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Blackout (helicopter)

Canon Decepticon character profiles are listed here.

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Blackout (helicopter)

Postby ctrlFrequency » Mon Jul 09, 2018 6:17 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Name: Blackout
Allegiance: Decepticon
Function: Infiltration
Altmode: Sikorsky CH-53k King Stallion Helicopter (Earth), Cybertronian Long Range Special Ops Helicopter(Cybertron)
Weapons: *(usable in both modes) 3x Machine Gun (one ramp mounted in back, 2 side mounted), 2x each chaff and flare launchers
*(robot mode only) rocket launchers in arms, laser Cannon, rotor blade "weapon"
Special Abilities: Sonic Shock Wave, Radiation Pulse Field, Hacking Cables System
Height: 35 ft
Quote: "When you see me, death follows."

Strength: 8
Intelligence: 6
Dexterity: 6
Speed: 8
Endurance:7
Courage: 5
Firepower: 9
Accuracy: 6
Melee: 6
Tech Skill: 7
Charisma: 5
Rank: 5

Profile: More than loyal to Megatron and the Decepticon cause, the looming, brooding, quiet Blackout is a faultless soldier when it comes down to it. He would quite literally do anything for the Decepticon cause. He does his job, and he does it very well.


Blackout's role is a highly specialized one. He is the "first in", the spearhead of infiltration teams, posing as a native VTOL.

His job is to get into military bases with as little suspicion from the locals as possible, hack their systems, and provide suitable cover for entering and departing operations.

He accomplished this with a hefty toolbox of tricks Armed with flares, electronics disruptors, and a nifty little trick of using the downwash from his rotors to kick up dust for cover, he knows how to distract. His toolbox includes his partner, Incinerator, whom he shares a symbiotic relationship with, much like Soundwave's Cassettes. Either will create distraction while the other lays waste to the target(s). (See Incinerator's profile below)

His preferred method of attack is to attack with a lot of noise and light distraction, accomplishing his primary objectives, which are to gather information and provide cover. Once that is accomplished, he prefers to destroy everything (and everyone else), leaving nothing but ruin in his wake.

Though his guns aren't pinpoint accurate, he doesn't need them to be, his general firepower does pack a punch. Often times he is called upon to immobilize as well as distract.

He carries a minigun and a machine gun in both robot and alt modes.

Abilities: Blackout is designed for special ops entry and distraction. Well armored, he can take a few hits, but his true forte lays in distracting targets.

He creates the distraction partly to get special forces in unnoticed, or to get them out under cover of smoke and noise. While the target is busy dealing with the looming presence and lights and smoke (and shock waves) of Blackout, the special ops are busy doing their job.

He generates a weak Radiation Pulse field to passively interfere with electronics.
The pulse is a long range burst of radiation, much like radar jamming, that also interferes with electrical generation. The pulse waves, shutting down equipment momentarily with each pulse.
This works well for cutting communication and scrambling some radar, not meant to be particularly powerful. It's purpose is to confuse and disorient.

He can generate a sonic shock wave, which he usually accompanies with a very bright light and smoke, from special emitters in his hands. Capable of breaking glass, blasting dirt and debris, and shaking buildings. It is not strong enough to do real structural damage to a building (unless said building is already structurally unsound).

While all that distraction is going on, Blackout has the ability to uplink into local computers via cables deployed from his hand and hack in and download a database.

Incinerator becomes one of his 3 engines in alt mode, giving him a slight boost in power making him just a little faster than other helicopters of his class. It is only a slight avantage, however it is still faster.

The tail rotor can detach and be qused as a spinning blade weapon, though store on his back when not in use. His front rotors, however, remains on his back in a locked (though can be unlocked for deploying Incinerator a bit more easily).

His rocket payload includes incendiary, concussion, and flares (for a bright light show), each type of round able to be deployed simultaneously together or one type at a time.

Weaknesses: Because if his almost single mindedness for the Decepticon cause, when things don't go the way he wants them, he tends to let loose a “fiery rage”, his temper gets out of control and he attempts to flatten everything.

His engine No. 2 is prone to overheating
Last edited by ctrlFrequency on Mon Jul 09, 2018 6:28 pm, edited 1 time in total.
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RE: Blackout (helicopter)

Postby ctrlFrequency » Mon Jul 09, 2018 6:21 pm

Motto: "Björnen tycker om vegetarian...?"
Weapon: Fusion Cannon
Name: Incinerator
Allegiance: Decepticon
Function: Infiltration
Altmode: Turboshaft Helicopter Engine
Weapons: Retractable Tail Blade (5 blades), Twin Drill Claws, Claw Mounted Rocket Launchers
Height: 12 ft

Strength: 5
Intelligence: 4
Dexterity: 8
Speed: 6
Endurance: 8
Courage: 6
Firepower: 5
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 4
Rank: 3

Profile: Incinerator is viewed by most as merely a drone, minion of Blackout, with very little spark of life.

Despite that view, he is a touch more intelligent that most believe. But beyond following orders, he isn't the most cognizant creature. When it comes to hunting and following orders, though, he is a highly effective, very competent and terrifying killer.

He and Blackout share a very close, almost symbiotic relationship, and he spend much of his time housed attached to Blackout's back under his rotors. Blackout downloads information continuously to Incinerator while they are attached pertaining to the situation and the two keep constant, silent communication during battle to act as one.

Incinerator's robot mode is a Cybertronian scorpion. Capable of drilling and tunnelling through metal, dirt, sand… most substances planets are made of, except for the most hard of materials.

His movements underground are near silent thanks to sound dampening mechanisms on his claw drills. Making him an excellent member of the special ops teams, he can often be found popping up from underground behind his targets. He prefers to use this element of surprise for his advantage, often his targets can't tell where he will attack from.

Abilities: Incinerator may be short on smarts but manages to be pretty cunning thanks to his instincts and communication with Blackout. He’s a natural hunter with patience and most importantly, the ability to burrow under his targets to catch them unawares.

He transforms into one of Blackout's engine nacelles (No 3), giving Blackout an extra boost of power allowing him to fly just a little faster than most helicopters of his style.

His tail is made up of 4 dagger-like spikes that open when he engages his main center blade that sheathes inside his tail when the tip is closed.

His sharp claws close into drills that can cut through many materials. Though best in soft material, he can cut through harder metal and stone with relative ease. He can stab with them, but they are much more suited to drilling.

Rocket launchers are housed in the claws, with the mobility of the limbs, he can easily fire in any direction as well as being able to fire on multiple targets (2) using each launcher independently of the other. He uses incendiary rockets of varying degrees of impact, some able to create a sizable fire.

His targeting system is remotely linked with Blackout's, allowing them to coordinate on targets.

Weaknesses: Incinerator's boost to Blackout's speed is marginal, only allowing a slight speed advantage and can potentially burn out Blackout's gearbox if using too much power for too long.

A breakdown in communication with Blackout can disorient him temporarily when he is detatched from Blackout's back.
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ctrlFrequency
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