Hahaha, I'm not but I've noticed that Ironhide and Ratchet do the same thing with the hood sticking out of their chest.Kurona wrote:Has anyone else playing the Decepticon version noticed a weird - albeit very minor - graphical glitch with Blast Off? When he's walking around the base, the jet on his back is completely extended out. Like, the tailfin's hanging off him and everything; and the cockpit is left as if untransformed on the toy. It fixes itself once he transforms to jet mode and transforms out of it, but it's still odd lol.
Kurona wrote:Has anyone else playing the Decepticon version noticed a weird - albeit very minor - graphical glitch with Blast Off? When he's walking around the base, the jet on his back is completely extended out. Like, the tailfin's hanging off him and everything; and the cockpit is left as if untransformed on the toy. It fixes itself once he transforms to jet mode and transforms out of it, but it's still odd lol.
PeterPrime wrote:Dr Va'al wrote:PeterPrime wrote:It says the game does not support my device, I do not understand...
What phone/tablet are you using?
Ipad mini
mattwhite924 wrote:Is it just me or does that look like it was heavily based on Mastermind Creation's Bovis?
Colors are different, but there's a lot of details that seem way too close to be a coincidence.
Burn wrote:Kurona wrote:Has anyone else playing the Decepticon version noticed a weird - albeit very minor - graphical glitch with Blast Off? When he's walking around the base, the jet on his back is completely extended out. Like, the tailfin's hanging off him and everything; and the cockpit is left as if untransformed on the toy. It fixes itself once he transforms to jet mode and transforms out of it, but it's still odd lol.
That happens now and then. I've caught Thundercracker walking around half transformed with his wings already rotated down ready for flight.
The latest one is Long Haul, he just doesn't display at all so he's a little black triangle on the battlefield.
What's your in-game name Kurona and are you interested in joining the 'Con Seibertron Alliance?
Dr Va'al wrote:PeterPrime wrote:Dr Va'al wrote:PeterPrime wrote:It says the game does not support my device, I do not understand...
What phone/tablet are you using?
Ipad mini
What version and what OS?
Kurona wrote:Has anyone else playing the Decepticon version noticed a weird - albeit very minor - graphical glitch with Blast Off? When he's walking around the base, the jet on his back is completely extended out. Like, the tailfin's hanging off him and everything; and the cockpit is left as if untransformed on the toy. It fixes itself once he transforms to jet mode and transforms out of it, but it's still odd lol.
Burn wrote:I've changed the Alliance setting from open to requiring approval. This will help ensure you guys get to join our Alliance. Like I said, post your in-game names so I know it's you. You might have to keep checking back daily as I free up some slots.
Burn wrote:I've changed the Alliance setting from open to requiring approval. This will help ensure you guys get to join our Alliance. Like I said, post your in-game names so I know it's you. You might have to keep checking back daily as I free up some slots.
Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
A little bit of both. It blocks the path and protects anyone inside.Cobotron wrote:Has anyone figured out exactly what the shield special ability does, or how best to use it? I have Jumpstream, who has that ability. I'm sure some other characters have it too.
Does it just protect the user while attacking a target, or does it extend out to others around them too?
I wonder if there is an Autobot that has the same skill. I've seen a few abilities that do not have a counterpart.Burn wrote:There's also the reflective shield which reflects attacks back at the attacker.
I never got that far when I had a 'con team, but I'll give some generic advice. Attack rival player and level up your team. Don't forget to level up their abilities as well, that can make a huge difference for some of them. Getting a few bots up to ability lvl 3 doesn't take a whole lot of resources - lvl 4 is a pretty major hit.Kurona wrote:Anyone else having trouble with the last stage of the Decepticon campaign Power Play? No clue how to deal with Ironhide and the Beam Laser.
carytheone wrote:I wonder if there is an Autobot that has the same skill. I've seen a few abilities that do not have a counterpart.Burn wrote:There's also the reflective shield which reflects attacks back at the attacker.
Kickback has those glass grenades (or what ever they are called) and so far I have yet to find a 'bot with that skill.
Mirage has EMP cluster missiles, which I didn't see a 100% same ability on the 'con side - Kickback is close but not the same.
I think it's kinda fun to give each side some unique stuff. Makes picking one over the other more than just personal preference. I have heard from the devs that they want to allow you to have one of each team per account. That would be fun and I'd love to take myself onI never got that far when I had a 'con team, but I'll give some generic advice. Attack rival player and level up your team. Don't forget to level up their abilities as well, that can make a huge difference for some of them. Getting a few bots up to ability lvl 3 doesn't take a whole lot of resources - lvl 4 is a pretty major hit.Kurona wrote:Anyone else having trouble with the last stage of the Decepticon campaign Power Play? No clue how to deal with Ironhide and the Beam Laser.
There are three ways to get sparks that I'm aware of.Kurona wrote:Where do you get the sparks to level up abilities though? So far I've only gotten sparks from getting a duplicate Tantrum on the space bridge.
carytheone wrote:I'd love to take myself on
No matter the outcome I always winBurn wrote:carytheone wrote:I'd love to take myself on
I have no doubt you do that quite often at night...or other times of the day
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