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Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Friday, September 28th, 2018 5:35PM CDT

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First announced in late 2017, and showcased at San Diego Comic-Con and GenCon, TRANSFORMERS Trading Card Game is now available for purchase in the United States at major retailers and at Amazon.com!

The TRANSFORMERS Trading Card Game is a fast, easy-to-learn action battling card game designed for two players. Players build a team of TRANSFORMERS character cards and power them up with a customizable deck of battle cards. TRANSFORMERS character cards are huge – character cards in the AUTOBOTS Starter Set and Booster Packs are twice the size of standard playing cards, and can be flipped from bot mode to alt mode and back – and feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance TRANSFORMERS character cards.



Starting today, Transformers fans, tabletop gaming enthusiasts and others can purchase the following:

TRANSFORMERS Trading Card Game AUTOBOTS Starter Set (MSRP $14.99, ages 8 and up) - The AUTOBOTS Starter Set contains cards for two players to begin gameplay, and features OPTIMUS PRIME, BUMBLEBEE, IRONHIDE and RED ALERT character cards. It is now available for purchase at retailers in the United States beginning on Sept. 28, 2018, and in certain other markets later in 2018. The Autobots Starter Set is currently available on Amazon.com.

TRANSFORMERS Trading Card Game Booster Packs (MSRP $3.99, ages 8 and up) - Players can add to their character card teams and battle card decks for full gameplay with Booster Packs. Each Booster Pack contains 1 TRANSFORMERS character card and 7 battle cards from a pool of 40 character cards and 81 battle cards. Starting today, Booster Packs are sold separately and available for purchase at retailers in the United States, and in certain other markets later in 2018. The Booster Packs are currently available on Amazon.com.

Thank you to Hasbro for sending Seibertron.com a sample of these exciting new products!


Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers

Transformers News: Transformers Trading Card Game Now Available on Amazon.com and other retailers
Credit(s): Hasbro

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Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986716)
Posted by chuckdawg1999 on September 28th, 2018 @ 8:23pm CDT
Does anybody know if there's a one player option, like solitaire?
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986785)
Posted by DeathReviews on September 29th, 2018 @ 6:07pm CDT
The 'super rare' card is Bumblebee? The most common Transformer of all? They need to change the stats.

BUMBLEBEE:

Play this card to annoy every other player in the game and make them sick of looking at it. Flip card to make every other character card on the field bored to death.

Flavor text: "What? HIM again???"
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986787)
Posted by WreckerJack on September 29th, 2018 @ 6:11pm CDT
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986839)
Posted by chuckdawg1999 on September 30th, 2018 @ 1:10am CDT
WreckerJack wrote:
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.


It's more about I don't have friends to play with and I kinda wanna justify buying this and the robotech game
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986841)
Posted by ZeroWolf on September 30th, 2018 @ 2:12am CDT
DeathReviews wrote:The 'super rare' card is Bumblebee? The most common Transformer of all? They need to change the stats.

BUMBLEBEE:

Play this card to annoy every other player in the game and make them sick of looking at it. Flip card to make every other character card on the field bored to death.

Flavor text: "What? HIM again???"

Actually he's the second super Rare with the first being Nemesis Prime ;-)
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986891)
Posted by TheForgottenTaxi on September 30th, 2018 @ 10:17am CDT
So I haven't played yet, but I have bought the starter and some packs, and I have to say: This is a pretty shoddy product rollout.

The "two-player starter" set really strains credulity. It contains enough cards for ONE player to play the actual game -- 25 stars worth of bots, and 40 battle cards -- but just says, "Hey, to learn the game, just split these bots and cards between two people!" I've never seen a CCG do this before -- you don't see Magic release a single deck as a "two-player" product.

What's more there's only the one starter. So if you and a friend want to start playing the real game right away, you either both play the starter and have to play mirror matches, or at least one of you needs to buy a bunch of packs and pray. You need to buy 6 packs ($24) to get the minimum needed battle cards to play -- and that's assuming you can play everything you open. But of course, a lot of cards have narrow applications.

You would think the natural thing would be to release an Autobot starter and a Decepticon starter -- or an actual freaking 2-player starter that actually had 2 player's worth of cards. I'm sort of baffled as to why they wouldn't do that.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986893)
Posted by ZeroWolf on September 30th, 2018 @ 10:27am CDT
The lack of a con deck is weird but there is the metroplex theme deck coming...in fact hasbro seems to be weird with all the Decepticon releases when you think of it, I mean we've only seen one con in the siege line.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986897)
Posted by #Sideways# on September 30th, 2018 @ 10:40am CDT
TheForgottenTaxi wrote:So I haven't played yet, but I have bought the starter and some packs, and I have to say: This is a pretty shoddy product rollout.

The "two-player starter" set really strains credulity. It contains enough cards for ONE player to play the actual game -- 25 stars worth of bots, and 40 battle cards -- but just says, "Hey, to learn the game, just split these bots and cards between two people!" I've never seen a CCG do this before -- you don't see Magic release a single deck as a "two-player" product.

What's more there's only the one starter. So if you and a friend want to start playing the real game right away, you either both play the starter and have to play mirror matches, or at least one of you needs to buy a bunch of packs and pray. You need to buy 6 packs ($24) to get the minimum needed battle cards to play -- and that's assuming you can play everything you open. But of course, a lot of cards have narrow applications.

You would think the natural thing would be to release an Autobot starter and a Decepticon starter -- or an actual freaking 2-player starter that actually had 2 player's worth of cards. I'm sort of baffled as to why they wouldn't do that.


If you read the insert, it states that the "two player option" for the starter kit is taking the included deck and cutting it in half, with both players taking two of the four characters. Dragon Ball does the same thing with their promotional starter decks. It's to get a feel for the game, not to build a competent, powerful deck for both players.

Pokemon does the same thing. They have theme decks that are frankly awful in every regard, but they give people an idea of what the game is and how it plays. Obviously you can't build a proper, competent deck with a theme deck (and they continue to be a meme in the Pokemon community) but they're great starts to collections.

If you'd like to play what you'd like, I recommend proxying a deck. You can find scans on their Facebook page and you can print them out there.

If you'd like a list, check out my deck profile on Tanks!

Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986918)
Posted by WreckerJack on September 30th, 2018 @ 1:39pm CDT
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.


It's more about I don't have friends to play with and I kinda wanna justify buying this and the robotech game

That's fair. I have the same dilemma. I'm probably going to just collect the cards rather than play the game since I am not sure if anyone else plays. I'd consider asking around at your LGS or if you have a local TF convention make some friends there to play the game with.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986927)
Posted by chuckdawg1999 on September 30th, 2018 @ 4:51pm CDT
WreckerJack wrote:
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.


It's more about I don't have friends to play with and I kinda wanna justify buying this and the robotech game

That's fair. I have the same dilemma. I'm probably going to just collect the cards rather than play the game since I am not sure if anyone else plays. I'd consider asking around at your LGS or if you have a local TF convention make some friends there to play the game with.


Yeah I don't have either of those, besides I heard these CCG are winner takes the losers cards and with the prices being what they are, that's something I'd shank a fool over.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986932)
Posted by ZeroWolf on September 30th, 2018 @ 5:25pm CDT
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.


It's more about I don't have friends to play with and I kinda wanna justify buying this and the robotech game

That's fair. I have the same dilemma. I'm probably going to just collect the cards rather than play the game since I am not sure if anyone else plays. I'd consider asking around at your LGS or if you have a local TF convention make some friends there to play the game with.


Yeah I don't have either of those, besides I heard these CCG are winner takes the losers cards and with the prices being what they are, that's something I'd shank a fool over.

Who did you hear that off :shock: these days no one does that, magic had some cards to that effect on its early days but that was to balance effects out.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986947)
Posted by #Sideways# on September 30th, 2018 @ 6:35pm CDT
chuckdawg1999 wrote:Yeah I don't have either of those, besides I heard these CCG are winner takes the losers cards and with the prices being what they are, that's something I'd shank a fool over.


Yeah, that's called a crime. XD

Whoever told you that has literally no idea what they're talking about.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1986992)
Posted by chuckdawg1999 on October 1st, 2018 @ 12:43am CDT
#Sideways# wrote:
chuckdawg1999 wrote:Yeah I don't have either of those, besides I heard these CCG are winner takes the losers cards and with the prices being what they are, that's something I'd shank a fool over.


Yeah, that's called a crime. XD

Whoever told you that has literally no idea what they're talking about.


That's what I heard back in the day about Pokémon and magic. Glad to know it was false.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1987021)
Posted by ScottyP on October 1st, 2018 @ 7:44am CDT
The character cards are bending in the southern humidity like a willow tree. I am disappointed they did not release appropriate sized protective sleeves for these alongside the sets. Not that I didn't order some off the internet, but I can still gripe about it.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1987325)
Posted by Celineness on October 3rd, 2018 @ 8:39am CDT
These appeared in my local store this week, and I bought the starter set, a sealed box of boosters, plus about 8 more individual booster packs.

I didn't get any SRs but neither of those characters interest me anyway, so that's fine. I'm actually relieved the SRs weren't something important (from a character perspective), like maybe Shockwave or Jazz. That would have sucked.

After trading a few cards, the only one I'm now looking for is Grimlock. I think it would be a bit weird to have all the Dinobots but not their leader.

As general feedback, I was a bit surprised at what was and wasn't included in this first set. To fit with the G1 series, I think they should have put aside the Dinobots for a later set which focused on them versus the Constructicons.

I was staggered to discover that Soundwave and his minions aren't in the set. That's a huge omission, but hopefully there will either be a Soundwave starter set or a Soundwave versus Blaster expansion set later. There was also no Ratchet, Trailbreaker, Brawn, plus a few more key omissions from the G1 original cast like Sunstreaker and Sideswipe, or even Bluestreak. No Thrust or Dirge either, and instead there were just a few out of place randoms like Flamewar and Chromia, plus Kup and a renamed Lord Straxis (who both really stood out as an odd choice at this stage).

Also Arcee's card art is a bit disappointing, considering all previous art for her.

The game is really cool, but I think it remains to be seen whether this mixed bag first set will get enough people interested. I'll be happy if we just get one further set with Soundwave that rounds out the missing G1 core characters. Beyond that, seeing the Constructicons and later combiner teams would be a nice bonus, before moving on to the later characters like Ultra Magnus, Galvatron, etc.

Also hoping for Sparkplug, Spike, Carly, Chip and Daniel mini-cards to support the Autobots :)

Hmm. How are they going to deal with triple changers? XD

One serious point about the character cards - I think it was a bad idea to make them foiled on one side, because all that does is cause the card to start bending as soon as it's out of the booster pack. Especially for oversized cards, it's a huge problem.

Finally, I was wondering if there was a forum anywhere for trading these cards. So far I can't find one, and I am still on the hunt for Grimlock whilst holding about a dozen duplicate character cards that need a good home.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1987341)
Posted by #Sideways# on October 3rd, 2018 @ 1:24pm CDT
Yeah, Wizards of the Coast has horrible foiling. I work in a card store and their Magic foils are just potato chips. Horrible, really. But yeah, you can definitely find top loaders and sleeves that are in the right size on Amazon. I definitely did for the more valuable ones, and put a weight on the others so that they won't bend.

Oh, by the way, I have a YouTube Channel that is doing content on this game now. Check them out if you want to take a look at my lists!



Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1987344)
Posted by Iron Prime on October 3rd, 2018 @ 2:00pm CDT
Celineness wrote:I was staggered to discover that Soundwave and his minions aren't in the set.

My bet is they are waiting for the game to mature slightly and they need time to make sure to get the gimmick for his minions right. Mis-handle Soundwave and people will riot. But get the cassette deployment just right and it will be a blast with tons of good word of mouth.

$0.02
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1988264)
Posted by lakebot on October 8th, 2018 @ 11:28pm CDT
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:
WreckerJack wrote:
chuckdawg1999 wrote:Does anybody know if there's a one player option, like solitaire?
I'm sure you can do that if you have 2 decks. I have done that with MTG and Yugioh back in the day. It's good to find holes in your strategy or weaknesses in your deck.


It's more about I don't have friends to play with and I kinda wanna justify buying this and the robotech game

That's fair. I have the same dilemma. I'm probably going to just collect the cards rather than play the game since I am not sure if anyone else plays. I'd consider asking around at your LGS or if you have a local TF convention make some friends there to play the game with.


Yeah I don't have either of those, besides I heard these CCG are winner takes the losers cards and with the prices being what they are, that's something I'd shank a fool over.



LOL! I don't think it's quite that serious. I too share the dilemma of not having anyone to play with(I think I'll try to get my wife interested) as the LGS had several people buy boxes but from what I hear, nobody is playing it at the shop. I did get a sealed box and the starter deck upon initial release but I'm ashamed to say I haven't even opened them. :-$
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1990722)
Posted by PerfectVision on October 24th, 2018 @ 8:23am CDT
Every best teams,they all worth 25 stars which is always stronger than an inferior value.
Grimlock-sludge-snarl
Bumblebee10-slug-swoop
Bumblebee6-wheeljack-jetfire
Chromia or hound-cosmos-red alert
Optimus7-bumblebee9-mirage
Optimus12-kup-ironhide
Optimus13-inferno
Megatron13-nemesis
Megatron10-darkmount-demolisher
Starscream11-splitstream-skywarp
Starscream10-ramjet-flamewar
Sunstorm-thundercracker-?I suspect deadlock to be more expansive than planned
Shockwave-bombshell-ransack
The 4 others insecticons
Jazz-cliffjumper-prowl-arcee
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1992019)
Posted by PerfectVision on November 1st, 2018 @ 9:59am CDT
No answer but i can`t wait.
In quadrio attack with two characters at once,for exemple,begin with Cliffjumper and Prowl,then,with Jazz and Arcee because they need more support,this is the battle deck:
start your engines x 1
piercing blaster
force field
data bank
turbo booster x 2+matrix
the bigger they are...
team up tactics
new designs
battle ready
It work with the Optimus7 team,replace the boosters with personal upgrades.
Duo require only six differents upgrades including those that destroy others+action for that,compensate with the brainstorm and the back up plan,system reboot for Cosmos and Shockwave.The cargo trailer is only for Kup,the ranged upgrades are for planes.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1992614)
Posted by Omegatron. on November 5th, 2018 @ 7:24am CST
The new cards for the Metroplex deck have been revealed on facebook.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1992624)
Posted by PerfectVision on November 5th, 2018 @ 10:29am CST
Omegatron. wrote:The new cards for the Metroplex deck have been revealed on facebook.

About his deck:it's less mysterious because there's cards only for him and his whole team by the way.

The whole duo deck,for both of them:
peace trough tyranny X 1
drill+scrapper+crushing size
brainstorm
back up plan
disruptive entrance
swap mission X 2

For Optimus and Inferno
disruption
ramming speed
ion blaster+matrix+blast shield
i still function X 1

For Megatron and Nemesis
fusion cannon+debiliting crystal+grenade launcher
disarm
security check point
emergency maintenance X 1

Now,i'm on the trucks and tanks.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993029)
Posted by PerfectVision on November 7th, 2018 @ 2:01pm CST
Now the trucks/tanks,i have already thought about the energon axe,the heroism and the "one shall fall" but they are for the grimlock and Bee10 teams.
medic X 1
cybertronium bow
shock absorber
cargo trailer for Kup/crashing
optimus and ironhide weapons+matrix/fusion cannon+blast shield X 2
team up/hunker down+roll out+equipement enthousiast
leap
repair
treasure

i suppose the hunker down doesn't work without armor.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993572)
Posted by PerfectVision on November 11th, 2018 @ 8:56am CST
(THE LAST ONE)The secret with the dinobots is that the chomp and the incoming transmission help you to get rid of the upgrades you don't want to use but flip:the handeld blaster and the improvised shield,that's also the secret for a deck with more upgrades than action,so,take the melee upgrades and the jaw,add "one shal fall",one energon axe,one heroism and one absorber,for Bee10 don't forget the agility,back up plan instead of chomp because you don't have the Snarl support,Bee6 is another variante,one "ready for action",data pad as utility,security checkpoint instead of back up.

I must consider the Scream10 team as a duo,take the Megatron13 deck,4 ranged upgrades,the destroying ones for Flamewar,one RFA instead of the peace,"the bigger they are" at the place of the disarm.

The magicians deck,brainstorm and system reboot for both:
Shockwave
plasma burst X 1
zap
computer sabotage
swarm
rapid conversion X 2+roll out
flamethrower
multi gear+scrapper+rapid ascent
Cosmos
salvage for part X 1
inspirational
leap into battle
rapid conversion
data bank
reinforced plating
thermal weaponery
Now the Scream11\Metroplex deck,yes they are variantes,you're intersted now?
X 1 photon bomb\strafing run
zap
bombing run\the bigger they are
supercharge\height advantage
ranged upgrades
combat training\protected
null ray+aerial reckon+colatteral damage\force field
swap part X 2(i suppose it reset the side effect of the upgrades)+equipement enthousiast\rally the city

EDIT
Treasure hunt instead of the zap that is only for Shockwave,Thundercracker instead of Splitstream,you can make another variante with her and Sunstorm+Skywarp obviously.

I STOP THERE,YES,IT'S OVER.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993959)
Posted by ZeroWolf on November 13th, 2018 @ 3:29pm CST
With the new Metroplex Theme Deck hitting online vendors and hobby shops alike on November 21st,the Official Transformers Trading Card Game Facebook page has put up card scans of the exclusive cards contained within the set. We have mirrored them here along with the thoughts of fellow Seibertron user, #Sideways#.

Metroplex Alt Mode

Image

#Sideways# wrote:So here he is, the star of the show: Metroplex's city form. It shows us how everything works in terms of deploying his three small dudes, and it shows us the first 25 star character in the game. In this case, you have to transform him from his robot mode to vehicle form to deploy one of three characters: Slammer, Scamper and Six-Gun. You can go from one character, to four characters in a game -- tall, to wide.

You'll notice two things about Metroplex straight off in terms of his stats: He has abysmal attack, moderate defense and an unbelievably high HP of 35. This makes him the absolute thickest transformer in the game, having 14 more HP than the previous record holder of Cosmos, with 21. But just being hard to kill isn't the name of the game; if that was the case, Insecticons wouldn't be the best deck in format, now wouldn't it? More on that later.

In short, this is the most unique character we've ever seen, and it's not just because his card a nearly a foot tall. Metroplex is the first "deployer" character we've seen, and it makes him very good at doing one thing: Showing how Soundwave or Blaster might work in the future.

Now, you might think that Metroplex is really good, that you'll get out a ton of small dudes and rush down your opponent. The problem with that theory is that you can only transform once in a turn, meaning you have to have a Rapid Conversion or Roll Out in your hand every single turn of the game or you'll fall behind. Trust me when I say, this is not a feasible thing.

This mode is the bread and butter of Metroplex, contrary to what you might think given his robot form.


Metroplex Robot Mode

Image

#Sideways# wrote:Here's the big man himself in his robot form, and his stats only slightly improve. His defense drops, sadly, and his attack is boosted to an average six, but the biggest thing one might notice about him is his ability: Flip two of each pip and your opponent's characters are all force tapped, dealing one damage to each of them in the process.

That sounds powerful.

It sounds powerful.

When you have all three of your small characters out, it is, for sure, but that will seldom happen in a game. But here's the thing: Tapping all of your opponent's characters compared to tapping just one (ala Skrapnel) is bad. When you have all characters on a single side tapped, then the side with characters still untapped have to attack -- in this case, you. All of your characters will then attack at once, leaving your opponent to attack with a character of their choice next turn.

This helps your opponent more than it hurts them. In a deck that plays heavily damaging characters and support characters alongside them, for instance Optimus Prime -- Battlefield Legend with two support cars, you want to attack with the heavily damaging character the most. By tapping all of your opponent's characters, you're allowing them to untap all their characters at the beginning of their turn including their highly damaging characters.

If it simply tapped one or two characters, then you would be denying them an attack with that high damaging character while simultaneously leaving it open to attack -- tapping all characters means they still get to attack with their damaging character over and over again.

But that wouldn't be a problem if you had a higher attack stat. With such a low attack (and defense), you won't be able to take too much ground despite your high HP and ever-increasing numbers. Now, why is that? Let me explain by showing you the rest of what comes in the Metroplex set to support him.


Slammer

Image

#Sideways# wrote:Come on and SLAM! And welcome to the JAM!

Ahem.

First up we have another super unique card, and that's Slammer. Slammer isn't a Transformer, especially since he doesn't have a robot form, but he is useful. Slammer spreads one damage when you deploy him from beneath Metroplex, but more importantly, gives Metroplex Bold 1 passively.

But that's not all about him that makes him interesting: With Slammer, you might notice four things: One, he has the lowest HP in the game, but he also has some of the upper echelon of defense in the game as well -- but neither of those are the most important. The most important things about Slammer is that he is a Tank, and that he is four stars. This means that you can play him, Demolisher and Megatron -- Living Weapon all in the same deck and capitalize on Tank synergy.

Slammer's most use might just come from Megatron, instead of the city from which he came.


Scamper Alt Mode

Image

#Sideways# wrote:There isn't too much to write home about with Scamper's vehicle mode, but there are two things that I really like about this. One, he gives Metroplex Bold 1 -- which is almost never a bad thing -- and two, he is a four star Car. This makes him an easy fill-in for wide Car lists, allowing you to play four Cars and to take advantage of Turbo Boosters as well as Start Your Engines. Of course, in a Metroplex deck I wouldn't advise over-emphasizing Scamper's Car status, but in a Car list, he's an easy fit despite his abilities only activating if you have Metroplex.


Scamper Robot Mode

Image

#Sideways# wrote:His robot form is also something that only activates with Metroplex, but the effects he has are very, very good. Scrapping a weapon or armor is an excellent ability to have in your pocket, especially with how important Force Field is to swinging entire games. Scrapping weapons isn't as important (especially seeing as Grenade Launcher scraps itself after use), but I'd rather have it and not need it than need it and not have it.

His stats are, again, nothing to write home about, but you wouldn't expect him to carry games, anyway.


Six Gun Alt Mode

Image

#Sideways# wrote:"No one dared to make a slip..."

So Six-Gun is probably my favorite character out of this whole thing, simply because he has the most useful abilities out of all three of his comrades. Moreover, he has the best stats out of all his comrades.

His gun mode has the ever-useful ability of indirect damage, he has four stars, and the highest HP out of all his friends. But this really isn't the business end of this guy. Even though his indirect damage is useful, his robot mode is actually slightly better.


Six Gun Robot Mode

Image

#Sideways# wrote:"... The ranger there among them had a big iron on his hip."

With four damage as his base attack, he's the highest damaging character of Metroplex's three small deployers. Sure, he has zero defense, but if there's one thing I've figured out, nine times out of ten, all three of them are going to get fragged in one hit anyway. One of the best parts about him, though, is that he can be the exception to that rule through the use of Force Field. He is the only one that has five HP, meaning that Force Field will be able to activate and save him from certain demise.

Of course, don't expect his four attack to save the game for you -- it's just useful to have a guy who won't instantly detonate as soon as your opponent gets a good look at him.

But one of the more interesting abilities on this card is his Bold ability, giving Metroplex Bold 2 when you transform Six Gun. Of course, you might notice some themes here -- stacking Bold to improve on Metroplex's damage potential and to pop his ability. This is even more more apparent with Height Advantage, the next card we're going to look at.


Height Advantage

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#Sideways# wrote:It's over Anakin -- I have the high ground!

Height Advantage is essentially Supercharge but for Titans, with a blue pip instead of the more useful Orange pip. This card is essentially a middle ground between Dino Chomp and Supercharge, and it definitely belongs in your list if you're playing a Titan


Protected by Metroplex

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#Sideways# wrote:"I've got a lot of plans to do tonight, and dying isn't one of them!"

This card is strictly okay. It's essentially a Heroism with more moving parts, which makes me dislike it, but if you're playing a list with plenty of orange, you can't really go wrong. Plus, redundant cards in lists isn't actually a bad thing, especially with low draw power. I prefer playing Heroism on Metroplex instead of multiple of Protected By Metroplex on my smaller characters, but the end result is similar enough that it doesn't really matter.


Rally the City

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#Sideways# wrote:"Alla till mig!"

Rally The City is one of my favorite cards to come out of this set. When you have this card in your hand at any time, you can use it to replace itself at worst. At best, you can use it to draw four(!) cards. This is a powerful, powerful card when you have enough time to set it up, and the premiere draw support with Metroplex.


In Closing

#Sideways# wrote:So, all in all, I would say that Metroplex is niche. It seems super powerful, but the problem is the set up time. It doesn't send everyone out at once when you transform Metroplex, it just sends one at a time. This makes it very easy for your opponent to punish your slow play by dominating each one of your small characters as soon as you put them on the battlefield.

Another problem Metroplex has is that 35 HP isn't actually all that much when your opponent can attack you several times more than you can, especially early game when Metroplex is alone.

What it has going for it is the Dinobot levels of damage that you can potentially pull off when you have all of that stacking Bold. But then, wouldn't playing Dinobots just be easier? Stacking Bold, dealing a lot of damage, tanking a lot of damage, that all sounds familiar, doesn't it?

There are such things as redundant cards in the game, but when it comes to redundant decks, I often find that the most consistent one takes the cake -- or the one that can do more damage more consistently, and that would be Dinobots.

I mean, you even play a card that is essentially Dino Chomp in Height Advantage. Maybe it's just me, but it just seems like Dinobots with more moving parts and less consistent draw.

Playing an all blue deck doesn't make it any better, either, since all of that Bold is doing absolutely nothing. You'd live forever, but you're trying to kill your opponent with the firepower of a low-battery flashlight. But all of that is my opinion, anyway, what's yours? Let me know in the comments below!


What do you think of these new cards? What characters would you like to see make the jump to the card game? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993967)
Posted by PerfectVision on November 13th, 2018 @ 4:35pm CST
I did an extra edit on his optimal deck,he is a variante of the seekers,they use magic damage and equipement research with moderate flip but not minimal,they are very bad against Trucks\Tanks,good against melee(maximal flip),getting the Metroplex special flip early make you win time

For melee:Grimlock-sludge-snarl

Bee10-slug-swoop

Bee6-wheeljack-jetfire is another variante.

EDIT
i suppose the special tap is longer than usual,that's the only explanation.
Also we can argue if heal expand HP or if the repair bay doesn't work if not every characters are damage which would be exarggerately weak.The swap part is stronger if you can give upgrade to someone that isn't equipped at all,i consider some cards can't be used if you don't have a hand to scrap...ect.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993978)
Posted by PerfectVision on November 13th, 2018 @ 6:44pm CST
More like good against quadrio and Optimus7,magicians seem stronger against melee but i'll stop assumptions there.

It already look like a NOOB VERSUS NOOB competition anyway.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1993993)
Posted by Blackstreak on November 13th, 2018 @ 8:23pm CST
I'm really surprised Metroplex's attack and defense is so low for a city-sized bot. They should be doubled.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994046)
Posted by PerfectVision on November 14th, 2018 @ 8:31am CST
More importantly,Thundercracker has enormous killability with the supercharge and possible at first turn.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994288)
Posted by PerfectVision on November 16th, 2018 @ 10:50am CST
Sorry,i continue:Metroplex is even more dangerous,maybe the special tap that negate the next attack should be limited at one per game.
Some suggestion:first turn bold forbidden,stat that can't go over 9,heal that expand hp.

You can't call every minions but choose:Slammer with the protection,Sixgun with the armed hovercraft(attack from the city form),Scamper with the rapid ascent or force field for Metroplex,"the bigger they are"work with each of them.

For Scream10:2 reinforced plating and 2 thermal weaponery is a better idea than 4 ranged upgrades.

The whole scheme is:"Melee against Duo against Truck\Tanks against Seekers against Quadrio against Magicians against Melee".

But as i said,it's a NvsN competition,all the stupid habits and créativity players already take,it's beyond repair isn't it?Obsessed with bold and force field?Puzzled by Metroplex?Creative team building with illogical deck?25 stars has the priority over any kind of magic,Shockwave can't rely on his own for exemple(i wrote it).The triple Bee is nonsensical.The list goes on.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994290)
Posted by ZeroWolf on November 16th, 2018 @ 11:01am CST
The 25 stars is there for balance, plus I agree with #Sideways# assement. Metroplex is very slow to get moving, which a lot of deck types can take advantage of.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994309)
Posted by PerfectVision on November 16th, 2018 @ 12:55pm CST
ZeroWolf wrote:The 25 stars is there for balance, plus I agree with #Sideways# assement. Metroplex is very slow to get moving, which a lot of deck types can take advantage of.


Another nonsense,As an exemple,Optimus13 is stronger with Inferno than Shockwave,a 25 stars team is ALWAYS stronger,that's basic math.

He's not particulary slow,considering he must not call every minions and has 2 card for draw and 1 for flip+abilities of minions.The slowest deck is the one for Duo,this is why they must slow you down,Melee is not as slow if reshuffling allow double draw,they hate fast draw induced by magicians,double icons upgrades are for flip.

One other suggestion:reshuffling should allow you to choose a card,probably one that doesn't have icon,beffore to shuffle and draw 2 card.Also,i suppose the end of your deck finish your flip invariably.

EDIT
"stata that can't go over 9"more like damage or flip stat bonus.Overall,more ruling seem necessary.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994341)
Posted by Ig89ninja on November 16th, 2018 @ 5:43pm CST

hasbro just posted a tutorial video on youtube
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994351)
Posted by PerfectVision on November 16th, 2018 @ 7:21pm CST
(it's late for me)Maybe we need one about Nemesis,the idea is not to speed up reshuffling but to survive with blue icon and 5 white from the back up plan,1 debiliting crystal and 1 crushing size,1 emergency maintenance also,his magic damage and the weapon research of Megatron13 compensate the lack of orange flip,1 grenade launcher worth 4 of them,that remind me Otimus13-Inferno should take 1 absorber instead of 1 blast shield,the secret is to adjust the deck before the shuffle.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994393)
Posted by william-james88 on November 17th, 2018 @ 8:51am CST
Hot off the heels of the TRANSFORMERS Trading Card Game’s successful September launch is the latest and greatest addition to the card game - the METROPLEX Deck, a ready-to-play team and deck starring the famed Autobot Titan Metroplex, and it is now available for purchase in the United States at major retailers for $19.99!

The METROPLEX Deck is a pre-built deck for one player and contains cards not found in the AUTOBOTS Starter Set or in the TRANSFORMERS Trading Card Game Booster Packs, including:

· The all-new Titan-sized Character Card Metroplex that stands at 200mm tall – nearly 8 inches!

· 40 battle cards three unique Battle Cards not found in Wave 1 Booster Packs– Rally the City, Height Advantage and Protected by Metroplex

· Three all-new character cards – Scamper, Six-Gun and Slammer

To see images of the cards themselves, you can click here. This deck is now officially released across the US and below you will also see an image of the deck found at Target in Cary, NC.

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Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994397)
Posted by steve2275 on November 17th, 2018 @ 9:06am CST
hmm only 20 bucks
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994413)
Posted by Railbomb on November 17th, 2018 @ 12:23pm CST
If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994513)
Posted by PerfectVision on November 18th, 2018 @ 2:59pm CST
Railbomb wrote:If anyone is looking to play the game with a friend I'd advise getting both this set and the "2 player" set. The Metroplex set actually comes with a full set of rules unlike the 2 player set. The 2 player set is a really watered down version of the game and honestly turned me off initially.


Does this idea is in?

I may have found a way to define the first turn before "rock,paper,scissor"(more unpredictable than a coin):each characters in their alternate forms give you a speed point,the biggest begin.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994762)
Posted by ScottyP on November 20th, 2018 @ 8:55am CST
Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994811)
Posted by PerfectVision on November 20th, 2018 @ 11:21am CST
ScottyP wrote:Metroplex set has a pretty decent deck ready to rumble right out of the box. As a noob, it was very noob friendly.

Love the huge format for the Titan card. Bring on Trypticon!


It has cards for melee,maybe the inspirationnal leadership is a better idea than the security checkpoint for the Bee6 deck,no,because it reduce the deck too much.

I suppose Trypticon will be a third Trucks\Tanks team,tanks are already the best against Metroplex,i found someone who think he has the life of two characters(like Op12 and Nemesis),but he has the stat of a plane with the triple of life.

I consider pierce as explosif.

At the fourth turn,you will use 21 cards minimum,you need 4 suplementary to end your deck,the trucks can reach that with 1 treasure hunt or by attacking twice with the bold of Optimus,this kind of detail make me think you should get advantage from finishing your deck and not only with neme-cosmo faggots.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994855)
Posted by Cobotron on November 20th, 2018 @ 3:33pm CST
PerfectVision wrote: neme-cosmo faggots.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994871)
Posted by PerfectVision on November 20th, 2018 @ 6:00pm CST
Cobotron wrote:
PerfectVision wrote: neme-cosmo ****.


Hey there Perfect Vision. Let's try to be a little more careful with our choice of words there. That word may have flown a decade or two ago (still not super cool then)but, the times are drastically changing, and it's really not acceptable.

Thanks! Carry on. Carefully. :D

Edit: Well, looks like Burn beat me to it and added it to the swear filter.
Well played Chief. Well played! :APPLAUSE:


I read it somewhere and thought it meaned showy,pretentious,yes,i look stupid.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1994887)
Posted by PerfectVision on November 20th, 2018 @ 9:41pm CST
I'm unable to sleep...Noob friendly...I remember a noob team they call "hot wheels",it's just Bee10 with mostly orange flip,Wheeljack instead of Slug and Prowl instead of Swoop which is the most nonsensical choice,he must be in the Jazz quadrio variante of the insecticons ,we need a tutorial,first the deck:

1 one shall fall///ready for action
Melee and double icons upgrades
Heroism+energon axe+absorber
Jaw/one agility/one booster and one extra absorber
Incoming transmission
Chomp/start your engine /security

It must be balanced because It's slow unlike the magicians.

The ROLE!

-the common scout able to altern beetween endurant and powerful,perfect for first attack.

-the common leader that can cumul a lot of power.

-now a specialist as defender with the heroism and the axe because he can be damaged BEFORE he attack.

Grimlock is the most balanced with the best scout,Bee10 is the most offensif with the worst defender,Bee6 has the best defender and the worst leader who give an extra pierce and flip more in defense.

Specialists are not playstyle.

EDIT
I checked the rules FAQ and learned that the flip team and scrap+draw are not strict at all,also,the deck format that is 40 and not 25,which doesn't scare me,i found 4 invariable cards,first, the back up and roll out,in third,the colatteral damage everytime you take 2 weapons,it rentabelize them,if not,take the grenade launcher,Megatron13 take them both,in forth,a second armor or utility,maybe both.So,the complementary cards for Metroplex are the swap mission and rapid conversion(i found a sckizophrenic deck on him),for Shockwave,the debiliting crystal,3 scrapper but 1multi gear+1ascent+1blast shield,for Cosmo,the shield and team up,for quadrio,the shield,treasure(MISTAKE,IT'S ONE SUPERFLUOUS CARD) and 1 RFA,Optimus7 need his weapon,keep the utility and colatteral instead of TBTA,only the static laser for the trucks.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1996073)
Posted by ZeroWolf on November 29th, 2018 @ 5:46pm CST
We have some exciting news for fans of the Official Transformers Trading Card Game today, thanks to a tip off from fellow Seibertron user, #Sideways#, we found a teaser for Set 2 of game on the Official Transformers Trading Card Game Facebook page!

We don't have much to go on yet but more information is promised within the new year. The art work teased shows off a likely new Character for the Autobots, Windblade!

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Other than this, the design team are keeping everything else close to their chests but we'll know more in due time, so keep your optics peeled.

Which characters do you think should be included in Set 2? Do you think they should make a Trypticon deck to throw down with Metroplex? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (1996101)
Posted by PerfectVision on November 29th, 2018 @ 9:00pm CST
I remember her being part of an anti titan team in a continuity.Does they will incorporate side deck with counter pick?More like the charaters,the battle card collection is almost complete unless you're a noob.A third Tuck/Tank may be Trypticon,there 's no third magician deck.Team expension?Not sure if it will be enormous.

I want to rewrite the one for duo but a organized place would be better and not just for individual card which make no sense,especially in well planned games like that.

EDIT
Extra hypothese:new personnal armor,the weapons are better than the default grenade launcher,the force field is NOT for everyone,the flamethrower is only for inbalanced deck like Shockwave(the"hot wheels" is directly inferior to him,slower and more fragile).
New icons(unlikely).

EDIT 05\12
I found a double prime deck with TBTA...I really must rewrite the duos(back up and roll out everywhere)
Op13-Inferno\Mega13-nemesis\Scream10-ramjet-flamewar
Peace X 1
drill
scrapper
crushing size
ion\fusion\thermal
shock\grenade\reinforced
collateral
inspiratonnal
disruptive
OP disrupt\security
OP raming\debiliting
brainstorm\emergency\TBTA
THE ION AND THE 2 LAST CARDS HAS THE PRIORITY OVER THE AXE PERIOD.
Swap mission only for titans."i still function''with Sludge+total heal.

EDIT 16\12
On their twitter account:they seems to praise some stupid deck,one clarification is necessary,SOME NERF ARE NEEDED:
-OP13 and Inferno defense reduced at 1 and 0
-Thundercracker's power at 3 in both form
-Barrage HP at 9,change the Kickback flip
-OP12,Bee10 and Nemesis HP at 12 but the car should have 5 attack instead of 4
-grenade,leap and piercing blaster a +2
-TBTA at +1\2,energon axe at +3\0
DO THE DIFFERENCE BEETWEEN STRONG AND IRRATIONNAl!THEY SUGGEST SOME INDIVIDUAL CHARACTERS AND WHO ARE BALANCED?THAT'S NOT THE SOLUTION!
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (2003972)
Posted by ScottyP on January 11th, 2019 @ 7:37am CST
The Transformers trading card game from Wizards of the Coast has shared information via Kotaku.com about the next wave of cards being prepped to hit your deck. The "Rise of the Combiners" expansion will be available March 1st, and features six sets of combiners to collect along with other new character and battle cards. The first of these combiners to be revealed is none other than the Predacon gestalt Predaking!

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By collecting all five Predacons and their respective Enigma of Combination battle card, you can combine them into Predaking even if some of the individuals have already been knocked out by your opponent. If you're wondering how these will work in the current format, check out this video from the TCG's official Twitter account demonstating the folding card gimmick utilized. With a huge amount of health and the ability to wield up to five weapon cards (as opposed to the usual one per character), these combiners look like they could swap any battle in your favor with the right deck and a little luck.

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Those fans not wanting to utilize combiners will be happy to see other new character cards like Windblade in her "Combiner Hunter" form that will also be included in this expansion. With her lending Pierce 4 to the rest of your characters for a turn, this can help you turn the tide if your opponent suddenly gets extra big and stompy. Although we must note the "Super Rare" status, meaning cruel odds of finding Windblade that are 1 in 79 packs, assuming the first wave's odds carry over.

Are you excited for this latest expansion, or already down about how the Predaking Enigma is a "Rare" battle card? What kind of strategies does this change in how you approach your deck build? Sound off with your other Transformers fans in our Energon Pub Forums by replying to this news post.
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (2003979)
Posted by steve2275 on January 11th, 2019 @ 8:45am CST
business about to pick up
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (2003987)
Posted by beastwarsbrah on January 11th, 2019 @ 9:32am CST
Reminds me of the king cards in the yyh tcg
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (2004175)
Posted by #Sideways# on January 11th, 2019 @ 7:27pm CST
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"Dread it. Run from it. Destiny still arrives."


I thought that Combiners could never be in the Transformers Trading Card Game. I thought they were impossible.

I thought wrong.

Combiners are coming in Wave 2 of the TFTCG, aptly christened "Rise of the Combiners", it features 46 character cards and 81 Battle Cards, with 6 full teams of Combiners. That's right, with six teams and more or less five members per-team, we're looking at a solid 30 characters devoted to Combining.

So. How do they combine? Cards only have two sides, ergo they can't have a robot, alternate and limb mode, right?

That's where you'd be wrong.

See, Combiners are made up of smaller characters in more way than one. These Combiner Teams are comprised of unique folding cards, with one side having the limb mode and the other side having the robot and alternate mode. Simply fold the card in half with the specially designed crimping and you have a character -- albeit smaller than others -- who has three modes.

To show this off, the TFTCG Facebook page has posted a video showing off this feature HERE.

To combine into their gestalt forms, all Combiners are printed with another companion Battle Card called an Enigma. To use this Battle Card, it requires all of the team members to be in robot form, though it does not require them to be currently among the living to combine.

Damage and some Upgrades carry over, including the damage from the currently KO'd, so it's best not to be damaged when you finally combine to make use of your massive health pool, especially since you're likely to start taking a lot of damage from plenty of other sources when you finally combine.

But that's enough on the rules. Let's do a breakdown of the cards we've seen thus far. They all have 5 Stars, of course, so there aren't too many standouts in terms of power -- but there is plenty of utility to go around here.

__________TRANSFORMERS__________


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He's the leader of the bunch -- you know him well -- now he's finally back, to kick some tail!


Razorclaw should be respected, and not just because he's a Leader. Leaders -- more specifically, Decepticon Leaders -- might get their turn for the limelight in this wave, especially with how many Leaders are going to be present. But aside from speculation, there is a very important ability that he has that is worth noting.

Razorclaw, like the Super Rare Bumblebee, can attack untapped characters. That means, turn two (or one if you went second), he can attach a Grenade Launcher and deal 7 base attack against something squishy on your field, like Arcee. He's going to be an utter nuisance to people who play glass cannon decks with a specific order of operations, like Cars or Insecticons.

But, his stats aren't much to write home about. You'll notice that same thing with the other members of his team, but they are all 5 Stars, so that's something you should definitely consider.

Since he's 5 Stars, you can splash him onto teams very easily, making him a contender for other teams even outside of his Predacon archetype.


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He doesn't dive, nor is he the bomb.


Divebomb doesn't really do anything. In his bird form, he's a painfully average vanilla. If you Transform him, he's even worse. His only saving grace is his ability, which can Scrap an Action from your opponent's hand if they happen to reveal one by chance. If they don't, then... Well, he has 7 HP and 0 Defense. He's going to die if you attack with him in robot form -- it's a done deal.

My best guess is that you're supposed to transform with Divebomb last, making use of his effect and then combining everyone into Predaking. But other than that, he's really nothing to write home about. Outside of Predacons, he's a simply waaaaay worse pick than Flamewar. At least Flamewar gives your team buffs. She's even a Specialist!

All in all, his only niche so far is in Predacons. But that isn't the most interesting note about this picture. If you notice, there are six icons pictured when showing his place on Predaking. This doesn't mean there are six members -- it was a Photoshop mistake by community manager John Schork, inadvertently revealing that there will be six-man teams, with Devastator being the most prominent of these.

A goof, yes, but a good goof for those of us who crave more information!

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Head strong! Strong and brave! Brave strong!


Headstrong brings us one of our first looks at a new mechanic, "Brave". Brave reads that all characters that can attack Headstrong, do so. This is an amazing ability. This means that explosive turn one plays by high attack characters like Kickback or Optimus Prime -- Battlefield Legend are going to be directed not at your important characters like Razorclaw, but rather at this poor sod.

Sure, he doesn't have much punching power. At all. But as a sacrificial lamb so that his teammates can get their Transformations in? He may die, but that's a sacrifice that I'm willing to make. Especially if you happen to place a Force Field on him, he won't be able to get OHKO'd.

Brave is a great mechanic, and I honestly love this little guy. He'll probably even see play outside the Predacon archetype, with that Brave utility coming in handy with more "protect the president" styles of decks, like OptiCars for instance.

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Where's The Rock?


Rampage is a fascinating character. His effects aren't actually that important, when you consider it. He heals one damage from each of your Predacons when an enemy is KO'd, which would be easy if you weren't doing two damage. He's great against other Combiners, but when you face off against a larger opponent, you're going to be hard-pressed to survive with these low health pools.

Against opposing Combiners, though, we can assume that they won't be OHKOing you like you to them, so Rampage becomes quite the important character in that regard, since enemies will be likely to be KO'd far easier than some of your larger friends.

Other than that, there's not too much to consider outside of the Predacon archetype.

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This whole naming thing makes me want to throw a Tantrum!


Torox has a very interesting ability that prevents healing. There isn't too much healing going on in the game at the moment, especially with the high damaging meta we find ourselves in, but if there ever was a prevalent healing deck... I know who I would tech in to counter it. Torox's alternate mode stops all of your opponent's healing, which also makes me wonder if we're going to be seeing more healing in the game. He's also hilarious against the mirror match since Rampage wants to be healing everyone.

To make him even better, he draws a card when you Transform him to robot mode, and then we get another "new" mechanic, which is just a keyword for placing a card from your hand on top of your deck. It's good to know that there's a keyword for this common effect, since it will clear up card clutter.

The only bad part about this guy is that he has zero defense in both modes, meaning, even though he has 9 HP, he's going to be dumpstered any time your opponent can take a random potshot at him. Sad, but Force Field and Heroism mitigate that to a large degree.

I honestly would love to see this guy in other lists if healing ever became a mainstay in the meta -- he provides too much utility to ignore.

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"Balancing the universe in your hands isn't usually associated with 'fun'...
But this does put a smile on my face."


Dear god, this is happening.

Predaking is honestly a very, very big boy, and not just in terms of physical size. Mind you, each part of this guy is about six inches wide, and there are five parts to this guy -- he's freaking ginormous. Just turn the playmat -- you're never going to tap him all the way.

So, as for his stats, they seem underwhelming at first. I know, 37 HP? Underwhelming? Well, when you combine, you carry over damage, even from KO'd characters. So, that high HP definitely chews itself up over the course of the game before you can ever hope to Combine. But the real staying power of Predaking is in his offensive prowess.

It should be noted that Combiners begin untapped and keep 1 Upgrade in each Upgrade slot from its individual pieces. But this guy has 5 Weapon slots. You can attach multiple Grenade Launcher, Energon Axe, Flamethrower, anything like that. His already high attack doubles to triples in mere moments, and if something isn't dead by the time you're through attacking, there is something very wrong.

Of course, getting all five on my boy Exodia here can be a challenge, which is why he has the effect of being able to draw a card when you combine, and then play a card, including an Upgrade, for free. That's fantastic. Predaking is fantastic.

But there's a problem: He's the epitome of "tall". His defense is middling at best, and with all that damage you have no doubt racked up over the course of the game, you won't live for long. Either you combine early, or you combine as a last resort. Either way, Predaking is a beast of a Combiner. I just fear that, without proper support, most decks will be able to walk over them before they get a chance to set up.

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"Come out of the bathroom, Predaking!"
"PUT DOWN THE TRIDENT!"


Windblade makes her debut in the TFTCG by doing the thing she does second-best: Make mince-meat out of Combiners. She's expensive, coming in at 12 Stars, and she's a Super Rare, but most importantly, she's actually very good at playing with smaller characters who wouldn't like going up against a big dude like Predaking.

She has an ability in robot form where, when she attacks a Combiner, each of your characters get Pierce 4 -- meaning, if you're still alive when that happens -- you're going to deal a massive amount of damage with a swarm of Pierce taking likely a good third of Predaking's health in one blow.

She's a combiner huntress, but I fear she is also just as much a one-trick-pony. I mean, what else will she do during the game? Won't the Combiner team just focus her down and then combine? It's an interesting dynamic for sure, but I'm sure Razorclaw is up for the challenge. It's good to know that someone who clearly is meant to nerf the Combiner's effectiveness isn't without her counterplay.

Windblade also has access to a very interesting ability in her plane mode, where she may reveal the top card of your deck, and if it has more than one pip color, you can play it for free. i.e. Cards like Roll Out. This is a really interesting ability, but without more cards that have multiple colors, I can't see her making much use of this ability. Although, you can pull it off without a hitch with Planning effects, but the extent of those remains to be seen.

She'll be difficult to fit anywhere else but her own archetype, sadly. But she's definitely one to watch.

__________BATTLE CARDS__________


Image


An enigma, wrapped in a mystery, wrapped in bacon.


This is the first of the Enigma battle cards we're getting for our Combiners, and you'll notice something straight away: That's a green pip. There is not a green pip in the game yet, and there has already been speculation all over the place.

Could it be healing? Could it be draw? Could it be placing that card in your hand instead of Scrapping it? There are countless opinions in the game of speculation, but one thing remains a constant: It's the only way to combine your Combiners.

Also that is a garish orange background.

You may also notice that it's a very good card that acts like a New Designs on freaking speed. You have the ability to draw a card, then play an Upgrade, so not only is this card not completely dead in your hand after you combine, but it is your lifeblood while setting up your Predaking.

This card is nutty -- and I can't wait to find out what that green pip does. My money is on healing, especially with Torox.

UPDATE: It's been revealed that this green effect is putting it into your hand when you flip it! You have to discard a card first, but this is a fantastic idea for the health of the game! I'm so stoked for this!

__________CONCLUSION__________


All in all, I think the Combiners will likely be the most difficult combo to pull off. I mean think about it. With stats that low, turn one your opponent can KO a piece of your team and you would have little to no say in the matter. You can try to build your deck to counter that, but that's neither here nor there.

The fact remains that when you combine, you are built Tall. Exceedingly so. You'll be very weak to wider compositions, as they will be able to punish your inactivity with their overactivity. I can almost see times where I don't want to combine at all, which is actually a good thing; I dislike one-trick-ponies that play the same three cards a game and try to win that way.

That being said, I do play the Pokemon TCG, so I'm a hypocrite. :lol:

Either way, there are so many things to love about this next wave and I am extremely excited to play with the Combiners. I'm just hoping that they're well supported -- otherwise, Nemesis/Optimus and Insecticons will remain on top.

Thanks for reading. Hope you learned something from my endless ramblings!
Re: Transformers Trading Card Game Now Available on Amazon.com and other retailers (2004181)
Posted by PerfectVision on January 11th, 2019 @ 8:34pm CST
-Arcee herself must be with the "cars":Jazz,Prowl and Cliffjumper who is too rare

-The predacons are a MELEE team,it's already visible

-nerf are necessary,also,the Kickback bold make zero sens,ze-ro...Too much créativity with stat...You shouldn't be afraid to call for modification and without author approval.

I have some buff suggestion and flexibilty,suggest as you want:

-no HP under 9,except maybe the Metroplex minions and Skrapnel,maybe
-the swarm should recognize white flip
-the collatteral shouldn't force the user to scrap his own card in hand if he has already scrap a weapon from his field.Or it has more icons.

-Kup:you may flip him everytime you give an upgrade to his truck
-Ironhide:when flipped to humanoid:you may play an upgrade
-Redalert humanoid offense at 6
EDIT
-Jazz pierce at 3(the adjusting for triple balance is 2O/1W/2B/1W, rollout and the blank card every ten usually.

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Transformers Podcast: Twincast / Podcast #349 - Agent of Chaos
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