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The Official Transformers: Robots In Disguise (Animated Series) Thread

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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby MoonHelix-888 » Tue Jun 02, 2015 10:44 am

Sabrblade wrote:
MoonHelix-888 wrote:I got the picture from a Korean commercial for the show.
Said commercial hasn't been seen here.


https://youtu.be/xcZQWQkcEPY
Here's the link to the commercial
Upload date: April 20.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Tue Jun 02, 2015 10:47 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
MoonHelix-888 wrote:
Sabrblade wrote:
MoonHelix-888 wrote:I got the picture from a Korean commercial for the show.
Said commercial hasn't been seen here.


https://youtu.be/xcZQWQkcEPY
Here's the link to the commercial
Upload date: April 20.
How strange that the music is "New Divide" by Linkin Park. :P
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Va'al » Tue Jun 02, 2015 11:01 am

Motto: "Till All Are Pun!"
Sabrblade wrote:
MoonHelix-888 wrote:
Sabrblade wrote:
MoonHelix-888 wrote:I got the picture from a Korean commercial for the show.
Said commercial hasn't been seen here.


https://youtu.be/xcZQWQkcEPY
Here's the link to the commercial
Upload date: April 20.
How strange that the music is "New Divide" by Linkin Park. :P



And something I wasn't aware of: Korean subtitles on Japanese dub. Is this always the case? Or am I mishearing the Korean dub? :-?
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby MagnusLabel » Tue Jun 02, 2015 11:48 am

Motto: "(miming matches) My hovercraft is full of eels."
Weapon: Plasma Cannon
Va'al wrote:
Sabrblade wrote:
MoonHelix-888 wrote:
Sabrblade wrote:
MoonHelix-888 wrote:I got the picture from a Korean commercial for the show.
Said commercial hasn't been seen here.


https://youtu.be/xcZQWQkcEPY
Here's the link to the commercial
Upload date: April 20.
How strange that the music is "New Divide" by Linkin Park. :P



And something I wasn't aware of: Korean subtitles on Japanese dub. Is this always the case? Or am I mishearing the Korean dub? :-?

It's Korean at all.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Va'al » Tue Jun 02, 2015 12:10 pm

Motto: "Till All Are Pun!"
MagnusLabel wrote:
Va'al wrote:
Sabrblade wrote:
MoonHelix-888 wrote:
Sabrblade wrote:
MoonHelix-888 wrote:I got the picture from a Korean commercial for the show.
Said commercial hasn't been seen here.


https://youtu.be/xcZQWQkcEPY
Here's the link to the commercial
Upload date: April 20.
How strange that the music is "New Divide" by Linkin Park. :P



And something I wasn't aware of: Korean subtitles on Japanese dub. Is this always the case? Or am I mishearing the Korean dub? :-?

It's Korean at all.


Then I stand corrected (if I read your comment right)! Thanks! :D
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Munkky » Tue Jun 02, 2015 1:14 pm

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Weapon: Twin Shoulder-Mounted Rocket Launchers
While I haven't seen any of these new episodes, I've looked up some images of the new Decepticons, and the designs are pretty good. Vertebreak in particular reminds me a bit of Smaug from the Hobbit movies (it's probably the chin), while Nightstrike is nice and creepy-looking as a nightmare-inducing vampire bat should be
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby NuclearConvoy » Tue Jun 02, 2015 1:47 pm

Munkky wrote:While I haven't seen any of these new episodes, I've looked up some images of the new Decepticons, and the designs are pretty good. Vertebreak in particular reminds me a bit of Smaug from the Hobbit movies (it's probably the chin), while Nightstrike is nice and creepy-looking as a nightmare-inducing vampire bat should be


What site has the pictures up already?
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Munkky » Tue Jun 02, 2015 1:52 pm

Motto: "Why are yoo runnin'? WHY are yoo runnin'?"
Weapon: Twin Shoulder-Mounted Rocket Launchers
NuclearConvoy wrote:
Munkky wrote:While I haven't seen any of these new episodes, I've looked up some images of the new Decepticons, and the designs are pretty good. Vertebreak in particular reminds me a bit of Smaug from the Hobbit movies (it's probably the chin), while Nightstrike is nice and creepy-looking as a nightmare-inducing vampire bat should be


What site has the pictures up already?


TFWiki.net has pictures up of Vertebreak, Nightstrike and Octopunch, but not Groundpounder or Headlock, so if you search for those names and go to the character pages you'll see them.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby psj333 » Tue Jun 02, 2015 2:25 pm

On the TFWiki.net website, 4 new Decepticons have been introduced: Nightstrike, Vertebreak, Octopunch, and Groundpounder. Unfortunately for them however, TFWiki.net has listed the first three Decepticons as cartoon-only characters, whereas the last one doesn`t. Does that mean that Nightstrike, Vertabreak, and Octopunch won`t be getting an action figure, and that Groundpounder will? :CON:
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby NuclearConvoy » Tue Jun 02, 2015 3:02 pm

psj333 wrote:On the TFWiki.net website, 4 new Decepticons have been introduced: Nightstrike, Vertebreak, Octopunch, and Groundpounder. Unfortunately for them however, TFWiki.net has listed the first three Decepticons as cartoon-only characters, whereas the last one doesn`t. Does that mean that Nightstrike, Vertabreak, and Octopunch won`t be getting an action figure, and that Groundpounder will? :CON:


Something that is cartoon only can later get a toy made. I wouldn't take the TFWiki listing as gospel truth this early into the lifespan of a cartoon/ toyline slated to last several years.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby no-one » Tue Jun 02, 2015 3:08 pm

I feel like we need to throw in a few redacteds. This thread is starting to look like an FBI document.

Which I appreciate, because I need to do some hardcore back episode watching.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Tue Jun 02, 2015 6:53 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Episode 15 - http://www.dailymotion.com/video/x2se71p
Episode 16 - http://www.dailymotion.com/video/x2se77p
Episode 17 - http://www.dailymotion.com/video/x2sfm3u
Episode 18 - http://www.dailymotion.com/video/x2sfmf2
Episode 19 - http://www.dailymotion.com/video/x2sfmvm
Episode 20 - http://www.dailymotion.com/video/x2sfn9g


Episode 15

Russell's giving milk to a stray cat that hangs around the scrapyard.

Bee, Denny, and Fixit are going to check out what the scanners detected to be some energon deposits.

Russell and the other Bots are gonna be watching Invasion of the Zombie Vampire Swamp Creatures.

It's Righty! Chop Shop's arm component who got away!

Righty's found Chop Shop... but something else has found Righty!

The Bots are made jumpy by the movie, but Russell thinks it's cool instead of scary. So the Bots try to scare him instead, but fail.

Bee and the others return with a haul of Energon cubes. Bee supposes that the cubes came from the Alchemor and fell out when it crashed.

Life signals are detected from several Decepticons in the cave system near the Crown River, but then they're lost.

Bee's latest rally cry fail is really WRONG: "Okay, team, gas it up and blow it out!" :lol:

Denny knows the caves well so he'll be their guide. Fixit and Russell will remain outside to coordinate communications.

Denny brought luminescent paint from the ranger station for the Bots to mark their paths with so they can find their way back out. Denny's mark with be a D with a circle. He also hands Bee a walkie talkie to stay in touch with him. Pretty resourceful.

Strongarm's mark is an arrow, Bee's mark is a crescendo (or a decrescendo depending on which wall he writes on), and Sideswipe's mark is a naughty face. :P

Denny's spotted some kind of fossil. And he's lost his walkie talkie.

Something's found Sideswipe.

Grimlock's dropped his paint bucket due to the small space of the cave getting in his way.

It's a bat-like Decepticon, and it's found Grimlock.

And Strongarm.

And Bumblebee.

The bat's emerged from the cave.

According the database, the Decepticon is called Nightstrike. He paralizes his foe with his sonic scream that affects the Cybertronian brain's fear center, forcing the bot to experience that which they're most afraid of. All the while, Nightstrike leeches energon from his captive.

Nightstrike captures Fixit and the freshly emerged Denny, leaving Russell as the team's only remaining hope.

Bumblebee's worst fear is seeing everything destroyed and set ablaze as Optimus expresses scornful disappointment in Bumblebee having failed him, declaring Bumblebee unfit and incapable of leading.

Strongarm's worst fear is being arrested by the Kaon City Police for grand theft, felony assault, reckless driving, and kidnapping, being a disgrace to the force.

Sideswipe's worst fear lies in his claustrophobia, with him being stuck in traffic so congested that both it and reality itself tries to contain and crush him within the tiniest space imaginable.

Fixit's worst fear is being tossed out with the trash due to being outdated, unfixable, useless junk.

Girmlock's worst fear is being confronted by the adorable stray kitten from earlier in the episode, and with nowhere to run from it, begging it and its cuteness to leave him alone.

Denny's worst fear is... not shown.

Russell finds Nightstrike's lair. And Righty is also among Nightstrike's captives.

Nightstrike understands that what he does is an inconvenience to his victims, but that he must do what he must to survive.

Nightstrike's screams don't affect Denny in the same way they do the Bots. Instead of showing him his worst fear, he just gets a headache.

After Denny tricks Nightstrike into flying off, Russell frees his dad.

Russell is just fast and agile enough of a runner to keep out of Nightstrike's reach.

Bumblebee frees Righty in hopes that he might help the humans, but Righty just scurries off.

Righty seems to change his mind and tosses the bucket of paint to hit Nightstrike in the face before leaving.

Once the Bots are all freed, they shut off their audio receptors to cancel the effects of Nightstrike's shrieks.

Nightstrike is beaten and captured.

And Grimlock is scared off by the cat.


Khary Payton -- Bot
Tom Kenny -- Nightstrike, Cop


Gonna keep these final words brief since there are six episodes to watch.

A decent episode. Themed around fear and gave us a look into each character's psyche in that regard. It also gave us some good use of the human characters being really useful, with Denny providing the paint, the walkie talkies, and the knowledge of the caves, along with his and Russell's quick thinking and resolve during the rescue scene. Nightstrike was alright, with a cool design (even though he never transformed, so we don't know if that was his beast mode or robot mode) and it was interesting to see how he justified his actions as doing what was necessary for survival rather than simply being an evil creature of the night who takes pleasure from his heinous actions. And Righty isn't fully heartless either, but he is still on the loose.




Episode 16

Sideswipe's overconfidence lands him at the mercy of the latest Decepticon in the subway tunnels.

Sideswipe's been clamped to an operating table.

The Decepticon has brought him to a laboratory, and is very serpentine in his build.

Holy--! He's like a snake with artificial limbs! And he sounds like Tarantulas! And is just about as nuts as him too!

Holy cow, that laugh of his! It's so spine-chilling!

The Decepticon has attached his own head to Sideswipe's body! And is attacking Bee.

I take back what I said about him sounding like Tarantulas. He sound even more insane than Tarantulas ever sounded.

The Decepticon is named Vertebreak. Pretty good chance he's unrelated to the Predacon of the same name.

Vertebreak was part of Crystal City's Science Council. He studied the surgical techniques of other worlds, disciplines such as unauthorized cybergrafting. That's what the council thought. Vertebreak was expelled and swore revenge. Fortunately, he was locked up on the Alchemor before he could put a plan in motion.

Upon finding Vertebreak's lab, Bumblebee swear "By the Primes."

Sideswipe's head is kept inside of glass case. He's still alive, much like G1 Optimus in "City of Steel" or any of the Headmaster's victims from Animated.

The platform his head is resting on is refreshing his energon, but is not designed for longterm use. He needs to get his body back and fast.

Sideswipe was kept alive because Vertebreak was afraid the cybergrafting wouldn't take, and thought he might need to extract more of some brain enzyme.

Bee suggests putting Sideswipe's head on Vertebreak's body for now, but since Fixit needs time to study Vertebreak's notes, the idea is put on hold and Bee and Sideswipe's head will come back later.

Strongarm and Grimlock are faced with the dilemma of having to stop Vertebreak without damaging Sideswipe's body. All the while trying to dodge the subway trains.

They finally subdue Vertebreak, but there's a train coming and nowhere to move out of its way in this narrow tunnel.

They all just barely manage to outrun the train back to the intersection, but Vertebreak regains consciousness.

Bee's battle cry of the day: "Autobots, let's verte-break him!

Bee decides that their concern for Sideswipe's body is too much of a liability to their mission and orders that the team stop pulling its punches, much to Sideswipe's objections.

Sideswipe realizes that, because Vertebreak hasn't been using Sideswipe's body to its proper fullest, Sideswipe can tell what Vertebreak's next moves will be.

With Sideswipe's help, Vertebreak is finally beaten for good, and Fixit (with assistance from Strongarm) is able to reunite Sideswipe's head with his body.

Sideswipe tricks Strongarm into thinking he cares for her, when he really set her up for another jab at how slow she is.

Strongrm and Sideswipe decide to race back to the scrapyard, but Sideswipe finds himself unable to dash forward or transform, as Fixit reminds him that Fixit can't be certain that everything's been reconnected properly untik they get back to the Alchemor, meaning that Sideswipe loses the race and has to pick up Strongarm's patrol duties for a week.

Sideswipe has to walk home listening to Fixit tell him how he reattached Sideswipe's head.


Charlie Schlatter -- Vertebreak


This one sure was dark. It took a concept that was depicted as comedic on Animated and turned it into something ghoulish. Sideswipe had to learn the hard way that he isn't always the best and had to think outside the box on how to beat his own body. And Vertebreak, oh man, Vertebreak was just SICK! In a good way. That guy was deranged to the nth degree!




Episode 17

Russell's playing football with Hank, Butch, and the other kids again.

Something just fell out of the sky and crashed into the scrapyard!

It's an escape pod. Inside it is Jetstorm, one of Drift's Mini-Cons.

Jetstorm was forced to leave Drift's tutelage after something Jetstorm had done.

He came to Earth to seek out "Commander Russell" as his new master.

The crash damaged Quillfire's stasis pod, and he's broken out.

Quillfire see the other pods and resolves to free his fellow captives from the bonds that hold them. Springload is the first one he frees.

Quillfire tries to manipulate Springload into helping him by claiming to know where the lost city of Doradas is located.

A wild Drift has suddenly appeared!

Fixit's learned of Quillfire's and Springload's escape. The two are headed near a military base.

Bee's latest rally cry: "Time to bring the zoom and lower the boom!"

In order to ease any tensions between Drift and Russell, Bee persuades Drift to assist in recapturing the Decepticons, as his help would honor them.

Quillfire convinces Springload to confuse their pursuers, for the tyrants will pillage Doradas.

The Cons come to the military base and whAAAAAAAAAAT IS THAT HUGE TANK?!!! :shock:

The Cons will steal the tank with Quillfire's claim that it will carry them to Doradas.

Seeing some military vehicles in pursuit of their stolen tank, Denny disguises himself as "Major Thaddeus Q. Flieber" whilst behind the wheel of Strongarm (and Russell dresses up as "General McPlank") in order to get the troops to return to base. When the lieutenant contacts his HQ to get a confirmation on this "Major Flieber", Fixit intercepts the transmission from the Alchemor and tricks the lieutenant into thinking Major Flieber's unit was sent to retrieve the stolen vehicle. Convinced, the lieutenant and his men pull out.

Slipstream reveals that even he does not know of the wrong that had transpired between Jetstorm and Drift.

Jetstorm confesses that he had polished Drift's sword in a clockwise motion instead of counterclockwise. Though it is considered a serious error, before Slipstream can explain that it isn't one so shameful that it warrants Jetstorm being kicked out by Drift, Russel cuts him off.

the Cons take out Bee's team with the tank, but Drift orders his Mini-Cons disable the tank's locomotion while he draws its fire. They are unable to carry out his order, however.

Springload is beginning to doubt that Quillfire really does hear the spirits, but agrees that stopping the Autobots here would make their journey to Doradas easier.

Drift never knew about Jetstorm's error in polishing his sword.

The Autobots decide to take out the tank's weapons while Slipstream and Jetstorm head inside to stop its operators.

Quillfire and Springload end up turning on each other.

Everyone gets out before the tank blows. Sorry, military boys.

Drift never kicked Jetstorm out, as Russell had assumed. Drift had no knowledge of Jetstorm's mistake, as Jetstorm had instead left on his own accord to spare both himself and Drift of the disgrace of Jetstorm's error. What had angered Drift was that Jetstorm had left without word or reason.

Russell also apologizes for assuming the worst of Drift.

Wow. Drift and his team are staying here to learn from the Bee Team and assist them when possible.


Eric Bauza -- Lt. Ziegler


Well, this one was fun. but how could it not be when it had Quillfire, Springload, Drift, and his Mini-Cons all at once? So many unique personalities all playing off each other made for an entertaining session. And it had a good lesson about how you shouldn't jump to the wrong conclusions when you don't have all the facts. Though, a lot of the issues between Russell, Jetstorm, and Drift could have been averted if they all just calmed down and talked about it from the start, but circumstances kept keeping them from having the chance to do so. Still, it helped to show that even Drift is capable to changing. What's more is that these guys get to stay, so kudos to Hasbro Studios finally creating a TF cartoon that actually gets to add to its main Autobot cast within the first season.




Episode 18

The Autobots are conducting a training session that seems to also double as a race.

Grimlock seems to be hiding an injury he sustained in the training.

There's a submarine Decepticon out under the sea. And it's not Hammerstrike.

Fixit's been working on the GroundBridge they previously got from Fracture's ship.

Bee's rallying cry: "Looks like we've come to a bridge! Let's cross it!"

The Bots turn on their comms so they can talk below the surface. Nice touch.

A whole bunch of water comes through the still open GroundBridge.

The Decepticon's robot mode is some kind of... tentacular creature. It's unearthing a Cybertronian space ship!

Bee describes the Con as resembling an Earth octopus, but that is no octopus ordinary octopus design, let alone an Earthen one.

It's digging out the wreckage of a vintage four engine Cybertronian spacecraft.

The database identifies the Con as Octopunch, arrested not just for raiding shipwrecks but for causing them so he could claim their treasure for his own. His appendages are really strong, and sensitive to changes in light, pressure, temperature, and energy signature.

Octopunch probably discovered the vessel after sensing the energon reside from one of the ship's engines. Meaning the craft might still be operational, and Octopunch might want to use it to leave Earth.

Octopunch and the Autobots can't understand each other underwater due to the Autobots communicating over their comm links while Octopunch can speak regularly underwater.

The Decepticon Hunters are useless underwater, so physical combat is the Autobots' only option.

Octopunch physically overwhelms the Bee Team, and enters the ship to activate its weapons.

Sideswipe figures out the ship's defense guns aren't firing on the Bee Team, but in a predetermined pattern.

Grimlock's still feeling the pain from his injury.

Back at the scrapyard, Denny and Russell are still trying to drain the flood.

Oh mercy, Strongarm's encountered a whole swarm of Fixit-type Mini-Cons. And they mean business by subduing and capturing Strongarm.

Grimlock's still hiding his injury.

Some invisible force is attacking Bee and Grimlock.

They're armor-piecing nanodrones. Billions of them.

Grimlock flipped a frequency that shorted out the drones.

Grimlock confesses to hiding his injury from the obstacle since he didn't want to let the team down.

Drift attempts to find a solution to their current trapped state through meditation, but the others keep fidgeting.

Octopunch: "I don't ink so!" -- He squirts ink fromh is tentacles.

Bee ties up Octopunch's tentacles while Grimlock punches him out.

In trying to stop the ship's launch mechanism, Grimlock accidentally activated the self-destruct protocol.

Bee contacts Fixit to open a GroundBridge portal before the ship can explode.

Ha! When Bee asks Fixit to patch up Grimlock, Fixit pulls out his system's probe, which the sight of freaks Strongarm out a bit after her having been subjected to it by Fixit's doppelgangers earlier, and she excuses herself by claiming to go on patrol, which Bee mistakes for true commitment. :lol:


Constance Zimmer -- Ship's Computer
Ted Biaselli -- Octopunch


Another decent one. Nothing too special, but it had its moments. Best of all was the moment between Bumblebee and Grimlock in which the latter confessed his injury and the former apologized for letting Grimlock think he had to hide his injury. The scene was a really good one that put Bee in a position in which he truly felt like a leader and a mentor, acting almost in a tender, fatherly manner towards Grimlock. Drift also got some bits in this one where he had to accept that his standards were a bit too high for everyone to meet, and that he needs to loosen up a bit more. And Octopunch, well, while not so interesting as a character, his design was pretty freaky and creative with all those tentacles of his.




Episode 19

Whoa, hello, power shovel Decepticon!

And a small forklife Decepticon, who calls the bigger one Groundpounder.

The smaller Con is Groundpounder's coach, who's been training him since the prison ship crash, so that Groundpounder can be ready to get back into the ring.

The see an ad for the Crown City Demo Derby, featuring the undefeated dino-demolisher Mechanosaurus, at the Crown City Rumble Dome.

Grimlock attempts to carry two stasis pods, but loses his balance over the strain of their combined weight.

Wait, Grimlock just described himself as "strong and cute", but a few episodes ago, Grimlock was afraid of "cute".

At the derby, the first challenger for Mechanosaurus is Truckodon (who looks more like a Stegosaurus).

Mechanosaurus is based on a Triceratops. And its driver is Crasher Casey.

Groundpounder interrupts the derby and challenges Casey and her Mechanosaurus to a smackdown.

Groundpounder uses the Polyhex Powerslam.

Then the Cyber City Suplex (Cyber City was first introduced in the Armada comics)

Fixit knows of Groundpounder as the Beast of Kaon, the Pulverizer of the Pits, the Pounder of Ground, one of the greatest gladiators that Cybertron has ever known.

During a big match, Groundpounder and his manager Headlock were accused of cheating and banned from the ring. He was arrested because he took apart the arena and went on a rampage across Cybertron. Took half the Elite Guard to bring him in.

When Russell asks if gladiatorial combat on Cybertron was staged like pro wresting is on Earth, Denny is stunned to learn that pro wrestling is staged. :lol:

Bee's battle cry: Autobots, assume cover and burn rubber!"

Then, "Alright, just roll out."

Grimlock has to stay behind since they're GroundBridging directly into the city.

Whoops! They instead bridged to a blizzard wasteland.

And then they bridge to an open area 327 miles from Crown City.

Bee decides that they'll just drive the rest of the way since the bridge is too unreliable try again, and orders Fixit to disguise Grimlock as a contestant to enter the arena against Groundpounder, and puts Denny in charge since he's the closest thing to a responsible adult.

Headlock sneaks underneath Mechanosaurus to sabotage it.

Groundpounder's next move is the Fiery Fists of Furnax/Fernax/Firnax/however it's spelled.

Groundpounder wins the smashdown and is offered a permanent slot in the show by the announcer.

Fixit mentions another of Groundpounder's attacks, the Praxus Piledriver.

Denny presents Grimlock to the derby announcer as "Dino-Bash".

Denny, Russell, a disguised Fixit, and Grimlock all use callsigns when trying to locate Groundpounder. Denny's is "Rubberduck", Russell's is "Pigpen", Fixit's is the one Russell wanted, "Danger Magnet", and Grimlock just uses "Dino-Bash".

Groundpounder's next attack is the Gygax Gouger.

And then the Hydrax Hammerfist.

Denny can't bail out since his door's jammed from the damage it's taken.

The fight's becoming so destructive that the audience starts to flee from the collapsing arena.
headlock shows himself to shock Grimlock's feet.

Awesome! Fixit emerges to take on Headlock!

Groundpounder's next move is tough to make out, but it sounds like he says "Barilla Body-slam".

Fixit uses wrestling moves to both take out Headlock and show Grimlock how to take down Groundpounder.

The others finally arrive just as Grimlock finishes cannonballing Groundpounder.

Russell presents Grimlock and Fixit with the smashdown champion trophy.


Eric Bauza -- Headlock
John DiMaggio -- Groundpounder, Farnum
Kate Bond -- Casey

Hoo whee! That sure was a fun one! An all out action-packed brawl between two heavy hitters. Groundpounder has a great, loud personality, and Headlock managed to complete the Rocky homage as the Burgess Meredith to Groundpounder's Sylester Stallone. Only with the twist of these two being bad guy cheaters. There were a TON of TF nods in the names of Groundpounders move, some more obscure than others, so they really did their homework with those. And besides Grimlock getting the spotlight, Fixit also got some focus, with his belief of Groundpounder being as great as he believed him to be being crushed by the reality of Headlock helping Groundpounder to cheat. This seemingly cliche storytelling device was then put to good work since it inspired Fixit to come out and confront Headlock one on one and show him what real wresting is like! That Fixit got to both be in a real fight and win it was great!




Episode 20

Everyone's looking for someone at the scrapyard, but whoever it is is gone, possibly to the Alchemor's crash site.

It's Fixit they're looking for, and he's acting like a drone with limited intellect.

A wild bear has appeared!

Sideswipe, Slipstream, and Jetstorm engage the bear and ward it off.

Sideswipe makes a Yogi Bear reference.

Sideswipe nudges Fixit back to normal. Or, close to it, as he mistakes an honest question for a hilarious riddle.

Bee notes that it's high time they do something about Fixit's glitches, that he needs repair.

Grimlock refers back to his own experience of learning not to hide his injuries.

Slipstream and Jetstorm have digits the right size to perform a diagnostic on Fixit, but Fixit would prefer if Denny did it.

Denny has to do some research on Fixit's biology before he can start repairing him.

Righty's back! He's come back to try and free Chop Shop once again.

Righty can speak!

Denny's having Slipstream and Jetstorm t least assist him in fixing Fixit.

And then he sends the two out once they start making him nervous.

Fixit awakens prematurely and his eyes turn red.

Fixit mistakens the Autobots for suspected escapees from the Alchemor and proceeds to engage them with an arsenal of weaponry.

Strongarm recalls the armed guard bots that attacked in that sunken ship, and who looked like early versions of Fixit.

They suppose that Fixit was not just the Alchemor's cartaker bot, but its security guard as well, since the ship would have needed someone with that kind of firepower in case any of its prisoners got loose. They also wonder if Fixit forgot about his security protocols and weaponry in the crash.

Fixit has deployed and activated the Measure 4 Defense Systems. Several guns pop out of hiding spots located all throughout the scrapyard.

Chop Shop is freed amid the chaos, and Righty reattaches to him.

Chop Shop spots some energon cubes nearby.

Denny explains that all the weapons set up everywhere came from when he helped Fixit store some gear here and there that Fixit couldn't identify.

Bee and Strongarm are caught in a containment field. As are Drift and his Mini-Cons.

Russell tries to convince Fixit into targeting Chop Shop, but Fixit views everyone as a suspected escapee, including Russell and Denny.

Thankfully, one of Chop Shop's components falls next to Fixit, who diverts all his resources to target the confirmed Decepticon Chop Shop.

All of the Autobots are let out as Fixit focuses on Chop Shop, and they all converge on Chop Shop.

Bee blocks Chop Shop's escape and Fixit disables him. Bee tries to convince Fixit that the threat is over, but because Chop Shop ignored orders, Fixit declares that Chop Shop must be deactivated. Forcibly.

Bee tries to grab Fixit, but Fixit lops Bumblebee around like a ragdoll. "Oh, wow, you're stronger than I would have guessed!"

The screen blacks out as Fixit trounces the other Autobots. I guess it was too violent for our eyes to see. :P

Denny sneaks up behind and deactivates Fixit just in time to save the fallen Chop Shop.

Denny finally fixes Fixit, who awakens with a Wizard of Oz reference. But he doesn't remember going berserk on everyone.

Even though Fixit says he feels like a million credits, Denny admits that he isn't sure he really fixed anything.

Fixit: "Sweet Solus Prime, what happened!? This mess is a place! You all have no respect for order!"

If they can't ever fix Fixit, Drift suggests finding and repairing the defense systems Fixit created. Bee permits Drift to see what he can do.

Bumblebee has another vision from Optimus, warning him to be prepared for the mysterious evil that approaches Earth.


Will Friedle -- Righty


Plotwise, this episode didn't really do that much that was new, since it was the old "teammate goes berserk and attacks his friends" plot, but that doesn't mean it was bad. This episode did have some nice continuity nods to previous episodes and gave us some focus on Fixit's original purpose as the Alchemor's caretaker and guard. We got to see just how lethal the little guy can be when his guard protocol is unlocked, and we discovered that the scrapyard now has defenses hidden everywhere that Drift is gonna try reactivating. And Chop Shop was cool as usual, but Righty by himself showed a tremendous amount of character expression for being a bug of very little words, what with his "hiding in plan sight" methods of trying to blend in with the scrapyard's odds and ends. And we can't forget that ominous warning from Optimus at the end. Who knows what that might entail.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby PrymeStriker » Tue Jun 02, 2015 8:08 pm

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Holy crap that's a lot of episodes. Where did those come from?

Anyways, I don't have time to watch them all right now, so I just went with Episode 15, "Even Robots Have Nightmares," for now. It was your pretty average "fear" episode. I feel like I've seen a lot of the plot threads before. However, it wasn't a bad episode and definitely far from unenjoyable. I still liked it for its use of the human characters. Plus, my inner child chuckled at "Let's gas it up and blow it out!"
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Tue Jun 02, 2015 8:18 pm

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PrymeStriker wrote:Holy crap that's a lot of episodes. Where did those come from?

http://www.seibertron.com/transformers/ ... nes/33075/
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Flashwave » Wed Jun 03, 2015 1:45 am

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PrymeStriker wrote:Holy crap that's a lot of episodes. Where did those come from?

Anyways, I don't have time to watch them all right now, so I just went with Episode 15, "Even Robots Have Nightmares," for now. It was your pretty average "fear" episode. I feel like I've seen a lot of the plot threads before. However, it wasn't a bad episode and definitely far from unenjoyable. I still liked it for its use of the human characters. Plus, my inner child chuckled at "Let's gas it up and blow it out!"


They're the 5 eps that popped up in Australian Itunes. They speak Englsh there, don'tcha know, so we get to cheat. :grin:

I wondered how long until Sabr got 'em up.

I gotta admit, as cool as the Cons are, I'm starting to get tired of the Villan of the Day setyp. I really hope that as we get more info out of Prime and Fixit a-la this last episode, we start to adress what I think is the most important question of the series. One that even psj has missed (I think) and one that could be a complete gamechanger: Why did the Alchemor crash, in the first place? Was it "Instant Army, just add water" sabotge, or is it hust Earth's luck that starships rain down from the heavens?
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Burn » Wed Jun 03, 2015 3:20 am

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The Villain of the Day thing got old for me with the first few episodes. 20 episodes in and I'm left wondering "What's the point of this show?"

Aside from some "rising evil" which Bumblebee has to prepare for, it's usually just the same thing each episode with the Autobots having to capture a Decepticon or two, with some underlying message of team work and a member of the team learning a valuable lesson...oh and Bumblebee trying to come up with a catch phrase.

You get the same sort of thing with Rescue Bots only it's a case of "emergency of the week" and quite frankly, Rescue Bots is far more enjoyable.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby D-Maximal_Primal » Wed Jun 03, 2015 6:57 am

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I've actually found the show to be very fun and pretty neat. I for one am thoroughly enjoying it for what it is.
I am sensing an Armada feel to this series a bit actually. Armada had the first half of the run be all about catching minicons, but then the second half was very plot driven and darker, with the minicons playing a role in everything and the greater threat was finally discovered due to the first half of the show. I feel that's what's happening here. The prison ship may have crashed on design, the prisoners allowed to escape by design, and someone is pulling the strings: Perhaps "The Fallen" "Megatronus Prime" is behind everything? As one of the 13, he would be very powerful and hard to beat, so that's why Optimus is training so much under the Primes and the fugitives are part of his plan. Only time will tell, but that's kinda my opinion so far.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Wed Jun 03, 2015 9:40 am

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Flashwave wrote:I gotta admit, as cool as the Cons are, I'm starting to get tired of the Villan of the Day setyp. I really hope that as we get more info out of Prime and Fixit a-la this last episode, we start to adress what I think is the most important question of the series. One that even psj has missed (I think) and one that could be a complete gamechanger: Why did the Alchemor crash, in the first place? Was it "Instant Army, just add water" sabotge, or is it hust Earth's luck that starships rain down from the heavens?
Burn wrote:The Villain of the Day thing got old for me with the first few episodes. 20 episodes in and I'm left wondering "What's the point of this show?"

Aside from some "rising evil" which Bumblebee has to prepare for, it's usually just the same thing each episode with the Autobots having to capture a Decepticon or two, with some underlying message of team work and a member of the team learning a valuable lesson...oh and Bumblebee trying to come up with a catch phrase.

You get the same sort of thing with Rescue Bots only it's a case of "emergency of the week" and quite frankly, Rescue Bots is far more enjoyable.
I can understand these complaints and, while I'm enjoying the show as it is, I too wish for some more plot focus to be put into it.

But on the other hand, I feel the need to ask about a certain other series that a lot of people love whose first season similarly didn't have much going on in it: Beast Wars. Recall that the first season of Beast Wars had very little actually happening in it as well. Out of its 26 episodes, the only ones that seemed the least bit relevant to any ongoing story were episodes 1, 2, 5, 7, 8 (barely), 15, 16, 17, 18, 24, 25, and 26. 12 out of 26 episodes, with the remaining 14 being fillers that could be excised altogether with little narrative value lost (some enjoyment value would be lost, yes, but the story would still endure).

While 12 relevant episodes may seem like more than what this show's had, it's actually less than this show's number of relevant episodes if you think about it. The first two episodes are obviously important, and the third introduced Steeljaw, so those three are keepers. Episode 5 shows how Bee keeps getting visions from Optimus, so it helps explain the nature of the visions to come in later episodes. Episode 6 introduces Thunderhoof, who joins up with Steeljaw. Episode 8 has Steeljaw acquire Underbite. Episode 10 has Jazz follow up on Bee's unauthorized space bridge use from Episode 1, and it's likely that we'll see Jazz again, so this one's gotta be important. Episode 12 introduced both Drift and Fracture, the latter of whom also joins Steeljaw. Episode 13 is definitely important with Optimus's training under Micronus. Episode 14 has Clampdown also join up with Steeljaw. Episode 17 brings Drift back, who joins the Bee Team. But this episode also features the escape of both Quillfire and Springload, which retroactively makes their previous episodes (9 and 11) relevant. And episode 20 focuses on Fixit's true purpose with the Alchemor, the defenses he put around the scrapyard, and another vision from Optimus. But this episode also refers back to episode 18, twice, and has Chop Shop return from episode 4 (Righty's appearance in episode 15 didn't affect the story), making both 4 and 18 retroactively relevant too. So adding all these up (1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, and 20) gives us 16 relevant episodes out of 20, making only 4 of them completely filler.

Now, one could argue that the difference between Beast Wars and this show is that one is simply more enjoyable than the other (as Burn has already stated about Rescue Bots vs. this show), but as enjoyment is in the eyes of the beholder, we're brought back to Burn's original question of what the point of this show is. As far as can be told from this point, its point is currently the same as it's been from the start: To recapture the escaped Decepticon criminals, with possibly something else bigger to come later on that's being built up at an extremely gradual rate.

As for why it's taking them so long to get the story going, they're still focusing on both character development and expanding the show's rogues gallery of convicts. At the very least, however, we do get to see some amount of change in the status quo such as the Bee Team acquiring a GroundBridge, Drift's joining them for good, and now the new defenses from Fixit. What we really need more of is some focus on Steeljaw's gang since they're currently the primary antagonists and yet have rarely been seen. They're mentioned often enough, but they need more screentime.

But to return to my original comparison to Beast Wars's first season, recall how much better the show got after its first season ended and its second season began. Both that show and this show have 26-episode first seasons, and if you'll recall that, by the 20th episode of Beast Wars, that show was still having plots like "The Maximals have to get back to base while blinded", and then two episodes later would come the infamous "The Preds make Rhinox sick and get defeated by flatulence" episode. So Beast Wars was also still being silly so late into its first season. But once it got to season 2, things got much better, so there's still hope for the same to be had for this show as well.

Not to mention that, unlike Beast Wars, this show's set to have 78 episodes, so its second and third seasons can each have 26 episodes instead of 13, so there's more room for it to breathe and do more than what Beast Wars had room to do. Both Rescue Bots and Prime likewise had 26-episode second seasons and both of those were good seasons as well.

So if we're still not really feeling this show by this point 20 episodes in, it's okay if anyone wants to drop it, but there is precedence for having faith in season 2 being a step up from season 1, so if we hang in there for six more episodes, the show might just bear fruit (or more tasty fruit) in the end. ;)^
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby PrymeStriker » Wed Jun 03, 2015 10:25 am

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"Some Body, Any Body" was a pretty run-of-the-mill episode like "Even Robots Have Nightmares," but still enjoyable the same.Vertebreakseemed like a genuine threat compared to previous non-Steeljaw's team Decepticons.

Meanwhile, "One of Our Mini-Cons Are Missing" was a much better Drift/Jetstorm episode than "Hunting Season," and Springload was much less annoying than he was in "Rumble in the Jungle," probably due to being able to bounce off of the much more sophisticated Quillfire. I'm excited to see more of where they take Drift and Jetstorm's story, but will someone PLEASE give Slipstream some **** character already?!

:HEADHURTS:
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Munkky » Wed Jun 03, 2015 1:45 pm

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The main thing I've taken away from watching these episodes on Dailymotion is I NEED to download Ad Blocker. The ads on that site come up without warning, most of the time the video keeps playing and there's no way to stop either until the ad has finished unless you refresh the page!

Despite that, I really liked the Vertebreak and Groundpounder episodes. I wasn't mad about Robots in Disguise when it first started, but now I'm starting to enjoy it more.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Burn » Wed Jun 03, 2015 3:17 pm

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Sabrblade wrote:we're brought back to Burn's original question of what the point of this show is. As far as can be told from this point, its point is currently the same as it's been from the start: To recapture the escaped Decepticon criminals, with possibly something else bigger to come later on that's being built up at an extremely gradual rate.

Know what bugs me the most about recapturing escaped Decepticons?

The lack of backup from Cybertron.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby no-one » Wed Jun 03, 2015 3:27 pm

Burn wrote:
Sabrblade wrote:we're brought back to Burn's original question of what the point of this show is. As far as can be told from this point, its point is currently the same as it's been from the start: To recapture the escaped Decepticon criminals, with possibly something else bigger to come later on that's being built up at an extremely gradual rate.

Know what bugs me the most about recapturing escaped Decepticons?

The lack of backup from Cybertron.

Looking for some fresh Autobot blood? Makes sense from a toy selling perspective as well. It's easy to keep inventing 'Cons from the hundred or so stasis pods, but there doesn't seem to be very many Warrior class 'Cons coming down the pipeline though.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Wed Jun 03, 2015 4:16 pm

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Burn wrote:
Sabrblade wrote:we're brought back to Burn's original question of what the point of this show is. As far as can be told from this point, its point is currently the same as it's been from the start: To recapture the escaped Decepticon criminals, with possibly something else bigger to come later on that's being built up at an extremely gradual rate.

Know what bugs me the most about recapturing escaped Decepticons?

The lack of backup from Cybertron.
Well, up until Jazz came along, Cybertron didn't know about the Alchemor's crash-landing, and Bee bridged to Earth illegally and with no way of contacting Cybertron, so Cybertron is both unaware of the Decepticon fugitives on Earth and think's Bee's gone AWOL, so they wouldn't be sending help to someone they put a bounty on.

Although, a similar situation was had with Animated, in which Cybertron didn't send help for Optimus's team trying to fight off the Decepticons on Earth, aside from giving them some Stasis Cuffs.

But then again, the pace of this show is pretty gradual, so they're probably saving the more Cybertron-centric stuff for season 2, like how Animated did. The difference here being that this show has more episodes than Animated and isn't as serialized as Animated was, preferring a more episodic format (as Hasbro Studios favored with both Prime and Rescue Bots) since they think it's more viewer-friendly than a serialized format would be.
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Burn » Wed Jun 03, 2015 4:20 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Sabrblade wrote:Well, up until Jazz came along, Cybertron didn't know about the Alchemor's crash-landing, and Bee bridged to Earth illegally and with no way of contacting Cybertron, so Cybertron is both unaware of the Decepticon fugitives on Earth and think's Bee's gone AWOL, so they wouldn't be sending help to someone they put a bounty on.

I'm well aware of all of that.

But surely by now Jazz would have contacted Cybertron, heck, I thought Drift might have as well.

Or you know, a prison ship full of Decepticons missing ... surely THAT would warrant more looking into.

Guess Cybertronian hierarchy has gone down the crapper since Optimus died. Image
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Re: The Official Transformers: Robots In Disguise (Animated Series) Thread

Postby Sabrblade » Wed Jun 03, 2015 4:25 pm

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Burn wrote:
Sabrblade wrote:Well, up until Jazz came along, Cybertron didn't know about the Alchemor's crash-landing, and Bee bridged to Earth illegally and with no way of contacting Cybertron, so Cybertron is both unaware of the Decepticon fugitives on Earth and think's Bee's gone AWOL, so they wouldn't be sending help to someone they put a bounty on.

I'm well aware of all of that.

But surely by now Jazz would have contacted Cybertron, heck, I thought Drift might have as well.

Or you know, a prison ship full of Decepticons missing ... surely THAT would warrant more looking into.

Guess Cybertronian hierarchy has gone down the crapper since Optimus died. Image
LOL, maybe.

Maybe when Jazz told the council what happened, they got all snooty and didn't believe what Jazz told them and refused to send Bee help. After all, this brand's fiction doesn't really have the best track record when it comes to Cybertronian governments being decent entities. :P
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Transformers Podcast: Twincast / Podcast #361 - Doppelganger
Twincast / Podcast #361:
"Doppelganger"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, October 19th, 2024

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