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Sneak Peek: Transformers: More Than Meets The Eye #24

Transformers News: Sneak Peek: Transformers: More Than Meets The Eye #24
Date: Wednesday, November 27th 2013 1:56pm CST
Category: Comic Book News
Posted by: El Duque | Credit(s): iTunes

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Views: 19,494

iTunes has posted their early three page preview of IDW Publishing's soon to be released Transformers: More Than Meets The Eye Ongoing #24, which we've mirrored below. Enjoy!

TRAPPED! Alone on a strange world, the crew of the Lost Light struggle against an unknown enemy—but what does this have to do with SHOCKWAVE’s master plan? Answer: everything. Meanwhile, OPTIMUS PRIME finds an old friend in the Dead Universe!


Transformers News: Sneak Peek: Transformers: More Than Meets The Eye #24

Transformers News: Sneak Peek: Transformers: More Than Meets The Eye #24

Transformers News: Sneak Peek: Transformers: More Than Meets The Eye #24

IDW Transformers: Robots in Disguise #23 (DC3) Review

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Date: Wednesday, November 27th 2013 3:28am CST
Categories: Comic Book News, Reviews, Site Articles
Posted by: Va'al | Credit(s): IDW Publishing, Va'al

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Views: 53,462

Winners & Losers
(Spoiler free-ish)



Synopsis

STARSCREAM UNDER FIRE! The all-new, all-redesigned, all-leader-of-the-planet STARSCREAM makes his move! Will he stand up for CYBERTRON, or fall under SHOCKWAVE’s onslaught? Meanwhile—the Lost Light receives a desperate call from help from an old friend!

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
His fabulous, sassy move


Story

PREVIOUSLY, in the reviews: People in the Dead Universe, people on Cybertron, people on the Lost Light! Orion Pax, Starscream, Ultra Magnus! Got it? Got it! (!) But, on the other hand, the Roll Call page has shifted, and that's a nifty little placeholder, actually, giving a sense of the different scenes and their cast.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Dead people in the universe?


John Barber and James Roberts keep weaving the tale of this previously unknown prophecy telling of the advent of a Dark Cybertron, with cyclopses, titans, comets and the such. So it all makes sense. Or does it? I'm not sure how far I can buy into a long-standing legend that has never really been heard of before, though.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Heh, dig


I like what they're doing with Rattrap, even the very explicit reveals about his character or potential ulterior motives. What I also like is the Magnus-driven plot aboard the Lost Light, pointing to a different use of his character, now that all the layers have been sliced off. And Brainstorm is still great.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Schooled!


The plot is actually unexpected at this point, I was not anticipating the Necrotitan's involvement so soon, nor was I expecting its aftermath so quickly. I am extremely intrigued by what on earth is Shockwave planning, that's for sure. Will we ever know?

Art

I feel a lot better about the artwork in this issue, even if it is the same two artists: James Raiz for Lost Light Scenes, Atilio Rojo for Cybertron scenes. The latter's linework looks much better, inexplicably, since last week's issue, and there are some brilliant shots of some (sigh) 'old friends'. Raiz really works well with Magnus and Brainstorm, and the inks don't look as dark as previously, though it can get a bit cluttered at times.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Where we're going, we don't need no chairs


I was going to say something about the colours and how they work with the lines but HOLY HOTPANTS BATMAN. Josh Perez takes splash and spreads to new levels, and you'll see what I mean when you read it! The colours are good all over, but those scenes are ridiculously good. Tom B. Long is equally impressive in his lettering, and never gets in the way unless needed. But when he is, he adds some great personality to the noises and sounds.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Wait for it...


As I said, the two different styles work a lot better for me in this issue, for some reason. Maybe it's the script transition, maybe it's the colours, maybe it's the tone getting darker, but whatever it is, it works. Make sure to check out Nick Roche's cover B for some added goodness, too.

Thoughts
Spoilerish ahead

It's getting there, oh is it getting there. We're finally clocking into what might be happening, we get some good action out of it, the characters are being set.. and yet, it feels like we're going back to previous Barber-isms. We'll have to see how it all plays out, but I am not impressed or surprised at the final pages, nor at the big event of the issue. Hm. I like it, but I'm annoyed at it, too.

Transformers News: IDW Transformers: Robots in Disguise #23 (DC3) Review
Well put, Arcee


The art seems to blend better for me, and Perez' work on the two styles definitely contributes to that. I'm glad we only have two artists this time round, and I'd rather this were the case from here on. I have a feeling this issue will only pass readers' judgement once we see how the aftermath evolves.

. :CON: :CON: :CON: :CON: - out of :CON: :CON: :CON: :CON: :CON:

IDW Transformers: ReGeneration One #96 Review

Transformers News: IDW Transformers: ReGeneration One #96 Review
Date: Wednesday, November 27th 2013 3:22am CST
Categories: Comic Book News, Reviews, Site Articles
Posted by: Va'al | Credit(s): IDW Publishing, Va'al

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Views: 53,724

FACES
(Spoiler free-ish)



Synopsis

ZERO INITIATIVE! As RODIMUS PRIME urgently struggles to comprehend the what, why, and wherefore of SPIKE WITWICKY, GALVATRON, JHIAXUS, and a DARK MATRIX creature, and specifically how they contribute to the final dissolution of time, space and everything in between! Unless NIGHTBEAT and BUMBLEBEE can shake loose some answers, the future—is cancelled.

Transformers News: IDW Transformers: ReGeneration One #96 Review
Oh and Starscream shows up, I guess


Story

We've had adventures in time and space, we've had Hot Rod become Rodimus Prime, we've had Bludgeon dying his death, Galvatron fighting Ultra Magnus - it is now time to start dragging them all together, into the final arc of Transformers: ReGeneration One. This is it, people. This is the actual end. Again.

Transformers News: IDW Transformers: ReGeneration One #96 Review
Aw, he looks so sad


Simon Furman at the helm (duh) we get a story that ties together the events of the past arc and Issue Zero, attempting to neatly place everything in its own space, while still making sense of the whole. More or less. It's good to get back to Spike, actually, and his resentment towards Cybertronians, and I am interesting to see if it will play any actual impactful role in the plot to come.

Transformers News: IDW Transformers: ReGeneration One #96 Review
"SAY THAT TO MY FACE!"


Though at times the dialogue and interaction between the two 'main' characters, Bumblebee and Nightbeat, can feel a bit G1esque at its most childish, the older readers will definitely enjoy some of the references, even if not direct ones. And by 'main' I mean the ones teased in the solicits, as Rodimus still takes the spotlight.

Transformers News: IDW Transformers: ReGeneration One #96 Review
Gee, kids! What fun we'll have!


Furman does a really good job with Rodimus, especially by using the characters around him to help flesh out his newfound leader personality and the burden of responsibilities that come with it -- and then he garbles the gurgling waters by throwing in all the plot elements he needs from Zero Space in the final two acts of the issue. Buckle up. It gets bumpy.

Art

Guido Guidi is still going strong, though with some very marked differences between the opening pages and the rest of the issue. We get to see a variety of styles and poses, all about different cast members, organic, mech and both together, which is always good, and the final page is something magnificent. But after this issue, the one word that to me describes Guidi's work is FACE. He loves giant faces. He really really does.

Transformers News: IDW Transformers: ReGeneration One #96 Review
FACE


Stephen Baskerville does some good stuff with Guidi's pencils, and works on finishes in the later pages. He's a master chameleon, adding just that little touch of his own to his blend-in inks. And of course, JP Bove glistens again with his amazing colours, as we've seen in Issue Zero. I'll stop before going into full-on gushing.

Transformers News: IDW Transformers: ReGeneration One #96 Review
Oklahoma has never looked to beautiful. Sorry Oklahoma.


Chris Mowry on letters does a brilliant job too, completing but not covering the action, and helping out with the character's voices. The artistic team on the issue does a really good job of working with the script, and it always knocks up the enjoyment of the story. And don't miss out on the covers - Geoff Senior and Guidi dazzle once again!

Thoughts
Spoilerish ahead

As a first issue of a final arc it does all it needs to do, and does it well. We may be getting tired of the 'beginning of the end of the beginning of the..' trope, but hey, it's true, and at least this is the *actual* end. The dialogue can be a bit.. Furmanesque, including Furmanisms, but it's what I've come to expect.

Transformers News: IDW Transformers: ReGeneration One #96 Review
*twiddles thumbs*


The art is always brilliant, from pencils to inks to colours to letters, and really helps deliver a comic that could feel very out of place in the newer readership. I am actually really intrigued as to what is to come, and will be looking forward, trepidantly, to next month. You coming along?

. :BOT: :BOT: :BOT: :BOT: - out of :BOT: :BOT: :BOT: :BOT: :BOT:

Transformers: ReGeneration One #96 Script (W)Rap

Transformers News: Transformers: ReGeneration One #96 Script (W)Rap
Date: Tuesday, November 26th 2013 4:48am CST
Categories: Comic Book News, People News
Posted by: Va'al | Credit(s): Simon Furman

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Views: 28,317

ReGeneration wordsmith Simon Furman has updated his blog with his usual commentary on the issue to come - it's number 96's turn this time, see what its author has to say about it below, and read the preview here!

SCRIPT (W)RAP – TF REGENERATION ONE #96

And so we begin… the end. 100 (or so) issues and 30 years in the making, the original grounding Transformers comic and series starts the countdown to its epic conclusion with the release (this week, November 27th) of Transformers: Regeneration One #96. The final arc kicks off with both aftermath (of #95′s epic battle against Bludgeon’s Blitz Engines) and the opening thrusts and feints in what is to be a truly double-edged conflict, one that will come from without and within (with the lines blurring constantly). As is my habit at such pre-release moments, my scribely digressions on the issue follow. Beware of slight spoilers if you wish to enjoy the experience without even a whiff of what’s to come. But, as always, my aim is to tease and torment rather than reveal. So begins The War to End All Wars, the pulling together of all the threads we’ve been dangling for the past 15 (or so) issues. Omens and portents abound on Cybertron as Rodimus Prime struggles to understand the often cryptic clues scattered by Primus on his journey through Zero Space, and uppermost in his mind is the question: who is Jhiaxus? And perhaps more importantly, what’s he been up to since he deleted himself from Cybertron’s history many millennia ago? But more immediate concerns, such as the Primordial Cybertronians and rogue (time-lost) Decepticon Galvatron take precedence this issue, but that doesn’t stop ace investigators Nightbeat and Bumblebee beginning their search. While on Earth, the building of a Space Bridge to unite two mauled and battered worlds/populations, brings its own clanging chimes of apocalyptic doom. Let me just say, that the omens for a happy ending are not good, and nothing (and no one) is quite what they seem. For a full preview of the issue, check out the official IDW offering here. Otherwise, just clench your bits and wait for Wednesday. Trust me, it’ll be well worth a few grimaces.

IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Preview

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Preview
Date: Tuesday, November 26th 2013 4:40am CST
Category: Comic Book News
Posted by: Va'al | Credit(s): IDW Publishing

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Views: 20,633

The second piece from IDW Publishing this week is for the third chapter of the Dark Cybertron event - Robots in Disguise #23! Check out the full preview below, and drop by later for the Seibertron.com review.

Transformers: Robots in Disguise #23: Dark Cybertron Part 3 (of 12)
John Barber & James Roberts (w) • James Raiz, Atilio Rojo (a) • Casey W. Coller (c)
STARSCREAM UNDER FIRE! The all-new, all-redesigned, all-leader-of-the-planet STARSCREAM makes his move! Will he stand up for CYBERTRON, or fall under SHOCKWAVE’s onslaught? Meanwhile—the Lost Light receives a desperate call from help from an old friend!
FC • 32 pages • $3.99


Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

Transformers News: IDW Transformers: Robots in Disguise #23 (Dark Cybertron 3) Prev

IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview
Date: Tuesday, November 26th 2013 4:39am CST
Category: Comic Book News
Posted by: Va'al | Credit(s): IDW Publishing

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Views: 18,414

Thanks to our friends over at IDW Publishing, we have two full previews to show. The first one is for this week's issue 96 of ReGeneration One, the beginning of the final arc for the series - check out the images below, and come back later for a review!

Transformers Regeneration One #96
Simon Furman (w) • Guido Guidi (a) • Andrew Wildman, Guidi (c)
ZERO INITIATIVE! As RODIMUS PRIME urgently struggles to comprehend the what, why, and wherefore of SPIKE WITWICKY, GALVATRON, JHIAXUS, and a DARK MATRIX creature, and specifically how they contribute to the final dissolution of time, space and everything in between! Unless NIGHTBEAT and BUMBLEBEE can shake loose some answers, the future—is cancelled.
FC • 32 pages • $3.99


Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

Transformers News: IDW Transformers: ReGeneration One #96 Preview

IDW Typhoon Haiyan Charity Auction

Transformers News: IDW Typhoon Haiyan Charity Auction
Date: Monday, November 25th 2013 4:39pm CST
Categories: Comic Book News, Company News, Collectables
Posted by: Va'al | Credit(s): IDW Publishing

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Views: 36,047

Through their official Facebook page, IDW Publishing have advertised that they are currently raising funds to help people affected by the Haiyan typhoon a couple of weeks ago. In order to do so, they are auctioning off sketch cover variants of their current comics, including Transformers: ReGeneration One 96! You can find the auction here, and the cover sketch mirrored below.

As Thanksgiving approaches, the IDW family would like to take the time to thank all of our fans for their support and give to those affected by Typhoon Haiyan. Therefore, we are holding an eBay auction for the one-of-a-kind custom sketches by IDW staff members on the Artist's Edition blank SUB covers. All proceeds will be donated to Typhoon Haiyan relief efforts. Click here to enter your bid http://bit.ly/1c5rydD and thank you.


Transformers News: IDW Typhoon Haiyan Charity Auction

Seibertron.com Interviews Ken Christiansen

Transformers News: Seibertron.com Interviews Ken Christiansen
Date: Monday, November 25th 2013 5:07am CST
Categories: Cartoon News, Comic Book News, Site Articles, Game News, People News, Interviews, Book News
Posted by: Va'al | Credit(s): Ken Christiansen, Va'al

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Views: 364,005

With the end of the IDW Transformers: Prime - Beast Hunters comic series upon us, Seibertron.com has decided to sit down and talk to one of its creative team members, and in some ways, the face of it all: read on below for a full exclusive interview with cover, storyboard, videogame and concept artist Ken Christiansen!

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - Ken, thanks for agreeing to do this. We've featured some of your work before on Seibertron.com, it's about time we got to meet the mind and man behind the artwork! Before we get into the nitty-gritty of your work with Transformers though, I need to ask: where did it all begin for you? How did you first encounter our favourite transforming robots?

KC - Well, thanks for having me! I really appreciate it when you guys post anything about my work, I've been a follower of the site for years.

The show was everything. It was the first episode which sucked me right in - I don't even remember the first figure I had, but I know it was the show that put me all in. I was 10 years old at the time of the launch, and I had slowed down on Star Wars, and was really into GI Joe toys and comics, with He-Man in the mix as well. But Transformers really took over, and knocked even the mighty Joes back a step.

Va'al - Ah, you're one of those! I admit, I like knowing that the current creators all started as fans, brings a lot more to the experience. I was going to ask which figure was your first, but you pre-empted me - so how about this: which was your favourite character or episode from the animated series?

KC - G1 Soundwave, is...and always will be...my favorite character. And he is an early toy I do remember getting, on a Christmas morning. Of course I loved his voice, and how he was Megatron's dependable commander, but the fact he had Transformers INSIDE of him really captured my imagination. And I really liked that, unlike a lot of the figures, he matched up pretty well to the box art, and animation model. I was a stickler for that kind of thing, even back then. Also, I always thought it was cool how he used Laserbeak and Ravage on the show, so they've become synonymous with any vision of Soundwave I have, I always want to try to figure out a way to include them in a figure pose, or a drawing/design I'm working on. (I figure Rumble and Frenzy can take care of themselves!)

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - I think a lot of fans have a soft spot for Soundwave; he is terribly charismatic after all. You've mentioned your gateway, the toys and what it was that drew you in - but what about the artistic side? Did you read the comics as a kid, or did you start drawing based on box art and cartoons?

KC - I'll admit that I didn't really enjoy the comics, even though I still have the first 60 or so issues to this day - but yes, I did really enjoy the artwork. I loved the show and the toys, but I was always just lukewarm on the comics. That being said, I did probably draw most artistic inspiration from the comics, I remember drawing that cover corner Marvel Optimus Prime a lot. A lot. Another favorite image from those books was the reveal of Predaking, standing in a jungle. I drew that one a lot as well.

Transformers News: Seibertron.com Interviews Ken Christiansen


The box art images were another inspiration; I didn't have a massive collection by any means, but I did collect the trading cards, so even if I didn't have the toy and/or filecard, I did have nearly every character image from the cards. We had a project in the 4th or 5th Grade, where we wrote a story, and bound it into a book. Mine, of course, was about Autobots fighting Decepticons, carried into battle by the rocket of Omega Supreme. I designed characters back then too, usually military type vehicles, or cars that friends and family drove. I still have that little book, but I'm sure all those other drawings are long gone.

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - That's some great, early KC art there. Must be worth a fortune by now! So if the comics didn't get to you as much back then, what brought you to their world later on? But I suppose, before we get to that, my question is: How did you start working for the franchise in general?

KC - I had been working freelance for about a year after leaving Disney Interactive, and I had just wrapped a series of projects for Activision in late 2005. One of the producers I had been working with asked "Hey, are you into Transformers at all?" I had heard, as did many other fans, that it was being shopped around as a movie, but I didn't know was finally happening, and Activision wanted to go after the franchise. The projects I had just finished were to lock down the Dreamworks games license for the next five or so movies, showing game play, etc. and this was going to be the same thing. Lots of storyboards and game play examples. But it just kept going and going, and it turned into character designs, and in-game production art - I was around for a lot of it, from the very beginning to helping out with marketing images.

Transformers News: Seibertron.com Interviews Ken Christiansen


The Transformers were a huge part of my childhood, and though I hadn't really followed the franchise overall since then, I did already have the 20th Anniversary MP Optimus Prime, and the Alternator Grimlock Mustang proudly displayed in my studio. Getting the chance to work on the franchise as a professional, really kind of blew my mind. And midway through the production, Hasbro said they were going to make some figures out of my designs... I kind of freaked out.

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - That must be quite the phonecall/email! I've spotted some of the designs that made it into figures on your website - do you have any particular favourites? Which part of working with the new, movieverse, Transformers aesthetics did you enjoy the most?

KC - I was pretty honored that Hasbro/Paramount used the red car drone (AKA Swindle) in the press kits for the film. Of the drones, I think Payload (Armored Truck) and Long Arm (Tow Truck) are my favorites. Long Arm was originally to be an homage to Hoist, colored green and yellow, but was later changed to be the tow truck paint job from the film. I was glad to see the mold reused as a Hoist figure. All of those designs were done based on rough concepts I had seen at the production offices in early 2006. Not until late summer, a bit after I had wrapped on the drone characters, did I start to see marketing images and final movie models start showing up, and that's when I was tasked to do the Shockwave designs. So, that's why he's a little more in line with the film aesthetic - he's not a generic, energon created drone, he was meant to be a Cybertronian, and look more like the movie bots.

Transformers News: Seibertron.com Interviews Ken Christiansen


While I agreed with the design philosophy from the first movie, I thought that the bots should have shown a little more alt mode elements, so you can really see the connection between forms. With Shockwave I tried to bring it back a little bit to that, with clear iconic character details, and visible alt mode elements. And that's the design philosophy I took into my next Transformers project, the Revenge of the Fallen game.

Va'al - Those are good designs! And that Shockwave looks intriguing, but it looks like DotM Skyhammer took his mode later down the line. How did you find working with videogames, compared to the work you're currently doing on comic covers? And how did that transition happen?

KC - Maybe. To me, the transformation logic is totally different., around the canopy and fuselage. But I did work a bit on the alt mode of the Skyhammer toy, and was given direction to use a Russian Hind for inspiration, but I didn't work on the robot mode. I did three copter drawings, and when the toy came out, it looked like the designers used elements of all three.

Transformers News: Seibertron.com Interviews Ken Christiansen


I'm not a gamer, but when I'm into a game I like, I kind of get obsessed with it. I thought Luxoflux did a fantastic job with the gameplay of the Revenge game - especially given the short production time, notorious with movie tie-in games - and was really excited to see how they would build on the engine. Sadly, none of that was meant to be. It was the first time I felt that someone captured the essence of a Transformer, being both things at once. I know some people had issues with holding down the trigger, but I much preferred that, to the 'sit and wait to transform' style of other games. My entire career to that point was in the game industry. But after doing the games for so long, I was looking to expand out a little, I wanted to see if I could work directly with IDW and Hasbro.

I took the designs of Megatron, Optimus, and Starscream, from the DLC content of the Revenge game, and did full illustrations of them in comic cover format. I included Bumblebee, Jazz, and Soundwave designs, and pitched myself to Andy Schmidt at IDW, and for a meet up with Aaron Archer at BotCon 2009.

Transformers News: Seibertron.com Interviews Ken Christiansen


For IDW, Andy had me do the cover to the much-loved, revered, and indisputably go-to source of information, the Transformers: Continuum. Yikes, that one was a bit of a mess, I guess. I never kept up on the IDW relationship, maybe both sides needed that sting to heal a little. And I just got too busy following that meeting with Aaron to come back to the books. Years later, I met John Barber at BotCon 2012, and that's how I got involved with the Rage of the Dinobots and Beast Hunters covers.

Va'al - Ah, the IDW Aligned comics! As an artist who had worked on the movieverse and videogame aesthetics - though WfC and FoC are also part of the new continuity - how did you find adjusting to the sleeker, more rounded style of the two series? And how much were you involved in the series themselves?

KC - Well, doing a wide range of shape styles for what was then called 'tv show' was that first assignment I had from Archer at Hasbro, in 2009, as they were putting the studio together, and hiring the actual production team. I would call myself a concept artist before anything else, so something like coming up with new character designs/versions is what I like to do best. And then about a year later, I worked on some product ideas for the Prime line. At that point, I was working with final character design models from the production's art department. And, every once and awhile I would do some product development, or I was asked to do some character ideas for HasLabs to use as conversation starters for meetings with the show runners. So before the comics, I had a lot of experience working with the shows' aesthetic. I never was a part of the production of the actual show, with Hasbro Studios, but through Hasbro, Inc., I got to play in that universe a bit.

The Cybertron games, on the other hand, I had no experience with the art style. So that was the learning curve for me. I was asked to 'update' the FoC dinobots into a Prime style, with a heavy lean on the FoC style...visually meaning they didn't 'evolve' as much as Team Prime, for example. So I just eliminated some minor details from the FoC versions, and did a 'wrap metal' pass, in the Prime style, at the main form elements of the bots. John Barber OK'd the sketch of Grimlock I did as an example, and I was off and running.

I had nothing to do with what was inside the books; in most cases, I don't think any of the scripts were even completely written at the time I needed to have the cover done, about three months in advance. I'm sure an overview and series arc were long completed though. Barber, then Carlos Guzman, would give me their idea on what was going on in the book, and what they'd like to see on the cover. I'd do some sketches and we'd go from there. I met Mairghread Scott for the first time at BotCon 2013, and we chatted about what was coming up in #7, we pulled Carlos into the conversation, and I did a sketch of it right there at my table. For number 8, Carlos and I chatted at SDCC, and he told me what he was looking for, and Mike Johnson, through email, pretty much said what he'd like to see on the cover. I did those last sketches for Carlos to approve, and that wrapped the series when I turned in the final.

Transformers News: Seibertron.com Interviews Ken Christiansen


It was a lot of fun to do those covers. I loved the Fall of Cybertron game, so it was a real treat to get to draw those characters, and get reconnected with IDW.

Va'al - I always enjoy hearing stories of how creators come to join the IDW team, they never seem to be the same! So you were working on the comics covers, but still had quite a bit of involvement in other aspects of the Transformers universe. I've seen some designs for characters that never made it on the show, too. What were you doing between the comics? How were you being kept busy?

KC - Relatively, I'm a newbie to comics, with only 13 IDW covers to date. Concept art is my main source of income, since graduating from art school in 1997. Happily, now at least half my workload comes from Hasbro, covering many different brands. Mainly in that first year, it started off with early re-imaginings of core Transformers characters, mixed with some work on Dark of the Moon ideas, and then going back to work on designs for the 13 Primes, and filling out the brand bible, which had used a lot of that earlier character design work, done by myself and other great artists.

Transformers News: Seibertron.com Interviews Ken Christiansen


After that, HasLabs expanded into a lot of other brands and concepts, that kept me really busy, MASK, Inhumanoids, Micronauts, to name a few. Some of those ideas were teased in that NYCC giveaway comic, Unit:E, if you remember it. And as other designers move to other brands within Hasbro, I've been able to 'travel' with them, and do lot of work on stuff like Star Wars, etc. Always though, I try to stay connected to the big bots, with doing some Hasbro Inc. commissioned work, movie/tv show stuff or product design for example, or licensed work with IDW, and other publishers.

Va'al - So what you're telling us is.. you're everywhere! And we know that some of your art features in the upcoming Covenant of Primus - the result of all the concept work for the Aligned continuity - due early December. Anything you can tell us about that?

KC - Now everyone finally can see it! After years of working with Hasbro off and on, I've only been able to release a grand total of 8 Transformers images. Including Prima, of the 13, which was published previously in the Transformers: Vault. I'm so excited to see the rest of the designs coming out, along with some new art I was asked to contribute, alongside some other great Transformers artists.

Transformers News: Seibertron.com Interviews Ken Christiansen
Binder of Revelation - Art by Emiliano Santalucia


After working six or so months with Hasbro, they booked me to do four of the 13 Primes. By then I had a pretty good feel of what Aaron Archer was looking for from me, and I had gotten pretty tight with Eric Siebenaler who acted as my art director on previous projects. I was also then introduced to Rik Alvarez, who had sent me a giant document to work from, that he was putting together. A compiled history from the comics and games, and new stuff he had written - basically the bones of the Aligned Continuity. So, under those guys, I went to work. 4 became 6, then 8, then Eric asked if I wanted to do all 13. Of course! But then Takara chimed in, and they wanted to do some images, and they took over the designs of Micronus and Alpha Trion. So I ended up doing 11...and a second version of one of them.

Transformers News: Seibertron.com Interviews Ken Christiansen


I had never really heard much about it since then, other than Aaron and Rik teased some images at a couple of BotCons, but I really thought they would remain in the vault, the Brand Bible. Last November, I got an email from Tyler Freidenrich from Becker&Mayer, asking if I could do some illustrations for what would be the Covenant. I jumped at the chance, and got to contribute 7 illustrations, a new character design for Unicron, and the cover. And that's about all I can tell you about it. I know what I did, but I've only seen the same trailer for it as everyone else. I was asked to upload every Hasbro image I did related to the Aligned Continuity, beyond just the Primes, but I don't what, if anything more, was included in the book.



So, I'm just as excited as any other fan to see what's in there!

Va'al - I can assure you, a lot of us are really, really excited for this book. I'm not sure what else could hype it up more.. do you have any ideas?

KC - That's great to hear! Hmm...how about a contest for a free copy of the book? On my Facebook page, the Art of Ken Christiansen, I'll be running a 'Like Drive' contest. Participants enter their names into a drawing by making a comment in the page's Cover Photo comments section, saying they shared the page to at least five people. That Cover Photo, (containing all the contest info) signaling the beginning of the contest, will be posted on Monday, November 25th, at 9 AM PST, and ending Sunday, December 8th at midnight PST.

Monday, December 9th, (the day before the book is released) I'll draw the winning name, and announce it by 9 AM PST. That winner will receive a free copy of the Covenant of Primus... AND, I'll insert a custom black and white rendered portrait, of any character of their choosing.

Va'al - Hear that, readers? Head over to Ken's page for a chance to win what looks to be an amazing piece of Transformers lore. Ken, thanks again for agreeing to do this interview with us, we're looking forward to more of your amazing work soon! Any last words?

KC - Thank you - I can't tell you how much I appreciate it!

I do have a couple more things to add. I also put together a new website, kenchristiansen.com, which replaces to old site, badflip.com. Finally I have galleries collecting all the Transformers (and more!) work that I've done, in one easy to find place, rather than have to search through months and years of blog posts on the old Bad Flip Blog. I will keep that blog online, but it will go inactive. The new site has a blog built in, so that's how I'll continue, along with the Facebook page, to make announcements, and post new artwork. And once it's ready, there will also be a online store, to purchase original art, make commission inquiries, and get leftover convention prints and sketchbooks. It's coming very soon, but right now the only way to get that stuff is through the Art of Ken Christiansen on Facebook, or contact me at ken@badflip.com.

Thanks again!

--

There you have it, readers - we hope you enjoyed our voyage into the Christiansen world! Join the competition today, follow Ken's work and keep your eyes tuned for more exclusive content, coming soon, to Seibertron.com.

IDW to Attend Long Beach Comic Con This Weekend

Transformers News: IDW to Attend Long Beach Comic Con This Weekend
Date: Thursday, November 21st 2013 6:43pm CST
Categories: Comic Book News, Event News, Press Releases, Company News
Posted by: Va'al | Credit(s): IDW Publishing

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Views: 66,515

IDW Publishing have just let us know they will be descending upon Long Beach Comic Con for the fifth year running this weekend, and Transformers artist Livio Ramondelli will be signing at their booth! Check out details below.

Exceptional Creators Join IDW In Long Beach
Publisher Returns To The 5th Annual Convention


San Diego, CA (November 21, 2013) – IDW will once again return to the Long Beach Comic Con over the weekend of November 23rd & 24th. The schedule will be packed with impressive signings, and a great panel full of surprises and giveaways.

On Saturday November 23rd from 2:00 PM – 3:00 PM in room 102C IDW’s VP of Marketing Dirk Wood and Senior Editor Scott Dunbier will host The Panel of Doom with a rousing discussion where all burning questions will be answered! Plus, be prepared to win some amazing prizes while getting a peak at what’s to come from IDW!

IDW’s signing schedule is filled with the astounding talent attending the convention:

Saturday November 23rd

12:00 – 1:00 The X-Files Classics – Sam “Mister-Sam” Shearon

1:00 – 2:00 Rocketeer/The Spirit: Pulp Friction! – Mark Waid

2:00 – 3:00 The X-Files – Dean Haglund

2:00 – 3:00 Spumco Comic Book – John Kricfalusi

3:00 – 4:00 My Little Pony – Sara Richard, Tony Fleecs

4:00 – 5:00 Teenage Mutant Ninja Turtles – Tom Waltz

5:00 – 6:00 Transformers – Livio Ramondelli

6:00 – 7:00 Amelia Cole – D.J. Kirkbride

Sunday November 24th

11:00 – 12:00 The Other Dead – Joshua Ortega, Digger T. Mesch

12:00 – 1:00 V-Wars – Jonathan Maberry

1:00 – 2:00 Star Trek/Doctor Who – J.K. Woodward

2:00 – 3:00 Godzilla: Rulers of Earth – Chris Mowry

Be sure to swing by IDW’s booth, #207 for all of these amazing signings, and stock up on all things IDW!

IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Date: Tuesday, November 19th 2013 6:30am CST
Categories: Comic Book News, Reviews, Site Articles
Posted by: Va'al | Credit(s): IDW Publishing, Va'al

Discuss This Topic · Permanent Link
Views: 47,257

Black Metal
(Spoiler free-ish)



Synopsis

THE DEAD UNIVERSE! ORION PAX—the ’bot who was once OPTIMUS PRIME—joins RODIMUS and the crew of the Lost Light in a desperate bid to outmaneuver SHOCKWAVE—by returning to the legendary Dead Universe! Meanwhile, BUMBLEBEE faces down the biggest—literally biggest—threat he’s ever seen on CYBERTRON!

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Oh ha-ha


Story

After the setting up and minor reveals in DC#1, it's time to get things going. But first - We get another brief 'Previously' page, which while nice (and bit melodramatic), did not feel as necessary this time round. We'll see if it becomes customary, and if it overstays its welcome in the next issues. The Roll Call page was nice, on the other hand, even if just to convey a sense of the cast, and its major players.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Drama! Excitement! Exclamation marks!


While Bumblebee/Goldbugfire and the Auto/Dinobots stand around on Cybertron not doing much, Orion Pax and his crew now aboard the Lost Light concoct their plan to approach the Dead Universe, to which we've been introduced for so long now it feels like that relative you always dread at family reunions - though Brainstorm seems fascinated by it.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Unsurprisingly, to be fair


It seems as though the dialogue has picked up again, and it may or may not be more of Roberts' words than Barber's this time round. But it does feel welcome. The two writers manage to approach the characters of Orion and Starscream in a good, more nuanced way, giving us a better look at what might be happening below the surface.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
..that also works


It is gaining some momentum, and we're developing a much better sense of what is at stake and what may happen, with the focus shifting to other characters than the ones we're all execting (though I worry about falling back onto the same ones eventually) - but I feel it'll work a lot better in TPB format than as a single issue.

Art

Now, the artwork. I'm having some trouble making my mind up about this. I welcome the introduction of new names into the franchise, and it's good to see variation between different styles. But having three artists (Raiz, Rojo and Ramondelli) with very different styles in the same story does not convince me as much. They all do an impressive job, though Rojo's faces can seem a little off in proportion, but I feel as though Raiz and Rojo could've been swapped, with the latter on the Lost Light and the former, darker style, on Cybertron.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Though that is a gloriously dark Starscream


The colours, however, are Perez' usual goodness. They play really well with the sources of light and shadows in the panels, and the two different art-styles, without jarring with Raiz' darker or Rojo's lighter lines. Ramondelli, as usual, colours his own art, and does an equally good job in terms of tone and mood setting. The new letterer, Gilberto Lazcano, is intriguingly light-touched, and I would like to see more from him in the future.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
Red meets orange, in dim light


The three styles work by themselves, with some shining moments for each, but I have a hard time deciding whether I like their juxtaposition or not. I have nothing to complain about the colours, and even though I chose not to show any Ramondelli images in the review, his work is good and definitely well suited to the tone of that part of the story. The cover by EJ Su is also excellent!

Thoughts
Spoilerish ahead

The story seems to be gaining its ground, and seeding some future plot elements nicely. It still reads as a bit jumbled though, even if just because of the sheer scale of the cast and settings for the action to take place. I'm fully confident, though, that by next month, once this and RID have had a chance to settle, we'll be back to the usual, expected greatness.

Transformers News: IDW Transformers: More than Meets The Eye #23 (Dark Cybertron 2) Review
There's a prophecy with PUNS!


The confusion is not entirely helped out by having so many artists work on different parts; even if it does make clear where we are, the styles don't always work with the tone. The colours, on the other hand, always suit the style. I am curious to see what will happen as this goes on, and if it is to be the new standard to differentiate settings.

. :BOT: :BOT: :BOT: ½ out of :BOT: :BOT: :BOT: :BOT: :BOT:

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Transformers Podcast: Twincast / Podcast #351 - Ask Your Dad
Twincast / Podcast #351:
"Ask Your Dad"
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