Transformers 3 Is looking for help. Could it be you?
Wednesday, December 16th, 2009 7:59AM CST
Categories: Movie Related News, People NewsPosted by: First Gen Views: 50,871
Topic Options: View Discussion · Sign in or Join to reply
We are looking for the best Pre-viz animators to help build the team for Transformers 3. Maya expertise is a must.
Please email your resume in Word or PDF format along with the URL of your reel to the web master.
So Seibertronians, are any of you graphics specialists? This could be a big opportunity to get on team Transformers 3!
Seibertron.com, bringing you the news you want first.
News Search
Got Transformers News? Let us know here!
Most Popular Transformers News
Most Recent Transformers News
Posted by SlyTF1 on December 16th, 2009 @ 8:06am CST
Posted by Forgotten on December 16th, 2009 @ 8:09am CST
Posted by Lord Onixprime on December 16th, 2009 @ 8:26am CST
Posted by SlyTF1 on December 16th, 2009 @ 8:38am CST
Posted by Heckfire on December 16th, 2009 @ 8:48am CST
SlyTF1 wrote:Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?
Posted by dragons on December 16th, 2009 @ 9:53am CST
Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?
im not trying to mak efun of anyone but maybe he doesnt knwo how to use to the program i dont know how to use could be why hes mad?
thats what i got from his staement
Posted by ACIDSTORM on December 16th, 2009 @ 10:51am CST
dragons wrote:Every single person who has posted have those f*kn smiley faces after the post!
Dude, it's a job opportunity AND a chance to work on TF3. If THAT isn't cause for smiley emoticons, what the Hell IS?
im not trying to mak efun of anyone but maybe he doesnt knwo how to use to the program i dont know how to use could be why hes mad?
thats what i got from his staement
grammar and spellling man ,thats all i'm gonna say ,grammar and spelling...
It's a forum not a chatroom.
Posted by JayDee on December 16th, 2009 @ 11:30am CST
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Posted by Megatron Wolf on December 16th, 2009 @ 12:58pm CST
Posted by Forgotten on December 16th, 2009 @ 1:45pm CST
JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.
Posted by Psychout on December 16th, 2009 @ 2:33pm CST
Who's Bay pissed off this time?
Posted by Forgotten on December 16th, 2009 @ 3:16pm CST
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
everybody.
Posted by YRQRM0 on December 16th, 2009 @ 5:17pm CST
Forgotten wrote:JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.
Yes, good luck. Just don't get fired lol
Man, if only they delayed the movie another 10 years or so, when I'm a pro animator. Any chance they'd except Pre-viz Stop-Motion?
Posted by First-Aid on December 16th, 2009 @ 8:40pm CST
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
One other thing: maybe the movie FX are going to be so big, they need extra help to get it done in time.
Forgotten wrote:JayDee wrote:Oh, boy! I just sent them my resume... here goes nothing!
It's pre-viz, so those selected guys will get to know a lot of the story. That part of pre-production consists on using animated polygonal proxies for videos that help plan camera angles, movements, flows, lenses, etc., instead of using hand-drawn storyboards.
Hope you get a spot dude, and if you do, be sure to give us an inside scoop.
Ummm...I can draw stick figures. Does that count? Maybe they need an on-set RN with emergency medical experience that's also a massage therapist...(how's THAT for diversity?)
Posted by snavej on December 17th, 2009 @ 6:05am CST
Posted by Rodimus2006 on December 18th, 2009 @ 3:46am CST
Posted by Forgotten on December 18th, 2009 @ 7:28am CST
Rodimus2006 wrote:Maya does this mean that TF 3 could be based or have something to do with Mayan religion and maybe a 2012 refrence since TF 3 is going to be release almost near 2012 maybe Mr. Bay wants to add in something from the Mayan Religion.
Umm Maya is a form of visual scripting. Maya = graphics like Java = script
Posted by JayDee on December 18th, 2009 @ 9:34am CST
It's not a graphics language, it's a 3D graphics software. Most studios use it as its main 3D software because of its customization capabilities, which allow it to be integrated within many workflows. This means that a studio might use Renderman and MentalRay coupled with Maxwell Render or VRay for its rendering workflows (or parts of each -like ambient occlusion, specularity, diffuse, etc.- to be integrated later in post) and use Maya's shading networks to leave the 3D models UVs and textures ready to be rendered by said rendering workflow. The same happens with rigging/animation, lighting, dynamics simulation, VFX, etc. And its out-of-the-box tools for all of this (modeling, texturing, rigging, animation, dynamics simulation, rendering, etc.) are powerful enough that it lets you use it for your entire production workflow. The 2010 version includes dedicated software for match moving workflows and node based compositing projects (MatchMover and Toxik.) As for scripting, Maya uses Python and MEL (Maya Embedded Language.)
In short... it's extremely flexible and powerful.
Posted by Rodimus2006 on December 19th, 2009 @ 1:27am CST
Also I think it is now time for Galvatron, I mean come on people arent you tired of seeing the mode badd-ass villian getting kicked around so much and even bye humans.
I mean they dont have to bring in Galvatron right away in the movie but at a certain point into the movie and make it tie in with the movie. He would still basically be the same as before just more upgraded and more powerful with some new more advanced weapons.
Also I would like for in TF 3 for the movie to be opened up with Megatron narrating it instead of OP, it would make more since in TF 3 to be opened up that way and have the movie to be opened up with the Decipticons on 1st then the Autobots on later on.
Be something like this, We have suffered a major defeat at the hands of the Humans Hive and those rithced Autobots, But this has also put me into position to become the Ultimate Leader for the Decipticons. We have been slowly watching are foes and building up our new Army and now the time has come to have one last battle. But Ive been feeling some enormus dark force from beyond space calling me but I dont know who or what this dark entity could be.
Transformers 3 - The War Within
Posted by Dead Metal on December 19th, 2009 @ 4:59am CST
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
ILM.
Posted by Mkall on December 20th, 2009 @ 1:53am CST
Rodimus2006 wrote:Stuff
Dude, you really need to learn that not all topics exist for you to ramble off topic.
Posted by Joshua Vallse on December 21st, 2009 @ 4:01am CST
Psychout wrote:This is quite concerning, why does Dreamworks need Maya animators? Its not like there is a shortage of professionals wanting to work for them.
Who's Bay pissed off this time?
Interesting. the thing that scares me is how bad 3D artist in general are treated most of the time with high profile clients. I work with a guy whose been with ILM and he's told me, they're treated pretty bad. That being stated.....
I think Bay might be looking for more interpretive ways to set up the storyboard shots and maybe cut time on camera setups during production, so ILM or Dreamworks may not be at all involved with this. A Pre-Viz is sort of like an animatic of your story. Anyone whose watched the production diaries to Peter Jacksons' "KONG" and how they set up the shots with the "Venture" know what animatics are. However, that being the case, those involved may be treated to the brown carpet treatment of over blown expectancy with minimal pay or gratitude or even recognition. Most of the artist which have worked on the past two Transformer films have yet to be recognized, with more artist popping out of the wood work and guys like Ben Proctor trying to pull everything together to release a movie concept book for years so everyone can get some recognition. If that kind of treatment is visited upon their conceptual team, I can only imagine the editorial staff or the pre-viz department.
I'm not trying to diss-hearten anyone, just telling you what I've been told and have experienced. Many many many cases, most of your work will never be seen, or acknowledged. I hope it is, I really do. But I do also want to prepare anyone who may be going into this with dreams of glitz and glamour. It's a vicious machine this franchise is. Just.....steel yourself is all I'm saying.
Best of luck to all of you. Kind of sounds hollow after what I just typed, but I do mean it. Anyone who puts forth that kind of work (Especially with Bay) deserves to be credited. I hope you are.
Josh