformers News: Top 5 Best Giant Transformers Toys

Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017
Date: Sunday, October 29th 2017 5:52am CDT
Categories: Site Articles, Transtopia
Posted by: Va'al | Credit(s): Transtopia

Discuss This Topic · Permanent Link
Views: 63,089

Prepare your clean pants: the Transtopia spotlight feature is back from the dead! *door creaks in background*

With con season over for our part of the fandom, we have finally some time to unearth the works of the bustling nest of creatives that is the Seibertron.com community, including paint jobs, customs, touch ups, fan fiction, artwork, builds, mods, comics, photos, and more. Make sure to comment if you like what you see, and support the creators in their threads, and pick their brains for more information about their techniques and ideas...

*chewing noises*


THE (NO ONE CAN) HELP DESK

Fellow Seibertronian Black Hat has started a thread to collect all thoughts on custom ideas for anyone willing to join and share creative tips and pointers for projects. You can find it here!

In other news, we have an art request from du365! If you've ever drawn the live-action movie characters with a more TF: Animated style, let them know in this thread.


ABOMINATIONS

NeonPrime - Twin Peaks Crossover | Galvatron Cake | G2 Customs | TLK Galvatron | HeroMashers Galvatron | DOTM Galvatron

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


MANDACI-customs - Customs




Aucard the 3rd - Trypticon Speaks

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Massdestruction - SWTF Dynobots

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Insurgent - AOE Galvatron | DOTM TR Sentinel Prime | TR Metalhawk

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


skywarp-2 - MPM4 Optimus Prime

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Broadside27 - MTMTE Universe Ratchet

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


bacem - TR Blitzwing/Megatron Leg Fix

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


-Kanrabat- - Sari Sumdac

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


FRANKENBUILDS

MANDACI-Customs - Diaclone Ultra Magnus | Turkish Optimus Prime




Hellscream9999 - Thunder Emperor combiner

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


FANG ART

spenser4hire - G1 Treadbolt

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Demonology7789 - Art

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Alpha Dominus - DJD Renders | Part 2

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Artork312 - Artwork

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Stonecrusher - Autobot Academy

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


BeastProwl - Art Thread

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017



DEVIL FAUN FICTION

Apollo-XL5 - Prime Effect 3


Rodimus Prime - Stories from a Wild and Crazy Con | The Bad Seed


1984forever - Transformers: Resolute


Sunstar - Seekers


Old Man Prime - The Last Stand of Cybertron


Caelus - Grimlock and Slash vs Terrorcons


PHOTO GLITCH

leokearon - Digibashes

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


MagnusLabel - The Life of Pandinus

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Bee's Girlfriend - Tussling with Toys

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Shauyaun - Out There

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Madeus Prime - Autobots and Decepticons Living Together

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017


Sigma Magnus - Sigma's Fortress

Transformers News: Seibertron.com Creative Round-up - Halloween Special 2017

Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker
Date: Sunday, April 23rd 2017 12:43am CDT
Categories: Movie Related News, Reviews, Site Articles
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 33,519

The Transformers: The Last Knight toyline is being released worldwide this week and if you are curious to know what is in store if you pick up one of the only two new deluxe molds, Berserker, then I wrote a review with pictures. He is not great, but definitely a step up from Barricade, who was just too small, simple and kibble heavy for my taste. You can read that review here.

Now onto Berserker!

As I said, a definite step up from Barricade in terms of several problems I had. Firstly, he is literally a step up by being a tad bit taller and more in line with what I expect from a deluxe.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Secondly, the deco and paint apps don't leave me wanting that much more. It's not like there are places which badly need paint and nothing seems cheap. I especially like the asymetrical "X" on his chest. It looks like war paint, lending to his more barbarian and predatory design. All his claws (feet and hands) are painted too to distinguish them from the rest of his hands and feet. The silver highlights on his face give him a nice premium feel as well.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Lastly, there is a major improvement over barricade (and other shellformers) in how well the shell folds away. This isn't anything close to the genius of Prime Vehicon, but it is better than TLK Barricade, the AOE Leader Optimus Primes and the movie Sideswipe toys we have gotten in the past. There is a lot of compressing and folding to have as little car parts showing as possible.

Personally though, while it's an improvement over other shellformers, it also becomes the figure's downfall. Since the ROTF line, Takara has improved on its engineering for robots which don't show much of their alt mode. Instead of creating a back pack, the found new techniques that involve either turning the figure inside out (AOE Voyager Hound and Optimus Prime) or fully compressing a backpack (Voyagers AOE Galvatron and TLK Optimus Prime) and minimizing alt mode kibble on the robot. However, here they went the old way which means you have all these overlapping panels all across his back (and protruding above his head) plus some really random looking car details along his arms, like movie Leader Ironhide. Also, the car panels that rest on the back of his legs dont fold flush, which is a bit of a bummer, since it brings further attention to kibble that shouldn't be there.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Oh, speaking of those arm car parts, here's a new complaint: glue is missing. They are "stuck" to the arms due to friction but can drop to the floor at any given instant and will be sure to come off during transformation. Then again, I did complain about them looking random in robot mode so them not being glued means you could remove them no problem for him to look more like the Dreadwind character model. But he probably isn't in the movie anyway (at least not looking like this) so what is the point either way? Moving on, these are not the only parts to come off, the head is really loose and will also come off easily.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Aside from the car parts clashing with the rest of the figure, the robot mode isn't bad at all. Nice articulation and very expressive.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

The shellforming nature of the figure does come to bite it in the butt when you start transforming it. He is actually quite simple but because he has more seperate panels than need connecting than any transformer I can remember (even more than Leader Sentinel Prime), it becomes a very frustrating transformation. There is a lot of panel massaging and multiple panels clipping onto one another at once from different parts. So clipping another panel can undo the previous ones. One odd thing I noticed while transforming was that he has a hole under his crotch and it doesn't serve for anything (maybe a stand? but it looks too small). A little distracting.

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

The shellforming nature means almost none of the robot is visible in car mode and they do succeed here (some robot parts show in the back). You have some panel lines but nothing egregious and if it is transformed correctly, it will all stay together tightly with no gaps. The vehicle appears to look puny at first but it is as long as any other deluxe vehicle. It just looks small because the type of car is usually bigger than a car for a deluxe Transformer. One really cool thing no one has mentioned is how this brings back the pins for the wheels rather than the pressure pegs. He rolls nicely.


Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

Transformers News: Pictorial Review of Transformers: The Last Knight Deluxe Berserker

In the end, if you were ok with shellformers from the ROTF era, this is pretty much the same thing with a more finicky transformation and parts that fall off. Still, you get a nice looking robot mode and vehicle mode that look nothing like eachother. I personally preffer it to his other new mold wavemate, Barricade, simply because they do a better job with the back pack, deco and don't overly simplify the transformation. However, I still remain unimpressed with this line so far due to its lack of anything new or smart in terms of engineering.

Seibertron.com Creative Roundup - April 16th, 2017

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017
Date: Sunday, April 16th 2017 7:26am CDT
Categories: Site Articles, Transtopia
Posted by: Va'al | Credit(s): Transtopia

Discuss This Topic · Permanent Link
Views: 47,963

Surprise! As the feature becomes monthly again, we return to the creative side of Seibertron.com, with a look at the Transtopia forums, and all the wonders that lurk beneath the toy and comics discussions - welcome to this edition of the Creative Round-up.

We just so happen to coincide with Easter Sunday (if that's a thing for you), so let's hop to it, shall we? Here's the next round of customs, fan art, builds, paint jobs, tweaks, fiction, more fiction, comics fiction, text fiction and even more art; check it all out below and make sure to let the authors know if you liked something!

THE HELP DESK

Fellow Seibertronian Megatron616166 is wondering whether anyone has any tips on materials that can be used for a custom Grimlock feature - help them out here!

CUSTOMIZATIONS

to_ti - HA Sideswipe Retouch

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Vanishing Point - GI Joe/Transformers Gears

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Broadside27 - Triplechanger Nightcruz

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


-Kanrabat- - Combiner Wars Combiners

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Hitokirikai - Titan and Targetmaster Hot Rod

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Insurgent - DOTM TR Sentinel Prime

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017



FAN ART

Verno - Gathering Darkness

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Demonology7789 - Art

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


NATOBOT - Micromasters Battle Patrol

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


MadProject - Art & Comics

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Cyberpath - Sunbow Gears

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


FAN-FICTION

1984forever - Transformers: Resolute


Sheba - Galvatron's Tiny Problem


Apollo-XL5 - Prime Effect 2


PHOTO BLITZ

The Transformers Photo Game That Has to do with Movies is still going strong! Test your mettle and metal by heading to the thread here, and figuring out what scene is being re-created with toys, as shown below (latest image has been guessed, want to try a new one?)

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


leokearon - Digibashes

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


keelo1027 - Cooking with Grimlock | Pics

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Sigma Magnus - TF Adventures

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


MadProject - TR Tarn Digibash

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Bronzewolf - Bot-ography

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017


Bee's Girlfriend - Tussling with Toys

Transformers News: Seibertron.com Creative Roundup - April 16th, 2017

Goto Page: 1, 2, 3, 4  >>
35 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 20th, 2024

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