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[W]e launched our IDW Limited business last year. The idea is that these are extremely high end books; they are at a minimum signed and numbered, they come in really nice gravity boxes, in some cases they have original pieces of art in the books themselves. These are really high value items aimed at a pretty small segment of the audience who’s going to want that highly collectible item.
We launched with a couple of Transformers books and a Teenage Mutant Ninja Turtles book and had a great response to them. Then we started to hear from the direct market that these were books they would also like to offer to their customers. We’ve since figured out how to do something similar to what we did with the Artist’s Editions where now the IDW Limited books are available through the direct market through Previews just like the rest of our products.
[...]
And you mentioned our long-term evergreen brand, which is Transformers. We’ve been in business with Hasbro going on seven or eight years. We’re well into the second year of the re-launches of both of the Transformers books--More than Meets the Eye and Robots in Disguise. And those books, like the Turtles, have rock solid, steady sales. The creative teams on those books are hitting home run after home run and the fans are really responding to that material. Another great franchise for us.
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TRANSFORMERS: MORE THAN MEETS THE EYE #18 — the new comic book from IDW Publishing and Hasbro— kicks the epic “REMAIN IN LIGHT” story into overdrive! With Rodimus and his crew under attack on the surface of the long-lost Luna-1, the starship Lost Light is under attack! The acclaimed creative team of writer James Roberts and artist Alex Milne hold nothing back—and we had a chance to talk to James! MTMTE #18 issues is available at comic book stores everywhere and for downloaded at https://transformers.comixology.com/ or via the Comixology and iBooks apps on your computer or mobile device!
PAGE 1: Tell us about the Legislators, your initial ideas for them and their final design.
JAMES ROBERTS: It’s a little difficult to give a full answer without spoiling the rest of the issue, so for now I’ll say that when I wrote issue #2, when the Legislators first appeared, I knew they’d reappear in “Remain in Light,” and I knew that the three we saw chasing Skids were part of an army. They’ve not been called Legislators in the comic yet, you know. The name slipped out there when their design appeared in the back of the first MTMTE trade...
In issue #18 we see that there are a number of variations in the basic Legislator design—the one in Swerve’s bar is “Legislator Mark II” in the script.
I knew from the outset that they should carry swords and that they should be blind. I originally asked for them to have no eyes at all, but Alex [Milne]—because he’s good at this—convinced me of a way to make them look cooler, which was to have the suggestion of eyes—sort of these sinister indentations (“Sinister Indentations” sounds like a pretentious story title).
And, you know, sometimes you need a good “clone army”-type enemy for these epic, end-of-the-world stories, especially when in the crew of the Lost Light you’ve got over 200 heroes at your disposal. It’s not enough to have a single bad guy: he needs thousands of crazed, sword-wielding, fire-breathing soldiers... with sinister indentations.
PAGE 2: Swerve's bar literally fights back! Is this one of those scenes you always wanted to show but never had the opportunity to do so until now?
JAMES ROBERTS: Actually, the idea came pretty late in the day. I usually have a very clear idea how scenes and plots and issues are going to play out, but in this instance I don’t know if I’d worked out how Swerve was going to escape from the Legislator. Possibly he was going to be saved by the wider Lost Light battle spilling into the bar and giving him an opportunity to get away. The main point of the scene in earlier drafts was to show the bar being shot to pieces, because I thought it would give the story an emotional kick.
I’ve said it lots of times, so forgive me, but “Remain in Light” is conceived as an end-of-season story, and having the Legislator blow up Swerve’s bar is like tearing apart a familiar set, one that you’ve become accustomed to over the course of the “season.” Something like that can work particularly well when the location in question represents safety/security for the characters, because it feels like a violation.
PAGE 3: Swerve unleashes his new toy—best gun ever! Where did this come from, it takes Swerve to a whole new level.
JAMES ROBERTS: That was a good day, when that idea popped into my head. I was with my two year old son at a noisy play area at a garden center, surrounded by dozens of hyperactive toddlers jumping into ball pits and throwing padded bricks everywhere, and I thought of it. Rung would have a field day with that train of thought.
There’s a whole page of the script—literally, an entire page—dedicated to describing what I’d like the gun to look like, because I was so keen for that scene to work. Of course, the scene only really gels—to me, at least—because the weapon was made by Brainstorm, who would do that sort of thing, and because we’ve established that Swerve is not a good shot. Plus the fact that he only has three fingers on each hand helps, because in some weird way it’s the equivalent of a child getting to grips, literally, with manipulating complex objects.
There was a character in British SF comic 2000AD, Rogue Trooper, who had a weapon implanted with a “biochip”—basically, his gun had a personality. Maybe that’s where we’ll go with Swerve: one barman and his talking gun versus the rest of the universe.
PAGE 4: The rest of the Lost Light crew are engaging other Legislators around the ship. It's almost like facing Overlord all over again, but with one coming at them when another has fallen. Do these guys really have much of a chance?
JAMES ROBERTS: The Legislators are a force to be reckoned with—if you were fighting them one-to-one, there’d be no guarantee that you’d win. But a whole army of them? That’s what made the story exciting, for me: they’re an army. And as we’ll see, there are a LOT of them on Luna 1.
They’re like ants swarming the ship, and again that played into the “end-of-season” vibe, and that sense of somewhere safe becoming the opposite. I liked the contrast with Overlord, too: then, it was just one person against everyone else, and so the fight was largely static. He stood there and fought the crew. Here, the enemy is everywhere, so the fight is everywhere, so there’s lots going on at once. I wanted to highlight that by cutting to lots of different locations throughout the ship, and by showing a variety of familiar characters fighting to survive.
And of course Alex and [colorist] Josh [Burcham] visualize it all perfectly. I can’t overstate how essential, how integral these two geniuses are to the MTMTE experience.
PAGE 5: Skids and his story has always been there from the start of the series. Are all of the answers to his story now forth moving in a big way?
JAMES ROBERTS: In short: yes. Before “Remain in Light” is out, you’ll find out what the deal is with Skids. We’ll revisit key scenes from earlier issues, and—fingers crossed!—everything will be tied together with a big blue bow.
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Q:We’re halfway through MONSTROSITY. The first series that you worked on withChris Metzen and Flint Dille, AUTOCRACY, focused on Orion Pax becoming OptimusPrime. Why did the focus was shift to Megatron and what happens to him, whileshowing bits and pieces of Prime on Cybertron?
LIVIO RAMONDELLI: Itfelt like a natural progression in the story to shift things a bit more toMegatron’s story. He suffered a big defeat at the end of AUTOCRACY, and soseeing how his followers respond to that interested us. Plus, we wanted tocontrast that against Prime having a more political battle ahead of him, andshowing the hardships of leadership for a divided world.
Q:Megatron has obviously suffered prior to the series and gone through a littleredesign? How did you come to the design we see him in now?
LIVIO RAMONDELLI: Weknew that he’d repair himself with pieces he’d scavenged on Junkion, and so wedefinitely wanted him to be asymmetrical. By the end of his time on that world,he’s almost unrecognizable as Megatron… his colors have rusted and hisDecepticon logo has burned away. He really needs to find himself once again,essentially.
Q:There have been a few new characters making themselves know so far in theseries. What led to those characters coming into the series rather than others?Are any of them you just wanted to see in there?
LIVIO RAMONDELLI: Absolutely.Trypticon, Sharkticons and Quintessons were the ones I most wanted to include.I felt like they lent themselves well to the story we wanted to tell, and theyadded a more monstrous side. We knew they’d be in there from way early on. Andthen others like Dai Atlas and Bulkhead grew organically from the story, wherewe felt like we had a place for them that also felt natural.
Q:The Dynobots are going though a bit of a journey in the series. What is itabout this team that makes you want to creative something with them involvedafter all the previous material with them involved?
LIVIO RAMONDELLI: Ithink they’re a very classic part of the TF universe. Funny enough, they’re allover the place now in the various games and the TV shows, but when we firstdecided to use them they weren’t really around. And as Chris said it, MONSTROSITYis about a man becoming a monster (Megatron), and a monster becoming a man(Grimlock). I always loved that.
Q:We have the Quintessons making their first real appearance in the IDW universe,after being previously teased at the end of SPOTLIGHT: WHEELIE in 2008. Was thisa deliberate nod to the 1986 TRANSFORMERS animated movie (after the nods we sawin AUTOCRACY)?
LIVIO RAMONDELLI: Nota deliberate nod, exactly, since we use the Quintession Pentius in a verydifferent way, here. Though, of course, we drew from the movie since, visually,we felt there were some great things we could do that hadn’t been seen in [the IDWcomics] before. And we wanted to certainly tease the Quintessons without givingtoo much information about their race… certainly leaving more to be revealedabout them in future stories.
Q:Taking into account what you established in Autocracy, was there much researchthat had to be done about Megatron to see what was already established abouthim in the IDW world so you could figure him out?
LIVIO RAMONDELLI: MEGATRON:ORIGIN is a big favorite of mine, and so I knew a lot of his history prettywell. And then of course James wrote the great “Chaos Theory,” which furtheradded to it. Our take on him is meant to reflect those but also portray him asincreasingly dangerous… a truly growing threat. [Editor] John [Barber] is greatat jumping in and suggesting things or filling us in on some continuity we mayhave missed.
Q:With Dai Atlas, he has some backstory in the IDW universe, but also some gaps.When figuring out his role in this story, do you think it was the intention toshow he was more than we previously may have thought? He’s proven to be a hellof a fighter.
LIVIO RAMONDELLI: Wecertainly wanted to shed more light on him. And also, TRANSFORMERS: ROBOTS INDISGUISE #17 that I did with John [also on sale today!] will also give us bigmoments with him in the past. I think he was perfect to use in this prequelbecause we know he left Cybertron… and now we get to see the why and how of it.And there’s a sadness to seeing him and Prime trying to work things out becausewe know it doesn’t succeed. Their final moment together in Monstrosity is anemotional favorite of mine.
Q:Given that you worked with Flint and Chris before, has the creative processbeen any smoother for you all this time around, now you know how each otherbetter?
LIVIO RAMONDELLI: We’remuch closer just as friends by this point. In AUTOCRACY, it was really theirstory and I was coming in to draw it. But they embraced me warmly, and let mereally suggest a lot of stuff… it was the most fun I’ve ever had in my career.And now with this current series, it’s only gotten better. It’s a truecollaboration and I feel very much a part of the story. Chris and Flint areawesome guys, and I’m very thankful for their generosity and friendship.
Q:What is your favorite stage of the creative process when putting the seriestogether?
LIVIO RAMONDELLI: There’sa few… I love the early stages of just chatting about any insane idea andseeing if we can connect the dots. I also love when the issues start coming outand the reader responses arrive. And then finally finishing a series is a veryrewarding moment since you know that story will live on forever and hopefullybe passed around to new readers.
Q:Would you say working in a digital format, with less page space than a regularcomic, is a plus or a minus point for both you?
LIVIO RAMONDELLI: It’sboth. Certainly, there are times it can be a minus because you want to do bigmoney shots and sometimes don’t have the space. But as a plus, it makes usreally concentrate on the screen time and make every moment count. As a result,I think the pacing in these issues feels very fulfilling… we cover a lot ofstory and readers seem to really love that.
Q:Tease us about future issues of MONSTROSITY. What would you like to say aboutthe series to anyone looking to pick it up for the first time?
LIVIO RAMONDELLI: Obviously,the revelation that Trypticon has been discovered is a huge clue for the restof the series. We wouldn’t show something like that and have it not wake up.And we’re aiming for a level of destruction with Trypticon that hasn’t beenseen before. Optimus Prime will really be put to the test, as he has beenthroughout the series. Megatron will of course return to deal with his betrayalat Scorponok’s hands… and he isn’t the merciful kind.
And for anyone who hasn’t read ityet… I’d say it’s the story of a world coming apart at the seams, showing how asociety can destroy everything they love and not even be fully aware of it.
Q:Can you see the story that you’re telling branching out even further into thewar, maybe offering up a third digital series after this one?
LIVIO RAMONDELLI: Withoutsaying too much… I think there’s a very good possibility…
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TRANSFORMERS: REGENERATION ONE #91—the comic book that continues the original 1984 TRANSFORMERS series, courtesy IDW Publishing and Hasbro—launches an all-new story arc! “DESTINY” part one sets the stage, as BLUDGEON and SOUNDWAVE launch their ultimate assault against the universe, thanks to legendary writer Simon Furman—who we sat down with for a brief chat!—and artist Andrew Wildman. TRANSFORMERS: REGENERATION ONE #91 is out now at comic book stores everywhere, and for download at https://transformers.comixology.com/ or via the Comixology and iBooks apps on your computer or mobile device)!
PAGE 1: We’re on the world of Cresta Superior, with some beetle-like war machines in operation. What was your inspiration on the design of these machines? Did you have a specific look in mind or did you let artist Andrew Wildman design what he thought would work best?
SIMON FURMAN: A lot of the design of Bludgeon’s Blitz Engines comes (naturally enough) from Andrew. But of course I threw a bunch of ideas into the mix in the script too. My main requirement was that they in no way appeared humanoid. We went that route in Generation 2 (in which there’s a parallel story of Bludgeon and Matrix-infused clone troopers, one of a few G2 elements that are finding their way into the REGENERATION ONE mix… another big one of those says hi this very issue!), and I wanted these to be visually distinct and just generally big, threatening and armed to teeth.
They’re siege engines, tanks on legs basically. And Andrew took that and ran with it, creating these almost crab-like mechs that really look like they can just plough through anything (and anyone) in their way. They’re going to get a lot of action in #94-95, and to have even the slightest hope of combating them, the Autobots are going to have to wheel out a really BIG gun of their own.
PAGE 2: The machines are slaughtering the humanoid soldiers and breaking their way through into their base. Cresta Superior is a brand new world in TRANSFORMERS. Why create something new instead of using a previously established world for this scene?
SIMON FURMAN: One criticism I’ve seen leveled at RG1 is that we’re very focused down on just three worlds (Cybertron, Earth and Nebulos… and there’s a reason for that, trust me, which will become apparent in the final arc), so I took the opportunity to just remind readers that there are other worlds (and other mech species) out there (again, something that will form a big plot-point in the final arc), and lay in the idea that there are vast distances and gulfs of outer space that while maybe mapped aren’t well travelled or continually on the Cybertronian radar. Remember, a lot of RG1 (initially) was about Optimus Prime having (disastrously) taken his eye off the ball, allowed his sphere of awareness to focus too much on Cybertron (to the exclusion of all else). The business with Earth (and to an extent Nebulos) is going to turn out to be quite a micro-failing compared to what’s been happening out in the wider (macro-) universe.
PAGE 3: Bludgeon and Soundwave are talking, and we’re seeing that the machines are called Blitz Engines and are Bludgeon’s creations. Tell us about where Bludgeon is coming from in his point of view and how he sees the universe. And what he believes should happen to it.
SIMON FURMAN: Bludgeon’s a complex character. He has this whole martial arts style warrior code he adheres to (more or less) that skews his conventional motivations. Bludgeon is much more concerned with his wider legacy and how he’ll be regarded (by future generations) than the here and now. So while his current goal seems straightforward (return to Cybertron and the conquest of the same), it’s much more layered. Bludgeon believes in predestination, and that if that destiny is not forthcoming he must force the issue. He sees this life as merely stepping-stone to another (greater) destiny, and that makes him incredibly dangerous. Death holds no fear for him. Maybe even attracts him?
PAGE 4: Soundwave and Bludgeon are discussing their future plans, which would appear to involve Thunderwing. Even though Soundwave and Bludgeon are Decepticons and on the same side, are they really fighting for the same common cause or pursuing two very different agendas here?
SIMON FURMAN: There’s a certain amount of crossover in Bludgeon’s and Soundwave’s motivations/goals, but there’s also a whole side to what Bludgeon wants that Soundwave isn’t privy to. Soundwave is all about keeping Megatron’s banner raised over Cybertron, even post-mortem, whereas Bludgeon wants… well, that’d be telling.
PAGE 5: Looking at the aftermath of what Scorponok was doing in the previous issues. Is everything really back to normal on Cybertron? Can these guys just go back to the way things were before events of war took their toll on the population again?
SIMON FURMAN: I think that irrevocable damage has been done by Scorponok’s gene-engineering, but it’s not insurmountable. Part of the reason I wanted to do that particular arc was to show what a tenuous hold the Autobots have on the “heroic” side of their nature, that (actually) every day is a battle to hold onto the values and moral ideals they live by. (Grimlock, for example, walks that line a little more visibly.) They’re supremely powerful beings, appointed guardians/custodians of the entire universe. How could that degree of power, responsibility and status not go to your head? So every day is a struggle to keep on the side of right and virtue, and thanks to Scorponok that struggle is a little tougher, a little more evident.
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TRANSFORMERS:MONSTROSITY #6 - the digital-first comic book from IDW Publishing and Hasbro is ready for download! In the early days of the Autobot/Decepticon war, a secretbelow the ruins of Cyberton may bring deliverence… but will it end theDinobots. Chris Metzen and Flint Dille write this mind-shattering sequel to last year’s hit TRANSFORMERS: AUTOCRACY, and now we sit down with superstar artist Livio Ramondeli to talk about this 8-page, 99¢ comic - available now at https://transformers.comixology.com/ or via the Comixology and iBooks apps on your computer or mobile device!
Q: Is the way you’re working on pages for MONSTROSITY changed at all from when you did AUTOCRACY last year?
LIVIO RAMONDELLI: It’s a sort of constant evolution, but I’m not doing anything intentionally different than AUTOCRACY. I’m just trying to make the art look better and better, as well as clearer. I’m always trying new little things here and there to really pop highlights on the characters, and make the images brighter in general. Even when dealing with dark shadows.
Q: It’s clear you sure like playing with light and colors on your pages. Was this something you taught yourself or something you learned at school?
LIVIO RAMONDELLI: Definitely both. I studied color in school, but I spend more time thinking about it now. I’m always looking for new ways to balance out the colors and play with light. It’s tricky with TRANSFORMERS because they’re so bright, and you’re always fighting pages looking like clashing colors. Sometimes it works better than others.
Q: How much leeway does the script give you — do you follow what’s on the script page, or do what you feel is best to make it work?
LIVIO RAMONDELLI: The scripts always call for specific shots, but the page layouts (and the size of the panels) is my call. Also Chris and Flint are great at letting me change things when I feel like something might work better. I’m always looking to make each shot important, and so I’ll sometimes cut out panels that I feel we can cover in a line of dialogue and that gives us the space for more money shots. For example, in MONSTROSITY #5 we initially saw a couple panels of Scorponok and Blitzwing about to blast the door open to the refinery. But I suggested that we just show the door exploding, which gave us a cool reveal, more space, and didn’t cost us anything since your mind fills in what came before.
Q: In this issue, we hear about a sixth member of the Dynobots team — Skar. Was it a surprise to see this new character appear and how much did you enjoy the process of designing this previously unseen team member?
LIVIO RAMONDELLI: It was tricky, because you’re adding something to a classic group of characters and trying to make it feel natural, which is always hard. At first I actually designed Skar to look closer to Swoop (since Swoop tends to stand out differently from the other Dinobots, and it made sense to me that another would look like him). But it was Chris’s desire to really see Skar as Grimlock’s close friend as well as resemble him a bit physically. Like he could have been as strong as Grimlock, and tragically didn’t make it. So he ended up being a bit of a cross between Grimlock and Swoop — his head has some Swoop elements to it. I wasn’t surprised by the reveal as I knew from the beginning of the story Skar would appear. It was just a question of hopefully making it natural.
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TRANSFORMERS SPOTLIGHT: HOIST rises to the top of this week’s new comic book releases, courtesy IDW Publishing and Hasbro! Written by TRANSFORMERS: MORE THAN MEETS THE EYE scribe James Roberts—and set firmly in that series’ timeline—and drawn by rising TRANSFORMERS superstar Agustin Padilla (TRANSFORMERS PRIME: RAGE OF THE DINOBOTS and TF:MTMTE #16), this one-shot comic book story delves into the personality of one of the longest-running TRANSFORMERS characters. We sat down with writer James Roberts to talk about the issue—available today at comic book stores everywhere, and at https://transformers.comixology.com/ or via the Comixology and iBooks apps on your computer or mobile device!
PAGE 1: What was it that stood out about Hoist as a character that would allow you to tell this story about him and all that he is?
JAMES ROBERTS: Truthfully? What stood out for me, going back and re-reading previous stories that he’s been in (and there aren’t many, and I’m afraid I didn’t seek out the G1 TV episodes), is that nothing much stands out! He’s the archetypal “background ’bot”–competent, pleasant, hardworking, straightforward. But that’s not a bad thing when you’re settling down to write a SPOTLIGHT about someone. It gives you more of a canvas. Having said that, I sort of made his vanilla-ness a plot point in itself. I deliberately put him with three characters (excluding Bob [the Insecticon] for a moment–sorry, Bob) who are larger-than-life, and let the story play out from there. If I’ve done by job properly, Hoist will be a more fully-rounded character by Page 22.
PAGE 2: How was the collaborative process for you with artist Agustin Padilla? Was there a lot of give and take on how the pages turned out?
JAMES ROBERTS: This was the first time I’d worked with Agustin (we collaborated again on MTMTE #16), and while he and I would communicate very little (English is his second language and he works with—I don’t know what the word would be? An intermediary?—who passes his pages back and forth.
Anyway, Agustin would submit the rough page breakdowns and then respond to any feedback, and in the art itself he’d make choices that improve on how I saw things play out in my head. I love what he’s done—the art has a real Geoff Senior vibe about it—all those heavy blacks, all those close ups, all that weight—so I was a happy little scribbler.
And the first three pages of this SPOTLIGHT are uncharted territory for me: pages without dialog. But Agustin makes them look so beautiful and kinetic and alive (that shot of Hoist in midair on Page 1!)… it’s enough to make me wonder why I don’t go for the silent treatment more often.
Special mention, also, to Joana Lafuente’s scrumptious color work. Together, Agustin and Joana create pages that invite close scrutiny and then slap you in the face—in a good way.
PAGE 3: This issue is set between issues of TRANSFORMERS: MORE THAN MEET THE EYE. Is it hard to find a gap for the story to slot seamlessly into?
JAMES ROBERTS: So far, there are two big gaps in MTMTE where you can squeeze any number of “lost” stories: the gap between issues #5 and #6, which is where the Hoist and Trailcutter SPOTLIGHTS take place, and the gap between issues #12 and #13. So for any fanfic writers out there: go fill those gaps! I didn’t deliberately create those gaps, incidentally, but I’m glad they exist.
PAGE 4: Swerve and Sunstreaker are revealed inside of Hoist’s craft. Sunstreaker hasn’t had a lot of page time in MTMTE—why bring him along for this trip with Swerve and Hoist?
JAMES ROBERTS: I think you’ve answered your own question! The fact that Sunstreaker doesn’t get much page time was a big reason for making him one of the crew. And I know that he has a lot of fans out there, and people had been clamoring to see more of him, and Bob, so I thought that doing this would people happy. Same with Perceptor, to be honest. I almost put Hound in there too, but it would have been too crowded. I do want to write a little off-shoot story featuring the likes of Hound, Huffer, Gears and so on—all the classic G1 characters that we only see in the background of MTMTE. Maybe one day.
PAGE 5: This comic is going to be included with a toy—do you feel a sense or pride this could be someone’s introduction to Transformers through your work? What would the boy inside you say?
JAMES ROBERTS: The fact that this will be someone’s first TF comic—and maybe their first introduction to any TF continuity—was a little daunting. I wanted to write something that would appeal to the uninitiated and to regular readers. I didn’t want the former to feel left out or the latter to feel they were reading something that didn’t complement the style of story they’re used to.
Of course, my most fervent wish is that a boy or girl buys Hoist, reads the comic, and dives headlong into the IDW books, old and new. Hoist as an entry point into Everything Else. I like that!
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We are in the middle of Monstrosity. For those unfamilar with the story what's the basic premise of it?
Monstrosity deals with a few parallel stories running and eventually colliding into one another. Most centrally, you have Optimus Prime attempting to unify a very divided world. You have Megatron being betrayed and marooned on a dangerous world and seeking to reclaim his throne. You have the Dinobots on the run, attempting to leave the planet under mysterious reasons. And lastly, you have the self proclaimed Decepticon leader Scorponok proving to be a very dangerous and unpredictable threat to all the other factions.
[...]
How far into the series are you? Do you know how it ends?
I'd prefer not to say how far I'm at exactly, except to say I'm on the last 4 issues of it. And yep, I've known how it ended since before we even started it. Flint, Chris and I plotted it all out in pretty good detail when Autocracy finished.
You are involved with an upcoming RiD issue involving Shockwave. Do you enjoy drawing him?
Yeah, Shockwave is one of my absolute favorites to draw. And RID 17 has Shockwave on essentially every single page (in one form or another!), so it's been a real blast.
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