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Transformers RISK

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Transformers RISK

Postby Blackstreak » Sat Jun 16, 2007 3:57 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Hey there, I just bought a copy of the Transformers Risk today. (BTW, I hope this is where it belongs and no one else put one of these up) It is really interesting.

What's different?
The most obvious difference is 4 players instead 6, and when all 4 are playing they team up. Take a wild guess as to why?
The Allspark rule (which I thought was kind of hidden in the rules) states when you play one of the cards for whatever reason the territory on the card grants the holder of said territory a bonus of 3 robots to that territory. Pretty nice and actually changed the strategy of when to play the card, or if you should even play it.
There are 2 choices to play the card for: Game text to change the active rules or rotate/slide territories.
Territories can be slid open or closed to grant bonus robots at the beginning of your turn; or can be rotated to close off/change neighboring zones.
The biggest difference is multiple methods of game play: traditional risk (w/ limited resources I think) or you conquer Cybertron in a 6 day peoriod.

In my opinion: 2 thumbs up. It's a great option to have instead of the traditional standard Risk.

Scroll down for pictures!!!!!
Last edited by Blackstreak on Sun Jun 17, 2007 4:15 pm, edited 1 time in total.
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Postby Craven Knight » Sat Jun 16, 2007 5:50 pm

Pics of map & play pieces please :)
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Postby Stormrider » Sat Jun 16, 2007 8:59 pm

Weapon: Atom-Smasher Cannon
Yes, can you provide us a picture of the board, pieces, and cards? :grin:
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Postby Blackstreak » Sun Jun 17, 2007 5:35 am

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Ok, I'll take care of that when I can get my roommate's camera.
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Postby Blackstreak » Sun Jun 17, 2007 4:03 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Here's the pics you've been asking for:
1st: The board w/ the factories closed. These zones do not count when closed and you don't get additional armies for them.
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2nd: The board w/ the factories open. These zones do count towards collecting armies AND gives you bonus troops if you have robots in it (to a max of 3).
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3rd: The robot troops. The robot mode counts as one, the vehicle cannon counts as 3. When your leader dies it costs 3 robots to bring him back.
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4th: The Leaders in robot mode and the corresponding cards. The cards state special rules for the leader when in robot mode.
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5th: The Leaders in vehicle mode and the corresponding cards. The cards give a different special rule for the leader when in vehicle mode.
Image
Image
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Postby jimi04 » Sun Jun 17, 2007 10:21 pm

Megatron's vehicle mode card bonus seems really powerful in comparision to say....Bumblebee's.
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Postby Stormrider » Mon Jun 18, 2007 12:20 am

Weapon: Atom-Smasher Cannon
Great pictures. Front paged and credited.
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Postby Azimuth » Mon Jun 18, 2007 12:57 am

Hey, nice toes!
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Postby Senor Hugo » Mon Jun 18, 2007 1:58 am

Played the game Saturday night. It was pretty fun.

I chose Megatron, my friend picked Prime.

The game is relatively short, with only 6 rounds. But it makes the game a lot better I think.

Anyway, the other difference is that leader figures roll D8 die instead of the D6 dies.

Other than that, I lost, big time, I figured Megatron's power would be awesome. But unfortunately, I ended up losing every time I attacked with Megatron. Megatron vs one lone autobot soldier, you'd think Megatron would waste him, right? Wrong. Lost every time, save for one fight.

Oh yeah, at the end of the round, you flip over a card, whichever zone is featured on the card, thats where the Allspark is located, and whoever owns the spot gets 3 extra troops.

All in all, it is a fun game.
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Postby Megatron Wolf » Mon Jun 18, 2007 2:43 am

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
Nice. gotta pick this up.
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Postby dabattousai » Mon Jun 18, 2007 4:24 am

Megatron's start zone is Unicron. Does this mean Micheal Bay decided to name a city Unicron? Could this destroy the chance of Unicron in future movies?
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Postby Talous » Mon Jun 18, 2007 5:53 am

Motto: "The problem with fiction and reality? Fiction has to make sense."
Weapon: Venom Blaster
I see a Primus zone in there too, could be just random-ish names and places taken from the story lines. I'd pick this up but I don't have anyone that would play it with me. Unless I'd let it collect dust like my Star wars monopoly and trivial persuit games.
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Postby gogleman374 » Mon Jun 18, 2007 10:28 am

Looks Fun. Oh and in the last picture in the bottom Theres feet. Clean Out your toenails.
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Postby Blurrz » Mon Jun 18, 2007 10:31 am

Motto: "scream drive faster"
Weapon: Electro-Laser Cannon
Wow, it looks like a great rendition of Risk. I better pick it up!
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Postby Liege Evilmus » Mon Jun 18, 2007 3:47 pm

If it had better figures...
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My Collection, updated 4/21(sorta)... viewtopic.php?f=4&t=35550&p=627727#p627727
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Postby Starscream's Girl » Mon Jun 18, 2007 3:59 pm

Weapon: Null-Ray Rifle
I really want to pick up this game. Looks cool.
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Postby Uncrazzimatic » Mon Jun 18, 2007 4:15 pm

I know this is nit picking but I don't really like the way some locations have been moved around from the map in the ultimate guide. http://hometown.aol.com/zacwilliam1/CyberAtlas.html May pass on this one.
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Postby Blackstreak » Mon Jun 18, 2007 5:15 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
jimi04 wrote:Megatron's vehicle mode card bonus seems really powerful in comparision to say....Bumblebee's.


Consider the fact that he can travel ANYWHERE on the board? Thats pretty awesome. The down side is he has to attack alone.

Senor Hugo wrote:Played the game Saturday night. It was pretty fun.

I chose Megatron, my friend picked Prime.

The game is relatively short, with only 6 rounds. But it makes the game a lot better I think.

Anyway, the other difference is that leader figures roll D8 die instead of the D6 dies.

Other than that, I lost, big time, I figured Megatron's power would be awesome. But unfortunately, I ended up losing every time I attacked with Megatron. Megatron vs one lone autobot soldier, you'd think Megatron would waste him, right? Wrong. Lost every time, save for one fight.

Oh yeah, at the end of the round, you flip over a card, whichever zone is featured on the card, thats where the Allspark is located, and whoever owns the spot gets 3 extra troops.

All in all, it is a fun game.


You'd think the D8 would give a better chance at winning but sometimes the dice are against you. I was not aware of the card flipping at the end of the turn. Perhaps thats how it's done instead of how we did it. We got the bonus troops whenever we played a card during the turn.

Liege Evilmus wrote:If it had better figures...


It would be cool if an expansion was releases where the character leaders were expanded...and more troops to use. And not just 1s and 3s but also 5s and 10s.

Uncrazzimatic wrote:I know this is nit picking but I don't really like the way some locations have been moved around from the map in the ultimate guide. http://hometown.aol.com/zacwilliam1/CyberAtlas.html May pass on this one.


I've noticed there were a lot of differences such as misspelled names (but not on the board appaarently), unused locations, misused locations (like Unicron), etc. etc.
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Postby i_amtrunks » Mon Jun 18, 2007 5:32 pm

Ive never played Risk before, and it doesnt look like I am about to start anytime soon.
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