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Transformers War for Cybertron: Siege Discussion Thread

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Wed Sep 19, 2018 11:20 pm

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I think the issue people have with a possible Siege Omega Supreme turning into the Autobot Ark is just that the they are two very separate things in the G1 continuity, and as much as this new "War for Cybetron" trilogy isn't G1, it still kind of is, as was the previous trilogy, even though it had some brand new fiction to go with it. If Siege is indeed a "gritty retelling of the 1984 pilot episode of Transformers," then the new WfC trilogy is essentially another "G1 continuity" a la the IDW comic book continuity we've had for the past decade and a half.

That said, yes, different things have been done with characters in different G1 continuities, like the G1 cartoon, the original Marvel comics, the character biographies, the later Japanese series, the Dreamwave comics, the IDW comics, the Transformers Collector's Club fiction, etc.

I think what makes things different with Omega Supreme being the Ark is that it's a radical departure for TWO things at once, and maybe that's just too much change for some people. Plus, it would be weird for Omega Supreme to turn into the Ark, get the Autobots to earth, and then just lay there dormant forever while the rest of the Autobots run around inside his body as their base of operations. He wouldn't even get to fight his rival Devastator on Earth!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Wed Sep 19, 2018 11:39 pm

Weapon: Dual-Sonic Disrupter Gun
Hey, that plot point worked for animated, and in the g1 comics teletraan had an AI. It’s a stretch, but maybe spreem, being the Autobot shuttle bus, ends up being part of a last ditch effort to enact a plan. They use thier Energon reserves on OS to blast off but the trip will drain a lot of Energon. Until he can be removed from stasis on earth poor omega would be sidelined. It would make sense from a war time point of view, deceptions steal enough Energon to waste on combiners and flight, Autobots are the underdogs scraping by hoping to reclaim energy to awaken their friend.

Again, similar to animated, but it could be tweaked/retconned to fit within the timeline of G1.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Thu Sep 20, 2018 3:08 am

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Wolfman Jake wrote:I think the issue people have with a possible Siege Omega Supreme turning into the Autobot Ark is just that the they are two very separate things in the G1 continuity, and as much as this new "War for Cybetron" trilogy isn't G1, it still kind of is, as was the previous trilogy, even though it had some brand new fiction to go with it. If Siege is indeed a "gritty retelling of the 1984 pilot episode of Transformers," then the new WfC trilogy is essentially another "G1 continuity" a la the IDW comic book continuity we've had for the past decade and a half.

That said, yes, different things have been done with characters in different G1 continuities, like the G1 cartoon, the original Marvel comics, the character biographies, the later Japanese series, the Dreamwave comics, the IDW comics, the Transformers Collector's Club fiction, etc.

I think what makes things different with Omega Supreme being the Ark is that it's a radical departure for TWO things at once, and maybe that's just too much change for some people. Plus, it would be weird for Omega Supreme to turn into the Ark, get the Autobots to earth, and then just lay there dormant forever while the rest of the Autobots run around inside his body as their base of operations. He wouldn't even get to fight his rival Devastator on Earth!

I agree that this just seems another version of G1, the same as IDW and what they are doing with the new bumblebee graphic novels and star trek vs tf cross over.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby frogbat » Thu Sep 20, 2018 5:51 am

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I'd be pleased with either alt mode as long as the robot mode harks to the original g1
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Randomhero » Thu Sep 20, 2018 11:25 am

Emerje wrote:
Sentinel_Primal wrote:
ZeroWolf wrote:Has it directly been said that this is 100% cartoon continuity, and not just something that's like the cartoon continuity (sort of like how beast wars follows on from a combined comics and cartoon continuity). I mean Windblade will appear in the next three years...

Nope. They just said that that was the sort of setting they were going for with the line and alt modes. Otherwise I doubt that Magnus would have received the RiD vehicle mode

Warden himself told Seibertron (Ryan) at the SDCC press event that Siege is a "gritty retelling of the '84 pilot". You can interpret that however you want, but that sure sounds G1 cartoon based to me. Obviously they've padded it out with characters that didn't leave Cybertron immediately like Chromia, the Targetmasters, and the Micromasters, but that's all just populating the planet with cool stuff than drastically injecting new elements into the story. Just think of them all as being off screen in the first episode.

As for Magnus, I don't look at him as being a great departure from the original. I think of this as his Cybertronian form while the G1 figure is his "future Earth" form.

Sabrblade wrote:
Emerje wrote:
Randomhero wrote:Yes, how dare Hasbro reinvent a character for a new continuity and series and change him up that fits with the story and context of what its doing. shame. I need my shame bell :roll:

What new continuity?
He was talking about Animated Omega Supreme turning into the Orion instead a rocket base like G1 Omega did.

Then he's mistaken because I actually like Omega Supreme within the setting of Animated, I cheered the first time he transformed. I just don't like the idea of the concept being recycled into such a purely G1 setting.

Emerje


Not mistaken. Look at your own post.

“ I still hate that idea and I'm starting to really dislike Animated Omega for putting that in peoples' heads. ”

Yeah really sounds like you were cheering it on.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Emerje » Thu Sep 20, 2018 2:26 pm

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Randomhero wrote:
Not mistaken. Look at your own post.

“ I still hate that idea and I'm starting to really dislike Animated Omega for putting that in peoples' heads. ”

Yeah really sounds like you were cheering it on.

No, you're twisting my words. I like Animated Omega and everything it did in animated and everything it represents. If they made an Animated Omega figure that looked like he did in the cartoon I would no doubt buy one. But I dislike that it's got fans looking to spread a concept that I don't feel belongs in a G1 setting. Sometimes people you like do things you don't like, but you still like them.

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby D-Maximal_Primal » Thu Sep 20, 2018 6:44 pm

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I just figured something cool out:

Image

+


Image

=


Image

Now if only we could get a black redeco 2-pack of Ironhide and Cog together so this could be a reality!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Cobotron » Thu Sep 20, 2018 7:49 pm

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Interesting D. Very interesting.

I was just comparing the colors of Cog, in that picture above to Fort Max, who is literally standing right next to my monitor. They seem to match up really well.
I know that picture of Cog is a digital render, but it will be neat to see if they really are cast in the same color plastics.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Thu Sep 20, 2018 9:04 pm

Weapon: Dual-Sonic Disrupter Gun
Has anyone attempted a digibash or anything to guess how Skytread/Flywheels is going to look like? I figure he might be a heavy remould of Battletrap considering how many joints he used to accomplish 5 modes. I could definitely see a jet and tank sharing similar transformation engineering as BS and RT.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sabrblade » Thu Sep 20, 2018 9:14 pm

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Short Circuit wrote:Has anyone attempted a digibash or anything to guess how Skytread/Flywheels is going to look like? I figure he might be a heavy remould of Battletrap considering how many joints he used to accomplish 5 modes. I could definitely see a jet and tank sharing similar transformation engineering as BS and RT.
Why wouldn't Skytread just be a new mold all on his own?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Thu Sep 20, 2018 9:23 pm

Weapon: Dual-Sonic Disrupter Gun
Sabrblade wrote:
Short Circuit wrote:Has anyone attempted a digibash or anything to guess how Skytread/Flywheels is going to look like? I figure he might be a heavy remould of Battletrap considering how many joints he used to accomplish 5 modes. I could definitely see a jet and tank sharing similar transformation engineering as BS and RT.
Why wouldn't Skytread just be a new mold all on his own?

I’m not saying he wouldn’t, but it’s a posibility considering chromia basically cloned the engineering of Moonracer but is a new mould. Plus he’d (preferably) have to scale with Battletrap and look good with him. Make Battleslash’s cockpit a jet nose, his arms jet fins/thrusters, and his arms wings. Make his legs fold into a tank stead of an SUV. Slap a new head on and Bam. Toy designed :michaelbay:
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Thu Sep 20, 2018 9:56 pm

Weapon: Dual-Sonic Disrupter Gun
Maybe something akin to this? Make the arms for the jet bot mode like Nitro Zues’s Back jets? Excuse the colours, I guess I had Slipstream and brawl on the mind.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Thu Sep 20, 2018 11:23 pm

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Honestly, considering the differences between the vehicle modes, I'm fairly sure Skytread will be a new mold.

Regarding Omega Supreme... While there is something of a resemblance between that tower silhouette and his IDW rocket base, I'm not sure how much you can read into that. As for having him be the Ark... I don't know how well that would play with a more-or-less G1 design. And it would be awkward from a G1 story perspective. Now of course, the easiest way to capture the G1 design would just be a straight update of the original toy (track and all) but trading the motor gimmick for poseable heavy-duty ratchet joints. And maybe some deployable gizmos for the rocket's launch crane. I think going that route would offer great play value, especially with the potential for interaction with Titan/Prime Masters, Battle Masters, etc.

Regarding Titans Return Trypticon, do bear in mind that while he may not be as tall as Fort Max and Metroplex... he's longer than them. He's definitely on par with them when it comes to meat on his bones, it's just distributed differently on account of him being a dinosaur.

I tend to be pretty much in the "G1 but with articulation and better to scale with RiD-onward" camp when it comes to Generations design, with allowances made for gimmicks (like with Titans Return) and altmodes, and occasional exceptions.

What's been revealed so far looks pretty good aside from my issue with Firedrive, but even if that's not fixed it probably won't be too hard to mod myself.

Regarding what we've yet to see... My personal biggest hope is that Megatron and Shockwave will be "submarines". And yes, I am still amused by that.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Thu Sep 20, 2018 11:33 pm

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I was at first very enthusiastic about picking up Siege Sideswipe and Red Alert to go with him to replace the Henkei versions I have now, but learning that Red Alert is likely going to have his toy accurate black helmet instead of the cartoon accurate red helmet, I'm hesitant. Hasbro went to the trouble of letting PotP Swoop have his cartoon blue torso, so why are they so insistent on a black helmet for Red Alert? I want Sideswipe and Red Alert to have matching molds in my collection for G1 reasons, so if I'm not happy with Red Alert, I'm going to have to pass on the otherwise fantastic Sideswipe. Is anyone else having this issue?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Thu Sep 20, 2018 11:42 pm

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I agree. I’ve been thinking that since the Combaticons, especially when word of running changes comes up and they never happen. Vortex never got an alternate deco, Swindle has a purple hummer grille belt but no purple hood, Blast off has G1 sticker detail the others don’t, the legends insecticons.....

I also prefer red alert with his red head simply for the fact that it makes him distinct from sunstreaker and (especially) sideswipe. Generations Red alert had this problem too.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Fri Sep 21, 2018 12:37 am

Motto: ""A mountain with a wolf on it stands a little taller."
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Short Circuit wrote:I also prefer red alert with his red head simply for the fact that it makes him distinct from sunstreaker and (especially) sideswipe. Generations Red alert had this problem too.


Yeah, that's why I got the Henkei version of Red Alert ultimately. Then I got Henkei Sunstreaker to replace my Universe 2008 when I learned how much better the yellow paint and plastic blended on Takara's release. Then I had to trade up to Henkei Sideswipe so they'd all match with their chrome bling, lol!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeldaTheSwordsman » Fri Sep 21, 2018 6:05 am

Motto: "Earthrise restock or riot"
The thing about Generations Red Alert not having a red head is, it comes down to mold layout and paint budget. As with the original Diaclone New Countach LP500s mold from whence came the G1 toys, the head on the Universe Sideswipe mold is on the same sprue as the other black parts. To make the head red without making ALL the black parts red, it would have to be painted - which runs afoul of the anal retentive strict paint budgeting Hasbro subjects toys too to keep the price and profit margin of each toy in a class exactly identical. So while the red head would be nice, I'm not exactly surprised it didn't happen on the Hasbro release. Takara has historically been more flexible, although for now they're sticking to the same amount of paint as Hasbro in the wake of the brand unification. They might drift back towards adding more paint and their old flexible pricing eventually, though. But probably not to the extreme things had reached previously, where the Takara releases bordered on being an entire separate line (rather than just being the same line but with some paint differences).
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* ROTF Jetfire R JTFR panel

Di Bonaventura is not a credible or trustworthy source. And most fans do like the diversity push, thanks.

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sabrblade » Fri Sep 21, 2018 6:10 am

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Wolfman Jake wrote:
Short Circuit wrote:I also prefer red alert with his red head simply for the fact that it makes him distinct from sunstreaker and (especially) sideswipe. Generations Red alert had this problem too.


Yeah, that's why I got the Henkei version of Red Alert ultimately. Then I got Henkei Sunstreaker to replace my Universe 2008 when I learned how much better the yellow paint and plastic blended on Takara's release. Then I had to trade up to Henkei Sideswipe so they'd all match with their chrome bling, lol!
If you had kept the Hasbro versions of Sideswipe and Sunstreaker along with the Henkei! Henkei! versions, you could have done a head-swap between the Hasbro versions to have had Tigertrack and Spin-Out alongside Sideswipe and Sunstreaker (represented by their Takara versions). ;)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Fri Sep 21, 2018 6:14 am

Short Circuit wrote:Has anyone attempted a digibash or anything to guess how Skytread/Flywheels is going to look like? I figure he might be a heavy remould of Battletrap considering how many joints he used to accomplish 5 modes. I could definitely see a jet and tank sharing similar transformation engineering as BS and RT.


Honestly, I think Flywheels is going to be a deluxe weaponizer instead of 2 legends that form a deluxe. First, there is no legends class anymore, so they pretty much have to sell it as a deluxe. The weaponizers are the shiny new thing that they came up with within the deluxe price point, and really only have 3 no-brainer type potential uses for them in Cog, Sixgun and Brunt. Adding flywheels to the mix would give them a nice 4 weaponizers, with 2 bots and 2 cons.

I really want it to follow the Battletrap design, but I just don't see it happening. (I'd gladly be wrong on this.)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ThunderThruster » Fri Sep 21, 2018 6:32 am

Weapon: Twin Shoulder-Mounted Rocket Launchers
If Flywheels is a weaponizer, you could potentially use his weapons configurations to armour up Battletrap.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Fri Sep 21, 2018 6:43 am

ThunderThruster wrote:If Flywheels is a weaponizer, you could potentially use his weapons configurations to armour up Battletrap.


FLYBATTLETRAPWHEELS!!!!!

That would technically be a quadro-con, right?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Short Circuit » Fri Sep 21, 2018 7:16 am

Weapon: Dual-Sonic Disrupter Gun
Ok, now I’m hoping he’s a weaponizer. Although it would be nice to see some consistency with releases so our chugpwwfc shelves
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sentinel_Primal » Fri Sep 21, 2018 8:18 am

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I kinda hope he could be some combination of weaponizer/mini-combiner so you could arm Battletrap with Flywheels, make two legends sized individual robot modes, and have the combined form! :KREMZEEK: :KREMZEEK: Could it happen? Definitely not, but it'd be cool none the less :lol:
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Fri Sep 21, 2018 1:03 pm

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Sabrblade wrote:
Wolfman Jake wrote:
Short Circuit wrote:I also prefer red alert with his red head simply for the fact that it makes him distinct from sunstreaker and (especially) sideswipe. Generations Red alert had this problem too.


Yeah, that's why I got the Henkei version of Red Alert ultimately. Then I got Henkei Sunstreaker to replace my Universe 2008 when I learned how much better the yellow paint and plastic blended on Takara's release. Then I had to trade up to Henkei Sideswipe so they'd all match with their chrome bling, lol!
If you had kept the Hasbro versions of Sideswipe and Sunstreaker along with the Henkei! Henkei! versions, you could have done a head-swap between the Hasbro versions to have had Tigertrack and Spin-Out alongside Sideswipe and Sunstreaker (represented by their Takara versions). ;)


Oh, I did indeed attempt that. I started with swapping the heads of the Universe 2008 Sunstreaker and Sideswipe. But then I got too ambitious. Looking at pictures of Tigertrack and Diaclone red Sunstreaker, I decided I needed to do some more parts swapping to get the colors truly "right." Unforunately, I got some screws mixed up at one point and ran into a brick wall when a few screws just immediately got stripped. The two of them, partially disassembled, have been sitting in a box under my bed for three or four years now. I want to get back to that project some day, but I'm just too busy with other stuff to try and figure out how to fix what I did.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Fri Sep 21, 2018 1:12 pm

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TF-fan kev777 wrote:Honestly, I think Flywheels is going to be a deluxe weaponizer instead of 2 legends that form a deluxe. First, there is no legends class anymore, so they pretty much have to sell it as a deluxe. The weaponizers are the shiny new thing that they came up with within the deluxe price point, and really only have 3 no-brainer type potential uses for them in Cog, Sixgun and Brunt. Adding flywheels to the mix would give them a nice 4 weaponizers, with 2 bots and 2 cons.

I really want it to follow the Battletrap design, but I just don't see it happening. (I'd gladly be wrong on this.)


I don't see why a "Deluxe" Flywheels that separates into two separate "Legends" sized vehicles would be off the table for Siege at all. First, Hasbro isn't saying "no" to any gimmicks. They've just said that they aren't forcing legacy gimmicks onto characters that didn't originally have them, like making characters combiners or headmasters when they weren't in G1. Flywheels always separated into two vehicles in G1, so the new update can certainly do the same, as it's not adding functionality that wasn't already there. Second, Deluxes are packaged in robot mode, so it's not like it would be a Deluxe bubble pack with a small tank and jet in there to "confuse" people. It'll look just like Cog or Sixgun would along side other Deluxe releases, a robot roughly 5 inches tall. The only difference is whether the whole robot turns into a vehicle, into two smaller vehicles, or into a pile of weapons and armor. The only thing that might happen with Flywheels is that we lose the individual robot modes for the tank and jet that Battletrap had in Power of the Primes. However, I'm fairly confident that won't be the case, believing Flywheels must have been developed similarly along side Battletrap initially, before PotP was shortened, making Flywheels more of a carry over from an originally more expansive PotP line-up.
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