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Transformers: Fall of Cybertron Game Director Matt Tieger Interview

Transformers News: Transformers: Fall of Cybertron Game Director Matt Tieger Interview

Monday, October 17th, 2011 3:20PM CDT

Categories: Game News, People News, Interviews
Posted by: El Duque   Views: 66,953

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gameinformer has posted a couple of video interviews with Transformers: Fall of Cybertron game director Matt Tieger. Click here to view the interviews.

Matt Tieger has to direct Optimus Prime. He has to direct the player's experience and he has to direct High Moon Studios as they work on Transformers: Fall of Cybertron. While technically a sequel to 2010's War for Cybertron, due to some radical changes in story structure and gameplay, Matt Tieger prefers to call Fall of Cybertron a spiritual successor. We had a chance to sit down the game's director to talk about his history in the gaming industry and what it is like to be a key player in one of the largest franchises in entertainment.


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Credit(s): gameinformer

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Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301729)
Posted by Anonymous on October 17th, 2011 @ 3:21pm CDT
i got my gameinformer today. should i post scans up or what?
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301733)
Posted by BLUDGEON on October 17th, 2011 @ 3:32pm CDT
wigglez323 wrote:
Sabrblade wrote:
BLUDGEON wrote:Agreed, thats what I pretty much thought when I heard about it being linked to TF Prime. I dont know why they couldn't just let it be its own thing. It would have allowed them to make another seperate toy line. They probably think kids might get confused. I think they underestimate children..
I think that's where the main confusion is coming from because, even though we're being told the game is not G1 continuity, I think it's obvious enough that it was originally meant to be.
Aside from the homages to G1, what surefire evidence do we have to say that it was originally intended to be a G1 game, exactly?

All the interview videos with Tieger about WFC



Yeah, they said it was based on/around G1
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301735)
Posted by Sabrblade on October 17th, 2011 @ 3:34pm CDT
BLUDGEON wrote:
wigglez323 wrote:
Sabrblade wrote:
BLUDGEON wrote:Agreed, thats what I pretty much thought when I heard about it being linked to TF Prime. I dont know why they couldn't just let it be its own thing. It would have allowed them to make another seperate toy line. They probably think kids might get confused. I think they underestimate children..
I think that's where the main confusion is coming from because, even though we're being told the game is not G1 continuity, I think it's obvious enough that it was originally meant to be.
Aside from the homages to G1, what surefire evidence do we have to say that it was originally intended to be a G1 game, exactly?

All the interview videos with Tieger about WFC



Yeah, they said it was based on/around G1
Like I said, show me. I want to see them.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301742)
Posted by prowl123 on October 17th, 2011 @ 3:42pm CDT
Just recieved this mon'th's gameinformer, and the featured article if FOC.

We have Vortex, Grimlock, Megatron, Optimus, Cliffjumper, and Jazz shown.

Image

Image
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301743)
Posted by Sabrblade on October 17th, 2011 @ 3:47pm CDT
prowl123 wrote:Just recieved this mon'th's gameinformer, and the featured article if FOC.

We have Vortex, Grimlock, Megatron, Optimus, Cliffjumper, and Jazz shown.
Aside from OP, Grimlock, and CJ, does anyone else look different from WFC?
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301745)
Posted by prowl123 on October 17th, 2011 @ 3:51pm CDT
Sabrblade wrote:
prowl123 wrote:Just recieved this mon'th's gameinformer, and the featured article if FOC.

We have Vortex, Grimlock, Megatron, Optimus, Cliffjumper, and Jazz shown.
Aside from OP, Grimlock, and CJ, does anyone else look different from WFC?


Megatron is VERY different. Will get a pic soon.

Hell, I'll do it now.

AlL hAiL MEgAtRoN!

Image
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301764)
Posted by TulioDude on October 17th, 2011 @ 4:24pm CDT
Sounds cool.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301770)
Posted by BLUDGEON on October 17th, 2011 @ 4:37pm CDT
Sabrblade wrote:
wigglez323 wrote:
Sabrblade wrote:
BLUDGEON wrote:Agreed, thats what I pretty much thought when I heard about it being linked to TF Prime. I dont know why they couldn't just let it be its own thing. It would have allowed them to make another seperate toy line. They probably think kids might get confused. I think they underestimate children..
I think that's where the main confusion is coming from because, even though we're being told the game is not G1 continuity, I think it's obvious enough that it was originally meant to be.
Aside from the homages to G1, what surefire evidence do we have to say that it was originally intended to be a G1 game, exactly?

All the interview videos with Tieger about WFC
Lemme see.


'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301773)
Posted by Wigglez on October 17th, 2011 @ 4:39pm CDT
Sabrblade wrote:
BLUDGEON wrote:
wigglez323 wrote:
Sabrblade wrote:
BLUDGEON wrote:Agreed, thats what I pretty much thought when I heard about it being linked to TF Prime. I dont know why they couldn't just let it be its own thing. It would have allowed them to make another seperate toy line. They probably think kids might get confused. I think they underestimate children..
I think that's where the main confusion is coming from because, even though we're being told the game is not G1 continuity, I think it's obvious enough that it was originally meant to be.
Aside from the homages to G1, what surefire evidence do we have to say that it was originally intended to be a G1 game, exactly?

All the interview videos with Tieger about WFC



Yeah, they said it was based on/around G1
Like I said, show me. I want to see them.

You can't look things up yourself?
http://www.youtube.com/watch?v=hhM5mVAc ... re=related
http://www.youtube.com/watch?v=CMVRSgroFRg
Not to mention the character designs.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301780)
Posted by BLUDGEON on October 17th, 2011 @ 4:50pm CDT
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301781)
Posted by Shadowman on October 17th, 2011 @ 4:53pm CDT
BLUDGEON wrote:'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..


It says they used it as a basis, not that it's set in G1. All TF series use G1 as a basis.

EDIT:

BLUDGEON wrote:http://www.youtube.com/watch?v=hhM5mVAc3QE&feature=related

At 1:51....

*High fives Wigglez323*


At Toy Fair 2010, two months before that, Hasbro reps said WfC was part of TF:P's continuity.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301786)
Posted by Wigglez on October 17th, 2011 @ 5:03pm CDT
Shadowman wrote:
BLUDGEON wrote:'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..


It says they used it as a basis, not that it's set in G1. All TF series use G1 as a basis.

We've found proof. And you still deny it. Whatever, that doesn't matter. What matters is this game is going to be better than WFC. I'm starting to say that it doesn't matter what cartoon the game belongs to. This is just what happens before they came to Earth.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301788)
Posted by NatsumeRyu on October 17th, 2011 @ 5:06pm CDT
Concept art of Perceptor above and to the left of HMS logo in the Tieger interviews. :D
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301792)
Posted by Shadowman on October 17th, 2011 @ 5:20pm CDT
wigglez323 wrote:We've found proof. And you still deny it.


Hasbro denied it months before any of those clips.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301793)
Posted by Fires_Of_Inferno on October 17th, 2011 @ 5:22pm CDT
This post may contain Transformers: Prime spoilers, so don't read any further if you don't want them to be spoiled. Also, I dunno how to black out my text so yeah.
















In TF: Prime, they say that Megatron was a Gladiator and that Optimus admired him for his revolutionist thinking, and that Optimus was chosen to be Prime over Megatron. But none of that is mentioned in War For Cybertron. If they're trying to tie the continuities together, then they're leaving a few holes in the story. I understand that it can't be perfect, but I'm just nit-picky I guess.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301799)
Posted by Shadowman on October 17th, 2011 @ 5:34pm CDT
Fires_Of_Inferno wrote:In TF: Prime, they say that Megatron was a Gladiator and that Optimus admired him for his revolutionist thinking, and that Optimus was chosen to be Prime over Megatron. But none of that is mentioned in War For Cybertron. If they're trying to tie the continuities together, then they're leaving a few holes in the story. I understand that it can't be perfect, but I'm just nit-picky I guess.


Yeah. After being rejected, Megatron started his war, Optimus rejected the title of Prime, then later accepted it, then in TF:P they specifically mention the mission "To The Core" from WfC.

Problem is, there's holes no matter what you believe in. Hasbro says it's based on TF:P, High Moon later claimed otherwise, but then High Moon tends to lie to us.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301801)
Posted by BLUDGEON on October 17th, 2011 @ 5:37pm CDT
Shadowman wrote:
BLUDGEON wrote:'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..


It says they used it as a basis, not that it's set in G1. All TF series use G1 as a basis.

EDIT:

BLUDGEON wrote:http://www.youtube.com/watch?v=hhM5mVAc3QE&feature=related

At 1:51....

*High fives Wigglez323*


At Toy Fair 2010, two months before that, Hasbro reps said WfC was part of TF:P's continuity.


Sorry fella, it doesn't matter what Hasbro said, it was originally designed around G1 at its core. This is what the designers had in mind. Prove to me that it wasnt...
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301807)
Posted by Wigglez on October 17th, 2011 @ 5:44pm CDT
Well, like I said. It doesn't really matter what cartoon this game belongs to. It's just what happened before they came to Earth. I just can't wait 'till I get to play the Bruticus level.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301816)
Posted by BLUDGEON on October 17th, 2011 @ 6:19pm CDT
True, its even from the mouth of Tieger a natural successor as opposed to a sequel.

anyway I cant wait to play it, I wonder how different it will be. Apparently there is only one ability button. Seems like its going to be a fairly big change from WFC.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301824)
Posted by SirSoundwaveIV on October 17th, 2011 @ 6:44pm CDT
Wait.

Waitwaitwait.

Did someone just honestly say it didn't matter what Hasbro said about Transformers?

It's called word of god, it doesn't matter what it was intended to be, it matters what Hasbro says it is. Prime pretty much summed up Megatron poisoning the core and Optimus going down there to try and find a solution (no Ironhide/Warpath though), and I don't see Dark Energon floating around in any other continuity. These events were major parts of both the novel and this game, and ties both solidly together with Prime.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301837)
Posted by Michael Alex Kawa on October 17th, 2011 @ 7:20pm CDT
starwarrior1227 wrote:
michael alex kawa wrote:All i can say ,is this is so COOL :grin: :grin: :grin: :grin: :grin: .I have WFC on the DS so i hope they release this one on the DS ,if not ,i need to look into buying an other system :ic$: :-$ :KREMZEEK:


it better be on the 3ds. Just imagin it!
THE AWESOME 3D AND MULTIPLAYER(assuming it will have it) :KREMZEEK:
and for any of those who doubt the 3ds or nintendo then i don't want to hear it.
MY DREAMS MUST NOT BE CRUSHED! :twisted:

You are Right :grin: ,need to get me a 3DS anyway ,and i bet if they do one for any DS system it will be the 3DS . :-?
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301840)
Posted by MINDVVIPE on October 17th, 2011 @ 7:31pm CDT
I think some of you are misunderstanding each other.

Its obviously not full on G1, since G1 had Megatron painted as always being the bad guy. There was no "brother" deal like in this continuity. On top of that (I haven't read the novels) i'm sure there's enough gaps between WFC, the books, and prime, that you can always find SOMETHING to break kosher.

But really, who cares. I think the most fun to be had here is picking which continuity you like most, and hell, even forming your own continuity in your mind based on what you know.
Imagination = half the fun.

*watched interviews*
Called it. Less complexity for more quality. ALTHOUGH I, for one, used both abilities in as much a tactical way as possible, even if i did just press both down simultaneously sometimes. hehe
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301852)
Posted by SirSoundwaveIV on October 17th, 2011 @ 8:04pm CDT
yeah there is, but it's not like continuity errors are something new to transformers :P I generally consider the first half of exodus sans sentinel being kidnapped to be pretty much canon, then some later battles in exodus (like vs. bruticus) that don't contradict WFC, then WFC/FoC (and from the sounds of things, you could potentially place the exodus in exodus and then exiles after FoC)
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301880)
Posted by Shadowman on October 17th, 2011 @ 9:12pm CDT
BLUDGEON wrote:True, its even from the mouth of Tieger a natural successor as opposed to a sequel.


Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.

SirSoundwaveIV wrote:Wait.

Waitwaitwait.

Did someone just honestly say it didn't matter what Hasbro said about Transformers?

It's called word of god, it doesn't matter what it was intended to be, it matters what Hasbro says it is. Prime pretty much summed up Megatron poisoning the core and Optimus going down there to try and find a solution (no Ironhide/Warpath though), and I don't see Dark Energon floating around in any other continuity. These events were major parts of both the novel and this game, and ties both solidly together with Prime.


Precisely.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1301944)
Posted by Zequem on October 18th, 2011 @ 1:54am CDT
Aww, only one ability? :( No more quick escapes with dash and cloak, I see... Or flying to middle of the enemies, using shockwave and then drain (+ throwing health grenades, hehe.

I wish they'd give us something about multiplayer. I want to know if there's more (or less) classes, and are they the same as in WFC or are there new ones. Also how the customization works. They already said they've changed it.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302072)
Posted by BLUDGEON on October 18th, 2011 @ 9:50am CDT
Maybe innate abilities built into your bots body will make up for the removal of one of the ability buttons
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302074)
Posted by MINDVVIPE on October 18th, 2011 @ 10:03am CDT
*Nerd moment*


I just had a dream last night that I was playing FOC, and I was using Grimlock, stomping around using the maw flamethrower (with a tricky build up timer before it fires) and this crazy ass bot mode ability where i get into this hand to hand wrestle with the enemy, only to rip him apart piece by piece. It was pretty sick, haha.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302158)
Posted by Sabrblade on October 18th, 2011 @ 2:01pm CDT
At last, I've got time to respond to the interviews bits.

BLUDGEON wrote:'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..
Judging from this video, they seem to have used G1 as their main inspiration, but as I said before, "being inspired by G1" =/= "being G1".

Besides, what series nowadays doesn't use G1 for inspiration?

wigglez323 wrote:You can't look things up yourself?
I did not know which interviews to look for as I don't have access to them.

"Based on G1" isn't the same thing as "Based in G1".

Also, the way they speak of the Transformers makes it sounds like there's only ever been one canon, one universe, etc.; when there are a multitude of canons, a bajillion universes, etc. This ambiguity makes then sound awkward when one who knows of the multiverse's existence hears them speak like this.

wigglez323 wrote:http://www.youtube.com/watch?v=CMVRSgroFRg
Not to mention the character designs.
RiD, Armada, Energon, Cybertron, the movies ,and Animated have all had their fair share of G1-inspired designs, yet I don't see people claiming them to be G1 series.

Plus, like Shadowman has said, Animated even used G1 footage, yet it's not G1. And Armada even recycled G1 character models for background characters, so does that make all those extras be the same dudes as their G1 lookalikes?

wigglez323 wrote:We've found proof. And you still deny it. Whatever, that doesn't matter. What matters is this game is going to be better than WFC. I'm starting to say that it doesn't matter what cartoon the game belongs to. This is just what happens before they came to Earth.
It's not "proof" if it's they're that vague about it. If it's anything, it's "hints" instead of "proof", but even hints can be (and have been) proven false.

Fires_Of_Inferno wrote:In TF: Prime, they say that Megatron was a Gladiator and that Optimus admired him for his revolutionist thinking, and that Optimus was chosen to be Prime over Megatron. But none of that is mentioned in War For Cybertron. If they're trying to tie the continuities together, then they're leaving a few holes in the story. I understand that it can't be perfect, but I'm just nit-picky I guess.
It all comes from Exodus, whose 16th-38th chapters are adapted from WFC. Not to mention that the WFC comic is adapted from Exodus chapters 12-15, which contain events shown in that flashback from TF: Prime.

And, like Shadowmon said, the Core giving Optimus the Matrix comes from WFC (and Exodus).


Shadowman wrote:Problem is, there's holes no matter what you believe in. Hasbro says it's based on TF:P, High Moon later claimed otherwise, but then High Moon tends to lie to us.
Exactly what sort of lies have they told? I didn't follow many of the WFC interviews back when they were announced.

BLUDGEON wrote:Sorry fella, it doesn't matter what Hasbro said, it was originally designed around G1 at its core. This is what the designers had in mind. Prove to me that it wasnt...
"Being G1-inspired" =/= "being G1". The movies were G1-inspired, but are not G1. Only big difference with those is that the movies later took some artistic liberites in their designs, whereas WFC did not so much.

Plus, authorial intent is not canon. It's pseudocanon.

SirSoundwaveIV wrote:Wait.

Waitwaitwait.

Did someone just honestly say it didn't matter what Hasbro said about Transformers?

It's called word of god, it doesn't matter what it was intended to be, it matters what Hasbro says it is. Prime pretty much summed up Megatron poisoning the core and Optimus going down there to try and find a solution (no Ironhide/Warpath though), and I don't see Dark Energon floating around in any other continuity. These events were major parts of both the novel and this game, and ties both solidly together with Prime.
Yeah, Hasbro has the final say regardless of anything. It's their intellectual property and what they say goes.

It's just with the Cybertron Buzzsaw-lookalike seen flying over the last race on Veloctiron in the Cybertron cartoon. While it may have been intended to be him, it couldn't have been since the real Buzzsaw was off on the planet Combatron during the time of those events. Hasbro "Force of Habit" and if its writers say it wasn't Buzzsaw on Velocitron, then it wasn't Buzzsaw.

SirSoundwaveIV wrote:yeah there is, but it's not like continuity errors are something new to transformers :P I generally consider the first half of exodus sans sentinel being kidnapped to be pretty much canon, then some later battles in exodus (like vs. bruticus) that don't contradict WFC, then WFC/FoC (and from the sounds of things, you could potentially place the exodus in exodus and then exiles after FoC)
Why not just see them as multiple canons leading up to the same future? It worked for the G1 cartoon and G1 Marvel Comics both separately leading up to Beast Wars, so why not have WFC and Exodus both separately lead up to TF: Prime? ;)

Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302177)
Posted by SirSoundwaveIV on October 18th, 2011 @ 2:28pm CDT
The alternate thing works very well as well, but I like bits and pieces of exodus after the optimus/megatron split and the before story (mainly combiners, Wreckers, and Trion), and I also love WFC in general. It's how I RP WFC Prime on another forum, anyway :P

Also, don't forget on the word of god thing that wyatt retconned the red autobot in animated as cliffjumper, and there's plenty of other examples of this as well.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302184)
Posted by Sabrblade on October 18th, 2011 @ 2:36pm CDT
SirSoundwaveIV wrote:Also, don't forget on the word of god thing that wyatt retconned the red autobot in animated as cliffjumper, and there's plenty of other examples of this as well.
Yeah, but that was still pseudocanon until some Hasbro-licensed TF media made it official. I'm not saying "psuedocanon" is unofficial, but it's at best "apocryphal". ;)
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302191)
Posted by Shadowman on October 18th, 2011 @ 2:55pm CDT
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302300)
Posted by Baneblade on October 18th, 2011 @ 6:37pm CDT
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.


hopefully there will be some better or more sweeping landscapes this time. yes it was all too brief as there was no time to stop and take in the scenery....well... hopefully
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302307)
Posted by prowl123 on October 18th, 2011 @ 6:47pm CDT
Nobody's interested in pimped out Megatron? :-(
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302310)
Posted by MINDVVIPE on October 18th, 2011 @ 6:50pm CDT
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.


I think they meant to say they would give you some background on how Megatron and SS linked up. Does anyone really know why Megatron keeps SS around? Thats more fun when there isn't any definitive answer, even if we do get answers in the comics and such (when Megatron tells Starscream he is just for show in one of the comics).

There is character customization. To the extent that you can pick a class>abilities>weapons>colour>skin.
Thats not bad, Not every game needs to be crazy cuztomizable. I'd rather it stay at this level of complexity, and just have more choices added in. Well, maybe a lil more complexity would be fun, but right now, imo, it works for me.

I did see different places on Cybertron, but I agree, it'd be cool if they spent more time making each singleplayer map segment stand out more with its own feel. Still, I definitely wasn't dissapointed enough to complain about what is in the game.

@prowl123
For some reason, I don't like this new megatron. Looks to overly flashy and less machine compared to the rugged asymmetry of WFC Megatron. Still cool though.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302319)
Posted by Shadowman on October 18th, 2011 @ 7:18pm CDT
MINDVVIPE wrote:I think they meant to say they would give you some background on how Megatron and SS linked up. Does anyone really know why Megatron keeps SS around? Thats more fun when there isn't any definitive answer, even if we do get answers in the comics and such (when Megatron tells Starscream he is just for show in one of the comics).


No, they said they'd explain why Megatron tolerates Starscream's continued existence, which has been bugging everyone since day 1. This isn't the kind of deal where it's more fun not knowing. Megatron has had Starscream at gunpoint numerous times, and yet it wasn't until he was reformatted into Galvatron that he actually pulled the trigger, and no one knows why. They said they'd explain it, and then all Megatron says is that Starscream's cunning is "intriguing" which is the opposite of an explanation.

MINDVVIPE wrote:There is character customization. To the extent that you can pick a class>abilities>weapons>colour>skin.
Thats not bad, Not every game needs to be crazy cuztomizable. I'd rather it stay at this level of complexity, and just have more choices added in. Well, maybe a lil more complexity would be fun, but right now, imo, it works for me.


Right now, calling it character customization is a joke. The colors are far too limited, if I want, say, Megatron in game-accurate colors, well, tough, red's not available to Decepticons. And white isn't available to Autobots, so no armorless Ultra Magnus, or accurately-colored Arcee. And you can't even recolor most of the seeker body, that's mostly white, so getting that to look like anyone is impossible.

The weapon and ability selections are also very limited, four weapons per class (Several of which are shared by other classes) and four abilities? That's not a whole lot.

MINDVVIPE wrote:I did see different places on Cybertron, but I agree, it'd be cool if they spent more time making each singleplayer map segment stand out more with its own feel. Still, I definitely wasn't dissapointed enough to complain about what is in the game.


But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302325)
Posted by Sabrblade on October 18th, 2011 @ 7:28pm CDT
Shadowman wrote:But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
Kaon was in Chapter VII. ;)
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302337)
Posted by Shadowman on October 18th, 2011 @ 8:01pm CDT
Sabrblade wrote:
Shadowman wrote:But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
Kaon was in Chapter VII. ;)


All of that, except for Kaon. Stop ruining my perfect arguments with your logic.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302339)
Posted by MINDVVIPE on October 18th, 2011 @ 8:05pm CDT
Shadowman wrote:No, they said they'd explain why Megatron tolerates Starscream's continued existence, which has been bugging everyone since day 1. This isn't the kind of deal where it's more fun not knowing. Megatron has had Starscream at gunpoint numerous times, and yet it wasn't until he was reformatted into Galvatron that he actually pulled the trigger, and no one knows why. They said they'd explain it, and then all Megatron says is that Starscream's cunning is "intriguing" which is the opposite of an explanation.


Maybe Megatron likes having a patsy to blame the history of his failings on... or maybe he has an inferiority complex and likes to be beside a less attractive, dumber bot to make himself look better... Or maybe he has some sort of robo-sexual attraction to starscream that can't be satisfied without constant dressing downs and physical abuse.
Yea... Its more fun never knowing.

Shadowman wrote:Right now, calling it character customization is a joke. The colors are far too limited, if I want, say, Megatron in game-accurate colors, well, tough, red's not available to Decepticons. And white isn't available to Autobots, so no armorless Ultra Magnus, or accurately-colored Arcee. And you can't even recolor most of the seeker body, that's mostly white, so getting that to look like anyone is impossible.

The weapon and ability selections are also very limited, four weapons per class (Several of which are shared by other classes) and four abilities? That's not a whole lot.


Speaking from a gaming POV, the colours might have been limited, but there was an obvious reason which was to ensure a visual distinction without forcing everyone to be either all blue or all red. A fair comprimise considering the alternative. If anything, the customization was fine, it just needed more choices for guns. Even the limits and choices allowed as of now is enough that you can spend time mastering and remastering them. But hey, never bad to have more weapons. So fair enough.

There could have definitely been more variety in the maps, but I wouldn't care if they delivered less in regards to stated locations which they sorta did, but on an optimistic side, they had lots of fun levels, with some racing levels thrown in. With how the game industry works, I'm not going to call them liars, since they atleast delivered a lot of kickass stuff. So many things get cut out of games as they go along, its an industry miracle when we actually get (3/4) what we want, especially with the history of mostly bad TF games to set no bar.

If you want somthing to really bitch about, I think we can all agree High Moon needs to step up how they deal with post purchase dissonance. Waay up.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302342)
Posted by Sabrblade on October 18th, 2011 @ 8:08pm CDT
While technically not WFC, Exodus explained why Megs keeps Screamer around.

And, I may be misremembering, but Cybertron Adventures may have had Megatron say why he keeps Starscream around.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302349)
Posted by BillNyeGuy on October 18th, 2011 @ 8:32pm CDT
Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302359)
Posted by prowl123 on October 18th, 2011 @ 9:00pm CDT
BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth


Are you really Bill Nye the Science Guy?
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302363)
Posted by Shadowman on October 18th, 2011 @ 9:05pm CDT
MINDVVIPE wrote:Maybe Megatron likes having a patsy to blame the history of his failings on... or maybe he has an inferiority complex and likes to be beside a less attractive, dumber bot to make himself look better... Or maybe he has some sort of robo-sexual attraction to starscream that can't be satisfied without constant dressing downs and physical abuse.


That's not the point. They said they'd have it there, and they didn't. Thus, they lied.

MINDVVIPE wrote:Yea... Its more fun never knowing.


To you, maybe. To everyone else, it's not.

MINDVVIPE wrote:Speaking from a gaming POV, the colours might have been limited, but there was an obvious reason which was to ensure a visual distinction without forcing everyone to be either all blue or all red. A fair comprimise considering the alternative.


I can tell who's an enemy and who isn't based on either body type or, most often, because they show up as an enemy when I point my gun at them. Or because they're shooting at me. There's TONS of ways to tell friend from foe, color isn't one of them, since the lighting in most areas makes everything appear heavily desaturated.

MINDVVIPE wrote:If anything, the customization was fine, it just needed more choices for guns. Even the limits and choices allowed as of now is enough that you can spend time mastering and remastering them. But hey, never bad to have more weapons. So fair enough.


It needed choices, period.

MINDVVIPE wrote:There could have definitely been more variety in the maps, but I wouldn't care if they delivered less in regards to stated locations which they sorta did, but on an optimistic side, they had lots of fun levels, with some racing levels thrown in. With how the game industry works, I'm not going to call them liars, since they atleast delivered a lot of kickass stuff. So many things get cut out of games as they go along, its an industry miracle when we actually get (3/4) what we want, especially with the history of mostly bad TF games to set no bar.


That's not even close to what I'm talking about. I'm not talking about variety. They said we'd be visiting a bunch of obscure areas from various media, and what few areas we did visit were contained in two levels.

MINDVVIPE wrote:If you want somthing to really bitch about, I think we can all agree High Moon needs to step up how they deal with post purchase dissonance. Waay up.


While that's true, we can also all agree that they promised us several things that they didn't deliver. It's not about you or me, it's not about what either of us liked or didn't like, what we're fine with and what we're not. It's about High Moon promising us something and then just not delivering.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302364)
Posted by It Is Him on October 18th, 2011 @ 9:07pm CDT
prowl123 wrote:
BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth


Are you really Bill Nye the Science Guy?


Yes.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302378)
Posted by BillNyeGuy on October 18th, 2011 @ 9:31pm CDT
Wait are you saying yes to me being bill nye or to my question about the ark?

And no im not bill nye but my name is bill and I did like the show (and science) growing up. Plus its the name I created awhile back and now use on every forum to avoid username and passwords confusion. :grin:
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302389)
Posted by MINDVVIPE on October 18th, 2011 @ 9:43pm CDT
Shadowman wrote:What you just said.


I dont know, sure you can tell its an enemy by reticle turning red, but that makes the game easier as you are allowed to observe that much less to succeed. Shape? well, It can be pretty hard to tell an ememy just from shape when theres a ton of stuff happening, but yea I guess for the most part it works. There are lots of moron players who can't tell if your an enemy and shoot at you in a firefight, so obviously you can't judge 100% foe by where shots are being fired (but alright, most of the time its fair to assume its an enemy). I'm not a fan of names appearing in red, as I don't like words hovering over players that distract from the action. I understand your need for character accurate colours, but really, thats not enough basis to say they lacked customization imo. So far, this is the only TF game that allows this much customization. Look at Star wars Battlefront 1 and 2. They just had set classes with pretty much no customization. Still fun. Pandemic or whoever might not have lied about customization... i'm just saying its not that much to get bummed about especially given the level of customization we have in WFC. Bah, I'm ranting. I just felt like debating for kicks. :P

Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.

Also, I don't know which locations you are referring to. I was always under the impression it was just going to be Kaon, Iacon, Cybertron moon, and then just a buncha places all around and inside Cybertron like the core. I had no idea we'd get a chance to go inside Trypticon... that sounds wrong.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302391)
Posted by It Is Him on October 18th, 2011 @ 9:46pm CDT
BillNyeGuy wrote:Wait are you saying yes to me being bill nye or to my question about the ark?

And no im not bill nye but my name is bill and I did like the show (and science) growing up. Plus its the name I created awhile back and now use on every forum to avoid username and passwords confusion. :grin:


I just thought I should ambiguously answer the question for you! Welcome to the boards Mr. not-Nye. Enjoy your stay (and warning: Seibertron contains nuts).
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302394)
Posted by Shadowman on October 18th, 2011 @ 9:51pm CDT
MINDVVIPE wrote:Lots of things


I've never had trouble telling friend from foe and color has never been a deciding factor.

MINDVVIPE wrote:Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.


That doesn't change the fact that they lied, thus you shouldn't take anything High Moon says at face value.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302398)
Posted by MINDVVIPE on October 18th, 2011 @ 9:54pm CDT
Shadowman wrote:
MINDVVIPE wrote:Lots of things


I've never had trouble telling friend from foe and color has never been a deciding factor.

MINDVVIPE wrote:Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.


That doesn't change the fact that they lied, thus you shouldn't take anything High Moon says at face value.


I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:
They probably wanted to cater to kids more in the case of colour then. Which sucks.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302399)
Posted by Shadowman on October 18th, 2011 @ 10:02pm CDT
MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:


Enemies don't have names over their heads. There's also the distinctive Tron aesthetic (Red for Autobots, Purple for Decepticons) as well as the team-colored bullets.

MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.


I think it was more for customization, but then they stopped half way thinking that team restrictions on color was in any way helpful.
Re: Transformers: Fall of Cybertron Game Director Matt Tieger Interview (1302401)
Posted by MINDVVIPE on October 18th, 2011 @ 10:09pm CDT
Shadowman wrote:
MINDVVIPE wrote:I think I identify enemies by shape the most. And the fact that you can just see its an ugly sonovab*tch Decepticon :CON:


Enemies don't have names over their heads. There's also the distinctive Tron aesthetic (Red for Autobots, Purple for Decepticons) as well as the team-colored bullets.

MINDVVIPE wrote:They probably wanted to cater to kids more in the case of colour then. Which sucks.


I think it was more for customization, but then they stopped half way thinking that team restrictions on color was in any way helpful.


No no, i didn't mean you see the name "Decepticon", I meant you just see... that its a Decepticon. The tron aesthetic, as you put it, is also cool, but I found kind of annoying since I like all Transformers to be as unique as possible without colour coding. Ah well.

You'd think they would have learnt to change colour choices for DOTM after listening to WFC gamers... or maybe they didn't. It could also have been so that if anyone saw the game being played, they would be able to identify the game more easily by knowing the whole A vs D fight, rather than just think its another robot game.

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Transformers Podcast: Twincast / Podcast #349 - Agent of Chaos
Twincast / Podcast #349:
"Agent of Chaos"
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