We have a couple of interviews with High Moon Studios' Dave Cravens from SDCC 2012. The main focus of each is the customization aspect, but other features all touched on as well. Interviews from
Coin-Op TV and
GamerLiveTV embedded below.
Credit(s): Coin-Op TV, GamerLiveTV
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401376)
Posted by
PrymeStriker on July 16th, 2012 @ 1:33pm CDT
Heterochromia iridum in red eye formation! Gaaaah!
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401388)
Posted by
UltraPrimal on July 16th, 2012 @ 2:00pm CDT
Sheesh! What a terrible interview. The guy interviewing probably knows nothing about Transformers. Especially with questions like, "Can I make my Transformer change genders?" and "Can I make my Transformer look like an anime character?". The High Moon guy should have just said, "No. What's wrong with you?".
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401436)
Posted by
ChZuck on July 16th, 2012 @ 5:41pm CDT
I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401472)
Posted by
Deadput on July 16th, 2012 @ 8:40pm CDT
hey did anyone see that the name of the ratchet head choice is called mercenary which is strange it should be called medic
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401478)
Posted by
Autobot_Roadrash on July 16th, 2012 @ 8:48pm CDT
That must have been an annoying interview with those bright lights and those dumb questions.
That high moon dev has a LOT of patience!
Re: High Moon Studios Dave Cravens Talks Transformers: Fall of Cybertron Customization and More (1401565)
Posted by
craggy on July 17th, 2012 @ 8:31am CDT
ChZuck wrote:I'm as happy as anyone that Host Migration is utilized in this one, but this is not a unique feature! before War for Cyberton i had NEVER seen a multiplayer game that didn't have it. It's not a feature, it's an EXPECTATION if you're going to make a multiplayer mode.
yeah, I'm a little surprised that they're making it out to be some awesome new feature, when what it is in reality, is a fix for the biggest bug in the last game.