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Transformers Interviews News on Seibertron.com

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Transformers Prime's Sumalee Montano & Tania Gunadi Interviews

Transformers News: Transformers Prime's Sumalee Montano & Tania Gunadi Interviews
Date: Sunday, November 6th 2011 11:44pm CST
Categories: Cartoon News, People News, Interviews
Posted by: El Duque | Credit(s): BWTF.com

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Views: 69,459

BWTF has posted interviews with Transformers Prime voice actors Sumalee Montano and Tania Gunadi, who voice Arcee and Miko respectively. The full interviews can be viewed at the following links: Sumalee Montano, Tania Gunadi


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How would you describe Miko? What is your favorite aspect of the character? Could you tell us any more about her character and how you approached the role?

Miko is a 15 year old Japanese girl who loves her freedom! She loves adventures, punk clothing, playing guitar, hangin’ out with Bulkhead at Monster Truck Rallies, and of course, she loves inviting herself to go on any and all missions with the Autobots- especially the dangerous ones. Ha! Not to mention, she very much likes to break rules. Hmm..I’m kinda’ like that too, a bit, so my approach to the role was to have as much fun as I could possibly have leading up to and throughout each recording session!


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Arcee is very different than many fans expected. She's tough, haunted, caring, smart and fierce all in one package. Did you expect such nuance in the character when you originally read for her? Is there anything of yourself that you have injected into the character to add a layer to her personality?

Based on the audition script I was given, I didn’t anticipate such a cool exploration of her haunted past. But I love that we got a chance to live through it, so people can really understand where she’s coming from and how her character grows.

I think an actor necessarily injects who he/she is into every character. That’s the beauty of it. No two actors can ever play the same role in the same way, because we’re all different. If I’m doing my job right, there is quite a bit of me in Arcee. Not all of me, of course, but definitely certain parts. I love her determination, her sassiness, and her vulnerability. I think you really see that human aspect of her through her relationship with Jack and how much she cares about him.

MTV Interviews Transformers: Prime's Frank Welker, Roberto Orci, and Jeff Kline

Transformers News: MTV Interviews Transformers: Prime's  Frank Welker, Roberto Orci, and Jeff Kline
Date: Wednesday, February 9th 2011 4:30pm CST
Categories: Cartoon News, Interviews
Posted by: El Duque | Credit(s): MTV Movie Blog, MTV Geek

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MTV has recently scored two Transformers: Prime related interviews. MTV Movie Blog had the opportunity to chat with Transformers: Prime executive producers Jeff Kline and Roberto Orci (co-writer of the first two Transformers live action movies). They discuss how fan reaction impacts their work.

Orci, who admitted he reads fan commentary almost incessantly, revealed that he pays close attention to fan reactions for fresh and new perspectives on the work, particularly when plot details or spoilers leak online.


They also talk about Movie Arcee's fate and how it influenced the development of Transformers: Prime Arcee.

One specific example is with the case of Arcee, a beloved female autobot who almost made it into the first live action film, was barely in the sequel, but has found new life and fan favoritism on the animated series.




To view the original interview at MTV Movie Blog click here!

Next MTV Geek caught up with legendary voice actor Frank Welker. Among the topics discussed are his involvement with the Transformers franchise over the years including Transformers: Prime.

Geek: How is Megatron being handled in Transformers Prime ? How’s he different from previous iterations?

FW: I think first, physically when you look at Megatron, he’s quite a bit different: he doesn’t have the gun on his arm like he did in G1 and now he’s a jet fighter and he’s a little bit different in the Transformers Prime series [in that] he has a slightly different look, but when you look at him you go, “Oh yeah, that’s Megatron!”


To read the entire interview at MTV Geek click here!

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Transformers News: Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK
Date: Monday, August 3rd 2009 7:59pm CDT
Categories: Movie Related News, People News, Interviews
Posted by: Skowl | Credit(s): William Kenefick, RetroSBK.com

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Seibertron.com news crew member (and resident motorcycle enthousiast) Skowl recently spoke with Will Kenefick, the owner of RetroSBK, and the creator of the three Arcee motorbikes (Arcee, Chromia & Flareup) from Transformers: Revenge of the Fallen about his experience working on the Transformers movie sequel.

Mr. Keneficks provides some behind-the-scenes details of his experience working with Dreamworks and Michael Bay - and what it was like to have his work become firmly established as part of the Transformers universe. He also reveals that some pieces from one of the bikes will be put up for auction, and the money will go to charity - so stay tuned to seibertron.com for more on that!

Thank you to William Kenefick and his staff for granting us the interview!


Skowl: How long have you been building custom bikes?

RetroSBK: I built my first custom bike at 7 years old with the help of my father, but my first REAL custom bike was named Isabella, in 1996. She was a Ducati Monster 900, and won the Del Mar Concours d’elegance.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK
Chromia - Suzuki B-King

Skowl: How and when were you approached about working on Transformers: Revenge of the Fallen?

RetroSBK: Early in 2008, with a phone call. I spent the first five minutes of the call trying to figure out who was pulling my leg. They had seen my work in a magazine.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: How much did you know about Transformers beforehand?

RetroSBK: I grew up playing with the Transformers toys and watching the cartoons. Loved them when I was a kid, but when I discovered girls and cars and motorbikes, I think all that went out the window. I hadn’t even seen the first movie, after having been so disappointed with some of the other adaptations from my youth. Needless to say, I watched it, and loved it, the day after my first meeting with Dreamworks.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: Is this the first time your bikes have been used in a movie?

RetroSBK: No, bikes I have built have been used in other movies and television shows in the past.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: Does your company have any forthcoming marketing tie-ins that relate to the Transformers film?

RetroSBK: Dreamworks and Michael Bay are extremely protective about the characters in the movie, and rightfully so. We don’t have any direct tie ins with the movie, however they have been very accommodating with any requests we have had. All in all this is a VERY enthusiastic group of people, and they take the TF2 brand very seriously.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: What information, if any, were you given about the bike characters before you started working on them? Rumour is the bike characters were meant to combine but it was cut from the film, were you told about that?

RetroSBK: I was given pretty much the low down on the bikes and the big plan for them. I cant comment on any rumors about the bikes or what they may or may not do.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK
Arcee - Ducati 848

Skowl: We know you and your team worked long hours to get the bikes finished on time. How difficult was this project compared to your usual work?

RetroSBK: These bikes are more of a styling exercise, where the normal bikes we build are much more performance oriented. Our last bike was built in 4 weeks for my television series, taking more than 400 man hours to complete. The unique thing for me was these really were the first bikes with such unreal paint, and so much graphic detail. Our painter, Chris Wood, from AirTrix came up with new techniques just to do these bikes.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: What was your level of involvement in the process? Were you given creative liberties with the look of the motorcycles, or was it strictly a "build this for us" thing?

RetroSBK: We weren’t given any, but we still took some. Having our painter, who is the best in the world, we were able to do things that the guys who work in CGI full time couldn’t believe were possible. Usually the CG is far beyond the ability of the real world, but not in this case.

We did work on other scenes in the movie, supplying many of the bikes in the “Mikes Custom Cycles” scene with Meagan Fox painting the bike. That was another scene where we brought in our painter, Chris Wood, to consult, and he worked the entire day teaching her how to airbrush and setting up the shot. Funny part is that in the “goofs” sections on the IMDB website, it says that the airbrush is being held sideways and wouldn’t work, but it’s a very special airbrush that Chris actually uses, and works on its side, just as he showed her to use.

There were other things we had our hand in as well, and it was a great time, and a great way to express ourselves.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: How do you feel about the motorbikes being female Transformers?

RetroSBK: Its great! How could you not like a beautiful, fast woman! Even if she is made out fo metal...

Skowl: Were you disappointed by the little amount of screen time your motorcycles had in the movie?

RetroSBK: Actually, I was quite happy with it. Knowing where the movie was shot, and where it takes place, the bikes play a pivotal role in the opening sequence, and have the most beautiful shot in the entire movie, the dolly around the newly introduced characters. That shot really showed just how beautiful the bikes came out. Motorcycles don’t go to well on the desert sand, so I knew the time would be limited, but there is always TF3!

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: We heard Michael Bay say he wanted to kill-off the bike characters because he didn't like them - how did that make you feel?

RetroSBK: I thought it was awesome! I knew how much he liked the bikes, he really went out of his way to tell me how pleased he was with the bikes in person, so I knew he was doing his thing about keeping the fans on their toes.

I got to hang our with Bay, under his canopy in Bethlehem, and it was a great experience. He actually inspired me to direct, and produce, both of which I have started to do in film and television. Despite his reputation, he is a genuine guy, and a perfectionist. Bring him perfection and he is thrilled, anything less doesn’t meet with his approval, and you suffer the wrath of Bay!

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: We've seen plenty of the other new Transformers vehicles (Trax, Beat, Volt, Stingray concept) in car shows and photo ops leading up the film's release - but we never saw the bikes anywhere, why is that?

RetroSBK: We worked VERY hard to keep it that way. The ONLY thing that wasn’t leaked in the movie, the ONLY real surprise was Arcee. It was great! In that part of it, reading the forums, and the speculation about the bikes and some of the plot lines about them was awesome, I loved it. The best part was the huge amount of mis-information that was out there about the bikes. Honestly, they generated such an enormous amount of press pre-release that it made it really hard to hide.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK
Flareup - MV Augusta F4

Skowl: Do you know how Michael Bay felt about doing action scenes with motorbikes? Bikes can be very dangerous, were you comfortable with the stunt crew pushing your bikes to such limits?

RetroSBK: The real limits that these bikes keep are MUCH higher than the stunt guys can push them to on the set. These are race bred motorcycles, and I have ridden each of them on the track and street, although not THESE bikes. You can go MUCH harder and much faster than the camera can get to do the stunt orient shots. I think Bay was enamored with the bikes from the get go, and wanted to use them more, but the story takes on a life of its own and just grows and grows. So some of the “good stuff” gets trimmed for other “good stuff.”

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: Speaking of pushing the bikes to the limit, we heard about one of the motorcycles crashing while filming in Bethlehem, PA - what happened?

RetroSBK: It was just a simple low speed miscue. No one was hurt, but maybe a bit shaken up. Part of riding is falling down sometimes, and the rider wasn’t quite prepared. Quite a bit of damage was done to the bike, but it was quickly fixed, and we had a backup bike as well. We actually have the crash damaged pieces of the bike, and will be auctioning them off for charity and other fund raisers over the next few months. A good chance to own a bit of the REAL movie and help some great causes, like the Pediatric Brain Tumor foundation.

Seibertron.com interviews Arcee bike creator Will Kenefick of RetroSBK

Skowl: Have you seen any of the Hasbro toys based on your bikes yet? What do you think of them? One of them has a Burger King kids meal toy, what do you think of that?

RetroSBK: I think the toys are awesome! We did use some special race type parts on the bikes, Leo Vince Exhaust, SpeedyMoto triple clamps and race parts, CRG levers, and Pirelli tires. They carried over most of the parts to the toys and the models, which is great to all of us!


Skowl: And finally, who is your favorite Transformers character?

RetroSBK: Arcee of course!

Bay Reveals Character Death in ROTF

Transformers News: Bay Reveals Character Death in ROTF
Date: Friday, April 3rd 2009 7:44pm CDT
Categories: Movie Related News, People News, Digital Media News, Interviews
Posted by: First Gen | Credit(s): MTV.com

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Transformers Revenge of the Fallen Director Michael Bay spoke with MTV.com recently and revealed a big spoiler (or maybe not) concerning the upcoming sequel to the 2007 blockbuster movie.

SPOILER ALERT!!!!















In a very blase response, Michael Bay explains why he decided to kill off female Autobot Arcee.

"You know what? I didn't like Arcee," the filmmaker revealed exclusively to [MTV] Thursday night, "so I kill her later, all right?"

Not stopping there, he went on to describe his reasoning behind the death of the short lived character.

"You know what? It's like actors," he explained, comparing his Transformers to flesh-and-blood stars Shia LaBeouf and Megan Fox. "There are certain actors that blossom on screen, and there are certain others where you're like, 'Yuck, I'm cutting them out of the movie.' "

"This isn't sad," he grinned, discussing Arcee's sudden death. "This is just 'get it out and get it over with.' "


Bay also disclosed that Arcee IS NOT the motorcycle ridden by leading actress Megan Fox.

You can view the complete interview by clicking here.

Transformers 2: Did The Fallen Fall Off The Radar?

Transformers News: Transformers 2: Did The Fallen Fall Off The Radar?
Date: Tuesday, August 5th 2008 5:54pm CDT
Categories: Movie Related News, Rumors, Interviews
Posted by: Skowl | Credit(s): Nevermore of TFW2005.com, Comicbookresources, MTV Movie Blog

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Views: 54,885

Nevermore of TFW2005 has discovered something rather peculiar with recent interviews and articles regarding Transformers: Revenge of the Fallen, currently scheduled for release on June 26th 2009.

The production of the film has been cloaked in secrecy, but now it seems certain interviews and articles have been retro-actively edited in order to hide sensitive information about the film that has already been released online.

***SPOILERS***

Many of you may remember two articles, one published by Comic Book Resources here and the other by the MTV Movie Blog here, in which IDW writers Chris Mowry and Simon Furman spoke about the Transformers Movie sequel and how IDW was preparing for the film with it's upcoming comic book releases. In these interviews, Mowry and Furman confirmed that IDW does have a copy of the film's script and that the "Fallen" from the title of the film will indeed be the comic-book character The Fallen.

Now it appears that both articles have been edited and are missing any mention of the Fallen appearing in the film or of IDW possessing a copy of the film's script, which contradicts director Michael Bay's statement here that only a select few from Paramount and Dreamworks have seen the full script. The MTV article is also missing a brief description of the film's opening scene, as well as the confirmation that the autobot Arcee was going to appear.

To read quotes from the un-edited articles, check our original story here or read the quotes below.

To read the edited MTV article here or the edited Comic Book Resources article here.

:
"It's interesting that the second movie is using this character called the Fallen, which is a character that we created back in the Dreamwave days for this big series called 'The Dark Ages' which tapped into what had gone before. So these names and institutions like The 13 are rolling on into different incarnations."


:
We're going to explore the background of The Fallen — the main villain of the movie — as well as expand on the ‘Reign of Starscream’ story that we’re doing and tie everything in to what this next movie is going to be [...] The next movie starts out with just tons of action and there’s obviously going to be a lot of questions, so we’re hoping to answer some of those beforehand.”

Roberto Orci Talks Transformers 2

Transformers News: Roberto Orci Talks Transformers 2
Date: Tuesday, July 15th 2008 8:02am CDT
Categories: Movie Related News, People News, Interviews
Posted by: Skowl | Credit(s): Johndoe4880, sci-fi.com

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Views: 37,216

Roberto Orci, one of the writers for the Transformers: Revenge of the Fallen, recently spoke with Sci-fi.com about the Transformers movie sequel, scheduled for release on June 26th 2009. He speaks briefly about the Transformers presence in the film, including Arcee and Soundwave (who have both been confirmed via both official sources and leaks).

Read the interview by clicking here.

:
Roberto Orci said in an interview at the Television Critics Association's summer press tour in Beverly Hills, Calif., on July 14. " that the movie will feature more of the giant robots and more of a science fiction storyline.

The sequel will also offer a better balance between humans and robots,

Maybe there's less humans," he said. "The first movie was predicated on the structure of a mystery, at which point, at the midpoint, the Transformers are revealed. This movie is structured differently in that you now know there are Transformers in the world, and therefore you can get right to them. As a result, there's kind of more Transformers throughout the movie."


what new Transformers audiences will see. Arcee, the female Autobot who transforms into a motorcycle, "was in an early draft of the first movie, and she may make an appearance," he said. "We'll see."

But expect to see Soundwave, the Decepticon who was cut out of the first film. "Yes," Orci said. "Soundwave's in it." It's unclear whether he will transform into a tape deck, as in previous incarnations, or into something else.

Orci also declined to comment on rumors that the film will spend a bit more time on the Transformer homeworld of Cybertron.

But Orci promised that fans won't be disappointed. "If you liked the first one, you'll like this one," he said. "But if you were a genuine fan of what Transformers was and felt a little bit left behind by the first one, I think this one's going to be more for you." Transformers: Revenge of the Fallen is in production now with an eye to a June 26, 2009, release.

Simon Furman Q&A Online!

Transformers News: Simon Furman Q&A Online!
Date: Friday, December 14th 2007 8:24pm CST
Categories: Comic Book News, People News, Interviews
Posted by: Raymond T. | Credit(s): simonfurman.wordpress.com, www.idwpublishing.com

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Views: 179,409

Last year IDW gave fans the chance to submit questions for Transformers writer Simon Furman. The best 20 were picked out of the litter and were answered by the Transformers guru himself. This year, fans were again able to ask the writer their burning questions. The best 20 questions were put together and are online in the second Simon Fuman IDW A&Q session. The first 15 on the IDW forum and the last 5 on Simon Furman's Blogpage.

The following 15 questions have been taken directly from the IDW Forum:

1) Character-wise are there any aspects of a character ie: role, alt. mode, character that you haven't had an opportunity to explore but you still would like to either through an original character or through the expansion on an existing one?

SF) What I feel I used to do well but (in the new IDW/TF-verse) haven’t done much of recently is take a little used character and really kind of escalate/advance them into terms of motivation, role and overall story impact. I’m thinking of the likes of Bludgeon, Thunderwing and Carnivac, where characters with little or no depth ended up virtually carrying whole story arcs. The closest I’ve come of late is with Razorbeast, in Beast Wars (Gathering/Ascending), where a toy/character who otherwise came and went without much of ripple has become quite pivotal (even collectable!). So far, with the Spotlights, I’ve largely focused on already A-list characters (or the likes of Nightbeat, a character I'd already got to grips with in a previous incarnation). Moving forwards, what I’d like to do is bring in a character or two from the ‘B’ or ‘C’ list and really go at them from scratch, bring them thundering into the ‘A’ list in terms of the IDW/TF-verse. Sixshot more or less fits those criteria, but I found there were limitations with a ‘living weapon.’ I’m looking forward to doing more with the likes of Doubledealer, Banzaitron and Jhiaxus. Right now, I’m searching for ways to confound expectation, so pretty much every character I tackle in an IDW comic comes with a fresh coat of paint, so to speak. Whatever established profile/tech spec/biog the characters already have, I’m using that as a loose template and taking it in different directions, without necessarily reinventing the wheel. It’s a very exciting way of working, as it seems to really let the creative side of me loose.

2) In your years working in the comic industry how much does it differ today to when you broke into the industry (art, story and the general production of a comic)? How do you see it in the years to come? And what is your favourite part of working in that industry?

SF) For me, the main difference is structure. Everything now is about the trade (paperback). With that in mind, stories are pretty much always arcs, be they four or six or more issues. I kind of miss the more rambling, unfolding nature of an ongoing comic. When we came to do the Titan reprints of the Marvel Transformers series, it was a challenge to break up the storyline(s) into cohesive (vaguely standalone) volumes. And, in fact, it often didn’t work. If you look at All Fall Down and End of the Road, there’s a distinct ‘To be continued…’ at the end of the first of those volumes. And I think because of distinct story arcs, there’s a natural tendency not to make single issues as self-supportive as they used to be. Which is also a shame. It’s why I love the Spotlights so much. They seem to hark back to a different era, where, as well as being part of a larger structure, each single issue also had to be semi-complete in and of itself. What I don’t miss about the ‘good old days’ is thought bubbles. It’s weird how old-fashioned they seem now. I much prefer narrative captions. They seem, to me, more grown-up (in a good sense of the word). Because, and this is a shame, comics are just no longer pitched at (or as accessible to) kids. Even ‘kids’ comics are just more sophisticated. I think back to the (Marvel) UK Transformers stories and compare them to the (Titan) UK stories of today, and there’s a big creative gulf. The one is not necessarily better than the other, just different. It’s no point getting misty-eyed with nostalgia, as a writer you have to move and evolve with the times, which I hope I’ll continue to do (wherever, and in whatever form comics go/take). The best bit is just being IN the industry. They’ll have to take me out in a box!

3) What one change would you make to the Transformers history you've created? (eg. do you wish maybe you hadn't made Magnus quite so scared of Galvatron? Do you wish you hadn't killed off Cyclonus? Not used Unicron in a particular story, etc).

SF) It sort of depends which Transformers history is being referenced. And even then, the only places I’d maybe want to go back and change/revisit are where external circumstances (such as imminent or sudden cancellation) dictated that either a story not go the way it was originally intended or not be completed at all. Certainly, the IDW/TF-verse is too new and still evolving to be the subject of retroactive second-guessing. New opportunities and avenues to explore are plentiful and ongoing there, and it’s probably the most well thought out/cohesive long-term structure I’ve ever had the luxury of working within. If I had to pick points to revisit, it’d be: with the original Marvel UK stories, I’d have loved to be able to play out the Ultra Magnus/Galvatron ‘rematch’ as originally set up. But the imminent change to black & white 5-page stories meant that Time Wars pretty much had to wrap up everything (and with two Primes in the mix, Ultra Magnus kind of got sidelined). With the Marvel US stories, I’d love to have been able to do the full post-Unicron storyline I had mapped out, with wasteland Cybertron and the quest for the Last Autobot unfolding over multiple issues (instead of, like, one). But again, it wasn’t to be. Once I knew issue #80 was our last, everything had to be condensed/accelerated (to an ultimately unsatisfying degree). I wish I could have continued Transformers Energon, I wish I could have wrapped up War Within v3, but really these things were just not meant to be, I guess. Largely, I try not to look back, only forwards. What’s out there already is out there, end of story. Truthfully, I’m not sure I’d want to tamper even if I could.

4) Will we be seeing more of the Micromasters in the future? (ie. why they are small and such and related to the Dead Universe?)

SF) Definitely more Micromasters in Revelation (and beyond)! This time around, in the IDW/TF-verse, I’m trying to apply thought and logic to concepts that previously were maybe just thrown into the mix without much due care and attention. If it’s Pretenders, it’s well why would Transformers need an outer shell? As a disguise element it always seemed slightly redundant to me in the original storylines. If it's Headmasters, what is it about a human/Transformer hybrid that makes them special? Why bother unless the end product is markedly better, and it cuts both ways (after all, it’s a kind of symbiosis)? I’m asking myself all the tough questions that were maybe skipped over in the rush of new product lines, and the same applies to Micromasters. Why is small better? What new, interesting abilities do pint-sized Transformers bring to the mix? And, as always, who is responsible? What’s their bottom line? The whole Jhiaxus/Nemesis Prime/Dead Universe storyline is about to explode, big time, and Micromasters are an integral part of what’s to come.

5) It's a very loose term, though. Can you define "brothers" in a TF sense? Is it merely some trivial notion of 'created around the same time' or 'somewhat looky-likey designs', or that they share some E.S.P., or what?

SF) What defines a ‘brother’ is going to feed into and be explored in two ’08 storylines. In the ‘ongoing.’ Sideswipe is about to step up and make his presence felt, most notably when he meets Sunstreaker again and realises he’s no longer just Sunstreaker! There is a bond between lots of characters, it’s just that in some cases it’s more pronounced, and the pair (or more) of characters in question are aware of it (even if it’s purely subliminal). Then, in a kind of standalone (but, of course, very connected) series, we’ll start to understand exactly where that link/bond came from. It’s connected to the lineage idea introduced in Spotlight Optimus Prime and to the eventual concept/realization of Combiners. Whatever it is, in some Transformers the bond is very strong, almost like in twins, in others it’s so watered down they don’t even know it’s there. A lot of ‘fundamental’ stuff, in terms of what makes a Transformer tick, is planned for next year.

6) If you were to radically reinvent the concept, allowing you to disregard anything and everything, for a one-off ‘Evolutions’ type story, what would it look like?

SF) It would probably not be terribly different to what we’ve done for the IDW/TF-verse. In many ways, it’s a reinvention/update of the classic G1 era, cutting out some elements, making others more contemporary, dropping in new ideas/designs/rationales, etc. So if I was handed carte blanche to do an Evolutions-style story, I’m not quite sure what I’d do with it. Even with Beast Wars, where I thought the abrupt leap into Beast Machines missed major storytelling opportunities, I got to drop The Gathering and The Ascending into that mix (and maybe more to come). The idea of just taking a different era and setting Transformers (G1) there doesn’t greatly appeal to me. Trying to re-do or re-style classic G1 stories doesn’t greatly appeal either. I feel (strongly) Transformers (as a whole) needs to keep moving forwards, evolving, in a way that doesn’t limit it to hardcore fan appreciation. That’s why I was so pro the new movie makeover. The quickest way to kill it dead would have been to make it a retro G1 piece, harking back entirely to the 80s (either in look or sensibilities). What I did enjoy recently was doing the ‘classic G1’ mini-comic for Madman’s DVD release of the entire animated series. That, in essence, ‘plugged a hole’ if you like, between the end of the animated show and the animated movie and felt more pertinent. Mostly, though, it’s my preference to keep looking upwards and onwards.

7) Given that you're well-known for taking obscure characters and breathing new life into them (Bludgeon, Nightbeat, Thunderwing etc.), are there any underdeveloped Transformers you'd like to give the same treatment in future?

Yes. And, assuming the Spotlights continue, I hope to do just that. The IDW/TF-verse is just so brimming with potential right now, I feel there is this vast pool of characters waiting for their chance to shine, to step out from (often limited) profile/tech specs, or simply just to be completely re-thought/re-made from the ground up. I think it's important that the main players have been established, either as the title character in a Spotlight or the main supporting character in a Spotlight (such as Ultra Magnus/Scorponok), but that done it’s time to move other, maybe more minor characters into major roles. After the trio of Blaster, Arcee and Grimlock Spotlights, I’m involved (rather than outright writing) in one more Spotlight (in what will be volume 3). That one definitely feels more in the spirit of minor character given due credit, gravitas and screen time. And, as always with the Spotlights, it plays into something much bigger. Can’t say any more at the moment, but I think it’ll surprise a few people.

8) What exactly does it take to kill a Transformer in IDW continuity? The amount of damage a TF can take before dying has always seemed to be fairly inconsistent to me, and so I'm curious as to what your take on the matter is.

SF) I think if I have played fairly fast and loose so far in the IDW/TF-verse, it’s with the actual mechanics (literal and otherwise) of how much injury a Transformer can sustain before it becomes critical. The two key elements to me are neural processor (brain) and Spark core (‘soul’). Take out either one of those, and you’re dead, gone, etc. Mind you, both are heavily shielded. Even a headshot (such as in Spotlight Ultra Magnus) might not necessarily destroy the processor. In Escalation #5, Megatron digs his hand into Optimus Prime’s chest cavity and squeezes his Spark core, meaning to crush it. Had he followed through, Prime would be dead. We have to assume that when Megatron shoots Starscream (in Infiltration #6) he misses (or fails to destroy) his spark core. EJ made it more graphic (and a much bigger torso hole/wound) than I’d maybe anticipated (in the writing), and so a certain degree of dramatic license may have to be applied there (especially if we ever actually place the Spark core specifically in some kind of internal cross-section). Though presumably there’s some room for manoeuvre here, what with different sizes and shapes of Transformers and all. Though we haven’t shown it as such, in the case of disembodied heads (such as Sunstreaker in Devastation), I’m working on the principle that the head is still hooked up to the Spark core (which has either been removed to a place of safekeeping or the original body preserved). The one can’t function without the other. I do mean to pay stricter attention to the physical limits of Transformers in upcoming arcs and series.

9) Now that IDW has the licence to produce Doctor Who comics, do you want to write for the series again? If you could, what elements would you explore, like in Axis of Insanity you explored the Doctor's curiosity and the dynamics between Peri and Erimem.

SF) I’ve always had a soft spot for the Doctor. Over the years I’ve done a fair few Doctor Who stories, whether in Doctor Who Monthly/Magazine (in the 80s) or in audio drama. And I’m currently doing some new (junior) Who for the UK (more details on my blog as and when I can trumpet this officially), as well as some Torchwood comic work (again, watch my blog for more details). So the short answer is yes, I’m always up for more Who. And, in fact, I have talked to Chris Ryall about doing some IDW-Who. But if I do, it’ll be later rather than sooner in 08, as story arcs (by other creators) are already in progress or upcoming (and I’m snowed under right now). What would I do, story-wise? I’d like to put the Doctor in a situation where he’s just totally and utterly out of his depth. Sometimes I feel the just always seems to know what’s what and what to do about it. I think if I get to do an IDW arc, I’d put the Doctor completely out of any kind of comfort zone, in a situation where he’s got to more or less think/act on a wing and a prayer. I loved the Human Nature/Family of Blood two-parter in series 3 of the new TV show. It showed the Doctor in a refreshingly new light. It’s that kind of thing I’d like to tap into any story I might write. Beyond the companionship, why does he have a companion? It’s for situations exactly like that.

10) What are some of the best experiences you’ve had working with artists? Any particular issues, old or new, where you were especially blown away?

SF) Too many ‘blown away’ experiences to list. Some notables would include: my very first strip work (a ‘Library of Death’ story in UK comic Scream), drawn by (of all people) Steve Dillon. What a way to start out. Story was truly dire, by the way, but hey, it looked good! Transformers UK #113: Geoff (Senior) was forever blowing me away with his artwork, and in fact #113 isn’t his best TF work (I’d reserve the likes of Target: 2006 pt 8 and Edge of Extinction in US #75 for that distinction), but it was inspirational inasmuch as it pretty much pushed me into rethinking what was supposed to be a minor (disposable) supporting character (Death’s Head) and turning him into what’s become, I guess, my signature creation. For all the wrong reasons, I remember a Dan Reed UK job where he was so late with the pages I thought I was going to have to run with a reprint filler story. He had to physically bring the pages (from Paris, where he was living at the time), at which point he lost the splash page (in customs) and had to redraw it with me standing over him looking at my watch. I still shudder to this day. The first page of Transformers (US) #56 is another of what I’d call personal landmarks. It wasn’t just my first page of Transformers US, it was my first work for Marvel US (something I’d always dreamed of). Good, bad or indifferent (art-wise), that page was always going to be special. My collaborations with Andrew Wildman have always been memorable, not least because we actually developed our own IPs. Some of the ones that got away, like the (proposed) Neo-Knights series, I remember vividly. Again, for all the wrong reasons, I remember working with Pat Lee and how kind of disappointed I was to find how little of the art was actually him. He gave me an original art page of Armada, and there’s so little art on it! The good side of Dreamwave was my first collaboration with Don Figueroa on War Within v1. His art blew me away (in terms of its amazing detail and dynamism) and then blew me away again (because this was when I first realized that the new generation of TF artists were utterly passionate about the work).

11) In 2008, are there any plans for a mini-series of Primus and Unicron story and fit the core continuity?

SF) I shall restate categorically what I’ve said before. No Primus. No Unicron. I’m just not going there (outside of Beast Wars, and then not directly). BUT, that’s not saying we won’t at point start poking and prodding around the pre-history of the Transformers and begin to ground what’s happening in the present with stuff that goes all the way back to the very beginning. There’s stuff I’ve laid into the IDW/TF-verse already that pays into the timelost roots of the Cybertronian race and I don’t intend to let that mystery drag on too long. The Dead Universe wasn’t always dead. That’s all I’ll say for the time being.

12) Marvel G1 question: whatever happened to Professor Morris? I believe the last we saw of him was when Centurion was beheaded by Galvatron. Later, when Wheeljack rebuilt him, Morris was never mentioned again. So was he trapped in his underground bunker when Centurion was sent to the bottom of the Thames or what?

SF) OK. This question sent me scurrying back to my collected editions of the UK stories (and de-archiving the original issues that featured ‘Ancient Relics’ the Transformers/Action Force crossover). We last see Professor Morris (in person) in issue #102 (‘Fallen Angel pt 2’), when he mentally communicates with Swoop, asking permission to mind-share again (following on from events in The Icarus Theory in UK #45/46). We ‘assume’ that’s him communicating through Centurion later in ‘Ancient Relics’ (though I confess it’s not clear). However, it’s still something of a loose end, as we never really know if Morris was ever extracted from that bunker (after Centurion disappeared into the Thames… to be extracted later in ‘Salvage pt 1’ in TF-UK #160). Let’s assume so, eh? Maybe Swoop was feeling charitable and (after the events of ‘Ancient Relics’) freed him. Or maybe Triple III finally broke in or RAAT got involved. Whatever the case, let’s hope Morris got out somehow. He only had enough food and water for a year!!

13) Have you ever considered that maybe all the various storylines from all the previous companies (Marvel, DW, Club exclusives, etc) could be brought together in a huge storyline that could redefine the future of Transformers and use all the characters from all the comics, toys, manga and anime available (G1 to Galaxy Force, Beast Wars, and back), just like DC is actually doing in their Countdown comic series?

SF) Some kind of big ‘Crisis on Infinite Transformers’ was considered (and then rejected) when IDW first picked up the license. Chris Ryall and I discussed several options, of which that was one. Another was a way of running G1 and Cybertron comics in tandem, with a sort of crossover story that simultaneously launched both titles (the original pitch for which can be seen as an ‘extra’ in the Best of Simon Furman book). Both were ultimately rejected in favour of the complete reboot of the G1 line that now forms the IDW/TF-verse and I believe it was the right way to go. Even if we’d gone the ‘Crisis on Infinite Transformers’ route and effectively cleaned house, it would still have been a confusing and off-putting (especially to new readers) way to start. Though part of me still loves the idea of doing something on that scale I don’t think (this far on and in) it’d be something IDW would ever consider.

14) You have been involved with Transformers more or less since the beginning. How do you feel about how the line has grown and evolved since its inception? Has it improved, degraded, remained true to the original vision, forgotten it, reshaped it for the better?

SF) I think, as with all properties that have been around as long as Transformers has, there have been both highs and lows. The great thing about Transformers as a whole is how easy it is to ‘transform’ itself for each new generation (whether they be young kids or adults, fans or newbies) without losing the core concepts and ideals that underpin it. I’m not going to get into what I feel those highs and lows are, but I do think that even 23 years on from when it first hit toy shops in the west, Transformers is still delivering across a wide variety of media. Whether it's the IDW/TF-verse, the new movie franchise, Transformers Animated, the passion the creators and toy designers and moviemakers bring to each is undiminished by time. In fact, I’d go as far as to say we’re in something of a golden age right now, where the sheer momentum delivered by the first (new) movie is pushing everyone involved to be that much more on their game when it comes to new product. There will always be those who hanker for what they see as the original and best, the G1 of the 80s (be it toy, comic or cartoon), but clearly the main reason Transformers has survived and thrived is because things haven’t stopped still, haven’t remained stuck in the nostalgia era. The long-time fans are incredibly important, but it’s even more important that new generations are given an easy access point into what otherwise could be a daunting and off-putting 23-year (and counting) history.

15) When writing dialogue for the Transformers, do you imagine it being spoken by the voice-actors that played the respective characters in the cartoon?

SF) Sometimes, but increasingly not. I pretty much always write dialogue for Optimus Prime with Peter Cullen in mind as I do so. He’s just so completely attached to the character in my opinion. But when it comes to the IDW/TF-verse, I try not to go in with any vocal preconceptions, because it may subliminally make me write a given character as if its their classic G1 equivalent (which it’s not). However, when I write Beast Wars characters in comic form I absolutely do think of their voice actor counterparts. How can you not think of David Kaye (“Yess”) when writing BW Megatron or Scott McNeill with Rattrap? So it depends. The (new) movie voice cast didn’t really have enough screen time (or make enough impact on me) to affect the way I write any surrounding prequel/roll over movie comic material. So, strangely, those I do tend to base more on their original animated counterparts. (New) movie Starscream I write just like his G1 counterpart. I have Chris Latta’s whiny, shrill delivery in mind when I write him. Mostly, though, when it comes to writing dialogue for Transformers, I try to approach each character as I’ve previously set them up (with any accompanying vocal tics) and not be too influenced by ‘outside’ sources. That said, while writing Torchwood stories recently, I had each of main actor’s voices nailed to my subconscious.

The following last five questions were taken directly from Simon Furman's Blog.

16) How does the Matrix work in the IDW universe (i.e. power of Primus, souls of all the Transformers, sacred battery, etc)?

SF) Well, we’ve yet to actually meet the Matrix in the IDW/TF-verse. So we may be getting ahead of ourselves here. What do we know about it so far? Well, according to Spotlight Galvatron, the Matrix was (and maybe is) “carried” by Nova Prime, and he (Nova Prime) disappeared into the Dead Universe (along with the Matrix, we assume). Nova describes a bottomless well and a resonant tug on the Matrix. What happened next we don’t know (yet). But what is the Matrix (hm, that sounds familiar somehow)? Not telling. Not yet. But ’08 holds the answers: what it is, where it came from, what is does (then and now!). The Matrix (and what it’s become) will figure large in all that happens post-Devastation. The Matrix has been gone from the IDW/TF-verse for a long time, and its return will not necessarily be a thing of celebration.

17) Was it always the intention to introduce Acree to the IDW-verse, or was it as case of being suddenly struck with a workable idea? If so, what inspired the idea and story?

SF) I think once the nature of IDW/TF-verse Jhiaxus started to properly take shape, so the idea of doing an Arcee story became both workable and desirable (in the context of both a Spotlight and the larger story). To an extent, I wasn’t willing to go anywhere near Arcee (as a character) until I had worked out the whys and wherefores (in the IDW/TF-verse) of quote-unquote female Transformers and the whole issue of gender. Back when I was writing the first clutch of Spotlights, the idea of Arcee started to germinate. The Nightbeat Spotlight opened a door, and the involvement of Hot Rod just somehow made me want to get Arcee in there too, somehow, even though the two aren’t linked in the IDW/TF-verse. But even then I didn’t really have all the answers I needed (for myself) to properly introduce/write the character. I’ve been vocal about my resistance to the idea of gender in Transformers, so if Arcee existed (and she was a she), then I really needed to know exactly why that was (and how she and others react to that fact). Arcee, Combiners and Micromasters all have a common point of origin, in terms of forcing the evolution the Cybertronian race. Once I had that in mind, Arcee just seemed to work (and I had the motivation on both sides) as both a concept and a character.

18) As more people chip into building this new IDW/TF-verse continuity, are there any guidelines for what creators should/shouldn’t include to avoid clashing with other books?

SF) My main rule of thumb has always been (and remains), if it’s been done that way before, don’t do it again. It applies equally to me and, I hope, the other writers contributing to the IDW/TF-verse. Mostly, other than looking at what’s been established so far in the ‘ongoing’ arcs, the Spotlights and so forth and making sure new story elements don’t blow it all (in terms of the over-arcing story) out of the water, it’s just a matter of continually thinking outside of the box, and not falling back on classic G1 (knee-jerk) story/character traditions. Defy expectations. Turn characters on their heads. Assign them roles and functions that don’t necessarily match their classic G1 counterparts. And try and keep the story rolling onwards, rather than keep dipping back into what’s gone before (or if you do go back, make sure it has some present day/future resonance/pay off). On the IDW forums there’s a great thread, which painstakingly details who’s appeared, when and where. It’s very helpful, not least to me. The great thing about the way the IDW/TF-verse is set up is there are stories to tell that don’t necessarily have to be set on Earth. It’s been established that the war is spread out across many worlds, many frontiers, and that there are disparate groups of Decepticons (Infiltration units) and Autobots (Tactical Response units) involved, and that the ‘staged’ process established in Infiltration, Escalation and the like is underway on those other worlds too. So it’s reasonably straightforward to assemble a cast on some far-flung world and tell whatever kind of story you want to tell.

19) What goes into writing a new character who’s not been featured before? With, say, Sixshot was there a process involved in how he would act or did you look at tech specs or previous appearances in other mediums to get a basic idea?

I do at least start with the tech specs. Then, largely, I look for whatever it is in that character that interests or intrigues me, or seems to open the door to some kind of dramatic conflict (and if it’s not there, then I’ll start to rethink or flesh out the character more) and subsequent resolution (to a degree). With the Spotlights in particular I look for a way to give the reader an almost instant insight into what makes the character tick, and why we should care about or empathise with them. Good guy or bad guy, it’s necessary that the reader become involved with the character quickly. So if there’s nothing much there in terms of tech specs or previous appearances to start with, I’ll introduce something to lift the character out of a kind of template role. Taking Sixshot as an example, having divined that he’s this ‘living weapon,’ I thought, so what does that mean? (Both to us and to him.) Why should we care? How does he view himself? Is he happy being a living weapon? Might he, if given a way out, take it? And so forth. When addressing any character, I’m continually asking myself questions about them. First job really is to get myself interested. Once I am, it’s that much easier to get other people interested. Sometimes I actually prefer it when there’s little or nothing already there in black and white and I can just build the character from the ground up.

20) In Spotlight: Shockwave, did Shockwave beat the Dynobots or did he just destroy their organic covering forcing them into stasis lock? Any chance of a rematch?

SF) I think the answer to the first part of this question is that Shockwave beat the Dynobots by destroying their organic covering, at which point they went into stasis lock. Did he beat them? Yes. Would he, if they too had been resistant to the high levels of energon? Hard to say. Maybe, maybe not. Grimlock, clearly, had foreseen the possibility of losing and planned an appropriate no-win scenario before ever setting foot on the planet. So maybe he won. Either which way, we do have something of another grudge match in the offing. Only this time it’s the Dynobots versus… ah, but that’d be telling. Whatever the case, stuff is set in motion in Spotlight Grimlock that will have huge repercussions. Will Shockwave figure in any of this? Maybe. Are the Dynobots coming back in 08? Definitely.

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Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
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