In-Hand Images of Transformers War for Cybertron: Siege Skytread
Monday, October 22nd, 2018 8:50PM CDT
Category: Toy NewsPosted by: D-Maximal_Primal Views: 25,012
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Skytread is noted as having no real visible Battle Damage paint apps, unusual considering the line is supposed to be centered around some battle damage paint details. He is also compatible with Battletrap, so you can swap pants and shirts galore! It's also interesting to note that the packaging features no bio and the figure does indeed come minus the collectors card.
Check out the images below, and let us know what you think of this new Duocon below!
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Posted by Skritz on October 22nd, 2018 @ 9:01pm CDT
Posted by Wireless_Phantom on October 22nd, 2018 @ 9:09pm CDT
Posted by Autobot N on October 22nd, 2018 @ 9:14pm CDT
Perhaps. He just seems different than all of the other figures in the line, with less battle damage and greeble.Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
Posted by Randomhero on October 22nd, 2018 @ 9:23pm CDT
Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
No. I think Hasbro probably said “We really don’t have that many decepticons left to remake and there weren’t a lot of them in season one so let’s finish up some of the teams we’ve already been doing”
There wasn’t anything to gut and Hasbro was pretty open that POTP was going to be short from the start. Just look at him. There’s nothing that show there were two robots even on a blueprint stance. I think hasbro just decided to make the fans happy and finish the Duocons. Not every team is completed in the same line. Took 4 years to complete the Autobot triple changers and 6 years to get a retail thundercracker in the classics mold. Not everything get out in the same line and siege is very much not leftovers of POTP
Posted by Randomhero on October 22nd, 2018 @ 9:24pm CDT
Autobot N wrote:Perhaps. He just seems different than all of the other figures in the line, with less battle damage and greeble.Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
Shockwave has very little and so does reflector. Mileage varies
Posted by Burn on October 22nd, 2018 @ 9:26pm CDT
fenrir72 wrote:D-Maximal_Primal wrote:fenrir72 wrote:D-Maximal_Primal wrote:fenrir72 wrote:Just because you say it that then with a magic wand THINK with a uniform singular thought?
SW cost Hb a chunk in franchising fees. The highest. Higher than Marvel. No need to get a PhD in economics to know that the y had to recoup their investments.
The units didn't sell. It took a big chunk of their profit margins.The potential money to be used for further R & D.
How do you fill up that big GAP? Loans? Hopefully the interest rates are low.
And Price increases. To offset the costs. No politics there. Simple neutral economics.
Just hope Hb doesn't squeeze the "golden goose" aka the Man Babies who buy TF with disposable income too much. Or, well okay with the price increases so long as the quality ain't sacrificed (hollow legs, shins, arms etc......)
Um, He said Star Wars was noted as underperforming, but TFs still good. The price increase brings this line on par with Studio Series, which as far as I'm and many others are concerned are doing pretty good and are generally on the whole worth it.
You keep bringing up this sort of thing, but I have yet to see any solid evidence with you, and it tends to be more rambling and more shameful personal opinions, some of which doesn't make sense. You keep comparing to Star Wars, but Star Wars has suffered far more than the TFs, and far more weight has been put on them.
The price increase is the price of things going up, and honestly, saying Sideswipe, Cog, an Infinity War Thor, and Black Series Rey all cost the same isn't that bad, especially with how much more the TFs actually do.
Check my post. What is applicable to Sears and TRU is applicable to Hasbro. I posted a link on a business focused site.
If you choose not to see then ...tough!
I have seen, and it's still been far from reputable. You have yet to provide hard, unbiased evidence from reputable sources that clearly show that Hasbro's transformers are in major trouble, considering they have been named by Hasbro recently as being the best growing brand over the past 2 years, while Star Wars has been the disappointment, probably because too much in too short of time and too overloaded with figures that a lot of people don't want.
Heck, look at RiD and it's connections to the mobile game. The show was alright, it had a long toyline that was successful and churned out some great stuff, and it connected to the mobile game, all nice and connected.
These figures are simply a product of times and they are moving up to the Studio Series level, and I won't be too disappointed in the price hike considering I have been getting some awesome figures consistently over the past 4 years, and that trend looks to continue. and I like the way they have the waves set up since we are now again away from combiners so I can pick more and feel like I don't need to get them all to form a bigger guy.
In short, your original post was a ramble once more, and here we have cool figures simply catching up in price to other brands, and Transformers has shown no sign of suffering from economics or whatever, seeing as how we do now have 3 solid lines, 4 if you count SS and Bee as separate, and tey are all doing well and hitting their targets
Business Insider not reputable? Talk about selective processing of business facts.
Yup. Such situations where suppliers like Hasbro will continue on selling items to stores that can't pay. That's a very "profitable business model" alright............like in Venezuela or NK!
fenrir72, you have driven multiple threads off-topic with your talk of how badly the Star Wars toys under-performed. If you feel so strongly about the issue then start a thread in General Discussion about it, otherwise, any further derailing of threads will result in a warning.
For everyone else, please stop responding to off-topic posts and keep to the topic at hand.
Posted by Burn on October 22nd, 2018 @ 9:28pm CDT
Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
nah, very reliable source said to me (and other staff) over a year ago that Flywheels was going to be this way.
I just hope they do Siege Battletrap and right the injustice of POTP Battletrap.
Posted by Skritz on October 22nd, 2018 @ 9:30pm CDT
Randomhero wrote:Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
No. I think Hasbro probably said “We really don’t have that many decepticons left to remake and there weren’t a lot of them in season one so let’s finish up some of the teams we’ve already been doing”
There wasn’t anything to gut and Hasbro was pretty open that POTP was going to be short from the start. Just look at him. There’s nothing that show there were two robots even on a blueprint stance. I think hasbro just decided to make the fans happy and finish the Duocons. Not every team is completed in the same line. Took 4 years to complete the Autobot triple changers and 6 years to get a retail thundercracker in the classics mold. Not everything get out in the same line and siege is very much not leftovers of POTP
Just because POTP was short doesn't mean there aren't potentially leftover designs. It's entirely possible that Battletrap wasn't even a POTP design himself and could, for all we know, have begun his existence as far back as T30. There's always more toy concepts at the drawing board than there is which even reach prototype and even less which make it to retail.
Look at TR Alpha Trion. Concept art existed from before the Prime Wars which itself was based off older stuff.
Posted by Randomhero on October 22nd, 2018 @ 9:31pm CDT
Burn wrote:Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
nah, very reliable source said to me (and other staff) over a year ago that Flywheels was going to be this way.
I just hope they do Siege Battletrap and right the injustice of POTP Battletrap.
Do you even need one? You got Battletrap and you can just ignore those tiny bot modes. The photos show that they’re the same height and either have them in thier vehicles or the main body.
I guess I just don’t see the gripe. Happy to have Duocons
Posted by Randomhero on October 22nd, 2018 @ 9:34pm CDT
Skritz wrote:Randomhero wrote:Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
No. I think Hasbro probably said “We really don’t have that many decepticons left to remake and there weren’t a lot of them in season one so let’s finish up some of the teams we’ve already been doing”
There wasn’t anything to gut and Hasbro was pretty open that POTP was going to be short from the start. Just look at him. There’s nothing that show there were two robots even on a blueprint stance. I think hasbro just decided to make the fans happy and finish the Duocons. Not every team is completed in the same line. Took 4 years to complete the Autobot triple changers and 6 years to get a retail thundercracker in the classics mold. Not everything get out in the same line and siege is very much not leftovers of POTP
Just because POTP was short doesn't mean there aren't potentially leftover designs. It's entirely possible that Battletrap wasn't even a POTP design himself and could, for all we know, have begun his existence as far back as T30. There's always more toy concepts at the drawing board than there is which even reach prototype and even less which make it to retail.
Look at TR Alpha Trion. Concept art existed from before the Prime Wars which itself was based off older stuff.
It’s not that old. The artist was just told, we’re gonna make an Alpha Trion can you make a design. That’s it same as Galvatron and others he’s revealed that didn’t have the gimmick. People believed up and down that they were not intended to be headmasters but in reality the artists wasn’t told the gimmick. Just draw a design and then it’s handed to the toy designers and engineers with the gimmick
Posted by Burn on October 22nd, 2018 @ 9:36pm CDT
Randomhero wrote:Do you even need one?
Yep. Loved the concept in G1, loving the updated concept with Flywheels.
Battletrap isn't a Duocon, he's a wannabe Powerlinker.
Posted by Wolfman Jake on October 22nd, 2018 @ 9:53pm CDT
Burn wrote:Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
nah, very reliable source said to me (and other staff) over a year ago that Flywheels was going to be this way.
I just hope they do Siege Battletrap and right the injustice of POTP Battletrap.
Unfortunately, very unlikely, especially since they went ahead and made Siege Flywheels and PotP Battletrap compatible. I don't think we're getting either Duocon again for a long while.
Posted by Omega-Doom on October 22nd, 2018 @ 10:23pm CDT
Posted by DecepticonFinishline on October 22nd, 2018 @ 10:24pm CDT
Burn wrote:Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
nah, very reliable source said to me (and other staff) over a year ago that Flywheels was going to be this way.
I just hope they do Siege Battletrap and right the injustice of POTP Battletrap.
Injustice?!
I f***ing LOVE POTP Battletrap. I think it's the best toy to come out of PotP. (An argument could be made for Punch/Counterpunch or Optimus (mostly the Orion Pax part)).
I'm more upset about the Flywheels LACK of two Legends bois.
Not as upset as I am about Chromia and her lacking a combiner port.
Maybe because I was expecting Skytread to be like this. It's the kind of inconsistency I've come to expect in recent years.
Posted by notsoalex on October 22nd, 2018 @ 10:31pm CDT
Skritz wrote:Anyone think he's a POTP leftover reworked for Siege, with the individual robot modes gutted to make for a more accurate Flywheels?
Nah, Hasbro would have no reason to splurge extra money to change blueprints and change the figures from a fundamental design point. For them, it would be like making a new mold because the figure looks to basic to have once been two Legends figures.
Posted by Ultra Markus on October 22nd, 2018 @ 10:39pm CDT
Posted by william-james88 on October 22nd, 2018 @ 10:54pm CDT
Ultra Markus wrote:looks like we get weird shaped boxes again like we had with the unicron trilogy
Not really, these boxes are stackable, unlike unicron trilogy
Posted by ZeldaTheSwordsman on October 22nd, 2018 @ 11:17pm CDT
I see from quotes that people have all been getting a fine display of fenrir being a deluded bible-thumper of the First Church of Third Party.
Sentinel_Primal wrote:Wireless_Phantom wrote:Skritz wrote:Let's just hope that price hike ain't too painful. On the flipside? No more combiner teams (for now?), so no need to hunt down every single figure to complete a 'set'. This is a much more 'buy what you want' line, really. Which is good.
...Even if I still want more combiners.
Unfortunately I doubt we will get a Piranacon anytime soon since the War for Cybertron trilogy seems to be angled directly against that type of thing
I refuse to believe we won't get Piranacon anytime soon! He says knowing that it's so unlikely because Hasbro would need to figure out how to work a gunmode into a deluxe class figure...
Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Posted by Dr. Caelus on October 22nd, 2018 @ 11:24pm CDT
ZeldaTheSwordsman wrote:Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Weight is the problem. I've tried getting CW Bruticus to hold WFC Shockwave, and it doesn't work very well.
Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
Posted by Sentinel_Primal on October 22nd, 2018 @ 11:32pm CDT
Caelus wrote:ZeldaTheSwordsman wrote:Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Weight is the problem. I've tried getting CW Bruticus to hold WFC Shockwave, and it doesn't work very well.
Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
That'd be a good way to incorparate all 6 into a combined mode without sacrificing too much. Plus, it could be counted as a reference to the panel in a Marvel comic where all the Seacons disappeared to form Piranacon but then they separated fown to all 6 without one transforming into the gun
Posted by Burn on October 22nd, 2018 @ 11:39pm CDT
DecepticonFinishline wrote:I f***ing LOVE POTP Battletrap. I think it's the best toy to come out of PotP. (An argument could be made for Punch/Counterpunch or Optimus (mostly the Orion Pax part)).
Best? hmmmm we're definitely going to have to agree to disagree on that one. I found him to be one of the weakest from the line, but I suspect that may be nostalgia goggles (the Duocons were some of my favourites from the G1 line growing up).
We don't need to argue about Punch/Counterpunch, that is one damn good figure.
Now for an out there re-use for Flywheels ... years ago I did a custom Autobot version, Powerglide and Warpath actually. My little fanfic bio had them both getting badly damaged to the point they no longer had individual robot modes but could combine to form one robot.
Posted by ZeldaTheSwordsman on October 22nd, 2018 @ 11:48pm CDT
Caelus wrote:ZeldaTheSwordsman wrote:Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Weight is the problem. I've tried getting CW Bruticus to hold WFC Shockwave, and it doesn't work very well.
Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
Okay, but WFC Shockwave isn't designed to be held as a gun, which compounds the problem A figure actually having pegs intended to properly hold their weapon mode to the hands would likely help a lot.
And of course, they could always just do scaled-up versions of the original toys' stands:
Posted by Cyberpath on October 23rd, 2018 @ 2:28am CDT
Posted by Galvatronian on October 23rd, 2018 @ 3:45am CDT
Posted by Cyberpath on October 23rd, 2018 @ 3:49am CDT
Posted by -Kanrabat- on October 23rd, 2018 @ 4:47am CDT
Posted by ZeroWolf on October 23rd, 2018 @ 6:00am CDT
Posted by Dr. Caelus on October 23rd, 2018 @ 6:46am CDT
ZeldaTheSwordsman wrote:Caelus wrote:ZeldaTheSwordsman wrote:Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Weight is the problem. I've tried getting CW Bruticus to hold WFC Shockwave, and it doesn't work very well.
Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
Okay, but WFC Shockwave isn't designed to be held as a gun, which compounds the problem A figure actually having pegs intended to properly hold their weapon mode to the hands would likely help a lot.
I used two small Constructbot pieces to create a grip for Bruticus's right hand to close around, and posed him with his left hand supporting the barrel. Held in two hands Bruticus's shoulder ratchets are about enough to take the weight, but his elbows (Vortex and Blastoff's knees and hips) are the weak link. The hands pop off too if they're supporting weight at a downward angle.
Edit: As far as a Skytread recolor/retool, I'd bet on it being a reinterpretation of G1 Slamdance.
Posted by TheRebirth on October 23rd, 2018 @ 7:02am CDT
Caelus wrote:ZeldaTheSwordsman wrote:Actually, it's not that hard. Ripersnapper (the likely candidate for a retool into Overbite) can be configured into a fair approximation of Overbite's gun mode (minus the gun piece).
Weight is the problem. I've tried getting CW Bruticus to hold WFC Shockwave, and it doesn't work very well.
Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
It may work fairly well if you rotate the Piranacon arm at the deluxe's waist so the elbow swings parallel to the ground and the fist is still vertical. I used to have to do that with Superion's combined gun before I learned how to tighten the deluxe hips. You'd still have to figure out how to attach the weapon though. I'd hate to see the deluxes peppered with 5mm posts and ports. Maybe the gun stand could transform into some kind of combiner port to 5mm adapter, or a clip? Or maybe the back of the deluxe could attach above the elbow and just rest on the fist? Hmm... gun stands could be a lot of plastic. I wouldn't mind if there was just one, that came with Snaptrap.
Actually, I'm not that pressed about a targetmaster mode at all. I'd much rather have a five deluxe team, with one sitting out, than to give one of them the CW Groove treatment. Either way, I'm sure somebody will fanmode a deluxe into a targetmaster about five seconds after release. And it probably won't look any worse than the original.
Posted by ZeldaTheSwordsman on October 23rd, 2018 @ 7:47am CDT
TheRebirth wrote:Actually, I'm not that pressed about a targetmaster mode at all. I'd much rather have a five deluxe team, with one sitting out, than to give one of them the CW Groove treatment. Either way, I'm sure somebody will fanmode a deluxe into a targetmaster about five seconds after release. And it probably won't look any worse than the original.
Agreed. While the Targetmaster modes would be nice and I think they'd be perfectly feasible especially with a stand, I would rather see them sacrificed than see one member reduced to Legends-class. And I'm pretty sure Takara and the Japanese fanbase would rather that as well (since unlike Piranacon, the King Poseidon set included all 6 Seacons).
Moving on from the Seacons, I think Reflector could be retooled into the generic Decepticon warrior design from "War Dawn", the ones that disguised themselves as crates.
Posted by Emerje on October 23rd, 2018 @ 7:52am CDT
william-james88 wrote:Everyone, we currently do not know of price increases at retailers so i dont get the issue. Also please remember that Hasbro already increased the MSRP of generations deluxes to 20$ for the second half of POTP.
I still say that was a typo and they accidentally used the SS Deluxe price in their listing. HTS sells at MSRP and didn't raise the price on PotP Deluxe like they did Prime Masters when the MSRP did go up on those.
Notice that Shockwave with the armor feet is the exact same height at Megatron, meaning he's a little shorter than him without the armor. They really are taking bot scale seriously in this line.
Caelus wrote:Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
I'd actually like to see Tentakil fill that role.
Consider this, the main body can form a gun, while the tentacles come off and combine together to form his sword.
The colors are right and the end of the Triton-like sword resembles tentacles in a way.
Emerje
Posted by TF-fan kev777 on October 23rd, 2018 @ 7:53am CDT
I also think this was the plan for Flywheels from the start. It looks like it would be a tough job to get an individual robot mode out of the jet, I'm guessing that was the main thing holding back individual robot modes. For that to happen, the arms for the combined bot would probably have to be the legs for the individual bot, leaving not much else to make the remainder of the small bot from and still have the combined mode and not be a mess. The tank looks like it could have followed Roadtrap's design without too much trouble.
Posted by ZeroWolf on October 23rd, 2018 @ 7:56am CDT
Posted by Dr. Caelus on October 23rd, 2018 @ 8:06am CDT
Emerje wrote:Caelus wrote:Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
I'd actually like to see Tentakil fill that role.
Consider this, the main body can form a gun, while the tentacles come off and combine together to form his sword.
The colors are right and the end of the Triton-like sword resembles tentacles in a way.
Emerje
That does make sense, but if they redo Tentakil I'd be hoping for some sort of articulation in the tentacles. Could be hard to manage if they come apart to form a reasonable looking sword - although if the result was a whip-sword that would be pretty cool.
I suggested Nautilator because (a) his bio always described him as the odd one out, and (b) his transformation lends itself well to it I think. His claws coming off to be melee weapons, for example, would be very cool.
Posted by Sentinel_Primal on October 23rd, 2018 @ 8:24am CDT
Caelus wrote:Emerje wrote:Caelus wrote:Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
I'd actually like to see Tentakil fill that role.
Consider this, the main body can form a gun, while the tentacles come off and combine together to form his sword.
The colors are right and the end of the Triton-like sword resembles tentacles in a way.
Emerje
That does make sense, but if they redo Tentakil I'd be hoping for some sort of articulation in the tentacles. Could be hard to manage if they come apart to form a reasonable looking sword - although if the result was a whip-sword that would be pretty cool.
I suggested Nautilator because (a) his bio always described him as the odd one out, and (b) his transformation lends itself well to it I think. His claws coming off to be melee weapons, for example, would be very cool.
Isn't part of Piranacon's bio that the Seacons prefer to leave Nautilator out of the combined gestalt because Piranacon suffers noticeably more in terms of strength when Nautilator is combined with the rest of them?
Posted by Sabrblade on October 23rd, 2018 @ 8:27am CDT
Not in the original 1988 profile. That was a product of the Dreamwave MTMTE profile.Sentinel_Primal wrote:Isn't part of Piranacon's bio that the Seacons prefer to leave Nautilator out of the combined gestalt because Piranacon suffers noticeably more in terms of strength when Nautilator is combined with the rest of them?
Posted by ZeldaTheSwordsman on October 23rd, 2018 @ 8:35am CDT
Caelus wrote:Emerje wrote:Caelus wrote:Probably the best move would be to make one of the Seacons - probably Nautilator - a Deluxe class Weaponizer that can be split up and attached all over Piranacon.
I'd actually like to see Tentakil fill that role.
Consider this, the main body can form a gun, while the tentacles come off and combine together to form his sword.
The colors are right and the end of the Triton-like sword resembles tentacles in a way.
Emerje
That does make sense, but if they redo Tentakil I'd be hoping for some sort of articulation in the tentacles. Could be hard to manage if they come apart to form a reasonable looking sword - although if the result was a whip-sword that would be pretty cool.
I suggested Nautilator because (a) his bio always described him as the odd one out, and (b) his transformation lends itself well to it I think. His claws coming off to be melee weapons, for example, would be very cool.
His expanded bios (not the package one) describe him as "the odd one out" because Hasbro left him out of the original Piranacon giftset. The King Poseidon giftset, however, not only included Nautilator (or rather "Lobclaw" but same colores, same mold) but redrew the boxart to have him as the default right arm (and Overbite as the default gun). Masterforce reflects this.
Posted by firefox91 on October 23rd, 2018 @ 10:02am CDT
Posted by o.supreme on October 23rd, 2018 @ 10:44am CDT
Posted by Coptur on October 23rd, 2018 @ 10:49am CDT
fingers crossed for BW2 Seacon repaint...but then again i'm still waiting for Guard City and Battle Gaia (although the former could be cobbled together with existing figures)
Posted by william-james88 on October 23rd, 2018 @ 10:52am CDT
o.supreme wrote:The confirmed compatibility of Skytread with Battletrap now makes it a definite want. It seems however, that the engineering of the individual bot modes for Skytread were scrapped maybe to cut time, cut cost, who knows, but it seems definitely like something cut from PotP and reworked for the simplicity of the new line. We are seeing more and more evidence of this. Sure it's nice that in going to a 12 month line, stores are more likely to keep ordering new items, but more and more, I;m starting to see what we *lost* and it makes me sad.
I am really not seeing what you are seeing. And I dont see any evidence that points one way or another. The compatibility with battletrap to me instead proves that Battletrap came first and Skythread was made after with compatibility done to give fans a bonus.
I really dont think we lost anything at all.
Posted by o.supreme on October 23rd, 2018 @ 11:06am CDT
william-james88 wrote:I am really not seeing what you are seeing. And I dont see any evidence that points one way or another. The compatibility with battletrap to me instead proves that Battletrap came first and Skythread was made after with compatibility done to give fans a bonus.
I really dont think we lost anything at all.
Hasbro really made an effort to separate the Siege line from any other, as it is the start of a new Trilogy. Supposedly keeping things closer to what the original Transformers was. Though there are some obvious exceptions. There should be zero reason Skytread is compatible with Battletrap. (Though I'm glad it is) Hasbro really isn't really known for giving little fan *bonuses* as you say, that's more of a thing.
Had PotP gone for 18 months, I see we could have had a fully fleshed out Skytread. A Chromia (and perhaps another female Autobot) to compete the Elita-1 Combiner. A Sideswipe, which was an all new mold, to complete the Inferno combiner. There's also the alternate head we saw on Cutthroat, and the *hidden* one on Hun-Gurrr's packaging at NYCC last year etc...
Posted by TF-fan kev777 on October 23rd, 2018 @ 11:12am CDT
william-james88 wrote:o.supreme wrote:The confirmed compatibility of Skytread with Battletrap now makes it a definite want. It seems however, that the engineering of the individual bot modes for Skytread were scrapped maybe to cut time, cut cost, who knows, but it seems definitely like something cut from PotP and reworked for the simplicity of the new line. We are seeing more and more evidence of this. Sure it's nice that in going to a 12 month line, stores are more likely to keep ordering new items, but more and more, I;m starting to see what we *lost* and it makes me sad.
I am really not seeing what you are seeing. And I dont see any evidence that points one way or another. The compatibility with battletrap to me instead proves that Battletrap came first and Skythread was made after with compatibility done to give fans a bonus.
I really dont think we lost anything at all.
I think some fans are convinced that PotP was cut short since there were no complete set of limbs for Starscream, Elita-1 and Inferno, and a simplified version of Flywheels versus the 2 legends format of Batletrap adds to their feelings/suspicions.
However, I was fairly certain from the beginning that PotP was a mis-mash of leftover/unused CW ideas for deluxes and voyagers that only had 2 set teams from the beginning. All of the early artwork was consistent that Volcanicus and Abominus were the only 2 planned teams, and everyone else was a free agent limb or torso without a dedicated team. Some fans just can't accept that and look for other reasons why the teams were cut short.
As for Flywheels I honestly think this was probably a decision very early in the design to omit the individual bot modes, and not a casualty of PotP being cut short. I'm guessing the jet was the main culprit. I think it became too difficult even at a legend price point to incorporate the jet mode with a full set of limbs for a legends, and a decent top half for a deluxe. Doing that would have required more than just hiding the deluxe arms under the jet, and would have required more work using the remainder of the jet to supply the extra pieces that would be needed. The back of the helicopter was an easy place to stash the limbs for Battleslash. I suspect the jet portion of Flywheels just didn't have the same kind of profile to allow them to do it without affecting the jet mode.
Posted by william-james88 on October 23rd, 2018 @ 11:22am CDT
o.supreme wrote:There should be zero reason Skytread is compatible with Battletrap. (Though I'm glad it is) Hasbro really isn't really known for giving little fan *bonuses* as you say, that's more of a thing.
Why? Why should there be no reason? Hasbro isn't dumb, they know the first thing fans will ask so why not give it to us? Plus, I think the problem here is people are getting lost in the paradigm shift. I dont know why we are speculating instead of looking at the fact that there is currently brand unification. So Takara and Hasbro are working closer together, releasing the same product (even MPs) across the world.
And if you want another example of past bonuses, Gen Leader Megatron has minicon ports.
And the biggest bonus of all is the RTS Legion Megatron designed by Hasbro was purposefully made to interact with MP Starscream. Two totally different lines.
Once again, I see absolutely no evidence saying that we lost what should have been. Yes, there may be an alternative headsculpt or two but Hasbro said in interview that they always do several headsculpts and they are not all intended for release. This is an old activity and not specifically related to the fact that POTP was a one year line. Chromia not being a combiner is instead proving that Hasbro never cared for her to combine as well and instead wanted that character in another line. Why? Because that is what we are getting. It is their intention to give us Chromia this way, so why would we be insinuating/assuming anything else?
Posted by ZeroWolf on October 23rd, 2018 @ 11:32am CDT
Posted by o.supreme on October 23rd, 2018 @ 11:48am CDT
william-james88 wrote:Why? Why should there be no reason? Hasbro isn't dumb, they know the first thing fans will ask so why not give it to us? Plus, I think the problem here is people are getting lost in the paradigm shift. I dont know why we are speculating instead of looking at the fact that there is currently brand unification. So Takara and Hasbro are working closer together, releasing the same product (even MPs) across the world.
And if you want another example of past bonuses, Gen Leader Megatron has minicon ports.
And the biggest bonus of all is the RTS Legion Megatron designed by Hasbro was purposefully made to interact with MP Starscream. Two totally different lines.
Once again, I see absolutely no evidence saying that we lost what should have been. Yes, there may be an alternative headsculpt or two but Hasbro said in interview that they always do several headsculpts and they are not all intended for release. This is an old activity and not specifically related to the fact that POTP was a one year line. Chromia not being a combiner is instead proving that Hasbro never cared for her to combine as well and instead wanted that character in another line. Why? Because that is what we are getting. It is their intention to give us Chromia this way, so why would we be insinuating/assuming anything else?
But you see, you cant have it both ways. Claiming *smart* enough to give us a Skytread compatible with Battletrap from a completely different line because fans would obviously ask *why not* if it weren't, then completely mutilate Deluxe Chromia and remove the combiner functionality, because, of course, no fan is going to care about that? No, that makes zero sense to me. Also, about total brand unification, When we start seeing Legends EX released in North America, then I'll believe it.
Posted by william-james88 on October 23rd, 2018 @ 12:04pm CDT
o.supreme wrote:When we start seeing Legends EX released in North America, then I'll believe it.
So believe it
Posted by ZeroWolf on October 23rd, 2018 @ 12:06pm CDT
Posted by o.supreme on October 23rd, 2018 @ 12:08pm CDT
william-james88 wrote:o.supreme wrote:When we start seeing Legends EX released in North America, then I'll believe it.
So believe it
You got it backwards
ZeroWolf wrote:I get the feeling he's thinking more greatshot or big powered. Though I always thought brand unification was just about general retail and that exclusives were down to the individual companies.
I thought brand unification was more about general retail as well, but WJ pointed out MP's, so why shouldn't it be everything?
Posted by TF-fan kev777 on October 23rd, 2018 @ 12:09pm CDT
o.supreme wrote:But you see, you cant have it both ways. Claiming *smart* enough to give us a Skytread compatible with Battletrap from a completely different line because fans would obviously ask *why not* if it weren't, then completely mutilate Deluxe Chromia and remove the combiner functionality, because, of course, no fan is going to care about that? No, that makes zero sense to me. Also, about total brand unification, When we start seeing Legends EX released in North America, then I'll believe it.
You absolutely can have it both ways. This line is supposed to only have gimmicks that were original to the toys (Shockwave being an obvious work-around where the leader portion was added on top of a pretty faithful voyager bot). Battletrap was orignally a duocon without individual robot modes. Using the same connection system that they used for Battletrap is a no brainer. What should they have done, come up with something new just to join a shirt and pants? The fact that it is compatible is a bonus that is easy to implement.
I'm all for more combiner limbs and complete teams, but I'm not going to let my want list color the way I view the upcoming line, or even PotP for that matter. PotP seems like it was always going to be a transition line finishing things up for the CW and TR designs that were meant to be, and making room for something different in the next line.
Chromia was never a combiner to begin with, which fits the new line. Just because you want a complete Elita-1 fembot combiner does not mean that Chromia was supposed to be a limb from the get go. Using the Moonracer mold as a template and omitting the combiner peg was a cost saving move that likely gave them some allowances to put towards the completely new molds. Simply put, Chromia is to Siege what CW's leader seekers were to that line, easy/lazy retools to help spread resources elsewhere.