Carnivius_Prime wrote:too many g1 characters lately. where's AoE Lockdown i heard was coming at some point. rah...
"Kablam! Studios wrote:About Cyclonus:
Faction: Decepticon
Class: Tactician
Resurrected by the same dark energies as his master Galvatron, Cyclonus leads a mighty armada provided by Unicron himself. Loyal, patient, and skilled, Cyclonus is ultimately the counterbalance to Galvatron’s chaotic rule.
Stats and Abilities:
2-Star:
Health: 1907
Attack: 149
Max Rating: 544
3-Star:
Health: 4682
Attack: 315
Max Rating: 1294
4-Star:
Health: 12169
Attack: 818
Max Rating: 3520
Basic Abilities: Dark Energy, Dark Field, Discipline
Gain a Bar of Power
- Each bar of power grant’s Cyclonus a Dark Energy Charge, increasing
Attack Rating by 22~30% for 6 seconds.
Dark Field
- When Cyclonus gains Dark Energy or completes a full Melee Combo with Dark Energy active, his Dark Field pulses.
- The Dark Field inflicts Dark Burn, dealing 20% of Attack as instant Energy Damage and has a 60~76% chance to Nullify an enemy buff. If the opponent is Unstoppable this chance increases to 100%.
- If an opponent with an Unstoppable buff Dashes toward Cyclonus, he instantly gains Dark Energy, Nullifies the Unstoppable buff, and inflicts Stun for 1.5 seconds.
Discipline
- After being struck 5 times by Melee Attacks, Cyclonus gains a 18~28% Physical Resistance Buff for 7~9 seconds.
- After landing 6 Ranged Attacks, Cyclonus gains a Ranged Bonus, increasing damage from Ranged Attacks by 15~25% and Projectile Speed for 5~7 seconds.
- After landing 10 Melee Attacks, Cyclonus gains a Melee Bonus, increasing damage from Melee Attacks by 15~25% for 5~7 seconds.
Signature Ability – Dark Servitude
Pledging loyalty to Unicron has imbued Cyclonus with unimaginable power.
- Dark Burns inflicted by the Dark Field deal 20~120% more damage.
Special Attacks:
Special 1 – Cosmic Edge
- A blade, honed and deadly as its wielder.
- 100% Armor Piercing.
Special 2 – Galaxy Gun
- A blast of cosmic proportions.
- 100% chance the last hit of this attack is Unblockable.
Special 3 – Interstellar Ride
- Cyclonus takes a precisely calculated trip through the center of his opponent.
- Cyclonus Gains Dark Energy and begins to automatically pulse the Dark Field for 10 seconds.
Synergy Bonuses:
Mutual – Allies – Kickback, Tantrum
+2~8% Armor
Mutual – Enemies – Ultra Magnus, Arcee, Blaster
+2~8% Attack
Outgoing – Hand of Chaos – Galvatron
- All Decepticon Special Attacks gain +2~15% Special Attack Damage and +2~15% Critical Damage.
Strong Match-ups:
Motormaster
- Motormaster’s Unstoppable will become a disadvantage when fighting against Cyclonus and his Dark Field.
Optimus Prime (MV1)
- Cyclonus’ sword will pierce even the toughest armor, stopping the Autobot leader from making his epic last stand.
Weak Match-ups:
Galvatron
- The master of chaos, Galvatron, will be able to deal most of his damage at range, avoiding the Dark Field. It is also important to note that Galvatron’s Unstoppable cannot be Nullified.
Shockwave
- Shockwave can ensure that Cyclonus never reaches a bar of power to gain his Dark Energy.
Recommended Modules for Cyclonus:
Robot Resources
- Robot Resources will push Cyclonus to gain Dark Energy faster.
Harm Accelerator
- Not taking damage from Cyclonus will be a rare occurrence, add another constant tick of damage and watch the opponent wilt.
-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.
Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
BeastWarsFTW wrote:-Crossfire- wrote:Love that the promo pic is basically a thumbnail for a Thew video.
Also, nullifying Unstoppable is a good deal, but do you really run into it outside of Demo bots, who Cyclonus is weak to anyhow? Tantrum's the only non-Demo bot I can think of off the top of my head who uses it regularly.
MotorMaster uses it more than Tantrum.
BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon
Class: Demolitions
One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.
STATS AND ABILITIES:
2-Star:
Health: 2,012
Attack: 162
Max Rating: 609
3-Star:
Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:
Health: 12,839
Attack: 884
Max Rating: 3,948
BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive
Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury
The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation
The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality
Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo
+40% Critical Chance.
Heavy Attack
100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.
SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.
When Filling a Power Bar
When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.
SPECIAL ATTACKS:
Special 1 – Grip of Power
Infinite power to fuel infinite wrath.
60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure
All fall before his might.
The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime
Your final days are at hand.
100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.
SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.
STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.
WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.
RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.
D-Maximal_Primal wrote:Kabam studios has announced the newest member of their Forged to Fight crew is ready to join the battle: Megatronus! This version of Megatron is based on his Machinima Power of the Primes body, and features a new never-before-seen Jet mode. Check out the intel report below.BOT INTEL REPORT – MEGATRONUS
Add Megatronus to your ultimate squad in October 4th at 10AM PDT!
ABOUT MEGATRONUS:
Faction: Decepticon
Class: Demolitions
One of the Thirteen Primes created by Primus himself to defeat Unicron, Megatronus is a being of unparalleled strength. His quest for greater power led him to betray his fellow Primes, resulting in a millennia of banishment. That banishment has ended, and his presence again looms large through the cosmos.
STATS AND ABILITIES:
2-Star:
Health: 2,012
Attack: 162
Max Rating: 609
3-Star:
Health: 4,940
Attack: 341
Max Rating: 1,443
4-Star:
Health: 12,839
Attack: 884
Max Rating: 3,948
BASIC ABILITIES: RELIC OF FURY, RELIC OF PRESERVATION, POWER STEAL, LIFE STEAL
Passive
Now in the possession of powerful Relics, Megatronus does not generate power as normal, he instead passively generates 1.2% of Max Power every second.
Megatronus begins the fight with the Relic of Fury active, each time he gains a Bar of Power he alternates between the Relic of Fury and the Relic of Preservation.
Relic of Fury
The Relic of Fury grants 30~50% Attack Rating and reduces the opponent’s Block Proficiency by 20%.
Relic of Preservation
The Relic of Preservation grants 40~50% Damage Resistance and limits the amount of damage Megatronus can receive in a single blow to 20% of his max Health.
Relic of Immortality
Once per fight, when Megatronus hits 10% health he activates the Matrix of Immortality in addition to his other Relics for 10 seconds. While the Relic is active Megatronus is Indestructible and immune to all damage. This ability will not activate if Megatronus begins the fight with 10% Health or less.
Last Hit of a Light or Medium Combo
+40% Critical Chance.
Heavy Attack
100% chance to apply Dark Burn, dealing 40% of Attack as instant Energy Damage.
SIGNATURE ABILITY – RELIC OF OBEDIENCE
The Relic of Obedience weakens enemy abilities and may completely prevent them from activating.
When Filling a Power Bar
When Megatronus gains a Bar of Power, he has a 15~65% chance to activate the Relic of Obedience, preventing opponents from activating Buffs or Debuffs for 8 seconds. Additionally, when the Relic is not active, Buffs and Debuffs the opponent activates are 20% weaker.
SPECIAL ATTACKS:
Special 1 – Grip of Power
Infinite power to fuel infinite wrath.
60% chance Megatronus applies a 30% Armor Break for 8 seconds.
If the Relic of Fury is active, 100% chance to Steal 20~30% of the opponent’s Current Power.
Special 2 – Beyond Measure
All fall before his might.
The last hit of this attack is Unblockable and has a 30% chance to Stun the opponent for 3 seconds.
If the Relic of Preservation is active, 100% chance to Steal Life from the opponent equal to 6~15% of Max Health.
Special 3 – Truly Prime
Your final days are at hand.
100% Chance to apply Dark Burn, dealing 200% of Attack as instant Energy Damage.
If the Relic of Fury is active, 50~64% chance to Steal 20~30% of the opponent’s Current Power.
If the Relic of Preservation is active, 50~64% chance to Steal Life from the opponent equal to 6~15% of Max Health.
SYNERGY BONUSES:
Mutual – Allies – Cyclonus, Galvatron
+2~8% Armor
Mutual – Enemies – Optimus Prime
+2~8% Attack
Outgoing – The Fallen – Megatron, Megatron (RotF)
All Decepticons on your team gain +2~5% Armor while fighting Decepticons and +5~20% Power Rate while fighting Autobots.
STRONG MATCH-UPS:
Everyone – There is no bot that Megatronus cannot overpower.
Megatron – Megatron will find his namesake needs no buffs to be formidable.
Optimus Prime – If Optimus is relying on help from his Chief Medical Officer, the Relic of Obedience will put a stop to that notion.
WEAK MATCH-UPS:
No One – No one stands as a serious challenger to him that is the embodiment of power.
Rhinox – Rhinox’s Power Lock will keep this mighty Decepticon from switching modes.
Shockwave – Repair Block and Power Drain will help keep this Prime from tapping into his true power.
RECOMMENDED MODULES FOR MEGATRONUS:
Robot Resource – One cannot even fathom the carnage Megatronus could inflict with a second source of power.
Prime Module – The Prime Module will help this mad god stay in the fight longer and increase his stats to match any higher level contender.
BOT INTEL REPORT – SCORPONOK
Add Scorponok to your ultimate squad November 1st at 10AM PDT
About Scorponok:
Faction: Predacon
Class: Warrior
Scorponok’s seemingly slow wit contrasts sharply with his cunning and inventive nature. Fiercely loyal to his commander Megatron, Scorponok is one of the few Predacon subordinates that harbors no desire to usurp the lizard king.
STATS AND ABILITIES:
3-Star:
Health: 4682
Attack: 312
Max Rating: 1309
4-Star:
Health: 12169
Attack: 810
Max Rating: 3523
5-Star:
Health: 29543
Attack: 1966
Max Rating: 8551
BASIC ABILITIES: DAZED, VENOM BACKFIRE, BLEED
When filling a bar of Power
Gains a Venom charge, granting +20% Attack per charge.
Heavy Attack
Scorponok’s poisonous cyber-strikes converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Venom Backfire
When opponents activate a Special Attack, Backfire is consumed and inflicts 91.8~140% Attack as Shock damage per charge.
If the opponent does not use a Special Attack and 2 Backfire charges expire simultaneously, the opponent is also Stunned for 3 seconds.
If 3 or more Backfire charges expires simultaneously, the opponent takes Shock Damage equal to 500% of Attack Rating over 4 seconds.
Critical Melee Attacks
30~40% chance to Bleed, dealing 40~60% of Attack over 4 seconds.
SIGNATURE ABILITY: REGENERATIVE TOXIN
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to Repair.
When Struck:
Fueled by Scorponok’s Venom Charges, Scorponok’s hidden robotic enhancements enable him to passively Repair 30~ 65% of the damage taken from non-Special Attacks.
SPECIAL ATTACKS:
Special 1 – Daze and Destroy
The Cyber Bee’s toxin viciously attacks the enemy’s neural pathways.
Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 7~ 9 seconds.
Special 2 – Tunneling Terror
Scorponok is adept at forcing the element of surprise.
Converts each Venom Charge into a 12 second Backfire Debuff on the opponent.
Special 3 – Predacon Persecution
There is no stopping the primal calamity that is Scorponok.
Scorponok’s robotic bee Dazes the opponent, causing their Basic Ranged Attacks to Miss 60% of the time and Ranged Special Attacks to Miss 100% of the time for 16~ 24 seconds.
SYNERGY BONUSES:
Mutual – Allies – Waspinator
+2~8% Armor
Mutual – Enemies – Optimus Primal, Rhinox, Cheetor, Dinobot
+2~8% Attack Rating
Mutual – Weaponsmith – Hound, Ramjet
+4~15% chance for Heavy Attacks to be a Critical Hit.
STRONG MATCH-UPS:
Megatronus
The Fallen will be unable to land the first hit of his Special Attacks, making his wrath considerably easier to avoid.
Prowl
Prowl’s shotgun is much less threatening while he is Dazed and confused.
WEAK MATCH-UPS:
Grimlock
With very few Ranged Special Attacks and the ability to Purify Bleeds, this Predacon will fear a different kind of Dinobot.
Shockwave
Shockwave’s ability to Heal Block will put a stop to Scorponok’s Regenerative capabilities.
RECOMMENDED MODULES FOR SCORPONOK:
Repair Module
This Mod will allow Scorponok to out heal his opponent’s damage output.
Transwarp Cell
This mode will encourage the slippery Scorpion to assault his hapless opponents with frequent, hard to dodge, heavy attacks.
Transformers: Forged to Fight wrote:Faction: Autobot
Class: Tech
A scientist first and foremost, Jetfire was famous for his many exploits in outer space alongside his partner Starscream. With the galaxy now engulfed in war, Jetfire soon found Starscream had turned away from the pursuit of truth and joined the Decepticon ranks. Reluctantly taking up arms against his old friend, Jetfire eventually sided with the Autobots in their quest to protect all sentient life.
STATS AND ABILITIES:
3-Star:
Health: 3995
Attack: 302
Max Rating: 1299
4-Star:
Health: 10383
Attack: 785
Max Rating: 3547
5-Star:
Health: 25207
Attack: 1906
Max Rating: 8600
BASIC ABILITIES: PARRY SHIELD, SHOCK, RANGED BUFF, SHIELDING
Parry Shield
* Well Timed Blocks against Light and Heavy Ranged Attacks activate the Parry Shield, Reflecting those attacks at 80~100% of their original damage.
* Well Timed Blocks against Basic Melee Hits also activate the Parry Shield, granting +50% Block Proficiency.
* Each time the Parry Shield activates Jetfire gains 1 Energy Charge(s). Energy Charges each increase Jetfire’s Power Rate by 5%. [Max 10]
Heavy Attacks
* 100% Chance jetfire consumes 1 Energy Charge to inflict Shock on the opponent, dealing 70~90% of Attack over 4 seconds.
Special Attacks
* If Jetfire has no Energy Charges when activating a Special Attack, he gains 1 Energy Charge.
SIGNATURE ABILITY: DAMAGE CONTROL
*Jetfire’s has a state-of-the-art Repair System diverts reserve energy to mend damaged components and suppress any active fires.
Blocking
* While Jetfire is under 75% Health, his Repair System is Online.
While the Repair System is Online, Holding Block for 1 second(s) consumes an Energy Charge to Purify a Burn Debuff and Repair 2~6% of Health over 1 seconds.
SPECIAL ATTACKS:
Special 1 – Full Power to Weapons
“Disruptors are often misunderstood devices, allow me to demonstrate their ideal use.”
* Jetfire converts all Energy Charges into Ranged Bonus, each increasing Ranged Damage by 10~20% and Projectile Speed by 10% for 20 seconds.
* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Power Lock, stopping the opponent’s flow of Power for 8 seconds.
Special 2 – Reinforce Shields
“Deep space travel requires a powerful defensive system at the best of times.”
* Jetfire converts all Energy Charges into Shield Buffs, each Reducing incoming damage by 7~8% for 20 seconds.
* If Jetfire converts 5 or more Energy Charges, this attack has a 100% chance to inflict Repair Block, preventing the opponent from Repairing for 15 seconds.
Special 3 – Fire at Will
“Diverting stray ions to the Disruptor Cannons will create a potent electromagnetic effect on enemy systems.”
* Jetfire consumes all Energy Charges to inflict Shock for each Energy Charge consumed this way, each dealing 35~45% of Attack as energy damage over 4 seconds.
* At the end of the attack, Jetfire Gains 3 Energy Charges.
SYNERGY BONUSES:
Mutual – Enemies – Kickback, Megatron GS, Ramjet
* +2~5% Attack Rating.
Mutual – Allies – Sideswipe, Wheeljack
* +2~5% Armor Rating.
Outgoing – Brain Gain – Shockwave
* Shockwave Repairs 2~6% Health over 2 seconds each time he gains 6 or more Energy Charges.
Ingoing – Brain Drain – Shockwave
* 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.
Mutual – Shield Masters – Mixmaster, Dinobot
* Well Timed Blocks against Melee Attacks have +10% Block Proficiency and Drains Power equal to 2~5% of the opponents max Power.
Incoming – Old Friends – Starscream
* Activating the Parry Shield against Basic Melee Attacks grants a 10~30% chance to Stun the opponent for 2 seconds.
Outgoing – Old Friends – Starscream
* While Dashing Back Starscream has a 100% chance to Evade Ranged Attacks. When This occurs Starscream gains a 10~30% Crit Damage buff for 6 seconds.
STRONG MATCH-UPS:
* Megatron(RotF) – Jetfire will be able to inflict Repair Block, stopping this Tank Terror from Repairing at the end of the fight.
* Ironhide– Reflecting Ranged Attacks and Purifying Burns, the master of Demolitions will find his skills entirely countered by this giant jet fighter.
WEAK MATCH-UPS:
* Cheetor – Cheetor will evade many of Jetfire’s primary attacks while Blocking any chance the big flyer has to Repair.
* Tantrum – Tantrum’s Frenzy will allow him to rid himself of annoying Shock debuffs while landing the occasional Unblockable hit through Jetfire’s Parry Shield.
RECOMMENDED MODULES FOR JETFIRE:
Strange Refractor – This mod will essentially grant him the ability he receives from his marquee Synergy, an ability that makes him a very scary defender.
Tech Console – Imagine a world where Jetfire sits atop a Tech Console, his Shocks would be amplified, his Repairs would be amplified. This is probably one of the worse case encounters you could face when Raiding someone’s base.
BOT INTEL REPORT – THUNDERCRACKER
[b]Add Thundercracker to your ultimate squad April 18th at 10AM PDT[/b]
ABOUT THUNDERCRACKER:
Faction: Decepticon
Class: Brawler
Often fighting in the shadow of fellow Decepticon Starscream, Thundercracker loves a good battle…but only against a worthy opponent. He hates fighting against humans because it feels like unfair victory rather than true combat, and Decepticons aren’t forged to fight by overpowering the weak.
STATS AND ABILITIES:
3-Star:
- Health: 4725
- Attack: 371
- Max Rating: 1367
4-Star:
- Health: 12281
- Attack: 963
- Max Rating: 3646
5-Star:[b]BASIC ABILITIES: [/b]
- Health: 29814
- Attack: 2337
- Max Rating: 8847
Passive
- Whenever a Debuff is Purified, gain a 3~8% Melee Damage Buff for 7 seconds.
- Unstoppable against basic Melee Attacks while Sidestepping.
- After knocking the enemy out of their ground vehicle form, gain a 20% Armor and 10% Melee Attack Buff for 7 seconds.
All Attacks
- Thundercracker cannot land Critical Hits.
- Whenever Thundercracker would increase Critical Damage, he instead increases Attack by 8% of the amount of Critical Damage that would have been added.
- +100% Attack when striking a Bot in their ground vehicle form.
Melee Attacks
- Refresh all Melee Buffs on Thundercracker.
- Sidestepping after a melee attack also refreshes all Melee Buffs.
Projectile Attacks
- Gain a 10% Melee Damage Buff for 0.9s.
Heavy Attacks
- Entering the aerial alternate form Purifies Shock, Burn, Bleed, Backfire, and Daze Debuffs.
- For each Debuff Purified in this way, this attack inflicts a Burn Debuff causing 80% Attack as heat damage over 7 seconds.
Blocking[b]SPECIAL ATTACKS:[/b]
- While above 14% Health, Block cannot be broken by attacks from Bots in their ground vehicle form.
- +15% Block Proficiency against melee attacks.
- An additional +15% Block Proficiency against the melee attacks of ground vehicles.
- Well-timed Blocks against ground vehicles grant a 10% Melee Buff for 5 seconds and knock opponents out of their vehicle form.
Special Attack 1
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- Gain 4 10% Melee Buffs for 2 seconds as long as these attacks land successfully.
Special Attack 2
- Successful melee hits refresh all Melee Buffs active on Thundercracker.
- +2% additional damage for each active Buff on Thundercracker.
Special Attack 3[b]SIGNATURE ABILITY: ASCENSION[/b]
- Inflict a Shock Debuff causing 60~100% Attack as shock damage over 6 seconds.
- +2% Shock Damage for each active Buff on Thundercracker.
- +5% Shock Damage for each active Buff on the opponent.
Melee Attacks[b]SYNERGY BONUSES:[/b]
- Every 5 consecutive melee attacks dealt while not Debuffed grants a 5~20% Melee Buff for 7 seconds.
- Successful melee attacks have a 0.2% chance per each Signature Ability Level to Purify any Debuff.
- At the start of each fight, increase Attack by 0.15% of the enemies’ bonus Attack for each Signature Ability Level. Bonus Attack may be generated by Commander Masteries, Modules, or enemy abilities.
- Outgoing – Starscream’s Seekers – Starscream, Ramjet
+5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
- Outgoing – Sky Assault – Grindor, Ramjet, Waspinator, Starscream, Cyclonus
+5~25% Anti-Evade
- Outgoing – Sky Assault – Windblade, Jetfire
+5~25% Anti-Evade
- Outgoing – Brawler Leadership – Always active (5-Star only)
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Attack Rating.
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