frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
MegaDump wrote:frogbat wrote:hope this plays as well as it looks, a story driven war for cybertron game might've been better but if the reviews are half decent i'll buy it nonetheless (and the lack of games that interest me on the ps4 will make the purchase even easier)
my dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Then finally for the final level, armageddon ensues when you launch a final attack and have your base transform into metroplex or trypticon for a final all out assault. Maybe a 4x turn based game would work too methinks.
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
MegaDump wrote:While I certainly appreciate the look and feel of this game (it's always great to see G1 inspired products), I can't help but feel that the arcade, punch 'em-style game play just doesn't fit. Transformers characters conduct their war with ranged weapons. Sometimes the gun is as important a part of the character as the face - much of the character and personality is displayed by the choice of weapon. Obviously there are exceptions, like the ever-recurring Prime Vs Megatron Axe Vs Mace, but in general I mean. In that sense, I think the War for/Fall of Cybertron games came closer to achieving the right "feel."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
Rodimus Prime wrote:You can't make me disappear. I am not feet.
What makes you think Activision and Platinum can just freely use a particular licensed vehicle in a Hasbro-licensed video game that Hasbro itself presently has no license to use?OptimalOptimus2 wrote:What?! Bumblebee is not a Volkswagen Beetle! His alternate mode looks like his Classics toy counterpart.
No need to see more. Gathering the information I've seen from game videos and articles, this video game has the highest chance of being disappointing. A waste of $50-$70 on a game small enough to be a $5 app.
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
TRANSFORMERS: Devastation
Platform: Windows PC, PlayStation 4, Xbox One
Rating Category:
Content Descriptors: Fantasy Violence. Content is generally suitable for ages 13 and up.
Rating Summary: This is an action-adventure game in which players assume the role of Autobots on a mission to stop the Deceptions' evil plans. From a third-person perspective, players traverse urban environments and battle enemy robots in frenetic melee-style combat. Players use swords, energy blades, laser blasters, and vehicles attacks to destroy enemies. Battles are accompanied by close-up slow motion effects and colorful flashes of light; enemies disappear amid large explosions when defeated. In one sequence, players can use laser turrets to shoot down a horde of flying robots.
http://www.esrb.org/ratings/synopsis.js ... evastation
PlatinumGames’ Transformers: Devastation Will Run at 60 FPS on All Consoles, 1080p on PS4/Xbox One
Transformers: Devastation is a game by PlatinumGames, and on top of that, it’s directed by Metal Gear Rising: Revengeance’s Kenji Saito. This means that fast, unrelenting action is one of the game’s main selling points.
In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).
Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.
We also learned a few more details from Conkey and Saito-san himself:
Activision was the one that went to PlatinumGames with the idea of the game, and discovered that the folks at the house of Bayonetta were big Transformers fans.
The game is not developed by the same team as The Legend of Korra, as PlatinumGames mixes and matches teams for different games. Some developers come from Korra (for instance the producer), others from Metal Gear Rising: Revengeance and from other games.
At the end of every combo you can trigger a transformation attack, with the right timing. After that, you can chain a fully new combo.
Loot changes depending on difficulty. You have a chance to get better loot the more challenging you choose the game to be.
Taking the visuals directly from the shows would have caused the graphics to look pretty dated, so the team used modern animation techniques like glow shading applied to the entire world.
Animations have been referenced heavily from the old shows, but they have been mixed with PlatinumGames style and responsiveness.
Transformations are a mix of the shows, in which the Transformers “morph,” and of the toys, in which parts are mechanically moved into place.
If you’re wondering, I also got a chance to try the game on PS4, and boy, it was really, really fun. This is definitely a title to watch.
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
frogbat wrote:My dream game would still be a command and conquer style RTS game set in g1. Harvesting energon, using troops' particular abilities to upgrade and defend your base.For example the constructicons for building base upgrades, sound wave for the comms and radar... the seekers for aerial assault, shockwave for special weapons and supplies. The cassettes and reflector as scouts. On the autobot's side: wheel jack and ratchet, grapple and hoist, bumblebee and cliff jumper...
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
Twitchythe3rd wrote:Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
It's coming out on every platform.
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Twitchythe3rd wrote:Hellscream9999 wrote:Aww, come on, with cell-shading and the overly simple character meshes, I'm very sure this could have ran well on the ps3, guess I could get it for my laptop, but still
It'll still run at 60fps at least. That's better than most things out on the market right now.
Well, I meant that it could have ran on the ps3, so it should have been sold for the ps3 too (so I could get it )
It's coming out on every platform.
Oh, okay, I thought that's what was initially promised, but I didn't see it on the list of consoles, in the news post, so, cool
In order to support that kind of action, 60 frames per second are almost a must, and Producer Robert Conkey himself confirmed at Gamescom that the game will run at 60 FPS on all consoles (even if he admitted that there might be some dips on PS3 and Xbox 360 in very chaotic scenes, but that’s entirely understandable, while on PS4 and Xbox One the frame rate will be stable).
Resolution-wise, we’ll get 1080p on PS4 and Xbox One, and 720p on PS3 and Xbox 360. Of course PC gamers will get whatever their rig can handle.
MegaDump wrote:
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
frogbat wrote:MegaDump wrote:
I completely agree! I've had the exact same thoughts regarding a Transformers RTS! Sadly, I don't think we'll ever see anything of the sort - RTS games really only work well on the PC platform... I think we all know that developers prefer the larger profit opportunities promised by console gaming. A game format limited to one platform would be a risk, especially competing against solid PC mainstay RTS games like Starcraft or Command & Conquer.
yep desktops work better for these sort of games, however i really enjoyed xcom both on the ps3 and iPad (pity there aren't immediate plans for its sequel to be multi platform)! I think it's actually cheaper to develop for the pc then try and have it ported.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:
Well, that and XCOM isn't an RST. The reason they're doing XCOM 2 as PC-only is because it's vastly easier than having to develop it for multiple systems, and PC is the one Firaxis is most comfortable with. That and PC doesn't have a lot of the restrictions that consoles would have.
SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?
dragons wrote:SillySpringer wrote:So his car mode is based on the Classics Bumblebee right?
yes it is i perfer classic bumblebee getting tired to movie version of bumblebee in camero mode
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