Varia31 wrote:Oh, just give it time, not too long from now and we'll probably be having a 10x XP weekend I'll bet.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dear High Moon,
We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.
The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.
In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.
Sincerely,
Shadowman.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:So, a few minutes ago, I decide that, since it's been such a long time since I played WfC, that I'd play a little.
So, I join a TDM match, choose Leader, and begin playing. I wasn't doing great because I'm a little rusty for not having played in a while, but I'm doing okay.
Then I'm sent back to the multiplayer menu, and I get the message "The match has ended because the host has quit."
Needless to say, I stopped wanting to play after the game itself decided to prove my argument.
Shadowman wrote:So, a few minutes ago, I decide that, since it's been such a long time since I played WfC, that I'd play a little.
So, I join a TDM match, choose Leader, and begin playing. I wasn't doing great because I'm a little rusty for not having played in a while, but I'm doing okay.
Then I'm sent back to the multiplayer menu, and I get the message "The match has ended because the host has quit."
Needless to say, I stopped wanting to play after the game itself decided to prove my argument.
Transformers Game wrote:Another big XP boost coming from Friday through Sunday. All XP awards will be 10x their normal value!! Log in this weekend to take advantage of this amazing bump in advancement while it's available.
Activision wrote:In celebration of this Transformers: War for Cybertron 10x XP multiplayer weekend, we are releasing as desktop wallpapers an original piece of artwork created by the guys at High Moon Studios. It depicts the epic battle between the Autobots and Decepticons in the War for Cybertron era. We also have Autobot and Decepticon faction poster images.
Blurrz wrote:Down_Shift is a god...
Down_Shift wrote:I usually stick to Escalation Mode because when it come to first person games, I eat the preverbial dick.
Down_Shift wrote:I can level up a little faster and have some... what's that thing called again... oh ya, fun playing with the multiplayer type crowd again.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Screamfleet wrote:I hope I can net some of the experience.
The disconnect issues wouldn't matter to me at all, if I got the exp as I made a kill, not collect it all at the end of a match. Disconnecting really sucks, cause you lose all that experience.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Dear High Moon,
We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.
The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.
In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.
Sincerely,
Shadowman.
Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
Shadowman wrote:Dear High Moon,
We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.
The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.
In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.
Sincerely,
Shadowman.
Shadowman wrote:Dear High Moon,
We don't want events that dramatically increase our experience. The dwindling player base in War for Cybertron is NOT because the players don't feel they're leveling up fast enough. If anything, getting all-maxed out classes while in prime mode removes a reason to play.
The dwindling player base is because of so many technical errors. Host migration, there's your problem. Design the game so that if the host leaves, the match still goes on. People don't like it when they're forced to end a game early because someone had to walk the dog. And all the bonus experience in the world doesn't make up for that.
In short, bonus experience and map-packs are not the answers you're looking for. Some, myself included, view it as a shallow attempt to re-attract your lost players while dodging the real problem: Host migration. Fix it, and maybe you'll see those players come back.
Sincerely,
Shadowman.
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