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NEW Character Applications

Want to register to play the SEIBERTRON.com RPG? Post your character applications here or if you have already signed up, please feel free to ask questions in this forum.

Moderator: RPG Support Staff

NEW Character Applications

Postby Tasbirk » Sun Sep 21, 2008 5:27 pm

Post your new character applications here.

HOW TO JOIN THE ACTION


First of all, you need a character... selecting an existing one should be a piece of cake. Just look up the stats for said character from SEIBERTRON.COM's database or simply in the RPG Profiles threads, if the character is there. We are currently only accepting applications for the small Infiltration teams on Earth. Check the Canon Roster List to see who's available. We may be willing to substitute a character for one on the list, if that character is reasonably well suited to Infiltration, and the change will not alter the balance of power. As the story progresses (and the number of players grows) more characters will become available.

Name: Name of your character.

Allegiance: What group your character belongs to: Autobots or Decepticons.

Function: The function of your character. Warrior, engineer, etc.

Alt. mode: What your character transforms into. Every Transformer needs to have an alternative mode. This is an Earth-based game, so take the opportunity to look up what specific vehicle your character is. Bumblebee is a Volkswagen Bug, not a just a little yellow car. Detail is more interesting.

Weapons: List the weapons your character has.

Special Abilities: List the special abilities your character has (i.e. a cloaking device). If character doesn't have any, leave this part out.

Height: The height of your character both in feet and meters.

Quote: 'Write a motto that tells something of your character's view of life.'

STRENGTH: 1-9 (10*)
INTELLIGENCE: 1-9 (10*)
DEXTERITY: 1-9 (10*)
SPEED: 1-9 (10*)
ENDURANCE: 1-9 (10*)
COURAGE: 1-10
FIREPOWER: 1-9 (10*)
ACCURACY: 1-9 (10*)
MELEE: 1-8 (9*,10*)
TECH SKILL: 1-9 (10*)
CHARISMA: 1-9 (10*)
RANK: Assigned by RPG moderators.

Profile: Write a profile for your character which tells something of his personality and possible history.

Abilities: Tell others what you character is capable of. List top speed and range without external fuel tanks. Explain the effects of your character's weapons. Remember to be specific, otherwise figuring out what happens in combat scenes is more difficult. Autobot chars should include a brief description if their Holomatter Avatar here, so other players know what you look like.

Weaknesses: Every character has some kind of weakness, write it here.

Sample Post: In here you can let your creative talents come to a boil. You've put all this time into showing us you know your character, now show us what you can do with them. Write a sample post for your character. Have them in a combat situation or a non-combat situation. Just remember that grammar and characterization counts. We prefer that sample posts reflect the game's setting. This is to demonstrate that you read over the background for the game. So be warned that if your sample doesn't fit the game (i.e. samples involving Megatron or Prime being on Earth, or that ignore the Infiltration protocol) you may be asked to write a new one.


-You must post your character's abilities and weaknesses, alongside with their profile. This way, other players know what they are up against and vice versa. Posting the character profile can be delayed if the player wants to keep his newly created character as a mystery for story telling purposes, but even then the strengths and weaknesses of the character must be made visible for others. However players are not allowed to use their OOC (out of character) information of characters against each other in the game unless they have learned that information IC (in character)! The full character profile has to be shown to RPG mods before starting playing regardless of how one wishes to introduce his character.

-Characters are awarded based on merit of the application. This means that sometimes we will be reviewing several applicants for the same character, and that first come does not equal first served. Just do your best, and don't get discouraged if you don't get every character you apply for.
____________________________________________________

Below is the code that should be used for profile. Just copy and paste and fill in your character details.

Code: Select all
[b][size=150]Name of your character[/size][/b]

[b]Allegiance:[/b]
[b]Sub-group:[/b]
[b]Function:[/b]
[b]Alternate Modes:[/b] 
[b]Weapons:[/b]
[b]Special Abilities:[/b]
[b]Height:[/b] 0ft/ 0m
[b]Quote:[/b] [i]“Your motto.”[/i]


[b]Strength:
Intelligence: 
Dexterity:
Speed:
Endurance:
Courage:
Firepower:
Accuracy: 
Melee:
Tech Skill:
Charisma:
Rank: [/b]

[b]Profile:[/b]

[b]Abilities:[/b]

[b]Weaknesses:[/b]
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Sep 24, 2008 10:28 pm

judging by the character I'm applying for, I don't expect to be approved. It's worth a shot, though!

TIDAL WAVE

Allegiance: Decepticons
Function: Heavy weapon specialist, warrior
Alt. mode: Nuclear attack sub
Weapons: Rocket launcher
Special Abilities: navigation disruptor, robot mode underwater performance, sonar
Height: 90 ft / 27.42 m
Quote: “Prepare to be destroyed.”

Strength: 07
Intelligence: 05
Dexterity: 05
Speed: 05
Endurance: 06
Courage: 06
Firepower: 08
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 07
Rank:

Profile: Tidal wave is a warrior, and he does it well. He looks down on most Autobots and several Decepticons figuratively, and everyone literally. He relies on his strength and firepower to fight his battles, particularly his firepower.

Abilities: The main ability he has is obvious: His size. This is not his only asset, however. He can easily scramble human navigation, and some cybertronians can fall victim to its consequences. His sonar can detect incoming enemies, especially in the water. He takes to the water like a seeker takes to the air, able to swim with ease.

His top speed is 145 mph, and he can travel 900 miles before running out of fuel, a sufficient distance to get him across the ocean.

Weaknesses: His size, while giving him several advantages, also makes him slow on land, drastically decreasing his maneuverability. He is also not the best melee fighter, but do not underestimate him. He deals powerful blows, it's just he's not good at actually getting them to hit, or any other melee techniques.

Sample post:
Arrival
US WEST COAST NEAR MT. ST. HELENS
0200 HOURS(2:00 AM)
While all the humans slept, a light appeared in the sky. A large fireball fell into the ocean, alerting a nearby night watchman, who looked up from his midnight snack at the sound. He ran out of the booth, and looked around. The only trace of the fireball was a sudden increase in waves, and a cloud of steam.

Tidal Wave burst out of the escape pod, and swam up to the surface. He scanned the area with sonar, and, finding no apparent life forms except in a small booth, he drifted through the water, in search of a new form. The military harbor had mostly stealth submarines, but he finally found something perfect. A powerful attack sub. Tidal Wave scanned it, and transformed. By the time the watchman came to investigate the noise, the robot was gone.
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Re: New NEW Character Applications

Postby Tasbirk » Wed Sep 24, 2008 11:15 pm

the 50 foot nerd wrote:judging by the character I'm applying for, I don't expect to be approved. It's worth a shot, though!

TIDAL WAVE

Allegiance: Decepticons
Function: Heavy weapon specialist, warrior
Alt. mode: Nuclear attack sub
Weapons: Rocket launcher
Special Abilities: navigation disruptor, robot mode underwater performance, sonar
Height: 90 ft / 27.42 m
Quote: “Prepare to be destroyed.”

Strength: 07
Intelligence: 05
Dexterity: 05
Speed: 05
Endurance: 06
Courage: 06
Firepower: 08
Accuracy: 07
Melee: 05
Tech Skill: 05
Charisma: 07
Rank:

Profile: Tidal wave is a warrior, and he does it well. He looks down on most Autobots and several Decepticons figuratively, and everyone literally. He relies on his strength and firepower to fight his battles, particularly his firepower.

Abilities: The main ability he has is obvious: His size. This is not his only asset, however. He can easily scramble human navigation, and some cybertronians can fall victim to its consequences. His sonar can detect incoming enemies, especially in the water. He takes to the water like a seeker takes to the air, able to swim with ease.

His top speed is 145 mph, and he can travel 900 miles before running out of fuel, a sufficient distance to get him across the ocean.

Weaknesses: His size, while giving him several advantages, also makes him slow on land, drastically decreasing his maneuverability. He is also not the best melee fighter, but do not underestimate him. He deals powerful blows, it's just he's not good at actually getting them to hit, or any other melee techniques.

Sample post:
Arrival
US WEST COAST NEAR MT. ST. HELENS
0200 HOURS(2:00 AM)
While all the humans slept, a light appeared in the sky. A large fireball fell into the ocean, alerting a nearby night watchman, who looked up from his midnight snack at the sound. He ran out of the booth, and looked around. The only trace of the fireball was a sudden increase in waves, and a cloud of steam.

Tidal Wave burst out of the escape pod, and swam up to the surface. He scanned the area with sonar, and, finding no apparent life forms except in a small booth, he drifted through the water, in search of a new form. The military harbor had mostly stealth submarines, but he finally found something perfect. A powerful attack sub. Tidal Wave scanned it, and transformed. By the time the watchman came to investigate the noise, the robot was gone.


Denied. Yeah, you called that one. ;) I'm afraid that this is a Generation One game, so and Armada character is not acceptable. Please have a look at the roster (which will be reposted ASAP) and give it another go.
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Oct 01, 2008 11:11 am

Well, it appears that Wheeljack is now open, but I have no access to his profile since the old character applications topic is non-existent and the profile hasn't been added to the profiles forum.
Quite the dilemma. I'd make the profile myself, but I'm not that familiar with the character.
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Re: New NEW Character Applications

Postby Smokescreen85 » Wed Oct 01, 2008 1:45 pm

Motto: ""A look can be deceiving; a touch can be lethal.""
Weapon: Twin Shoulder-Mounted Rocket Launchers
Wheeljack's bio can be found at the link below. Just click on it and scroll down towards the bottom of the page.

viewtopic.php?f=194&t=737&st=0&sk=t&sd=a&start=15
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Alt Mode: Nissan Z Proto
Strength: 4
Intelligence: 9
Speed: 7
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 9

Re: New NEW Character Applications

Postby Ember » Wed Oct 01, 2008 5:33 pm

Motto: "I'm not psycho...I just like psychotic things."
Please do not use this thread for anything other than applications. If you have something to talk about please use the Chatterbox. Thank you.
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Re: New NEW Character Applications

Postby the 50 foot nerd » Wed Oct 01, 2008 6:16 pm

Thank you very much.



Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Mini-van
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 10
Charisma: 8
Rank: 8


Appearance: In vehicle mode, Wheeljack is, ironically, a minivan. His windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is surprising, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet, despite the minivan's reputation for being stupid. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

I changed it a bit to fit the fact that this rpg takes place entirely on earth.
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Re: New NEW Character Applications

Postby Optimist Prime » Fri Oct 03, 2008 6:50 am

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
I debated making his avatar a man in a white labcoat, but I think this one's apropos as well. :grin:

Name: Windcharger
Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronic car, a sleek red racer
Weapons: Blaster Rifle , laser pistol
(database entry says none so I just gave him a standard issue weapon and side arm appropriate to his fire power)
Special Abilities: magnetic field control and manipulation
Height: 18 ft / 6m
Quote: ‘quick action equals quick victory'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 5
RANK:

Profile: Windcharger is the fastest Autobot of them all- for short distances. In his sleek automobile form, he can go from 0 to 60 mph in less then a second with a top speed of 250 mph with a range of 300 miles. This makes him useful in certain situations requiring very fast, very decisive action. His personality is similar: what Windcharger decides he decides immediately. He glances at something and moves, seldom bothering to ask questions. This may be because his attention span isn't particularly long. He becomes instantly enthusiastic and a few hours later loses interest. His impatience often diminishes his usefulness in lengthy, complex courses of action. This frustrates Windcharger, as he wishes he could be more involved to fulfill his role as warrior. His quickness in action is a reflection of his desire to prove his valor, not only to his fellow Autobots, but to himself.

Abilities: In robot mode, Windcharger's arms act as the positive and negative poles of a magnet. He can cast powerful magnetic fields at distances up to 700 feet. He can levitate a 10-ton block of steel at that distance. He can attract objects that are affected by magnetism toward him or repel them. At closer distances he can rip them apart. His blaster rifle and laser pistol are standard armaments that Windcharger is not overly fond of wielding, but he cannot afford the power drain of more powerful armaments.

Windcharger’s avatar is of a mid-20’s Caucasian male wearing sunglasses, jeans, and a polo shirt and sports dark swept back hair.

Weaknesses: If overused, his magnetic ability uses up tremendous amounts of power. Hence, he must be careful in using it. Unfortunately, Windcharger is seldom careful and so is prone to debilitating burn-outs. Because of his avaricious use of fuel his range is limited, thus he can sometimes be stranded if he does not closely monitor consumption.

Sample Post:

On a routine patrol on Earth, Windcharger speeds along the highways and byways. Secretly hoping for some Decepticons to wander haplessly by, thoughts of combat fire up his diodes sparking memories of past battles on Cybertron. His vivid imagination recalls the image of Brawn falling to his knees under the barrage of fire from Skywarp.

The feeling of fear for his friend and rage at his enemy flooded back, as Windcharger recalls the brash but ultimately successful counter attack that saved his friend that day. Never would Windcharger forget that feeling of absolute dominion over everything happening around him. The pieces seemed to fall into place so naturally. All that he had to do was quickly transform and launch himself toward Brawn. As he sped forward, Windcharger remembers how time seemed to slow down and wait for him to act.

That collision with Brawn had gotten him out of Skywarps path, but left him in a very dangerous situation. Windcharger transformed back to robot form to meet the rush of Skywarp. As Skywarp swooped low at the end of his strafing run, he raised his hands as if to ward Skywarp away. Windcharger felt the magnetic field form and begin to push the Decepticon away. However, when Skywarp sensed this he teleported away to begin another strafe run on his lightly armoured foe. Never one to shy away from a challenge, Windcharger stood his ground to make sure Brawn was still intact. Without really thinking, he used his already formed magnetic field to pick up a large chunk of metallic debris that was nearby to shield himself and Brawn.

Remembering how glad he had been for a moments reprieve, Windcharger chuckled to himself. Brawn had looked at him and said, “For Primus’ sake! Get out of here! I’ll handle it!” Windchargers reply was a simple question, “Can you get me up there?” With a knowing nod Brawn moved behind his friend waiting for Skywarp to swoop low again.

As Skywarp finished his strafe run, Brawn gave a mighty heave that sent Windcharger shooting into the sky. Using his waning magnetic field, Windcharger guided himself onto the back of the streaking Skywarp. Using his laser pistol, he fired a few strategic shots to finish of Skywarp. Launching himself back into the sky, Windcharger used his remaining energy to use his magnetic field as a repulsor to slow his fall back to the ground.

Falling in a heap on the ground, Windcharger had looked up weakly to see his friend running over. “You dang fool,” Brawn said, “That was the craziest thing I’ve ever seen.” Windcharger tried to say “You’re welcome,” but couldn’t manage to bring up the energy. The next thing he had remembered was waking to the probing of Ratchet’s welding torch.

As Windcharger recalled Ratchet telling him what a brave thing he’d done, a red light went of stirring him from his reverie. It was his low fuel indicator. “Aww! For Cybertron’s sake!” exclaimed Windcharger. According to his calculations he had 50 miles worth of fuel left and he was approximately 250 miles from headquarters.

“Windcharger to Autobot headquarters,” he said as he opened a communications channel. “Please send a recovery team.” A garbled response came over the communicator. “Yes, I ran out of fuel again. No, there are no Decepticons.”
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Posts: 518
Joined: Tue Oct 30, 2007 6:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Optimist Prime » Fri Oct 03, 2008 7:02 am

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Cybertronian Armed Transport
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK: ?


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.


Sample Post:

An Abandoned Warehouse

Surveying the job at hand, Brawn cracked his knuckles loosening the servo motors. “This looks like a big job. Perfect for me,” he said to no one in particular because he was all the way out here on his own. The task had fallen to him to bring down this old energon storage facility so that the other Autobots could recover the material to put towards the war effort. Not that Brawn minded being in combat alongside his friends, but it was nice to get back to some real work for a change. At least this building wouldn’t move when he got his strong hands on a girder or two.

Blasted spawn of Unicron! Brawn thought to himself. Those Deceptibums never stand and fight ‘bot to ‘con. Always running this way and that, and they have the gall to call us cowards. If I ever get my hands on them, I’ll show them what for. And, we can use them for spare parts instead of having to knock down old buildings.

Heading inside the warehouse, Brawn proceeded to survey recyclable materials that might be useful. Bending over, he picked up a 10 ft steel girder that had fallen in the doorway to wield as a bludgeon. With a mighty heave he swung the girder and ripped down a 30x30 ft section of the wall to reveal delicate fiber optic cable running floor to ceiling. He dropped the girder and grabbed hold of the loose cable. Pulling with all his might, the cable mountings broke free allowing him to pull massive amounts of the stuff out onto the floor. He coiled the cable and carried it outside with little difficulty despite the fact that the pile of cable was taller than him.

Brawn dutifully continued his meticulous, yet destructive, approach to manhandling any useful materials into the neat piles outside. Luckily, He wasn’t the one who had to haul all the stuff away. Happily smiling away, he prepared for his favorite part of the job – bringing the rest of the building down. He was glad that he was alone for this part; otherwise he might have to be careful. Running back inside, he started punching out all the support pillars. The building began to shake and sway. Laughing at himself, he ran through the building dodging debris as it fell from above. Many of his friends had assumed he wasn’t very agile because of his slow alt form. He relished the chance to have a good work out.

Looking about quickly, Brawn tried to spot his exit. To his left he spied a hole in the wall big enough for him to get out. Legs pumping he ran with all his might to escape the deafening roar of the collapsing building. Even though he was at a full sprint, he could not make it out before a section of flooring fell to cover his exit. His thoughts drifted to his friends. He wasn’t thinking about whether he would see them again. He was wondering what they would say when he told them how he escaped what might mean permanent stasis lock to many Autobots. He redoubled his effort running toward the wall, and at the last second he dropped his shoulder into the section of flooring blocking his escape. With a great yell he plunged through the layers of steel flooring emerging intact and safe on the other side.

Getting back to his feet, Brawn brushed off the rust dust and admired his new paint scratches. Turning back to the settling rubble of the warehouse, he admired his handiwork. “Not bad for half a Mega-Cycle’s work,” he confidently proclaimed. Opening a communications channel to Autobot headquarters, he informed the rest of the Autobots on the completion of his appointed task. Taking one last look at the twisted metal figure he said, “I’m coming back to base, and I have a great story to tell you.”
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Optimist Prime
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Posts: 518
Joined: Tue Oct 30, 2007 6:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Tasbirk » Mon Oct 06, 2008 8:35 pm

the 50 foot nerd wrote:Thank you very much.



Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Mini-van
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 6
Tech Skill: 10
Charisma: 8
Rank: 8


Appearance: In vehicle mode, Wheeljack is, ironically, a minivan. His windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is surprising, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet, despite the minivan's reputation for being stupid. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

I changed it a bit to fit the fact that this rpg takes place entirely on earth.


This profile needs some work. The alt mode needs to be changed back to a Lancia Stratos or similar racecar. The stats seem a bit off to me. Lower the Melee to 5 and the Accuracy and Charisma to 7. You need to include a description of the character's Holomatter Avatar. And we require a sample post with each application. This sample is to show how you'll act out the character, and serves as an example of your posting. Make these changes and we'll have another look.
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Re: New NEW Character Applications

Postby Tasbirk » Mon Oct 06, 2008 8:37 pm

~Windcharger~ wrote:I debated making his avatar a man in a white labcoat, but I think this one's apropos as well. :grin:

Name: Windcharger
Allegiance: Autobots
Function: Warrior
Alt. mode: Cybertronic car, a sleek red racer
Weapons: Blaster Rifle , laser pistol
(database entry says none so I just gave him a standard issue weapon and side arm appropriate to his fire power)
Special Abilities: magnetic field control and manipulation
Height: 18 ft / 6m
Quote: ‘quick action equals quick victory'

STRENGTH: 4
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 4
COURAGE: 9
FIREPOWER: 7
ACCURACY: 7
MELEE: 6
TECH SKILL: 5
CHARISMA: 5
RANK:

Profile: Windcharger is the fastest Autobot of them all- for short distances. In his sleek automobile form, he can go from 0 to 60 mph in less then a second with a top speed of 250 mph with a range of 300 miles. This makes him useful in certain situations requiring very fast, very decisive action. His personality is similar: what Windcharger decides he decides immediately. He glances at something and moves, seldom bothering to ask questions. This may be because his attention span isn't particularly long. He becomes instantly enthusiastic and a few hours later loses interest. His impatience often diminishes his usefulness in lengthy, complex courses of action. This frustrates Windcharger, as he wishes he could be more involved to fulfill his role as warrior. His quickness in action is a reflection of his desire to prove his valor, not only to his fellow Autobots, but to himself.

Abilities: In robot mode, Windcharger's arms act as the positive and negative poles of a magnet. He can cast powerful magnetic fields at distances up to 700 feet. He can levitate a 10-ton block of steel at that distance. He can attract objects that are affected by magnetism toward him or repel them. At closer distances he can rip them apart. His blaster rifle and laser pistol are standard armaments that Windcharger is not overly fond of wielding, but he cannot afford the power drain of more powerful armaments.

Windcharger’s avatar is of a mid-20’s Caucasian male wearing sunglasses, jeans, and a polo shirt and sports dark swept back hair.

Weaknesses: If overused, his magnetic ability uses up tremendous amounts of power. Hence, he must be careful in using it. Unfortunately, Windcharger is seldom careful and so is prone to debilitating burn-outs. Because of his avaricious use of fuel his range is limited, thus he can sometimes be stranded if he does not closely monitor consumption.

Sample Post:

On a routine patrol on Earth, Windcharger speeds along the highways and byways. Secretly hoping for some Decepticons to wander haplessly by, thoughts of combat fire up his diodes sparking memories of past battles on Cybertron. His vivid imagination recalls the image of Brawn falling to his knees under the barrage of fire from Skywarp.

The feeling of fear for his friend and rage at his enemy flooded back, as Windcharger recalls the brash but ultimately successful counter attack that saved his friend that day. Never would Windcharger forget that feeling of absolute dominion over everything happening around him. The pieces seemed to fall into place so naturally. All that he had to do was quickly transform and launch himself toward Brawn. As he sped forward, Windcharger remembers how time seemed to slow down and wait for him to act.

That collision with Brawn had gotten him out of Skywarps path, but left him in a very dangerous situation. Windcharger transformed back to robot form to meet the rush of Skywarp. As Skywarp swooped low at the end of his strafing run, he raised his hands as if to ward Skywarp away. Windcharger felt the magnetic field form and begin to push the Decepticon away. However, when Skywarp sensed this he teleported away to begin another strafe run on his lightly armoured foe. Never one to shy away from a challenge, Windcharger stood his ground to make sure Brawn was still intact. Without really thinking, he used his already formed magnetic field to pick up a large chunk of metallic debris that was nearby to shield himself and Brawn.

Remembering how glad he had been for a moments reprieve, Windcharger chuckled to himself. Brawn had looked at him and said, “For Primus’ sake! Get out of here! I’ll handle it!” Windchargers reply was a simple question, “Can you get me up there?” With a knowing nod Brawn moved behind his friend waiting for Skywarp to swoop low again.

As Skywarp finished his strafe run, Brawn gave a mighty heave that sent Windcharger shooting into the sky. Using his waning magnetic field, Windcharger guided himself onto the back of the streaking Skywarp. Using his laser pistol, he fired a few strategic shots to finish of Skywarp. Launching himself back into the sky, Windcharger used his remaining energy to use his magnetic field as a repulsor to slow his fall back to the ground.

Falling in a heap on the ground, Windcharger had looked up weakly to see his friend running over. “You dang fool,” Brawn said, “That was the craziest thing I’ve ever seen.” Windcharger tried to say “You’re welcome,” but couldn’t manage to bring up the energy. The next thing he had remembered was waking to the probing of Ratchet’s welding torch.

As Windcharger recalled Ratchet telling him what a brave thing he’d done, a red light went of stirring him from his reverie. It was his low fuel indicator. “Aww! For Cybertron’s sake!” exclaimed Windcharger. According to his calculations he had 50 miles worth of fuel left and he was approximately 250 miles from headquarters.

“Windcharger to Autobot headquarters,” he said as he opened a communications channel. “Please send a recovery team.” A garbled response came over the communicator. “Yes, I ran out of fuel again. No, there are no Decepticons.”


The alt mode is a Pontiac Trans Am, but other than that, it looks good. Approved. Welcome back.
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Re: New NEW Character Applications

Postby Tasbirk » Mon Oct 06, 2008 8:40 pm

~Windcharger~ wrote:Brawn

Allegiance: Autobot
Function: Demolitions
Alt. mode: Cybertronian Armed Transport
Weapons: Laser Pistol
Height: 15 ft / 4.5m
Quote: "Might over microchips."


STRENGTH: 9
INTELLIGENCE: 3
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 10
FIREPOWER: 3
ACCURACY: 5
MELEE: 7
TECH SKILL: 2
CHARISMA: 6
RANK: ?


Profile: Brawn is the most macho of the Autobots and yearns for a hostile environment for him to thrive in. He delights in challenges and when he faces one he becomes fully alive. He is strong, rugged and very agile, which is why he is frequently teamed with Bumblebee when the Autobots are in a mountainous environment, but it is his enjoyment of the challenge that makes him valuable to his leader, Optimus Prime. He won't be discouraged and that helps the morale of the rest. He is hardy and enjoys a good joke, if it is not too subtle. His main fault is that he tends to be contemptuous of those not as tough as he. Brawn tends to judge others by their actions rather than their intentions. He is wary of those who don’t speak their mind or aren’t up front with him, which is at the root of his dislike of the Decepticons.

Abilities: Brawn is one of the strongest Autobots. He can lift up to 190,000 Ibs. and can knock down a small building with one punch. His endurance and resistance to artillery fire are among the highest of the Autobots. Lacking in the speed department, he is able to reach a top speed of 75 mph and is able to maintain his top speed up to his full range of 1000 miles. Never one to enjoy training in marksmanship, Brawn only arms himself with a laser pistol but relies mainly on his great strength to protect him.

Brawn’s avatar appears as a stocky built Caucasian male in his mid-40’s. His face is darkly tanned and well wrinkled as though he’d spent much time out doors. The burly fellow with sun-bleached hair sports a handlebar mustache and wears work jeans and an old flannel shirt. He seems the type that doesn’t mind getting their hands dirty.

Weaknesses: As the Autobot with perhaps the least sophisticated circuitry, most of his components focus on his strength; Brawn is very vulnerable to attack by electromagnetic and other types of waves. His eagerness to show off his strength often results in his using it improperly and without thinking. He's been known to destroy an entire building before realizing it's the wrong one.


Sample Post:

An Abandoned Warehouse

Surveying the job at hand, Brawn cracked his knuckles loosening the servo motors. “This looks like a big job. Perfect for me,” he said to no one in particular because he was all the way out here on his own. The task had fallen to him to bring down this old energon storage facility so that the other Autobots could recover the material to put towards the war effort. Not that Brawn minded being in combat alongside his friends, but it was nice to get back to some real work for a change. At least this building wouldn’t move when he got his strong hands on a girder or two.

Blasted spawn of Unicron! Brawn thought to himself. Those Deceptibums never stand and fight ‘bot to ‘con. Always running this way and that, and they have the gall to call us cowards. If I ever get my hands on them, I’ll show them what for. And, we can use them for spare parts instead of having to knock down old buildings.

Heading inside the warehouse, Brawn proceeded to survey recyclable materials that might be useful. Bending over, he picked up a 10 ft steel girder that had fallen in the doorway to wield as a bludgeon. With a mighty heave he swung the girder and ripped down a 30x30 ft section of the wall to reveal delicate fiber optic cable running floor to ceiling. He dropped the girder and grabbed hold of the loose cable. Pulling with all his might, the cable mountings broke free allowing him to pull massive amounts of the stuff out onto the floor. He coiled the cable and carried it outside with little difficulty despite the fact that the pile of cable was taller than him.

Brawn dutifully continued his meticulous, yet destructive, approach to manhandling any useful materials into the neat piles outside. Luckily, He wasn’t the one who had to haul all the stuff away. Happily smiling away, he prepared for his favorite part of the job – bringing the rest of the building down. He was glad that he was alone for this part; otherwise he might have to be careful. Running back inside, he started punching out all the support pillars. The building began to shake and sway. Laughing at himself, he ran through the building dodging debris as it fell from above. Many of his friends had assumed he wasn’t very agile because of his slow alt form. He relished the chance to have a good work out.

Looking about quickly, Brawn tried to spot his exit. To his left he spied a hole in the wall big enough for him to get out. Legs pumping he ran with all his might to escape the deafening roar of the collapsing building. Even though he was at a full sprint, he could not make it out before a section of flooring fell to cover his exit. His thoughts drifted to his friends. He wasn’t thinking about whether he would see them again. He was wondering what they would say when he told them how he escaped what might mean permanent stasis lock to many Autobots. He redoubled his effort running toward the wall, and at the last second he dropped his shoulder into the section of flooring blocking his escape. With a great yell he plunged through the layers of steel flooring emerging intact and safe on the other side.

Getting back to his feet, Brawn brushed off the rust dust and admired his new paint scratches. Turning back to the settling rubble of the warehouse, he admired his handiwork. “Not bad for half a Mega-Cycle’s work,” he confidently proclaimed. Opening a communications channel to Autobot headquarters, he informed the rest of the Autobots on the completion of his appointed task. Taking one last look at the twisted metal figure he said, “I’m coming back to base, and I have a great story to tell you.”


Change alt mode to a Land Rover Defender (or other model of Land Rover) and you're good to go. Approved.
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Re: New NEW Character Applications

Postby the 50 foot nerd » Mon Oct 06, 2008 9:57 pm

Whoops. Forgot the sample post. #-o Fixing and modifying to your advice...

Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Fenomenon Stratos
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Quote: “Never do what your enemy expects you to do.”


Strength: 7
Intelligence: 9
Dexterity: 7
Speed: 7
Endurance: 5
Courage: 9
Firepower: 7
Accuracy: 7
Melee: 5
Tech Skill: 10
Charisma: 7
Rank: 8


Appearance: In vehicle mode, Wheeljack is a british adaptation of the Stratos from Lancia. His wraparound windows are tinted, opaque from the outside, and the car is mainly white. Accents of dark red and green highlight his vehicle. The maneuverability of his vehicle mode is excellent, capable of spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells. His alternate mode's top speed is 225 mph, and has a range of 588 miles.

His Holomatter Avatar is a short, thin, blonde-haired man, wearing wire-frame glasses and a pocket protector.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons. His shells also come in limited supply.

Sample Post:
ARRIVAL-0100 HOURS, FENOMENON MOTOR SHOW

Wheeljack stood up, and got out of the landing pod. He scanned a concept car from the nearby motor show, and walked back over to the pod. "Oh, great. What do I do with this now? He wasn't strong enough to fly with it, even if he could hold it while keeping his arms free enough to use the jets, and he didn't intend on carrying it very far. He rummaged through his arsenal of shells, and found a towing shell, an interesting device, which was designed to help drag dicepticon prisoners and other heavy objects. Like a landing pod. Those few people who were up at this hour, and, despite warnings about drowsy driving, were on the road, were treated to the strange sight of a racecar with a cord hooking it up to a large object right out of a sci-fi movie driving down the street.
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Re: New NEW Character Applications

Postby Optimist Prime » Tue Oct 07, 2008 9:01 am

Motto: "One shall stand, one shall fall."
Weapon: Static Laser Gun
Time to round out my roster before all the Decepticons are gone :)

Ramjet
Allegiance: Decepticon
Function: Warrior
Alt. mode: Maroon and White Delta Wing Jet Fighter
Weapons: 2 cluster bomb launchers (jet), 2 laser beam rifles (robot)
Height: 31 ft / 9,46 m
Quote: “If it flies, crash it.”

Strength: 08
Intelligence: 05
Dexterity: 08
Speed: 09
Endurance: 09
Courage: 08
Firepower: 07
Accuracy: 07
Melee: 08
Tech Skill: 04
Charisma: 06
Rank: 05

Profile: If it hurts – someone else or him, it doesn’t matter – Ramjet likes it; he gets his kicks from pain. He’ll punch, bash, or ram anything he can just for the thrill of it. He particularly loves to knock other aircraft out of the sky. Whether a civilian airliner or Autobot flyer, it makes no difference to Ramjet. He loves the feeling of smashing into something at high speed, and he’s built to survive these collisions with little damage – unlike his foes. Ramjet is particularly fond of the surprise his victims feel, since they rarely expect another jet to willingly crash into them. Ramjet strives to keep the skies clear of anything he considers unworthy of sharing the air with him, and he’s insufferably boastful and arrogant about it.

Abilities: Subject has great strength, and amazing endurance and resistance to damage. He is heavily armored throughout his body and especially his nosecone, which can shrug off an impact with a 3-foot concrete wall at 1,500 mph with no ill effects. In jet mode, he flies at speeds of Mach 2.8 and is armed with two cluster bomb launchers. As a robot, he’s armed with two high-powered laser rifles. A glitch in his pain receptor wiring gives him and amazingly high pain threshold.

Weaknesses: Subject’s delusions of invulnerability and masochism cause him to overestimate his resistance to damage. His pride makes him refuse to admit it when this occurs, resulting in his sustaining severe damage rather than admitting he couldn’t take it.

Sample Post: Ramjet begrudgingly followed the orders he had received from Starscream. He didn’t like it, but at least this mission would afford him the opportunity to do what he loved best. Bringing chaos and violence to the unsuspecting was all that he wanted to do. It was all that his programming would allow him to do. Starscream was certainly no favorite of the hardy Seeker, but Ramjet’s love of inflicting pain overcame his contempt for his commander every time. He often thought that Starscream was a bungling oaf, but he had to admit that working for him had been fun.

As he streaked through the sky, he kept his optics peeled for signs of any other aircraft in the area. Ramjet was incredibly possessive of the skies. Aside from his fellow Decepticons, any aircraft he came across would likely get an up close look at the business end of his reinforced nosecone. Even his fellow Seekers knew to give him plenty of room, as many of them have seen what kind of damage he could do with a simple mid-air collision. In fact, some of them had experienced it first hand. Ramjet had no qualms about running anyone out of the sky if they hadn’t earned his approval to be there. A big believer in the maxim: “might makes right”, he often considered himself the king of the skies simply because of his ability to routinely take heavy damage while remaining airworthy. The few encounters he’d had with earthen aircraft had yielded humorous results for him. It was incredible how fragile the earthlings built flying machines.

In one particular case, Ramjet had a run in with a transcontinental airliner. He remembered with great fondness hearing the terrified screams of the passengers mingled with the scream of tearing steel and aluminum as his nosecone passed through the much larger aircraft. Reports on the mid-air collision stated that there were no survivors. It was to Ramjet a job well done, however not without repercussions.

Starscream had taken him to task for almost revealing the existence of the Decepticons to the earthlings. It had taken great effort on the part of Soundwave to manipulate the data surrounding the incident in order to cover it up. The punishment was well worth the effort in Ramjet’s estimation. Besides, it would take more than Starscream could dish out to intimidate him. The commander may be a decent warrior in his own right, but Ramjet couldn’t stand Starscream’s whining and underhanded slinking about among the ranks of the Decepticons. Ramjet preferred a more direct approach. Politicking was well beyond his ability to comprehend.

The life of the warrior suited Ramjet just fine. He had no ambition to rise any higher in the ranks of the Decepticons. He knew full well that having that kind of responsibility would take the fun away from wreaking havoc on the Autobots and the earthlings. Why give up his only hobby? Especially one he was so good at.

He readied his weapon systems as he prepared to drop his cluster bombs on the unsuspecting foundry below. The anticipation almost getting the better of him, he managed to drop his payload at the designated target. Transforming quickly, he turned mid-air to watch as his weapons spread firey destruction all over. It was almost too easy. Humans ran screaming in all directions. Hovering in mid-air, Ramjet picked off a few fleeing workers with his twin laser beam rifles. It was pathetic how easily they fell.

When the humans were taken care of, he transformed back into his jet mode and accelerated toward the foundry. He crashed through the concrete wall, rebar and concrete dust flying everywhere. Inside, the remaining workers dove for cover, a few falling to the shrapnel. Transforming once again, Ramjet stood up with an evil smile on his face.

“Give up humans! This steel is now property of the Decepticons! HAHAHAHAHA!”

Piece of oil-cake. Just like I told Starscream.
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Optimist Prime
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Posts: 518
Joined: Tue Oct 30, 2007 6:19 am
Location: Iacon
Strength: 7
Intelligence: 8
Speed: 8
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

Re: New NEW Character Applications

Postby Galacticus » Tue Oct 07, 2008 5:08 pm

Dirge

Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) Heavily modified air superiority fighter of Earthern design
Weapons: Machine guns, Heat-seeking missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."


Strength: 7
Intelligence: 8
Dexterity: 9
Speed: 9
Endurance: 7
Courage: 5
Firepower: 8
Accuracy: 9
Melee: 7
Tech Skill: 7
Charisma: 8
Rank: 6


Profile: Other Decepticons have learned not to talk to Dirge when he's preparing for combat. He becomes even more morose than usual, silently focusing all his mental energies on the task at hand. For Dirge, the key to being an effective fighter is to terrify his opponents before he even fires a shot. His deserved reputation as a fearsome warrior is only part of his carefully crafted strategy to instill and manipulate terror in his enemies. To fully master the art of war, Dirge has schooled himself extensively in the power of fear and its ability to crush the resolve of even the strongest foes.

Abilities: Subject is able to cause a fear reaction in nearby opponents by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine gun.

Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.

Sample Post:

Getting ready…

As the mission briefing came to an end, Dirge’s faceplate assumed his usual morose look. They were going to fly around that population center the fleshlings call ‘Washington City’ in approximately a mega circle, an energy raid to a local powerhouse. Dirge wasn’t too fond of energy raids because of his contempt for the flesh creatures; their fear was hardly worthy the effort to cause and then harvest, in contrary with the Autobots. Nevertheless, a mission was always important and, admittedly, it was fun to see the Humans running in terror amidst the deafening melody of his engine while running no danger of actually being hurt or fired back – it gave a feeling of all-powerfulness Dirge came to like.

Walking through the Decepticons’ base, Dirge was passing the mission to come through intense processing. The orders were being evaluated and memorized so that when he got up there with the rest of the squad, he would be flawless in his execution – the sign of a real soldier. Dirge, in contrary with most Decepticon warriors, was neither ambitious to ascend the ranks of hierarchy or wielding more power than he currently wielded; being a soldier was his only aspiration. If he allowed himself an ambition, that was to cultivate the reputation of a fearsome warrior firstly amongst the rank and file of the Decepticons and then amongst the Enemy ranks. To that end, Dirge used his engine’s unique sub-sonic vibrations to make his enemy mad with fear. A dramatic entry to the battle-field accompanied with a deafening melody of disaster created by his fear engine could send most warriors rolling off to seek salvation from that feeling that blocked their continuous flow of electricity. Dirge understood all too well that the manipulation of his enemies’ fear could prove him victorious over superior Transformers and that ability was silently admired by his comrades.

Loading with ammunition his two machine guns and setting the missiles on their proper place, Dirge stood still leaning towards the steel wall. Already refueled and armed, he lacked only one thing before he was ready to go; concentration for the battle to come. Dirge couldn’t boast that he was as resilient in battle as Ramjet, his fellow Conhead, was nor as fast – even for that split second that he managed to maintain that uncanny speed – as Thrust. No, his strength rested on his concentration to pull his psychological stunts through. Being mentally prepared to see that fear on the enemy’s optic processors and ready to manipulate that fear and use it against its master, multiplying it with his ferocious descends from the heavens while firing his machine guns on his target, that was what Dirge did best. And he lived for that precise moment, when he could see with his own optics the opponent loosing his composure taking that fatal step back, where he would strike with deadly force and move on to discover the next adversary. Aye, battle was what Dirge did best for he was a real Decepticon soldier!

“Time to go and teach these pathetic fools the real meaning of fear!” Dirge thought, getting on his feet. Some scare tactics before breakfast was his favorite occupation…
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Re: New NEW Character Applications

Postby Badass Grimlock » Sat Oct 11, 2008 10:49 pm

Motto: "Nobody expects the Spanish Inquisition!"
Weapon: Triple Crusher Cannon
Alright. First ever RPG post, so I might be a bit clueless. :)

:CON: Thrust :CON:

Allegiance: Decepticon
Function: Warrior
Alt. Mode: VTOL Jet
Weapons: Null-Ray Lasers
Special Ability: Divebomb
Height: 31 ft.
Quote: "Never forgive. Never forget. Never fail."

Strength: 6
Intelligence: 8
Dexterity: 5
Speed: 7
Endurance: 6
Courage: 8
Firepower: 6
Accuracy: 5
Melee: 7
Tech Skill: 5
Charisma: 3
Rank: 7

Profile: Thrust is one of the Conehead Seekers.
Thrust believes that if you mess with him, he should mess with you. Thrust is always ready for a good brawl, and if you knock him down, he'll simply get up again. That is, if you even manage to knock him down.

Abilities: Thrust is about the only conehead to have null-rays. However, his lack of common Conehead weapons is no laughing matter. He always packs a good punch to whomever defies him. In jet mode, he can cripple his enemy with fear so the shooting will be easier. But, sometimes the Autobots get used to it, and start to beat Thrust up. Guess what? It doesn't let him down.

Weaknesses: Thrust occasionally will stop in the middle of a battle and brag about how much carnage he inflicted. This makes him vulnerable to other Autobots.

Sample post: While Ramjet was claiming a steelworks factory for his fellow Decepticons, Thrust was at another factory, a factory that made cars. Thrust was browsing around the factory, until he broke the silence:

"So primitive. why do these designs look so... So... Ugly?!?"

But then a great idea popped into his processors:

Why not steal a couple cars and make them into new warriors?

"Yes. YES!!!"

So he went to work. A few workers looked out the windows and saw a red VTOL jet landing.
Then it transformed.
Into a big robot!
Before you know it, he was bombing the factory. Concrete flew everywhere, even killing a few workers. Thrust was ready for his cars. he picked up two cars and flew off with them.

He had some very special plans for those cars.
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Location: Somewhere up in the Evergreen State
Strength: 5
Intelligence: 8
Speed: 8
Endurance: 4
Rank: 4
Courage: 6
Firepower: ???
Skill: 7

Re: New NEW Character Applications

Postby Doubledealer93 » Mon Oct 13, 2008 5:14 pm

Motto: "A logical mind is a healthy mind."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
can i get doubledealer if i can where do i go to get his info? :-?
Image

check out my collection thread, updated 2/25/13, and i kinda lost count, i have to count them again....
doubledealer93-s-collection-as-of-2-25-13-t84309.php
my tumblr: https://www.tumblr.com/blog/doubledealer93
My deviant art, loads more pics there--> http://doubledealer93.deviantart.com/
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Doubledealer93
City Commander
Posts: 3616
Joined: Sun May 04, 2008 3:19 pm
Location: Ohio
Strength: 10+
Intelligence: 10+
Speed: 4
Endurance: 10+
Rank: 10+
Courage: 5
Firepower: 1
Skill: ???

Re: New NEW Character Applications

Postby Doubledealer93 » Mon Oct 13, 2008 5:33 pm

Motto: "A logical mind is a healthy mind."
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
never mind i found it

Allegiance: Decepticon
Sub-Group: Powermasters
Series: Transformers G1
Function: Mercenary
Primary Weapon: Solid Light Blaster
Transformation: Cybertronian Missile Truck

Strength: 08 Strength: 8%
Intelligence: 08 Intelligence: 8%
Speed: 06 Speed: 6%
Endurance: 09 Endurance: 9%
Rank: 08 Rank: 8%
Courage: 09 Courage: 9%
Firepower: 08 Firepower: 8%
Skill: 09 Skill: 9%



Profile: like megatron he does not care who he huts just as long as it is not a waste of resources or time. but he will/ can take down any autobot with out the autobot knowing what hit em. one of the best spy's the Decepticons have he can complete any mission given to him. A ruthless, battle-ready robot for rent. A traitorous backstabber. Only loyal to the highest bidder. Valued by all, trusted by none.

Abilities:Armed with intercontinental ballistic missile that can travel 3,000 miles in 30 minutes. Equipped with enough explosives to flatten a mountain range. Uses solid light blaster in robot mode. When binary-bonded to Knok, Doubledealer disguises himself as an Autobot robot. When binary-bonded to the bat creature, Skar, Doubledealer transforms into a Decepticon falcon.

Weaknesses: doubledealer weakness is his ego. if he is too sure of himself and misinterprets one detail, his mission he was given could be messed up and he could get slaughtered by an autobot. but do not underestimate him he is a tricky Decepticon
Last edited by Doubledealer93 on Mon Oct 13, 2008 5:56 pm, edited 1 time in total.
Image

check out my collection thread, updated 2/25/13, and i kinda lost count, i have to count them again....
doubledealer93-s-collection-as-of-2-25-13-t84309.php
my tumblr: https://www.tumblr.com/blog/doubledealer93
My deviant art, loads more pics there--> http://doubledealer93.deviantart.com/
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Doubledealer93
City Commander
Posts: 3616
Joined: Sun May 04, 2008 3:19 pm
Location: Ohio
Strength: 10+
Intelligence: 10+
Speed: 4
Endurance: 10+
Rank: 10+
Courage: 5
Firepower: 1
Skill: ???

Re: New NEW Character Applications

Postby Uber Galvatron » Mon Oct 13, 2008 5:43 pm

:grin: I'll give this one a try :grin:
Fortress Maximus

Allegiance: Autobot
Function: High Commander
Alt. Mode: Battlestation, Mobile Battle Platform
Weapons:
• Photon laser guns
• Support weaponry: flak turrets, laser batteries, mortars, missile launchers
• Great sword
Height: 66ft / 20.11m
Quote: "Prepare for war, but strive for peace.“


Strength: 10
Intelligence: 10
Dexterity: 6
Speed: 10
Endurance: 10
Courage: 10
Firepower: 10
Accuracy: 9
Melee: 8
Tech Skill: 10
Charisma: 9
Rank: 9

Profile: Valiant, courageous, powerful beyond measure, Fortress Maximus is a warrior without compare, but one whose most fervent wish is never to have to fight again. All his early life, Fortress Maximus trained as an architect, becoming the creator of many of Cybertron's proudest monuments. With his ability to transform into vast construction bases, many of his creations were crafted by his own hand. So Fortress Maximus learned to build, not destroy. When war came, he did not hesitate to turn his gifts to the ways of combat, adapting one construction base into a repair bay, the other into a battle station. But as the war spread and he saw his constructions tumble and fall with countless lives lost in the process, he began to see how pointless and counter-productive battle was. He began to fight with only one aim in mind- to bring an end to the senseless conflict. He would fight, but only out of necessity, only to save other lives.

Without the need to lead the Autobots due to Optimus Prime never leaving Cybertron, Fortress Maximus's resolve has remained unchanged, though his advancement in the Autobot hierarchy has been slowed as a result of the unchanging situation. He has proved himself among the Autobot's greatest Captains, and recently lead many key assaults that have allowed the Autobots to reach the position of being poised to finally defeat the Decepticons. As a Commander, he leads the forces under his command in the hopes of finally bring an end to the conflict..

Personality: Fortress Maximus is an optimistic, compasionate leader whose longing for peace is held in check by tremendous force of will, as rash actions will never allow success. Not one for rushing into things, he puts himself across as a careful negotiator and mediator, taking the time to think things through as well as talk to all of those under his command. Few have cause to grumble under his even-handed, democratic leadership style. But underneath it all, there is a growing dispair and desperate hope. As the Autobots are in such a position of strength they may not have such a chance in a thousand vorns.

Abilities: In both robot and battle station mode, Fortress Maximus is a walking armory. Retractable pulse cannons (emitting a strong ion beam capable of disrupting and incapacitating internal circuits), twin automatic machine gun batteries (wrist mounted in robot mode), twin laser-guided mortars (in lower legs, robot mode), dual laser blasters (with a heat-seeking target lock system) and a fusion-powered photon rifle make his firepower second to none. His battle station is fully equipped with communication, detection and radar equipment, while his repair bay has extensive re-fit facilities for almost any Transformer and a wide range of spare parts. From either repair bay or battle station Fortress Maximus can operate two remote controlled vehicles, Gasket and Grommet, using them to supply instant battleground first aid/repairs or as offensive/defensive combat units. When in robot mode, Gasket and Grommet combine to form the radio controlled warrior/mechanic, Cog. Despite his size, Fortress Maximus is both very strong and very fast. Though seemingly awkward, his bulky configuration moves with well oiled ease. His greatest asset, though, is his vast intellect and capacity for instant tactical decisions. To him, crafting an attack is like blueprinting a structure and it's almost second nature.

Weaknesses: The many parts of Fortress Maximus, each requiring a portion of his concentration, sometimes leave the whole vulnerable to attack. When guiding Gasket and Grommet through a battlefield, he relies almost totally on automated defense systems to safeguard him from attack. If incapacitated in robot mode, Fortress Maximus has no choice but to utilize his second robot form, the much smaller and, infinitely more vulnerable Cog. Beyond these slight problems, Fortress Maximus has no known weaknesses.
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Re: New NEW Character Applications

Postby Darth_Tarantulas » Mon Oct 13, 2008 6:01 pm

I have two questions.
1.) Am I allowed to be a non cybertronian character my example being Wreck-Gar?
2.) If I am allowed to be Wreck-Gar could you help me fid the info I need on him? I can't find it. :D
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Re: New NEW Character Applications

Postby Uber Galvatron » Mon Oct 13, 2008 6:13 pm

Just found Fort Max was taken.
So:

Punch / Counterpunch

Allegiance: Autobot / Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Strength: 6"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Intelligence: 9"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Dexterity: 6"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Firepower: 6"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Accuracy: 7"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Tech Skill: 08"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 6:53 pm

Weapon: Energo-Sword
Uber Galvatron wrote:Just found Fort Max was taken.
So:

Punch / Counterpunch

Allegiance: Autobot / Decepticon
Function: Secret Agent
Altmode: Cybertronian Hovercar
Weapons: Punch -- twin mortar launcher; Counterpunch -- photon cannon
Special Abilities: Unique triple-changer design (Autobot Punch, Decepticon Counterpunch, Cybertronian hovercar); flight (Counterpunch only); personality shell-matrix (essentially allows Punch and Counterpunch to register as two completely different mechs in terms of thought patterns, neural circuitry activity and overall personality)
Height: 26 ft. / 7.92 m
Quote: "In my business, there are no friends, only suspects."


<table width=400 border=0 cellpadding=0 cellspacing=2><tr><td width=10% nowrap><b>Strength</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Strength: 6"></td></tr><tr><td width=10% nowrap><b>Intelligence</b>:</td><td width=5>09</td><td><IMG src="/images/spacer_red.gif" width=90% height=5 border=0 alt="Intelligence: 9"></td></tr><tr><td width=10% nowrap><b>Dexterity</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Dexterity: 6"></td></tr><tr><td width=10% nowrap><b>Speed</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Speed: 6"></td></tr><tr><td width=10% nowrap><b>Endurance</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Endurance: 6"></td></tr><td width=10% nowrap><b>Courage</b>:</td><td width=5>10</td><td><IMG src="/images/spacer_red.gif" width=100% height=5 border=0 alt="Courage: 10"></td></tr><tr><td width=10% nowrap><b>Firepower</b>:</td><td width=5>06</td><td><IMG src="/images/spacer_red.gif" width=60% height=5 border=0 alt="Firepower: 6"></td></tr><tr><td width=10% nowrap><b>Accuracy</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Accuracy: 7"></td></tr><tr><td width=10% nowrap><b>Melee</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Melee: 7"></td></tr><tr><td width=10% nowrap><b>Tech Skill</b>:</td><td width=5>08</td><td><IMG src="/images/spacer_red.gif" width=80% height=5 border=0 alt="Tech Skill: 08"></td></tr><tr><td width=10% nowrap><b>Charisma</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Charisma: 7"></td></tr><tr><td width=10% nowrap><b>Rank</b>:</td><td width=5>07</td><td><IMG src="/images/spacer_red.gif" width=70% height=5 border=0 alt="Rank: 7"></td></tr></table>

Profile: Punch is as cool-headed and well-adjusted as you will ever meet, although aloof and detached to a certain degree. However, the fact remains that he is, if anything, more observant and wary than many would suspect. Paranoid he may be that there may be traitors in the midst of the Autobots, but it's nowhere near Red Alert's levels of paranoia. He knows all too well just how much he has to lose by taking too many risks -- and the fact that he's willing to do it anyway is a testimony to his confidence in the rightness of his actions, his courage in the face of adversity, and his dedication and resolve to the Autobot cause.

As Counterpunch, on the other hand, he is ruthless, volatile and bad-tempered. An act, of course, but one that Counterpunch has proven capable of portraying quite well. There is a growing confidence in his 'act' as Counterpunch, because of the knowledge that he has been able to retain his Autobot sensibilities in the face of his constant exposure to the Decepticon camp. Still, however, there is the fear lurking in the back of his shared mind of the Counterpunch persona taking over and betraying the Autobots. That, however, is remedied by a personality shell-matrix that helps to ensure that there is enough difference between the Punch and Counterpunch personas to avoid some of the more dangerous pitfalls that could lead to his discovery and execution by the Decepticons.

Abilities: Punch / Counterpunch has slightly above average strength and great intelligence -- a skilled spy and infiltrator, as well as a capable actor and a canny judge of character. His ability to make rapid situational analyses is impressive, as is his knowledge of security and undercover tactics. As a Cybertronian hovercar, Punch / Counterpunch is capable of attaining velocities as high as 160 mph with a range of 1,200 miles. In Autobot mode, Punch utilizes a twin mortar launcher with a range of 9,000 feet; in Decepticon mode, Counterpunch wields a photon cannon designed to destroy the target's circuitry, tearing them apart internally. The Decepticon mode also affords Counterpunch with a personality shell-matrix which helps to dissociate the persona (including neural circuitry activity and thought patterns) from the Autobot mode and the Punch persona.

Weaknesses: The fear of the Counterpunch persona becoming too comfortable as a Decepticon spy and winding up taking full control of the shared body with the Punch persona is a very real possibility that Punch must always take into account. The personality shell-matrix helps to mitigate that somewhat, but deep down, Punch still remains concerned that the Counterpunch persona may find a way to circumvent the personality shell-matrix (or worse, the personality shell-matrix be damaged and rendered inoperable for any appreciable length of time), and thereby allow Counterpunch to wrest full control of their shared mind, in turn sowing untold chaos and disaster for the Autobots.


This character is currently not available and would likely never be available to a brand new player due to the difficult position he often finds himself in. Please read over the game rules and history and review the canon roster list to see available characters.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 6:55 pm

Weapon: Energo-Sword
Darth_Tarantulas wrote:I have two questions.
1.) Am I allowed to be a non cybertronian character my example being Wreck-Gar?
2.) If I am allowed to be Wreck-Gar could you help me fid the info I need on him? I can't find it. :D


1.) Non-Cybertronians are not available at this time.

2.) While Wreck-Gar isn't available right now we would be more than willing to help you find info on other characters who are available to be played.

In the future please post questions in the chatterbox as we try to keep this thread strictly for applications.
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Joined: Thu Jul 03, 2003 4:48 pm

Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 6:56 pm

Weapon: Energo-Sword
Uber Galvatron wrote::grin: I'll give this one a try :grin:
Fortress Maximus

Allegiance: Autobot
Function: High Commander
Alt. Mode: Battlestation, Mobile Battle Platform
Weapons:
• Photon laser guns
• Support weaponry: flak turrets, laser batteries, mortars, missile launchers
• Great sword
Height: 66ft / 20.11m
Quote: "Prepare for war, but strive for peace.“


Strength: 10
Intelligence: 10
Dexterity: 6
Speed: 10
Endurance: 10
Courage: 10
Firepower: 10
Accuracy: 9
Melee: 8
Tech Skill: 10
Charisma: 9
Rank: 9

Profile: Valiant, courageous, powerful beyond measure, Fortress Maximus is a warrior without compare, but one whose most fervent wish is never to have to fight again. All his early life, Fortress Maximus trained as an architect, becoming the creator of many of Cybertron's proudest monuments. With his ability to transform into vast construction bases, many of his creations were crafted by his own hand. So Fortress Maximus learned to build, not destroy. When war came, he did not hesitate to turn his gifts to the ways of combat, adapting one construction base into a repair bay, the other into a battle station. But as the war spread and he saw his constructions tumble and fall with countless lives lost in the process, he began to see how pointless and counter-productive battle was. He began to fight with only one aim in mind- to bring an end to the senseless conflict. He would fight, but only out of necessity, only to save other lives.

Without the need to lead the Autobots due to Optimus Prime never leaving Cybertron, Fortress Maximus's resolve has remained unchanged, though his advancement in the Autobot hierarchy has been slowed as a result of the unchanging situation. He has proved himself among the Autobot's greatest Captains, and recently lead many key assaults that have allowed the Autobots to reach the position of being poised to finally defeat the Decepticons. As a Commander, he leads the forces under his command in the hopes of finally bring an end to the conflict..

Personality: Fortress Maximus is an optimistic, compasionate leader whose longing for peace is held in check by tremendous force of will, as rash actions will never allow success. Not one for rushing into things, he puts himself across as a careful negotiator and mediator, taking the time to think things through as well as talk to all of those under his command. Few have cause to grumble under his even-handed, democratic leadership style. But underneath it all, there is a growing dispair and desperate hope. As the Autobots are in such a position of strength they may not have such a chance in a thousand vorns.

Abilities: In both robot and battle station mode, Fortress Maximus is a walking armory. Retractable pulse cannons (emitting a strong ion beam capable of disrupting and incapacitating internal circuits), twin automatic machine gun batteries (wrist mounted in robot mode), twin laser-guided mortars (in lower legs, robot mode), dual laser blasters (with a heat-seeking target lock system) and a fusion-powered photon rifle make his firepower second to none. His battle station is fully equipped with communication, detection and radar equipment, while his repair bay has extensive re-fit facilities for almost any Transformer and a wide range of spare parts. From either repair bay or battle station Fortress Maximus can operate two remote controlled vehicles, Gasket and Grommet, using them to supply instant battleground first aid/repairs or as offensive/defensive combat units. When in robot mode, Gasket and Grommet combine to form the radio controlled warrior/mechanic, Cog. Despite his size, Fortress Maximus is both very strong and very fast. Though seemingly awkward, his bulky configuration moves with well oiled ease. His greatest asset, though, is his vast intellect and capacity for instant tactical decisions. To him, crafting an attack is like blueprinting a structure and it's almost second nature.

Weaknesses: The many parts of Fortress Maximus, each requiring a portion of his concentration, sometimes leave the whole vulnerable to attack. When guiding Gasket and Grommet through a battlefield, he relies almost totally on automated defense systems to safeguard him from attack. If incapacitated in robot mode, Fortress Maximus has no choice but to utilize his second robot form, the much smaller and, infinitely more vulnerable Cog. Beyond these slight problems, Fortress Maximus has no known weaknesses.


This character is unavailable as you mentioned in your other post.
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Re: New NEW Character Applications

Postby Devastron » Mon Oct 13, 2008 6:57 pm

Weapon: Energo-Sword
doubledealer25 wrote:never mind i found it

Allegiance: Decepticon
Sub-Group: Powermasters
Series: Transformers G1
Function: Mercenary
Primary Weapon: Solid Light Blaster
Transformation: Cybertronian Missile Truck

Strength: 08 Strength: 8%
Intelligence: 08 Intelligence: 8%
Speed: 06 Speed: 6%
Endurance: 09 Endurance: 9%
Rank: 08 Rank: 8%
Courage: 09 Courage: 9%
Firepower: 08 Firepower: 8%
Skill: 09 Skill: 9%



Profile: like megatron he does not care who he huts just as long as it is not a waste of resources or time. but he will/ can take down any autobot with out the autobot knowing what hit em. one of the best spy's the Decepticons have he can complete any mission given to him. A ruthless, battle-ready robot for rent. A traitorous backstabber. Only loyal to the highest bidder. Valued by all, trusted by none.

Abilities:Armed with intercontinental ballistic missile that can travel 3,000 miles in 30 minutes. Equipped with enough explosives to flatten a mountain range. Uses solid light blaster in robot mode. When binary-bonded to Knok, Doubledealer disguises himself as an Autobot robot. When binary-bonded to the bat creature, Skar, Doubledealer transforms into a Decepticon falcon.

Weaknesses: doubledealer weakness is his ego. if he is too sure of himself and misinterprets one detail, his mission he was given could be messed up and he could get slaughtered by an autobot. but do not underestimate him he is a tricky Decepticon


This character is currently not available and would likely never be available to a brand new player due to the difficult position he often finds himself in. Please read over the game rules and history and review the canon roster list to see available characters.
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