Video Review - Transformers War for Cybertron: Earthrise Sky Lynx
Monday, April 6th, 2020 11:55PM CDT
Categories: Toy News, ReviewsPosted by: D-Maximal_Primal Views: 26,810
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Thanks to PrimevsPrime on Youtube, who is a source for early english language reviews of figures in both Earthrise and Studio Series, we have our first video review of this highly anticipated figure, whose name is none other than Sky Lynx, of course. Sky Lynx is basically a quintuple-changer and combiner of sorts, transforming from a space shuttle into a giant bird-dinosaur creature, and then splitting apart into a Lynx and a flying bird thingy, while also now having a shuttle base mode.
Sky Lynx is due out later in the year and retails for around $79.99. Check out the video review below, and let us know what you think in the comments section below!
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Posted by Emerje on April 7th, 2020 @ 12:14am CDT
JelZe GoldRabbit wrote:I have E14 as the Rung re-release.
Has he been officially announced? I was going off TFWiki which has Smashdown listed for E2 but nothing for E14. So maybe "Grindor" will be E40 if he's happening then?
Would have been nice if the Sky Lynx review could have stuck him with PotP Predaking for comparison. I'm sure he's much too small, but I'm curious.
Emerje
Posted by Rodimus Prime on April 7th, 2020 @ 12:41am CDT
Posted by Emerje on April 7th, 2020 @ 12:51am CDT
Emerje
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 1:01am CDT
The feet are still talonlike IMO, they're just closer together so that they don't need the webbing the original had:Emerje wrote:I like the dino bird mode quite a bit, it's just the legs that are problematic. They're too close together making him look bowlegged at certain angles and his feet are all wrong. He has the feet of a song bird, not the talons of a bird of prey like the original.
Emerje
The front claws are angled a bit flatter by default, but concessions did have to be made for the decidedly greater poseability of ER Sky Lynz's bird legs.
Posted by aronjlove on April 7th, 2020 @ 1:03am CDT
Posted by Rodimus Prime on April 7th, 2020 @ 1:05am CDT
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 1:06am CDT
But even with the arms as-is, his shuttle mode would look a lot better if the chestplate covering them was one that could be right-side-up in both modes instead of having to expose its ugly hollow back.
Safety seems unlikely as a reason for the changes to Sky Lynx's feet. I'm pretty sure balance and possibly transformation clearance are more likely factors. If PotP Grimlock's dino foot claws are acceptable, I don't see why talons wouldn't be. I'm pretty sure the cause was desire to have flat feet for mechanical reasons.
Also, IMO the back part of the feet clinches them as still being talons. It's hooked like the rear toe of one, after all.
Posted by Sentinel_Primal on April 7th, 2020 @ 1:08am CDT
aronjlove wrote:Yeah, I totally skipped Jetfire because he's cool but really just a big dude and I got combiners that are big dudes plus more. Now this, however, is the good stuff. Basically two Transformers that combine in both modes. Lynx is a lynx and a base and Sky is a bird and a shuttle. Or at least that's how I imagine the name split. Anyways, this makes me feel like I'm getting so much more for my money.
That's why I skipped Jetfire (aside from general lack of space on my main display ). Sky lynx however, because of the bestial robot mode, feels like he actually does justify the size. Plus, because of the base mode, I'm going to add him to the Titanmaster/Micromaster city I have, though I'll need to decide what mode he'll be in most of the time
Posted by Emerje on April 7th, 2020 @ 1:46am CDT
The wings don't bother me, mine wont be doing much flying around and there's still time for the looseness to be fixed.
Emerje
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 1:54am CDT
Having the feet tuck into the body also makes the shuttle a bit more tidy beneath and lets it dock more flush with the back of the lynx.
Posted by Bounti76 on April 7th, 2020 @ 4:59am CDT
Posted by Sentinel_Primal on April 7th, 2020 @ 11:42am CDT
Posted by Sabrblade on April 7th, 2020 @ 11:46am CDT
Posted by Wolfman Jake on April 7th, 2020 @ 11:55am CDT
Sentinel_Primal wrote:Based off the images just released of Snapdragon on Dengeki Hobby, I think it's safe to say the majority of his white plastic will be like Apeface's. That's not a problem for me as I didn't mind the plastic, but it's something a couple of people really hated. Still looking forward to getting this figure to complete the Horrorcons
I'm actually fine with the reuse of the "soapy" colored white plastic. It makes Snapdragon match Apeface that much better together now. They're a matching pair.
Posted by aronjlove on April 7th, 2020 @ 12:00pm CDT
Posted by M. Spector on April 7th, 2020 @ 12:00pm CDT
Posted by Wolfman Jake on April 7th, 2020 @ 12:03pm CDT
Posted by Sentinel_Primal on April 7th, 2020 @ 12:04pm CDT
aronjlove wrote:Are these pics or renders, as the white seems more matte than shiny on Apeface and these images make it look shiny.
Pictures. And if I recall correctly, when Apeface's pictures were released they looked similarly shiny. It's all dependent on the lighting setup used
Posted by blackeyedprime on April 7th, 2020 @ 12:15pm CDT
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 12:52pm CDT
Well luckily for you, that's just an optical illusion. Having looked at both the video and the toy fair pics, there's a very definite space between them all the way up.Bounti76 wrote:My only issue with his bird mode is the legs- not how skinny they are, but how closely together they seem to be the closer they get to the body.
That can happen with any Transformer with poseable legs, especially when they have a wide upper body.Bounti76 wrote:At some angles, it looks like they almost meet at the same point, like a kid drew and designed then.
Posted by blackeyedprime on April 7th, 2020 @ 1:22pm CDT
Interesting to see if him and apeface ever get selects repaints just for double usage of them (clean apeface and dirty snapdragon or beast box and overkill at a struggle - they could even dust off potp swoop for a squalk talk in the regular earthrise line up).
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 1:58pm CDT
Mold hollows have been a part of Transformers forever, and always will be... Those gaps in Snapdragon's dino arms are pretty minor stuff. They've got nothing on, say, PotP Optimus' forearms or Cybertron Optimus' leg guns (And where's the fillers for those, eh, 3P? It's only been 15 years since the toy came out...). Or, to give a non-TF example, Titanus' cannons.
Posted by Rodimus Prime on April 7th, 2020 @ 2:04pm CDT
Posted by Jelze Bunnycat on April 7th, 2020 @ 2:15pm CDT
ZeldaTheSwordsman wrote:@blackeyedprime Or maybe they'll do something sly and redeco Snapdragon in red, gray, and black.
Well, if we're gonna go homaging designs of other companies...
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 2:26pm CDT
Here are some better pics of his dino mode.
Posted by AllNewSuperRobot on April 7th, 2020 @ 2:47pm CDT
The jet mode was what I was most concerned with. Some were sceptical he would be a unique mold to Apeface and given how very different the two designs are, I was apprehensive on that front. Luckily the Horrorcon with the superior Jet Mode has retained that title, several decades later. It is stunning.
The Beast Modes of both are disappointing however, there's no escaping that. We've had five years of the Beast Era, experimenting and refining Transforming [triple changer] animal designs, since their initial G1 debut. That knowhow should have been brought into play to streamline their modern designs. That didn't happen and therein lies the disparity.
Posted by Skritz on April 7th, 2020 @ 2:53pm CDT
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 3:10pm CDT
1. Reality check time: Most of those triple-changer animal designs had the reverse problem - the vehicle mode was fairly obviously made of animal bits.AllNewSuperRobot wrote: The Beast Modes of both are disappointing however, there's no escaping that. We've had five years of the Beast Era, experimenting and refining Transforming [triple changer] animal designs, since their initial G1 debut. That knowhow should have been brought into play to streamline their modern designs. That didn't happen and therein lies the disparity.
2. Bear in mind the fact that Apeface and Snapdragon have the constraint of still needing to look like their G1 selves, whereas the Beast Warriors had more organic limb shapes.
3. Their beast modes have been streamlined.
Snapdragon's dino mode used to have the bulk of his robot legs awkwardly trying to hide under his belly, while his dino arms were these clumsy chunky things hanging mounted to the side of them.
Now, the dino arms are better-proportioned and tuck into his torso in his other modes, and the robot legs have been consolidated with the dino tail. This also streamlines his robot mode:
Apeface has similarly consolidated his robot mode legs with his gorilla forearms, vastly improving his own beast mode. And while his robot arms are still stuck on his gorilla hips, they at least hide the hands and fold up, making it look less blatant and more like he just has fat hips.
Posted by AllNewSuperRobot on April 7th, 2020 @ 3:26pm CDT
ZeldaTheSwordsman wrote:1. Reality check time: Most of those triple-changer animal designs had the reverse problem - the vehicle mode was fairly obviously made of animal bits.
Actual reality check: I'm not talking about figures from 1998. I'm talking about the creative process has come a long way since the 80's. The Beast Era refined Beast Mode designs. Transmetals themselves had vehicle augments but none of them went as far as completely changing into a car, osprey etc (Waspinator was probably the closest to a "true" Triple-Former).
ZeldaTheSwordsman wrote:2. Bear in mind the fact that Apeface and Snapdragon have the constraint of still needing to look like their G1 selves, whereas the Beast Warriors had more organic limb shapes.
That is also a redundant excuse. They still have to strictly adhere to their 80's designs, yet Generations Springer, Trypticon, Omega Supreme or even Earthrise Prime don't? Why is that??
Posted by Jeddostotle7 on April 7th, 2020 @ 3:31pm CDT
AllNewSuperRobot wrote:That is also a redundant excuse. They still have to strictly adhere to their 80's designs, yet Generations Springer, Trypticon, Omega Supreme or even Earthrise Prime don't? Why is that??
If the Generations Springer you're talking about is the Siege one... How do any of those not adhere to their '80s designs??
Apeface and Snapdragon's beast modes looking bulky and slightly abstract is a part of their visual identity IMO, and even if you streamline that you still gotta maintain a certain amount of it unless you're actually trying to reinvent them, which clearly is not the case here.
(If you're talking about T30 Springer, than it's irrelevant because it's from a part of Generations before this strict adherence to the original '80s designs came about.)
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 3:35pm CDT
Ah. Well, you're still wrong. Because those lessons have been applied.AllNewSuperRobot wrote:Actual reality check: I'm not talking about figures from 1998. I'm talking about the creative process has come a long way since the 80's. The Beast Era refined Beast Mode designs. Transmetals themselves had vehicle augments but none of them went as far as completely changing into a car, osprey etc (Waspinator was probably the closest to a "true" Triple-Former).ZeldaTheSwordsman wrote:1. Reality check time: Most of those triple-changer animal designs had the reverse problem - the vehicle mode was fairly obviously made of animal bits.
What the actual hell are you talking about? Every. Last. One. of those toys you mentioned looks like their '80s self. The engineering has been vastly improved (although in Prime's case I'm tempted to say he's over-engineered), but they still look like the blocky designs of the cartoon and comics of yore.AllNewSuperRobot wrote:That is also a redundant excuse. They still have to strictly adhere to their 80's designs, yet Generations Springer, Trypticon, Omega Supreme or even Earthrise Prime don't? Why is that??ZeldaTheSwordsman wrote:2. Bear in mind the fact that Apeface and Snapdragon have the constraint of still needing to look like their G1 selves, whereas the Beast Warriors had more organic limb shapes.
And Apeface and Snapdragon have seen similar improvements in engineering, as outlined in the last part of my post.
Posted by AllNewSuperRobot on April 7th, 2020 @ 3:36pm CDT
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 3:44pm CDT
Get this through your skull: We're talking about the VISUAL design, not the transformation engineering.AllNewSuperRobot wrote:Quite a large chunk of SIEGE would disagree with a "strict adherence to 80's designs" being enforced at all.
Speaking as someone who owns both versions of Trypticon, the transformation engineering on him isn't all that different. He's a lot more articulated, but the basic transformation scheme is largely the same. And with Scorponok, it looks like the most substantial difference is that his scorpion legs tuck away in robot mode.AllNewSuperRobot wrote:Also, back to Beast Formers, Trypticon retains his visual identity, yet has a completely updated design. As also suggested by the images for the new Scorponok.
And I reiterate that Apeface and Snapdragon have received refinements in their transformation. I outlined this in my first response to you. Maybe you should actually read that part of it - I've seen nothing to indicate that you have.
Posted by AllNewSuperRobot on April 7th, 2020 @ 3:47pm CDT
ZeldaTheSwordsman wrote:Ah. Well, you're still wrong. Because those lessons have been applied.AllNewSuperRobot wrote:Actual reality check: I'm not talking about figures from 1998. I'm talking about the creative process has come a long way since the 80's. The Beast Era refined Beast Mode designs. Transmetals themselves had vehicle augments but none of them went as far as completely changing into a car, osprey etc (Waspinator was probably the closest to a "true" Triple-Former).ZeldaTheSwordsman wrote:1. Reality check time: Most of those triple-changer animal designs had the reverse problem - the vehicle mode was fairly obviously made of animal bits.
No, incorrect again. Because "Mecha-Godzilla" and "Mecha-King Kong" still look no closer to what they originally pay homage to and in 2019/2020, they could quite easily.
AllNewSuperRobot wrote:That is also a redundant excuse. They still have to strictly adhere to their 80's designs, yet Generations Springer, Trypticon, Omega Supreme or even Earthrise Prime don't? Why is that??ZeldaTheSwordsman wrote:2. Bear in mind the fact that Apeface and Snapdragon have the constraint of still needing to look like their G1 selves, whereas the Beast Warriors had more organic limb shapes.
ZeldaTheSwordsman wrote:The engineering has been vastly improved (although in Prime's case I'm tempted to say he's over-engineered), but they still look like the blocky designs of the cartoon and comics of yore.
And Apeface and Snapdragon have seen similar improvements in engineering, as outlined in the last part of my post.
The new figures I mentioned still carry their visual identity, but the entire point I am making is one of creative design and engineering. Omega Supreme, still looks like himself, but he doesn't still carry visual cues from his 80s toy. The Horrorcon bot modes are good. Jet modes, a swing (Snapdragon) and a miss (Apeface). The Beast Modes are not good enough and they are more than capable of being so. You would think given they are two unique molds, HasTak would have put the effort in to their complete designs. Instead they gave a clear focus on certain modes at the expense of others.
Posted by AllNewSuperRobot on April 7th, 2020 @ 3:50pm CDT
ZeldaTheSwordsman wrote:Get this through your skull: We're talking about the VISUAL design, not the transformation engineering.AllNewSuperRobot wrote:Quite a large chunk of SIEGE would disagree with a "strict adherence to 80's designs" being enforced at all.
I wasn't. So if you didn't understand from the very beginning, maybe best to say as much? Or nothing?
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 4:03pm CDT
Nope, you're the one who's wrong. Apeface's gorilla chest no longer sticks out a mile past his head and the gorilla head itself is better proportioned. Snapdragon no longer has robot leg tumors on his dino chest, his T. rex limbs are better proportioned and mounted where they should be (and more articulate), his neck actually looks like a neck and not just a block flipped out, and he has a bigger and more distinct head.AllNewSuperRobot wrote:ZeldaTheSwordsman wrote:Ah. Well, you're still wrong. Because those lessons have been applied.AllNewSuperRobot wrote:Actual reality check: I'm not talking about figures from 1998. I'm talking about the creative process has come a long way since the 80's. The Beast Era refined Beast Mode designs. Transmetals themselves had vehicle augments but none of them went as far as completely changing into a car, osprey etc (Waspinator was probably the closest to a "true" Triple-Former).ZeldaTheSwordsman wrote:1. Reality check time: Most of those triple-changer animal designs had the reverse problem - the vehicle mode was fairly obviously made of animal bits.
No, incorrect again. Because "Mecha-Godzilla" and "Mecha-King Kong" still look no closer to what they originally pay homage to
How, exactly? Outline what you want here. Give me a laundry list of the further improvements you want made and how they'd fit in.AllNewSuperRobot wrote:and in 2019/2020, they could quite easily.
You are talking out your exhaust port on that one so hard it's not even funny. Several Prime Wars and WFC molds carry visual cues to such an extent that they have molded detail BASED ON THE 80s TOYS' STICKERS.AllNewSuperRobot wrote:The new figures I mentioned still carry their visual identity, but the entire point I am making is one of creative design and engineering. Omega Supreme, still looks like himself, but he doesn't still carry visual cues from his 80s toy.ZeldaTheSwordsman wrote:The engineering has been vastly improved (although in Prime's case I'm tempted to say he's over-engineered), but they still look like the blocky designs of the cartoon and comics of yore.AllNewSuperRobot wrote:That is also a redundant excuse. They still have to strictly adhere to their 80's designs, yet Generations Springer, Trypticon, Omega Supreme or even Earthrise Prime don't? Why is that??ZeldaTheSwordsman wrote:2. Bear in mind the fact that Apeface and Snapdragon have the constraint of still needing to look like their G1 selves, whereas the Beast Warriors had more organic limb shapes.
And Apeface and Snapdragon have seen similar improvements in engineering, as outlined in the last part of my post.
I think I actually got distracted from my original point here, which is that the only practical way I can see to further improve their beast modes would be to make said modes less blocky (which is what sets Beast Wars' beast modes apart from G1, in terms of appearance), but that that wasn't happening within the constraint of resembling their '80s selves looks-wise.
They did, and you're utterly failing to see it.AllNewSuperRobot wrote:The Horrorcon bot modes are good. Jet modes, a swing (Snapdragon) and a miss (Apeface). The Beast Modes are not good enough and they are more than capable of being so. You would think given they are two unique molds, HasTak would have put the effort in to their complete designs.
The only thing that's true of is Apeface's jet mode.AllNewSuperRobot wrote:Instead they gave a clear focus on certain modes at the expense of others.
You sure seemed to be talking about engineering, what with remarks like " but the entire point I am making is one of creative design and engineering".AllNewSuperRobot wrote:ZeldaTheSwordsman wrote:Get this through your skull: We're talking about the VISUAL design, not the transformation engineering.AllNewSuperRobot wrote:Quite a large chunk of SIEGE would disagree with a "strict adherence to 80's designs" being enforced at all.
I wasn't. So if you didn't understand from the very beginning, maybe best to say as much? Or nothing?
And whether it was looks or engineering you were talking about, you're wrong.
Posted by Wolfman Jake on April 7th, 2020 @ 4:16pm CDT
ZeldaTheSwordsman wrote:
Apeface has similarly consolidated his robot mode legs with his gorilla forearms, vastly improving his own beast mode. And while his robot arms are still stuck on his gorilla hips, they at least hide the hands and fold up, making it look less blatant and more like he just has fat hips.
Those hips don't lie!
AllNewSuperRobot wrote:The Horrorcon bot modes are good. Jet modes, a swing (Snapdragon) and a miss (Apeface). The Beast Modes are not good enough and they are more than capable of being so. You would think given they are two unique molds, HasTak would have put the effort in to their complete designs. Instead they gave a clear focus on certain modes at the expense of others.
Yeah, that's just called being a triplechanger Transformer.
Posted by ThunderThruster on April 7th, 2020 @ 4:22pm CDT
william-james88 wrote:Controversial opinion:
I think T30 Hoist looks better in both modes than Earthrise Hoist.
Controversial? Yes. But I fully agree with you. I too think that T30 Hoist looks better in both modes over Earthrise Hoist.
Posted by ZeroWolf on April 7th, 2020 @ 4:24pm CDT
ThunderThruster wrote:william-james88 wrote:Controversial opinion:
I think T30 Hoist looks better in both modes than Earthrise Hoist.
Controversial? Yes. But I fully agree with you. I too think that T30 Hoist looks better in both modes over Earthrise Hoist.
I suppose it depends on what you're looking for in a Hoist. If you want lavish G1 toon model, then Earthrise has you covered, you want a good representation of the character, no matter the source then T30 is the one to beat.
Posted by ThunderThruster on April 7th, 2020 @ 4:27pm CDT
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 4:43pm CDT
I think the T30 one is ugly in both modes. Something about the shape of the truck cabin in vehicle mode and the way the hood looks in robot mode... It puts me off. That's not exactly the greatest-looking green either, and because of both that green and where they put the hood... he would really benefit from having the head be black like the cartoon. Trailbreaker I think wears the mold a bit better; the truck shape and hood disposition still bug me, but it's more palatable in his colors.ZeroWolf wrote:ThunderThruster wrote:william-james88 wrote:Controversial opinion:
I think T30 Hoist looks better in both modes than Earthrise Hoist.
Controversial? Yes. But I fully agree with you. I too think that T30 Hoist looks better in both modes over Earthrise Hoist.
I suppose it depends on what you're looking for in a Hoist. If you want lavish G1 toon model, then Earthrise has you covered, you want a good representation of the character, no matter the source then T30 is the one to beat.
I agree with the sentiment that ROTF Hoist (a redeco of movie 1 Longarm) makes for a better-looking modernized Hoist than T30.
Aside from Arcee and Megatron, I'm really looking forward to collecting what Earthrise has on offer. Snapdragon and Scorponok are both "SHUT UP AND TAKE MY MONEY".
Posted by Autobot N on April 7th, 2020 @ 5:08pm CDT
Yeah, it seems really hard to make Triple Changers that have 3 good modes (like T30 Springer and Sandstorm)Wolfman Jake wrote:Yeah, that's just called being a triplechanger Transformer.
Posted by Rodimus Prime on April 7th, 2020 @ 5:28pm CDT
Yeah, I think they caught lightning in a bottle with that mold. I never owned any of them until I got Springer recently (thanks Zelda!) and now I want all the others, Sandstorm, Battletrap and most importantly Cloud Rodimus.Autobot N wrote:Yeah, it seems really hard to make Triple Changers that have 3 good modes (like T30 Springer and Sandstorm)Wolfman Jake wrote:Yeah, that's just called being a triplechanger Transformer.
As for comparing Hoists, I think it's important to take into account the purpose for the figures. T30 was more like a reimaging for G1, just like Springer was. But the ER figure is a direct homage to the G1 figure itself, so it has to adhere to the original's design, whereas T30 didn't. It's the same reason why Metroplex was the way he was, and didn't look exactly like the G1. I hope Warden really does take his own shot at him.
Posted by Sentinel_Primal on April 7th, 2020 @ 6:18pm CDT
Posted by william-james88 on April 7th, 2020 @ 7:06pm CDT
Nemesis Primal wrote:Also, so far, Selects HAS been limited to WFC molds for it's WFC Selects figures. The closest to an exception to that has been Lancer, but she still used Greenlight's tooling/version of the mold that only got released IN WFC.
How about not having a numbered release? Because those seem to be without rule.
Also, to answer a question that was asked, the only siege tetrajets that i think will be redone on esrthrise are the three main seekers we already know we are getting.
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 7:13pm CDT
You're welcome!Rodimus Prime wrote:Yeah, I think they caught lightning in a bottle with that mold. I never owned any of them until I got Springer recently (thanks Zelda!) and now I want all the others, Sandstorm, Battletrap and most importantly Cloud Rodimus.Autobot N wrote:Yeah, it seems really hard to make Triple Changers that have 3 good modes (like T30 Springer and Sandstorm)Wolfman Jake wrote:Yeah, that's just called being a triplechanger Transformer.
But even compared to the G1, the WFC versions have had refinements or even reinventions in their transfomation design while retaining the basic look - or coming closer to the cartoon's version of it (for example, SIEGE Springer's car mode has the fenders move past the hood like in the cartoon; really helps that mode).Rodimus Prime wrote:As for comparing Hoists, I think it's important to take into account the purpose for the figures. T30 was more like a reimaging for G1, just like Springer was. But the ER figure is a direct homage to the G1 figure itself, so it has to adhere to the original's design, whereas T30 didn't.
That includes Apeface and Snapdragon: they've undergone serious limb consolidation that means neither of them has their robot legs hanging off their beast mode chests (immensely proving both robot and beast modes, although it does mean that Apeface lost his jet mode's sloped intakes because they'd restrict the movement of his gorilla shoulders), and gotten more articulate better-proportioned beast heads because the Titan Masters only complete the beast noggin rather than form its entirety. Snapdragon also has a neck that looks more like a neck and his head is mounted on it at a better angle, and his T. rex arms are actually attached to his dino torso instead of to panels that are part of his robot legs.
So it bugs me to see people talking like there haven't been substantial improvements.
Well, T30 Metroplex may not look exactly like G1 but he sure transforms almost exactly like G1 So that shot might be as simple as a re-shell.Rodimus Prime wrote:It's the same reason why Metroplex was the way he was, and didn't look exactly like the G1. I hope Warden really does take his own shot at him.
Posted by NTESHFT on April 7th, 2020 @ 7:14pm CDT
Cobotron wrote:LEt me reword that Z. I think we willl still get the other 2 coneheads. Eventually. Down the road.ZeroWolf wrote:Cobotron wrote:Yes, please, and thank you Mr. Skywarp!
This however does not make me think we will not be getting the other two coneheads in some form or the other down the line.
Never say never! There's still opportunity for the coneheads to come as either Amazon exclusives, or as Selects
Other 2 coneheads?...there's one coming out?
Posted by ZeldaTheSwordsman on April 7th, 2020 @ 7:16pm CDT
Yes.NTESHFT wrote:Cobotron wrote:LEt me reword that Z. I think we willl still get the other 2 coneheads. Eventually. Down the road.ZeroWolf wrote:Cobotron wrote:Yes, please, and thank you Mr. Skywarp!
This however does not make me think we will not be getting the other two coneheads in some form or the other down the line.
Never say never! There's still opportunity for the coneheads to come as either Amazon exclusives, or as Selects
Other 2 coneheads?...there's one coming out?
Someone please news the Thrust listing so that it trickles down faster.
Posted by NTESHFT on April 7th, 2020 @ 7:22pm CDT
ZeldaTheSwordsman wrote:Yes.NTESHFT wrote:Cobotron wrote:LEt me reword that Z. I think we willl still get the other 2 coneheads. Eventually. Down the road.ZeroWolf wrote:Cobotron wrote:Yes, please, and thank you Mr. Skywarp!
This however does not make me think we will not be getting the other two coneheads in some form or the other down the line.
Never say never! There's still opportunity for the coneheads to come as either Amazon exclusives, or as Selects
Other 2 coneheads?...there's one coming out?
Someone please news the Thrust listing so that it trickles down faster.
Much excited!!! Gotta bring the other 2 out, especially since Ramjet was my favorite....oh and the G2 version as well. Come on Hasbro, get the most out of those moulds...
Posted by Nemesis Primal on April 7th, 2020 @ 7:59pm CDT
william-james88 wrote:Nemesis Primal wrote:Also, so far, Selects HAS been limited to WFC molds for it's WFC Selects figures. The closest to an exception to that has been Lancer, but she still used Greenlight's tooling/version of the mold that only got released IN WFC.
How about not having a numbered release? Because those seem to be without rule.
Also, to answer a question that was asked, the only siege tetrajets that i think will be redone on esrthrise are the three main seekers we already know we are getting.
The non-numbered releases weren't WFC Selects though, they were PotP Selects, so my statement from last week is still true. Every WFC Selects figure both has been numbered and uses only WFC molds/tooling, with Lancer being the closest thing to an exception, whereas the PotP Selects are "without rule" because they merely follow different rules than the WFC releases since they aren't the same thing. The PotP guys are basically in their own line separate from everything called Selects that came after in terms of how they were handled, they were more of just post-launch DLC for PotP than an actual Selects lineup as we know it now from Siege. Basically, the way I look at it there's 2 and a half different Selects lines, since they all seem to follow different rulesets SO FAR: 1 and 2 being WFC Selects (Hasbro-initiated WFC repaints/new head retools) and Takara Selects (Takara-initiated extensive Prime Wars Trilogy retools), and the half being PotP Selects (Hasbro-initiated PotP repaints) since it was only two figures. I think y'all's holdup is that you're trying to treat all the Hasbro-initiated Selects as one continuous line of releases despite those different rules, which is why I keep having to point out my distinction of saying WFC Selects.
That all being said, Hasbro could release a Selects Primal Prime or something from the PotP mold tomorrow and prove all of that wrong for all I know, I'm just going off of what they've done so far and so far this has all been consistent.
I'm really hoping you're right about the lack of Seeker repeats, for me the 3 main guys again this early are already too many repeats...
ZeldaTheSwordsman wrote:Someone please news the Thrust listing so that it trickles down faster.
The Thrust listing, and all the other listings from that set of leaks, were already news'd back in late February, I just went back and checked.