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Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings
Date: Wednesday, December 19th 2018 6:13pm CST
Category: Game News
Posted by: ZeroWolf | Credit(s): Space Ape Games

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Views: 18,850

Transformers News: Transformers: Earth Wars Update - Time Strings

Bah-weep-graaaaagnah wheep nini bong!

New G1 Power Cores are on the way! Check out which bots will be given a classic look and unique ability!

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

Time Strings

Take part in this weekend's event to win:

- A new G1 Bronze Power Core
- A new G1 Silver Power Core
- A random Gold Power Core
- Up to 3,400,000 Energon20,000 Spark2,000 Premium Shards1,400 3-Stars Shards and 600 4-Star Shards
Bonus XP per Battle

Want more?
Go for the extra mile and unlock Final Thrust Crystals for all your Alliance members, each one containing up to 100,000 Spark or Power Core Chips!

Event type: Alliance Totaliser
Start Date: 21/12/18 10:00 UTC
End Date: 24/12/18 10:00 UTC
Prestige Allowed: None (1)
Bonus ExperienceTriple XP

How to Participate?
  • Reach HQ Level 4!
  • Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect Prizes
Alliance Events:
During Alliance events, you will earn points for rewards for the Alliance you're currently a member of. Points earned will remain with that Alliance, even if you decide to leave.

If you leave an Alliance you will not receive any additional rewards from that Alliance and may miss out on some rewards if you join a new Alliance.

Event Battle Zones

Transformers News: Transformers: Earth Wars Update - Time Strings

Totaliser Prizes

Transformers News: Transformers: Earth Wars Update - Time Strings

**Each Final Thrust Crystal contains one of the following rewards:

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

New G1 Power Cores

Transformers News: Transformers: Earth Wars Update - Time Strings

From at some point on 20/12/2018, the following bot duplicates have a chance to drop the newest G1 Power Cores. So keep eye on the in-game newsfeed!

Each of these G1 Power Cores will give them a classic look and unique abilities!

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Grimlock & G1 Razorclaw: Increases the special ability damage and generates a shield which absorbs received damage.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Ironhide & G1 Bludgeon: Increases the bot's health and gives the bot a chance to taunt nearby defenses.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Prowl & G1 Brawl: Increased special ability damage and sets the target on fire dealing extra damage for several seconds.

Transformers News: Transformers: Earth Wars Update - Time Strings

G1 Hot Spot & G1 Tantrum: Generates a permanent protective shield that reflects damage back to the attackers!

The challenge battle will be available via in-game newsfeed to get a taste of these new G1 Power Cores.

Transformers News: Transformers: Earth Wars Update - Time Strings

New Bots Update

Goldfire and Ramjet are joining the ranks next weekend so it’s about time to reveal their special ability!

Transformers News: Transformers: Earth Wars Update - Time Strings

Both Goldfire and Ramjet have the same ability called Blazing Charge and it’s looking good!


Transformers News: Transformers: Earth Wars Update - Time Strings  Transformers News: Transformers: Earth Wars Update - Time Strings

Blazing Charge: Rush into combat setting buildings on fire and dealing damage to each of them over time. The effect will spread if the building is destroyed during this time.

Transformers News: Transformers: Earth Wars Update - Time Strings

Error 2306 Compensation

Transformers News: Transformers: Earth Wars Update - Time Strings

Last week, we had an issue where sometimes attacking a base during an alliance war resulted in error 2306. This bug is fixed by now, but some of you were severely impacted in your alliance wars, at times being unable to win a war due to this error.

We tried to compile a full list of all players affected by this error, but due to the nature of it, this turned out to be not just extremely complicated, but impossible. Instead of the desired exact and targeted compensation, we have to settle for the next best thing, a promo code for everyone. We know it’s not the ideal scenario, but we also wanted to give you at least some sort of compensation. 

Please use below link to claim your compensation of 10.000 Spark. The code is valid until 26th of December 2018.

https://deeplink.me/transformersearthwars.com/?promoCode=RAID2306 
(make sure to close the game completely and then click on the link to claim the reward)

Thank you very much for your patience and understanding in this matter!

Transformers News: Transformers: Earth Wars Update - Time Strings

Balance Update / Bug Fixes

Transformers News: Transformers: Earth Wars Update - Time Strings

Here is the update on some bug fixes and changes.
  • Sky Lynx/Blitzwing attacking HQ16
      We have identified and resolved an issue with Sky Lynx & Blitzwing’s ability combination in some instances not working on HQs with power cores attached to them.

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings

Transformers News: Transformers: Earth Wars Update - Time Strings










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Transformers News: Transformers: Earth Wars Update - Time Strings Twitch

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2018 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

Beast Wars Scorponok Joins Kabam's Forged to Fight game

Transformers News: Beast Wars Scorponok Joins Kabam's Forged to Fight game
Date: Saturday, November 3rd 2018 8:24pm CDT
Categories: Toy News, Game News
Posted by: notsoalex | Credit(s): Kabam Studios

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Views: 33,525

Thanks to a heads up from Seibertron user Nathaniel Prime, Kabam Studios has added a new fighter to their Transformers: Forged to Fight game, and it's none other than Beast Wars Scorponok. Here, he sports a new design, similar to the rest of the Beats Wars Forged to Fight crew. Check out the full Bot Intel Report here or below, and tell us your thoughts in the Pub forums below!
Transformers News: Beast Wars Scorponok Joins Kabam's Forged to Fight game

BOT INTEL REPORT – SCORPONOK
Add Scorponok to your ultimate squad November 1st at 10AM PDT
About Scorponok:


Faction: Predacon

Class: Warrior

Scorponok’s seemingly slow wit contrasts sharply with his cunning and inventive nature. Fiercely loyal to his commander Megatron, Scorponok is one of the few Predacon subordinates that harbors no desire to usurp the lizard king.

STATS AND ABILITIES:
3-Star:

Health: 4682
Attack: 312
Max Rating: 1309
4-Star:

Health: 12169
Attack: 810
Max Rating: 3523
5-Star:

Health: 29543
Attack: 1966
Max Rating: 8551

BASIC ABILITIES: DAZED, VENOM BACKFIRE, BLEED
When filling a bar of Power

Gains a Venom charge, granting +20% Attack per charge.
Heavy Attack

Scorponok’s poisonous cyber-strikes converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Venom Backfire

When opponents activate a Special Attack, Backfire is consumed and inflicts 91.8~140% Attack as Shock damage per charge.
If the opponent does not use a Special Attack and 2 Backfire charges expire simultaneously, the opponent is also Stunned for 3 seconds.
If 3 or more Backfire charges expires simultaneously, the opponent takes Shock Damage equal to 500% of Attack Rating over 4 seconds.
Critical Melee Attacks

30~40% chance to Bleed, dealing 40~60% of Attack over 4 seconds.

SIGNATURE ABILITY: REGENERATIVE TOXIN
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to Repair.

When Struck:

Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to passively Repair 30~ 65% of the damage taken from non-Special Attacks.
SPECIAL ATTACKS:
Special 1 – Daze and Destroy

The Cyber Bee’s toxin viciously attacks the enemy’s neural pathways.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 7~ 9 seconds.
Special 2 – Tunneling Terror

Scorponok is adept at forcing the element of surprise.

Converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Special 3 – Predacon Persecution

There is no stopping the primal calamity that is Scorponok.

Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 16~ 24 seconds.

SYNERGY BONUSES:
Mutual – Allies – Waspinator

+2~8% Armor
Mutual – Enemies – Optimus Primal, Rhinox, Cheetor, Dinobot

+2~8% Attack Rating
Mutual – Weaponsmith – Hound, Ramjet

+4~15% chance for Heavy Attacks to be a Critical Hit.

STRONG MATCH-UPS:
Megatronus

The Fallen will be unable to land the first hit of his Special Attacks, making his wrath considerably easier to avoid.
Prowl

Prowl’s shotgun is much less threatening while he is Dazed and confused.

WEAK MATCH-UPS:
Grimlock

With very few Ranged Special Attacks and the ability to Purify Bleeds, this Predacon will fear a different kind of Dinobot.
Shockwave

Shockwave’s ability to Heal Block will put a stop to Scorponok’s Regenerative capabilities.

RECOMMENDED MODULES FOR SCORPONOK:
Repair Module

This Mod will allow Scorponok to out heal his opponent’s damage output.
Transwarp Cell

This mode will encourage the slippery Scorpion to assault his hapless opponents with frequent, hard to dodge, heavy attacks.

Chromia and more revealed for the Official Transformers Trading Card Game

Transformers News: Chromia and more revealed for the Official Transformers Trading Card Game
Date: Thursday, September 20th 2018 8:09am CDT
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways# from Seibertron, Official Transformers Trading Card Game Facebook

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Views: 18,036

Following on from the reveal of Grimlock and some more Action cards, the Official Transformers Trading Card Game Facebook page has shown off some more new cards. This time it's Chromia's turn to hit the table.

Transformers News: Chromia and more revealed for the Official Transformers Trading Card Game

As always, fellow Seibertron user, #Sideways# (who pointed us in the direction of this reveals) shares his thoughts on the card effects and what effect (if any) it'll have on the game.

#Sideways# wrote:Chromia is -- oddly -- the leader of the FemmeCycle archetype and the last femme we're going to be seeing from the game until next wave. She, unsurprisingly, is a Motorcycle Specialist, which is slightly unnerving given that we don't have much in the ways of exclusive Specialist support or Motorcycle support, but one great part about her innate abilities is that she is a Leader, which means she can take advantage of the Matrix of Leadership. Any deck where you can play that card to its fullest potential doesn't just have my attention -- it has my curiosity.

She has some interesting abilities, chief of which is the ability to return white-pipped cards from your discard pile to your hand. You can use this to find Actions you have already played or even better, return used Force Fields from the discard pile to play. This alone makes her formidable and a necessity to the fragile Motorcycle archetype.

Her robot mode is also great as it allows you to draw two cards more or less every time you attack with her. Despite her draw power, attacking in this mode is a risk -- she has zero defense, and if you don't have a Force Field on you already, you're going to have a bad time.

All in all, she's a good card that definitely has a place in the Motorcycle archetype. But outside of that, I wonder what other interesting combinations one might have to capitalize on her potential not just as a defensive character but as an offensive one. Perhaps, even, ironically playing her with Shockwave, constantly reusing and abusing System Reboot to deal indirect damage.


Roll Out

Transformers News: Chromia and more revealed for the Official Transformers Trading Card Game

#Sideways# wrote:This card is really, really great.

I don't think you understand just how great this card is. This doesn't just transform one character like Rapid Conversion does; this transforms ALL of them. Sure, it's only from Bot to Vehicle mode and sometimes you want to keep someone in their robot mode, but either way, this card is utterly fantastic for decks like Insecticons or Motorcycles that play a large amount of characters that will all be transformed to Robot mode one by one.

But here's the kicker.

This allows you to use all of their effects at once. Most Transformers have an effect when you transform them to their vehicle mode, and this transforms EVERYONE. But to make matters even better, this is the only other card we know of that has both blue and orange pips on it -- so in other words, there's almost no downside to play this card.

Of course, not every deck wants to play this card -- but believe me when I say that most will.


The person who designed this card, Matt Smith (no not the one you are thinking of) also put his thoughts down about his creation.

Matt Smith wrote:"What would you think of an Action card that grabbed a weapon from your scrap pile then gave your character pierce 2 and Bold 1 until end of turn? How about one that bounced all of a character’s upgrades, repaired all of your characters for 1 then drew a card?! I was hoping you’d do all that and more when I designed ROLL OUT!"


Cybertonium Bow

Transformers News: Chromia and more revealed for the Official Transformers Trading Card Game

Shock Absorbers

Transformers News: Chromia and more revealed for the Official Transformers Trading Card Game

#Sideways wrote:These cards are very healthy cards. They reward building decks with both blue and orange cards instead of a few rogue ideas of playing nothing but orange and white. Naturally, they have to get the exact same amount of blue and orange pips for their effect to work, which brings me to my second point.

One of these cards is strictly not good.

I know what you're thinking. "B-but Sideways, what the scrap is your problem, these function on the same principle! Are you crazy?" And you'd be right. But you'd be wrong about them being the same. Cybertonium Bow is a Weapon, whereas Shock Absorbers is an Armor.

The weapons we have seen outclass Cybertonium Bow in almost every way. Grenade Launcher adds more consistent, more powerful damage, Power Sword gives you the much better Bold effect to deal potentially more damage and frankly, milling your deck is better for you than you might think. There are more examples of better weapons, but let's be honest, you're not going to read them all.

Cybertonium Bow is inconsistent and relies on a lot of luck to pull off. It would be one thing if it just said, "count blue pips as orange pips", but it says that you have to flip the exact number of blue pips as orange pips. It doesn't even give you bold to help with this goal. Almost any other weapon is better.

But Shock Absorbers are the second best Armor we've seen, period. Nothing will dethrone Force Field as Armor King, but looking at the other Armor cards, do you notice something? They all only give +1 Armor or Tough 1. Which is why Shock Absorbers is a great Armor card -- it gives +1 Armor, but has the potential to add so much more.

If there were better armor cards, sure, then Shock Absorbers might fall into disuse, but until then, this is the second best armor we have.


The Official Transformers Trading Card Game is realised on September 28th

What do you make of these reveals? Stay tuned to Seibertron for all the latest news and reviews.

Grimlock and more revealed for the Official Transformers Trading Card Game

Transformers News: Grimlock and more revealed for the Official Transformers Trading Card Game
Date: Wednesday, September 19th 2018 5:59am CDT
Categories: Game News, Collectables
Posted by: ZeroWolf | Credit(s): #Sideways# from Seibertron, Official Transformers Trading Card Game Facebook

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Views: 17,418

Following on our news revealing Starscream, we have more reveals courtesy of the Official Transformers TCG Facebook page. While two of these are action cards, the big reveal of course, is the leader of the Dinobots, Grimlock!

Transformers News: Grimlock and more revealed for the Official Transformers Trading Card Game

Fellow Seibertron user #Sideways# has shared his thoughts with us about Grimlock and about his interaction with the rest of the Dinobots.
#Sideways# wrote:Life, uh... Found a way.

So Grimlock is naturally very great for the Dinobot Archetype. You use his vehicle mode to add on to the already massive amounts of Bold given to your Dinobots through Jaws of Steel, Power Sword and Dino-Chomp! and give them Bold 13. This means you will be flipping a rough estimate of 17 cards off the top of your deck when you attack with a fully upgraded Dinobot.

These damage numbers give me diabetes.

His Robot mode is also fantastic, as he has Trample -- the ability to still use overkill damage. When you're flipping an ungodly amount of cards from the top of your deck, you're going to overkill something sometime, and this makes good use of that. Especially when your opponents have access to low HP characters, like Cars or Insecticons.

Sludge also adds to his survivability, which brings me to my second point: You can play a team of Dinobots. Grimlock is 10 points, and with Sludge at 8 and Snarl at 7, you come in with the best all-around Dinobot team at exactly 25 points. It even has draw power.

Mark my words, Dinobots will be one of the major meta-defining archetypes coming out of this first set. Even if it does require setup time.


Here is the first of the two action cards revealed:

Equipment Enthusiast

Transformers News: Grimlock and more revealed for the Official Transformers Trading Card Game

#Sideways# wrote:This card is insane. It's an instant staple in almost every deck, except for certain decks that play only a handful of upgrades. But this is one of the few cards that, interestingly enough, give you more cards in your hand. Almost every card that draws cards ends up essentially replacing itself. Take, for instance, Inspiring Leadership.

Inspiring Leadership draws three cards and discards two from your hand. But Inspiring Leadership itself is a card that discards from your hand, leaving you at a stagnant hand size. This card can draw you a massive amount of cards, raw drawing three, four, five, or even more cards.

Enthusiast is really a great card that gets better over the course of the game. Not great at all at the start, but late in the game can really pack a punch.


Photon Bomb

Transformers News: Grimlock and more revealed for the Official Transformers Trading Card Game

As side from #Sideways# musings about this card, card designer, Scott Van Essen has spoken about this action card through the Facebook page.

#Sideways# wrote:Photon Bomb is the spicy, tattooed punk sister of Plasma Burst. Thus, I, being a fan of those, am very interested in this card. But even better, this makes playing Tall just a little more playable. If your opponent has four Characters in play, you're essentially doing eight damage without even attacking for the turn. Of course, you're taking damage too, but if you're playing Tall (two characters), you're taking minimal damage. If you, yourself, are using a Wide setup with three or more Transformers in play... Well, might want to rethink putting this card in your deck.

Another thing that this card does is allows you to set up damage on your characters for cards like Energon Axe or Swoop's ability, both of which requiring you to have damage on you already to properly use them. Naturally, this is a double-edged sword -- but what tortoise ever got anywhere without sticking its neck out first?


Scott Van Essen wrote:"Getting overrun by motorcycles? Swarmed by Insecticons? Want to blow up all the things? Photon Bomb’s the answer to so many questions you have yet to ask.

You might be surprised to see no battle icons on a card with a symmetrical effect. Believe me when I say that this notionally “fair” effect can be used in very unfair ways. To begin with, it is quite powerful in a “Go Tall” vs “Go Wide” matchup.

Photon Bomb is more subtly strong in low-armor, high-health vs. high-armor, low-health matchups, and can be situationally very impactful when you use it to unexpectedly KO one (or more!!) of your opponent’s heavily damaged characters.

Photon Bomb is the kind of card that designers love. It’s exciting to read, you know immediately what it does, and it has a major impact on the board. Yet, as you play with it, you discover depths of nuance and strategy that are not initially apparent."


We're getting closer and closer to this games release, will you be playing it? Let us know in the comments and stay tuned to Seibertron for all the latest news and reviews.

G1 Wheeljack Joins Kabam's Transformers: Forged to Fight

Transformers News: G1 Wheeljack Joins Kabam's Transformers: Forged to Fight
Date: Friday, August 10th 2018 1:45am CDT
Category: Game News
Posted by: Va'al | Credit(s): F2F

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Views: 25,653

We also have news from Kabam! Studios and their mobile game Transformers: Forged to Fight, with a new addition to the Autobot roster for the game after the Predacon last time: (mad) scientist Wheeljack! The full Bot Intel Report can be seen below, or here on the official site, and the character is now playable (since 10 am of August 9th, in fact). Check out the image mirrored below too.

Transformers News: G1 Wheeljack Joins Kabam's Transformers: Forged to Fight


BOT INTEL REPORT – WHEELJACK
Add Wheeljack to your roster August 9th at 10AM PDT!
About Wheeljack:

Faction: Autobot

Class: Tech

Brilliant and eccentric, Wheeljack is both mechanical engineer and daredevil inventor for the Autobot forces. Despite their sometimes unexpected results, Wheeljack’s inventions have saved his allies countless times.
Stats and Abilities:

2-Star:

Health: 1557
Attack: 137
Max Rating: 562

3-Star:

Health: 3823
Attack: 287
Max Rating: 1309

4-Star:

Health: 9936
Attack: 744
Max Rating: 3525

Basic Abilities: Upgrade, Shock, Power Leak, Repair

Construction

Each time Wheeljack Transforms he begins to Construct a random Upgrade for 4 seconds. [Max 3 Upgrades]
If Wheeljack Is struck by a Critical Melee Hit while Constructing, the Construction Fails and the Upgrade is lost.

Upgrades

Defensive Upgrade: 10~20% Damage Resistance and increases to the chance Special Attacks will inflict Stun by 20%.
Offensive Upgrade: 15~30% Attack Rating and increases the chance Special Attacks will inflict Shock by 20%.
Power Upgrade: 10~20% Power Rate and increases the chance Special Attacks will inflict Power Leak by 20%.
If Wheeljack is struck by a Melee Critical Hit from a Special or Heavy Attack the newest Upgrade constructed will be removed.

Success

If Wheeljack Constructs 3 of the same Upgrade type he randomly Repairs between 10-20% of Max Health.

Signature Ability – Force Shield

Wheeljack’s emergency Force Shield allows him to survive both potentially deadly attacks and catastrophic mishaps in the lab.

75%, 50%, 25% Health

if an enemy attack would reduce Wheeljack’s health below 75%, 50% or 25%, Force Shield will activate, reducing all damage from enemy attacks by 100% for 2~8 seconds.

Special Attacks:

Special 1 – Prototype

Wheeljack puts his latest invention to the test. What could go wrong?

60% Chance to inflict Shock for 3 seconds.
30% Chance to inflict Power Leak for 2 seconds.
10% Chance to deal Stun for 3 second.

Special 2 – Iterate

Some improvements may be prudent.

Randomly Replaces all Upgrades.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Special 3 – Perfect

All outcomes meet the desired metrics for success.

All Upgrades become the same type as the first Upgrade.
60% Chance to inflict Shock, 30% chance to inflict Power Leak, and 10% chance to inflict Stun.

Synergy Bonuses:

Mutual – Allies – Optimus Prime, Grimlock

+2~8% Armor

Mutual – Enemies – Bludgeon, Motormaster

+2~8% Attack Rating

Mutual – Upgrades – Bumblebee, Jazz

Wheeljack provides all Autobot team members a random Passive Upgrade each fight. Upgrades grant either +2~8% Attack Rating, +5~10% Damage Resistance, or +5~15% Power Rate for the duration of the fight.

Outgoing – Brain Gain – Shockwave

Shockwave has a 10~30% chance to inflict Stun for 2 seconds when inflicting 3 or more Shocks simultaneously.

Incoming – Brain Drain – Shockwave

25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Strong Match-ups:

Ironhide – Ironhide’s low Critical Rating for his Melee Attacks will make it difficult for this demo bot to remove Wheeljack’s upgrades.
Galvatron – Galvatron’s powerful burst damage will be contained by Wheeljack’s Force Shield Signature Ability.

Weak Match-ups:

Bumblebee GS – Bee’s ability to Shield Break will ensure the Force Shield is only a minor nuisance.
Drift – Drift’s frequent Critical Melee Hits will throw a wrench in Wheeljack’s plans.

Recommended Modules for Wheeljack:

Tech Console – The tech console will improve Shocks, Shielding and Repair.
Transwarp Cell – The Transwarp Cell mod will ensure that Wheeljack is fully Upgraded by making him use Heavy Attacks more often.


Autobot Jazz Joins Kabam's Transformers: Forged to Fight

Transformers News: Autobot Jazz Joins Kabam's Transformers: Forged to Fight
Date: Wednesday, June 6th 2018 4:45am CDT
Category: Game News
Posted by: Va'al | Credit(s): Forged to Fight

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Views: 17,582

Via Kabam's official sites and social media platforms, we have an update on their latest addition to the Transformers: Forged to Fight mobile game - in the form of grooviest Autobot Jazz! Read along the Bot Intel Report below, and find out more here.

Transformers News: Autobot Jazz Joins Kabam's Transformers: Forged to Fight


Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:

Faction: Autobot

Class: Scout

One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:

2-Star:

Health: 1575
Attack: 175
Max Rating: 561

3-Star:

Health: 3866
Attack: 369
Max Rating: 1304

4-Star:

Health: 10048
Attack: 959
Max Rating: 3519

Basic Abilities: Confusion, Evade, Critical Rate

Heavy Attack

100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.

Dodging Special Attacks

If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.

Combo Meter

Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.

Critical Hits

Critical Hits have +20% Critical Damage against Stunned opponents.

Signature Ability – Exhaustion

Sometimes it’s worth letting a Confused opponent tire themselves out.

While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.

Special Attacks:

Special 1 – Windmill

Autobot Jazz sets his plans in motion.

Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.

Special 2 – Dazzling Display

Confusion abounds.

100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.

Special 3 – Grapple and Groove

Overwhelming force, with style.

Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.

Synergy Bonuses:

Outgoing – Lieutenants – Optimus Prime

Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.

Incoming (Autobot Jazz) – Lieutenants – Optimus Prime

Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.

Incoming (Prowl) – Lieutenants – Optimus Prime

If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.

Mutual – Allies – Ratchet, Grimlock

+2~8% Armor.

Mutual – Enemies – Megatron, Shockwave, Bludgeon

+2~8% Attack.

Strong Match-ups:

Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.

Weak Match-ups:

Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.

Recommended Modules for Autobot Jazz:

Scout’s Sentry

Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.

Strange Refractor

When the opponent Stuns themselves, that’s when Jazz deals the most damage.


Kabam Transformers: Forged to Fight Adds Insecticon Kickback

Transformers News: Kabam Transformers: Forged to Fight Adds Insecticon Kickback
Date: Thursday, March 15th 2018 5:51am CDT
Categories: Game News, Digital Media News
Posted by: Va'al | Credit(s): Forged to Fight

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Views: 28,950

From the official Kabam Studios website for the mobile game Transformers: Forged to Fight, we have another character update in the form of the addition of Insecticon Kickback joining the game as of March 15th! The full bot intel report can be seen on the site here, but we have also copied it below for your reading convenience.

Transformers News: Kabam Transformers: Forged to Fight Adds Insecticon Kickback


BOT INTEL REPORT – KICKBACK
Add Kickback to your ultimate squad March 15th at 10AM PDT!
About Kickback:

Faction: Decepticon

Class: Scout

Intelligent and deceptively persuasive, Kickback’s power to manipulate minds is only ever a ploy to gain access to the information or resources he seeks. Like all Insecticons, Kickback feels the urge to continuously consume all material around him and is capable of chewing through even the toughest Cybertronian metal.
Stats and Abilities:

2-Star:

Health: 1470
Attack: 179
Max Rating: 559

3-Star:

Health: 3608
Attack: 379
Max Rating: 1294

4-Star:

Health: 9378
Attack: 984
Max Rating: 3515

Basic Abilities: Power Leak, Evade, Consume

Critical Hits

60% chance to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
Kicking attacks have +30% Critical Rating.

Power Leaking Opponents

Kickback’s Melee hits against Power Leaking opponents have +50% Power Rate.

Opponent Avoids a Dash Attack:

30~38% chance to Evade Melee Attacks for 2 seconds.

Heavy Attacks

When Kickback transforms he has a 100% chance to Consume all Shock, Power Drain, Power Lock, and Power Rate Debuffs on himself and generate 1~5% of his Max Power over 2 seconds for each debuff removed.
When Kickback lands a Heavy Attack he has a 100% chance to Consume all Power Rate and Power Gain Buffs from the opponent and generate 1~5% of Max Power over 2 second for each buff removed.

Signature Ability – T-Cog Sabotage

Kickback’s attacks can be modified to infect his opponent with T-Clog. This cyber virus attacks the bot’s sensitive electronics that control their ability to Transform.

Heavy Attacks

35~70% chance to infect an opponent with T-Clog, lowering the opponent’s power rate by -30% for 10 seconds. If the infected bot uses a Heavy Attack, T-Clog is removed and their Transformation fails, Stunning them for 2 seconds.

Special Attacks:

Special 1 – Shock in the Wounds

Kickback uses a shocking blast to turn insult to injury.

100% chance to Inflict Shock for each Power Leak on the opponent, dealing 40% of Attack over 5 seconds.

Special 2 – Lacerate

Those wings aren’t just for looks.

100% Chance to gain a Critical Rate Buff, increasing Critical Rating by 30% for 8 seconds.
100% chance each Critical Hit of Kickbacks Wing Blades to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.

Special 3 – Need to Feed

Hope? Kickback ate that first.

100% chance each Critical Hit to inflict Power Leak, draining 4.8~9.6% of an opponent’s power over 10 seconds.
For each Power Leak on the opponent Kickback Repairs 3% of his Max Health over 5 seconds.

Synergy Bonuses:

Mutual – Allies – Soundwave, Bludgeon

+2~8% Armor.

Mutual – Enemies – Grimlock, Prowl

+2~8% Attack.

Mutual – Enforcers – Motormaster, Ramjet

Debuffs last 20~40% longer and cannot be Purified.

Strong Match-ups:

Shockwave – Shockwave would find this matchup to be illogical as his Shock charges will be quickly consumed by this voracious Insecticon.
Megatron (Revenge of the Fallen) – Once Megatron has been infected with T-Clog his proclivity to fire off Heavy Attacks while enraged could leave him Stunned and vulnerable.

Weak Match-ups:

Hound (The Last Knight) – Hound’s ability to inflict Critical Rate Down with his Special Attack 1 will leave Kickback unable to inflict Power Leak with his basic hits.
Optimus Primal – Primal will completely negate Critical Hits, disabling much of Kickback’s ability set that revolves around Critical Hits.

Recommended Modules for Kickback:

Scout’s Sentry – Increasing Kickback’s Critical Rate and ability to Evade will ultimately help him survive while dishing out those potent Critical Hits.
Transwarp Cell – Ensuring Kickback routinely slams into his opponent with Heavy Attacks will allow him to take great advantage of his Consume and Signature abilities.


Bumblebee Charges Ahead in Kabam's Transformers: Forged to Fight

Transformers News: Bumblebee Charges Ahead in Kabam's Transformers: Forged to Fight
Date: Wednesday, December 20th 2017 4:05pm CST
Categories: Game News, Press Releases, Digital Media News
Posted by: Va'al | Credit(s): Forged to Fight

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Views: 65,087

We've received new information directly from Hasbro, about the Kabam mobile game Transformers: Forged to Fight and the latest update for it - which features an iconic character in the Transformers roster, with a spruced up / new-ish design: Bumblebee!

Somewhere between Generations, Authentics, and something else entirely, the yellow scout will be available to play in-game as of 21 December at 10 am PST -but the bot intel report is already viewable on the site, and copied below, along with some new images. Check it out, and let us know what you think!

Transformers News: Bumblebee Charges Ahead in Kabam's Transformers: Forged to Fight


Add Bumblebee to your ultimate squad December 21st at 10AM PST!
About Bumblebee:

Faction: Autobot

Class: Scout

Small, eager, and brave, Bumblebee acts as messenger and spy. Due to his small size, he dares to go where others can’t. He idolizes the bigger Autobots, especially Optimus Prime and Prowl while having a special bond with all his human allies.
Stats and Abilities:

2-Star:

Health: 1417
Attack: 151
Max Rating: 566

3-Star:

Health: 3480
Attack: 318
Max Rating: 1299

4-Star:

Health: 9043
Attack: 827
Max Rating: 3499

Basic Abilities: Melee Evade, Critical Rate Buff, Shield Break

Dodging Back:

Grants a 24~32% Melee Evasion Buff that is removed the next time this bot Evades.

Sidestepping:

Grants up to 3 Critical Rate Buffs that each increase Critical Rating by 20~28%. These buffs are removed each time this bot lands a hit.

Critical Hits:

100% Chance to Break the opponent’s Shielding, completely Nullifying all Shields and inflicting Shock, dealing 50~90% Energy Damage over 5 seconds.

Signature Ability – Bee Brave

Bumblebee isn’t the strongest or toughest bot, but while staying close to his enemy, he channels his unparalleled courage.

Bumblebee generates 2~4.0 of Remaining Max Power every second and gains a 10% Melee Bonus while the enemy is within close range.

Special Attacks:

Special 1 – Gold Boot

Bumblebee delivers a spinning windmill kick.

100% chance to increase Critical Damage by 60% for the duration of this Special Attack.

Special 2 – Power Jam

Bumblebee overcharges his pistol to fry his enemy’s systems before knocking them off their feet.

100% chance to Power Lock the opponent for 10 seconds.

Special 3 – Ticket to Ride

Bumblebee’s wheeled combat comes together with his love of ranged attacks.

Grants 20 Critical Rate Buffs that each increase Critical Rating by 20~28%. These buffs are removed each time this bot lands a hit.

Synergy Bonuses:

Incoming – Role Models – Optimus, Prowl

Heavy Attacks gain +2~5% Attack Buff for each alive team member.

Outgoing – Role Models – Optimus, Prowl

+2~8% Armor

Incoming – Espionage Specialists – Mirage

14~70% less likely to activate opponent’s abilities when using Sp2 and Sp3.

Incoming – Allies – Arcee, Grimlock

+2~8% Armor

Strong Match-ups:

Rhinox – Bumblebee will tear through Rhinox’s shielding, leaving him prime for Bee’s critical hits.
Soundwave – Bee can Shield Break with both Ranged and Melee his, ensuring even the mighty Soundwave can’t Reflect Ranged attacks for long.

Weak Match-ups:

Bonecrusher – The master of Bleeds will punish Bumblebee with every crit.
Dinobot – Bumblebee is rewarded for dashing at opponent’s and staying near them, but dashing into and hitting Dinobot’s block would be a painful mistake.

Recommended Modules for Bumblebee:

Nightbird’s Mark – With both his two major abilities boosted, Bumblebee will become exponentially more powerful.
EMI Module – Bee will gain the ability to Evade Ranged Attacks, forcing you to stay within Melee Range and in turn allowing him to generate power with his Signature Ability.


Transformers: Earth Wars UPDATE: Big Big Trouble

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble
Date: Wednesday, September 27th 2017 11:32am CDT
Categories: Game News, Digital Media News
Posted by: Va'al | Credit(s): Earth Wars

Discuss This Topic · Permanent Link
Views: 24,755



Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Bah-weep-graaaaagnah wheep nini bong!

The Volcanicus and Predaking saga continues with a very special weekend event. Participate on this new chapter and win a guaranteed 4 Star Dinobot or Predacon!

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Big Big Trouble

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Razorclaw is determined to swipe the Enigma of Combination from the Autobots and he won't be stopped by any clumsy, slow minded Dinobots

Pouncing into action, the Predacons are ready for a fight, even though they won’t be the biggest beasts in this brawl...



Event type: Alliance
Start Date: 29/09/17 11:00 UTC
End Date: 02/10/17 11:00 UTC
Prestige Allowed: None
Bonus Experience: Earn up to 200% XP in Event Battle Zones!

How to Participate?
  • Reach HQ Level 4 and join an alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect prizes!



Event Battle Zones

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Event Prizes

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

* Contains a guaranteed 4-Star Dinobot (Grimlock, Slog, Strafe, Slug or Snarl) for Autobot players or a 4-Star Predacon (Razorclaw, Divebomb, Headstrong, Tantrum or Rampage) for Decepticon players.

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Under Investigation

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Here are some of the issues reported that we've been investigating:
    Displayed defense attack radius is not consistent
      This will be fixed in next content update
  • Pink textures appear when you lose connection
      This will be fixed in next content update
  • Recordings are not saved on iOS 11 when using Replay Kit
      We are investigating this, but in the meantime, if you are iOS 11 users, please use the system recording instead

These are just a few examples of the reports that we've received from you, and we continue to work hard to improve your experience with the game every day.

Alternatively, you can reach out to us in game via Menu > Community > Contact Support.Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Twitch

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Volcanicus and Predaking are ready for battle. Do you have the Bots to make them combine?

Catch Deb and Adam LIVE Thursday, September 28th @4pm UTC to find out how you can get your hands on a 4* Dinobot or Predacon! Plus GIVEAWAYS! Follow us on Twitch

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

Transformers News: Transformers: Earth Wars UPDATE: Big Big Trouble

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We would like to remind all VIPs that receiving these newsletters is a perk of being part of the program. Please keep the information contained within this newsletter confidential so we can continue providing you with content before anyone else! Feel free to contact us with questions or concerns you may have regarding Transformers: Earth Wars!



Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2017 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

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Transformers: Earth Wars Weekly Digest: 18 / 09 to 26 / 09

Transformers News: Transformers: Earth Wars Weekly Digest: 18 / 09 to 26 / 09
Date: Tuesday, September 26th 2017 11:27am CDT
Category: Game News
Posted by: D-Maximal_Primal | Credit(s): Transformers - Earth Wars

Discuss This Topic · Permanent Link
Views: 19,631

Hey there!

 I hope this email finds you in great shape.

 Here’s a digested version of what happened these last days in Transformers: Earth Wars. If you need assets for your posts, please click here. Feel free to use any of them!

 As promised, the ‘Unleashing the Beasts’ series continued! The 3 last episodes, “The Art: Bringing the Combiners to Life”, “The Story with Simon Furman” and “The Toy: How it all began” are live on our Facebook page and YouTube channel. Don’t miss out and follow our social channels for more!

 We “pressed the button” this Tuesday - Volcanicus and Predaking are now available in-game! Also, if you don’t have the bots to combine them yet, you can play them for free in the Challenge Battle. You can access this feature via the newsfeed section.

 Last weekend’s event was called ‘Stolen Secrets’, the start of the new ‘Volcanicus vs Predaking’ saga! It starred the leader of the Dinobots, Grimlock, and the leader of the Predacons, Razorclaw. Will the Dinobots be able to withstand the vicious pounce of the Predacons? Stay tuned as the saga continues this Friday!

 Click here to fight for the Earth. Will you join the heroic Autobots or the ruthless Decepticons?





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Twincast / Podcast #349:
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