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War For Cybertron - First Level Gameplay Commentary

Transformers News: War For Cybertron - First Level Gameplay Commentary

Wednesday, May 5th, 2010 10:40PM CDT

Categories: Reviews, Game News
Posted by: Blurrz   Views: 57,404

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G4tv has kindly posted a video featuring the first level of the new upcoming Transformers video game - War For Cybertron. This level kick offs the Autobot campaign. High Moon Studios Matt Tieger goes the details within the game. Beware the video contains spoilers! You can check out the video here, or embed below!



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Credit(s): G4tv

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Re: War For Cybertron - First Level Gameplay Commentary (1071453)
Posted by Darkclyde on May 5th, 2010 @ 10:52pm CDT
Wicked Awesome :APPLAUSE: Love how the scale shows between OP, BB and Ratchet

Love how the mechanical part of the back of OP (wheel section) and also the big gun is cool

can't wait for the PC Release for the game
Re: War For Cybertron - First Level Gameplay Commentary (1071463)
Posted by vegetacron on May 5th, 2010 @ 11:52pm CDT
Can't wait to see this in HD via my 360 on my 49" LCD with the 640w surround sound ampin out the explosions! lol
Re: War For Cybertron - First Level Gameplay Commentary (1071473)
Posted by First-Aid on May 6th, 2010 @ 12:48am CDT
:shock: I...


:shock: uh....


:shock: I just...


...wow. Just wow.


=P~ :shock: =P~ :shock: =P~ :KREMZEEK: :KREMZEEK: :KREMZEEK: :KREMZEEK:
Re: War For Cybertron - First Level Gameplay Commentary (1071475)
Posted by First-Aid on May 6th, 2010 @ 12:51am CDT
Darkclyde wrote:Love how the mechanical part of the back of OP (wheel section) and also the big gun is cool


Look closely at the mechanical parts there. THere is an Autobot insignia engraved on his back. Likewise, I noticed a Decepticon insignia on Megatron's back in one of the previous stills. Very interesting idea, so you can tell who is who when they're backs are to you in combat.
Re: War For Cybertron - First Level Gameplay Commentary (1071519)
Posted by Sodan-1 on May 6th, 2010 @ 4:53am CDT
Mmmm.... mediocre....

I was starting to get a good feeling about this game right up until I saw this video. I too like the constantly shifting components on Optimus' back, even though it seemed very repetitive. I loved how viceral the weapons look and sound, and the way they impact enemies. Matt Tieger kept saying how the weapons were very 1980's, but they're nothing like them. More like the movie weapons. And I can't believe there's no cover system. Weak!

Did anyone else notice what I did when he was fighting as the Aerialbot against the 'Titans'? The Titan was firing at him, he engaged his cloak, and the Titan started firing in a completely different direction as if he'd gone completely. Doesn't look like the AI is particularly clever.

God knows I'd kill for a good Transformers game, but I'm not going to hand over my money for such a generic shooter just because it's the ONLY Transformers game out there.
Re: War For Cybertron - First Level Gameplay Commentary (1071588)
Posted by Prime's Trailer on May 6th, 2010 @ 8:05am CDT
It looks a little repetitive.
I hope it isn't just constant, mindless shooting - that will really affect the game's last-ability. I was hoping for some variation in the missions and a little bit of exploration.
I'll still be buying it, but I can't help feeling slightly underwhelmed.
Re: War For Cybertron - First Level Gameplay Commentary (1071611)
Posted by HECTOR on May 6th, 2010 @ 8:53am CDT
OK guys, remember that this is a shooter. There is likely to be a lot of shooting and honestly what game isn't at least a little repetitive in some way? 'Bioshock' is a fantastic game but you can still break it down to the simple formula of enter room, kill splicers, hack stuff, kill a big daddy, scavenge items, next room. Repetitive, maybe but you don't really care because it's fun! Likewise this game is gonna be amazing!

Personally I'm fine not getting a cover system like 'Gears'. I find myself annoyed whenever I pick up a new game and find that there is one. They feel clunky and restricting to me. If I need to take cover behind something I prefer just doing it myself rather than putting my faith in the 'take cover button'. I usually get shot in the chest a bunch because I'm not standing or looking in exactly the right spot for the auto-cover to work.

I could have gone without the commentary. I was more interested in how the game itself sounded. From what I could make out though the voice acting, SFX and music all sound great! Speaking of which does anyone think the game will have a commentary option? I love the commentary system that's in Valve games. I think that would be neat.
Re: War For Cybertron - First Level Gameplay Commentary (1071628)
Posted by SlyTF1 on May 6th, 2010 @ 9:34am CDT
I just hope that after you finnish the game, they give you free roam! And you can just find random Decepticons scattered through the planet and kill them, like in Spiderman 2.
Re: War For Cybertron - First Level Gameplay Commentary (1071655)
Posted by Varia31 on May 6th, 2010 @ 10:39am CDT
Wow. This is nothing short of phenomenal! :APPLAUSE:

With every update, this game just keeps looking better and better.

Also, if you have the volume up at high setting, try to listen for Soundwave's voice when he speaks, it has the modulated, monotone sounding voice from G1. It isn't the exact same voice, but it sure sounds an awful lot like it did in the 80's cartoon! :D
Re: War For Cybertron - First Level Gameplay Commentary (1071660)
Posted by Duke of Luns on May 6th, 2010 @ 10:53am CDT
Ya know, I'm getting kind of tired of these videos. Bring on the playable demo!!!!

Nitpickings aside, boo yeah!!! I'll admit it does look repetetive yeah, but hey if your playing the game and not watching it, then as long as it doesn't feel repetitive it's cool.

Hovering=vehicle battles that actually work. Now I'm getting really, really exicted about the game. This fact alone kicks things up a notch. Yeah you could attack in the Movie and ROTF games in vehicle mode, but controlling them accurately was almost impossible.

Soundwave popping energon cubes out of his chest was a pleasant blast from the past.

When Prime picked up that big cannon it didn't look like it slowed down his overall movement speed. Good!!! He's one of the mightiest Autobots, he shouldn't have strength limits based on weapons. I'm not sure if Air Raid slowed down or not, but that would be understandable considering he's smaller than Op. It did look like it prevented Transformation, but that's to be expected.

All in all, so glad I pre-ordered.
Re: War For Cybertron - First Level Gameplay Commentary (1071694)
Posted by Prime's Trailer on May 6th, 2010 @ 12:51pm CDT
Duke of Luns wrote:Nitpickings aside, boo yeah!!! I'll admit it does look repetetive yeah, but hey if your playing the game and not watching it, then as long as it doesn't feel repetitive it's cool.


Agreed. To be honest, the last few days of the war for Cybertron would mainly consist of prolonged shooting, destruction and chaos. It certainly looks like they've captured the feeling of a desperate, frantic power struggle perfectly.
Back to being excited again. :D
Re: War For Cybertron - First Level Gameplay Commentary (1071708)
Posted by Varia31 on May 6th, 2010 @ 1:23pm CDT
Prime's Trailer wrote:
Duke of Luns wrote:Nitpickings aside, boo yeah!!! I'll admit it does look repetetive yeah, but hey if your playing the game and not watching it, then as long as it doesn't feel repetitive it's cool.


Agreed. To be honest, the last few days of the war for Cybertron would mainly consist of prolonged shooting, destruction and chaos. It certainly looks like they've captured the feeling of a desperate, frantic power struggle perfectly.


I agree with this agreement. :P But to be honest, what would you expect? It's a global war, there's going to be chaotic, mass destruction and battles, like what we saw from the original cinematic trailer for this game, one, huge battle. The RoTF game, to me was too much of a shoot-'em-up on the single player, because there was constantly shooting, and you don't see a bunch of what seems like endless amounts of robots coming and coming on Earth in the movies. (which is why I pretty much play only multiplayer, it's where that game truly shines)

This game's constant shooting makes more since since it's on their home planet, where you see nothing but Transformers, and once again, it's a planet-wide war. It just makes more sense, and therefore, I won't mind all the shooting, it being a huge war and all.
Re: War For Cybertron - First Level Gameplay Commentary (1071723)
Posted by SlyTF1 on May 6th, 2010 @ 1:50pm CDT
Good dayumn! Oh yeah! WFC just keept getting better and better! The character animations remind me of the Sly games for some reason, maybe because every move is super dramatic IDK, but either way, its a good thing for me! :APPLAUSE: =P~
Re: War For Cybertron - First Level Gameplay Commentary (1071775)
Posted by Mindmaster on May 6th, 2010 @ 4:56pm CDT
-Squeals like a little fanboy- :lol:
Re: War For Cybertron - First Level Gameplay Commentary (1071780)
Posted by vegetacron on May 6th, 2010 @ 5:20pm CDT
Sodan-1 wrote:Mmmm.... mediocre....

I was starting to get a good feeling about this game right up until I saw this video. I too like the constantly shifting components on Optimus' back, even though it seemed very repetitive. I loved how viceral the weapons look and sound, and the way they impact enemies. Matt Tieger kept saying how the weapons were very 1980's, but they're nothing like them. More like the movie weapons. And I can't believe there's no cover system. Weak!

Did anyone else notice what I did when he was fighting as the Aerialbot against the 'Titans'? The Titan was firing at him, he engaged his cloak, and the Titan started firing in a completely different direction as if he'd gone completely. Doesn't look like the AI is particularly clever.

God knows I'd kill for a good Transformers game, but I'm not going to hand over my money for such a generic shooter just because it's the ONLY Transformers game out there.


Meh, its an open preference opinion.

I agree with the 80's weapons reference. I just did'nt see what he was talking about.

Hey pal, i'm a gearshead and then some, but the transforming and close combat stuff would'nt work too well with having a need to be in cover alot.

Generic shooter!? OMG, go play some CoD:MW2 bro, yes TFWFC uses the unreal engine, but ya know what, it ain't no Gears clone and omfg the latest version of the unreal engine is really nice. I'd love to see more games done with it.

Yeah, call me a sheep, but they already have me sold on this game, not because its the best game in town, but because there are too many elements found in this one game that just excites me.
Re: War For Cybertron - First Level Gameplay Commentary (1071825)
Posted by Leviathan on May 6th, 2010 @ 8:03pm CDT
:CON: For us who collect Figures, I REALLY wish that Trypticon is made into a figure and actually have him large enough to be in relative scale. And from what I seen in this video, he should have a very articulate tail, lights and sounds. PLEASE HASBRO/TAKARA, MAKE US A THIS FIGURE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :CON:
Re: War For Cybertron - First Level Gameplay Commentary (1071994)
Posted by Cyberstrike on May 7th, 2010 @ 10:51am CDT
Looks cool, I'll give it that, but if it were more like the Mass Effect games in terms of storytelling and exploration then I would be a very happy gamer.
Re: War For Cybertron - First Level Gameplay Commentary (1072048)
Posted by partholon on May 7th, 2010 @ 1:21pm CDT
sweet monkey jesus !

oh yeah, im gonna be getting this one :) :)

love the little details like mentioning he "decagon" ala war within.

if this thing has a bit of problem solving in there too it'd be well on its way to being the best TF game ever (admitedly not a huge streatch considering whats gone before but still )

cant wait for this.

and i really like that jetfire design, very reminicent of the original

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