Shauyaun wrote:Hey look the age of extinction drift!
I wouldn't say leaked but it looks like a leak
TRANSFORMERS: Forged to Fight V2.0.0 Release Note
Version 2.0 will be available June 14th with brand new content, visual upgrades, and fixes!
Here’s the detail of what’s coming to The Fight:
Complete your Transformers: The Last Knight experience with new limited-time
missions.
Rumors that the Autobot Hot Rod has arrived on New Quintessa enrages Drift who vows to hunt him down. Perplexed by Drift's vow Optimus Prime and Bumblebee fear that the Decepticon turned Autobot has gone rogue and is resorting back to his old Decepticon ways. Play the all new Spotlight - "A Question of Loyalty" - and find out what happens when brothers in arms do battle.
Megatron has returned to take his place as the new boss of Alliance Missions!
New Daily Login Calendar! Great prizes await the faithful Commanders who login
everyday! Collect Rewards from the 7 Day, 28 Day, and Alliance Calendars.
Fight in a brand new environment inspired by Transformers: The Last Knight.
A whole new look for your Base!o Base updates bring a new level of visual polish and navigational ease.
Show off up to four Relics with two new sockets added. o Several new Relics with new effects have been added. New Relics can be found by fully Exploring any difficulty level of "A Question of Loyalty" as well as from the special Event Calendar. These Relics also have new in-game benefits.
Tip the odds in your favor by using Boosts to augment your Bots' performance.
Boosts can increase your damage output or survivability.
Activate an XP Boost to accelerate your level ups and claim rewards
faster.
Some Boosts are only applied to a specific game mode.
Forging a Module now awards bonus Module Crystal Shards based on the Rank,
Level, and Signature Ability Level of the Modules that are consumed.
1-Star Modules do not award Shards. o 2-Star Modules award 3-Shard Module Crystal Shards. o 3-Star Modules award 4-Star Module Crystal Shards.
A new Synergy Bonus interface now shows you who is providing a bonus and who is receiving a bonus.
The benefits and targets for existing Synergy Bonuses have not changed.
Several new Synergy Bonuses have been added.
The Alliance-based currency Loyalty has been removed.
Existing Loyalty balances have been converted to Gold.
You now earn Gold for answering Alliance Help Requests.
Alliance Help requests will now immediately award 3 Energy in addition to the Energy received from Alliance mates.
Bot Changes
1-Star and 2-Star Bots now start with two Special Attacks at Rank 1 and unlock a third Special Attack after Ranking Up.
3-Star Bots now start with three Special Attacks at Rank 1.
Mixmaster
Received a re-design, both on his Basic Abilities and his Signature.
Updated design will be more in line with other Demolition Bots (Very high damage bursts in a short period of time)
Acid does not have a cost anymore and Neutralizes Resistances Buffs when active, making him really great against Bots like Ultra Magnus.
Will deal Burn on his Special 3.
Whenever opponents have an active Debuff, Mixmaster will get a huge Critical Rate Buff.
Arcee
Generates power from Non-Critical Hits. o Power generation from Critical Hits has been reduced to 12%.
Guardian's Ferocity now has a 20% increased chance to trigger at all Signature levels.
New Synergies have been added and tuned for several bots.
Mod Changes
Laser Guidance and EMI Module
Module buffs and debuffs can no longer be overridden by projectile buffs from bots.
A new formula adds a global minimum and maximum speed limit for projectiles to account for bots that might stack Projectile Speed buffs.
Fight Tuning Adjustments:
Made Adjustments to the AI of enemies to make them less likely to hold their power until they can use their Special 3
Tuned down aggression of Enemy AI in harder content
Made a slight adjustment to the speed of Projectile Attacks to make them easier for players to avoid
Slightly increased the window to chain from a combo into a special attack Bug Fixes and Optimizations
Fixed an issue with the effectiveness of Module Signature Abilities during Raids
Stash items now default to sort by expiry
Filter basic ORE-13 and Catalysts in the Stash and Inventory screens
Some timers that previously just showed hours now show minutes as well.
Fixed an issue causing Wins in Arenas showing as a Loss
Prime Target wrote:I should have expected a FTF TLK Tie in but why is Drift in his AOE Design when he's getting a redesign for TLK?. Thank you Kabam for giving me Hot Rod in FTF
About Hot Rod:
Faction: Autobots
Class: Warrior
Long undercover on Earth with his brother in arms, Bumblebee, Hot Rod is a powerful and agile warrior with a unique Time Bubble Cannon that definitely packs a punch.
Stats and Abilities:
2-Star:
Health: 1697
Attack: 158
Max Rating: 552
3-Star:
Health: 4167
Attack: 337
Max Rating: 1313
4-Star:
Health: 10829
Attack: 876
Max Rating: 3476
Basic Abilities: Deceleration and Critical Buff
Ranged Attacks
Hot Rod’s Time Gun has a 60% chance to inflict Deceleration for 3.2 seconds.
Deceleration
Prevents the opponent from Evading attacks and reduces the opponent’s Power Flow by 22~37.5% per stack.
Melee Attacks
Gains a Critical Rate Buff for 2.8 seconds when the opponent is under the effect of a Deceleration Debuff, increasing Critical Hit Rate by 7.9~18%.
Critical Heavy Attacks
40% chance to Stun for 1.2 seconds.
Signature Ability – Acceleration
Special Attacks: Overclocks Hot Rod’s engines, increasing his Power Flow on attacks by 60~120% for 7 seconds. Additionally, while Acceleration is active, Hot Rod has a 30% chance to Evade Ranged Attacks.
Special Attacks:
Special 1 – Punishing Pirouette
A flurry of aerial kicks to knockdown the opponent.
Special 2 – Time Tampering
Series of acrobatic kicks that ends with a taste of the Time Bubble Gun.
A powerful blast from his Time Gun inflicts Deceleration for 9 seconds.
Special 3 – Time Bubble Blast
A temporal coup de grâce.
Hot Rod’s uses the most powerful setting on his Time Gun, inflicting Deceleration for 20 seconds.
Synergy Bonuses:
Incoming:
Code 12: Reckless Driving (Prowl)
Hot Rod gets an Attack Buff when Heavy Attacking.
Enemies (Barricade)
Hot Rod gets +8% Attack
Racing Rivals(Mirage)
Hot Rod gets +30% Critical Damage
Brother in Arms (Bumblebee)
Autobots get +8% Armor and +6% Melee Damage in Solo Missions.
Outgoing:
Allies
Bumblebee gets +8% Armor
Enemies
Barricade gets +8% Attack
Racing Rivals
Mirage gets +30% Critical Damage
Strong Match-ups:
Bumblebee and Sideswipe
Evasive Bots will have a very hard time against Hot Rod, his Decceleration Debuff will completely negate the opponent’s chance to activate their Evade abilities.
Bonecrusher
Hot Rod relies on his Critical Rate Buffs in order to inflict Critical Hits reliably. Being able to control his Critical Chance gives him a major advantage against Bots like Bonecrusher, who will often activate a Bleed if you Crit against him.
Weak Match-ups:
Grindor
Hot Rod generates a lot more Power because of his signature ability. Grindor gets stronger the more Power the opponent gets, enabling him to deal a lot of damage.
Recommended Modules for Hot Rod:
Laser Guidance Module
Hot Rod has a chance to inflict Decceleration on his Ranged Attacks, Laser Guidance will further enhance damage and also make it easier for Hot Rod to hit with those attacks because of the ranged projectile speed increase.
Robot Resource
Robot Resource reduces the Power generated on attacks and in exchange provides passive Power over time, but Hot Rod’s signature ability will enhance his Power generated in attacks, neutralizing the negative effects of the module and making it extremely powerful.
All Hail Megatron! That pretty much sums up the Decepticon leader's ambition, and his minions' fear-induced feelings. Pity those that stand in the way of his eternal struggle against his sworn enemy Optimus Prime. Megatron will be joining TRANSFORMERS: Forged to Fight on Thursday, 7/13 at 10AM PT.
I’ve included a link to high-res character assets below, which includes a super cool fight video showing off Megatron’s special moves and also a 360-degree profile GIF of Megatron!
Signature Ability - All Hail Megatron
Megatron always comes back.
· Megatron always comes back. When Health drops below 10%, Megatron Repairs 10~30% of his base Health over 3 seconds.
Special Attacks:
Special 1 - Over Power
Opponents are relegated to insignificant underlings.
· Inflicts 10 Impair Charges.
Special 2 - Peace and Tyranny
Unification through subjugation.
· Increases Ranged Attacks Damage by 26~40% for 6 seconds.
Special 3 - Dark Absolution
Bow to his might and live. Oppose him and meet your end.
· Inflicts 20 Impair Charges.
· Megatron gains +5% Critical Chance for each Impair Charge on the opponent. If Megatron scores a Critical Hit, he consumes those charges and inflicts 2% Critical Damage per stack consumed.
In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history , including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.
BOT INTEL REPORT – STARSCREAM
Add Starscream to your ultimate squad August 24th at 10AM PDT
ABOUT STARSCREAM:
Faction: Decepticons
Class: Tactician
Megatron’s notoriously treacherous Decepticon Air Commander. Starscream’s ambition and resilience is legendary but his lust for power often backfires, earning him scorn, ridicule,and the odd laser blast from Megatron. He dreams that one day he will be called Lord. Lord Starscream.
STATS AND ABILITIES:
2-Star:
Health: 1575
Attack: 132
Max Rating: 550
3-Star:
Health: 3866
Attack: 280
Max Rating: 1312
4-Star:
Health: 10048
Attack: 727
Max Rating: 3524
BASIC ABILITIES: NULL RAY, RANGED BONUS, ARMOR BREAK
Null Ray
Ranged attacks have 20~30% increase to Critical Chance.
Basic Ranged Attacks have a 100% Chance to Nullify an Armor, Melee, or Attack Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
When an opponent’s buff is Nullified that bot takes 80~90% of attack as instant Shock Damage.
Passive
5% chance Starscream Evades Heavy Melee Attacks, because sometimes cowards do survive.
Heavy Attack
20% Chance to inflict Burn causing 40% of Attack as heat damage over 4 seconds.
SIGNATURE ABILITY
Nullify All Hope
Starscream’s cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
Starscream’s Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
SPECIAL ATTACKS:
Special Attack 1 – Air Superiority Complex
A sycophant’s vengeance at last.
80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 – Cunning Treachery
He’s got you now!
72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 – Null-Ray to Oblivion
Conquest is made of the ashes of one’s enemies.
Nullifies all Buffs from the opponent.
SYNERGY BONUSES:
Starscream’s Seekers – Ramjet
+5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
Sky Assault – Windblade, Waspinator
+7~25% Anti-Evade
STRONG MATCH-UPS:
Optimus Prime (MV1)
Starscream will be great against Brawlers like Optimus Prime, whose frequent combat buffs make them easy for this tactician to take down.
Sideswipe
Once Starscream has his Signature ability awoken be careful to consider what bots frequently activate buffs.
WEAK MATCH-UPS:
Iron Hide
This bot rarely activates buffs, making him untouched by Starscream’s most powerful abilities.
Bonecrusher
This Warrior relies almost completely on Damaging Debuffs, something Starscream has no answer to.
RECOMMENDED MODULES FOR STARSCREAM:
Nightbird’s Mark
Increasing Critical Chance and granting the ability to Evade more types of attacks perfectly complement Starscream’s cowardly tactics.
EMI Module
Starscream relies on his Ranged Attacks to deal the most damage. Weaking the Ranged counter attacks from opponent’s will strengthen Starscream’s hand when facing raider
Today, Megatron’s second in command Starscream has officially joined the fight in Kabam’s Transformers: Forged to Fight!
Faction: Decepticons | Class: Tactician
Don’t turn your back on Megatron’s notoriously less than loyal Decepticon Air Commander. His lust for power through betrayal earns him scorn, ridicule, and the odd laser blast from Megatron, yet his legendary resilience always prevails. He dreams that one day he will be called Lord. Lord Starscream.
Signature Ability
Nullify All Hope
Starscream's cunning is without limits, eventually he will find a way to nullify any advantage an opponent has.
· Starscream's Null Ray has a 30%~70% chance to Nullify any type of Buff. This does not affect Buffs from Modules, Masteries, or Boosts.
Special Attacks:
Special Attack 1 - Air Superiority Complex
A sycophant's vengeance at last.
· 80% Chance to increases Ranged Damage by 45~65% and Projectile Speed for 8 seconds.
Special Attack 2 - Cunning Treachery
He's got you now!
· 72~85% Chance to cause a 50~70% Armor Break for 7 seconds.
Special Attack 3 - Null-Ray to Oblivion
Conquest is made of the ashes of one's enemies.
· Nullifies all Buffs from the opponent.
Synergy Bonuses:
· Starscream's Seekers - Ramjet
o +5~15% Damage and 10~50% Armor Piercing for all Decepticon Ranged Attacks.
· Sky Assault - Windblade, Waspinator
o +7~25% Anti-Evade
In TRANSFORMERS: Forged to Fight, Transformers fans and gamers everywhere can build a team of Transformers characters and battle with the most iconic Autobots and Decepticons from nearly every era of the storied franchise’s 30-plus year history, including fan-favorite bots from previous and current animated Transformers TV series, Paramount’s blockbuster films, Transformers comic books and Hasbro's line of iconic action figures. Players explore an epic new universe where multiple realities collide to form a massive planetary battlefield while assembling a team of Autobots and Decepticons from across time and space to fight against a world of corrupted Transformers robots and their villainous overlords. The game features amazing visuals, intense one-on-one battles, meaningful robot to vehicle converting action and deep RPG elements.
Download Transformers: Forged to Fight Today: http://www.bit.ly/PlayTransformersFTF
TRANSFORMERS: Forged to Fight | Starscream Developer Q&A
He’s been around Forged to Fight for a while now, pestering, annoying, and definitely scheming, but now’s your first chance to own the one and only Starscream. Let’s take a look at what makes him tick.
Derek Makes Starscream Function
Cuz: I appreciate your commitment to keeping Starscream backstabby (or is that backblasty) with his special 3 attack. Tell us about your favorite Starscream move.
Derek: That's easy, his heavy attack, I love seeing him fly as a jet to bring down his opponent!
Nick Sheds Light on Starscream Effects
Cuz: Starscream’s famous Null Ray plays a part of several of Starscream’s moves and is especially prominent in his special 3. How do you make something with such a boring name look and feel cool?
Nick: Lots of powerful beams and strobe lights! Seriously though, Starscream’s Null Ray is what he is known for, so it has to provide an “electrifying” experience for his victim. The null ray itself has a flowing energy beam and more sustained blast rather than a super quick one shot.
Cuz: There are a lot of nefarious Decepticons, but Starscream has to rank near the top for sheer treachery, disloyalty, and cowardly dastardliness. Did you feel a little dirty working on his effects? How did you overcome the feeling that he may in fact, take one of your dazzling effects, and shoot it back at you, right out of your PC?
Nick: Haha, I made sure not turn my back on the screen whenever I worked on him .
Ryan Dishes Dirt on The Shiftiest Decepticon
Cuz: I’m pretty stoked at the chance to get Starscream on my team, but I’m also a little worried that he’ll turn around and shoot my team in the back or slip a little something in their Energon. Sell me on why I want the king of treachery on my team.
Ryan: Starscream’s Ranged attacks are second to only Megatron in terms of raw power, but they have the secondary effect of stripping buffs from his opponents. When Starscream removes a Buff he also deals a pulse of Shock damage to add injury to insult. As a Tactician bot, Starscream is most useful when you know your opponent relies on buffs, lucky for Starscream, most bots do.
Cuz: So he strips buffs? That’s like stealing, that’s in his wheelhouse for sure. Good work. He strips buff, but what mod best works with Starscream to buff the Decepticon’s aerial commander?
Ryan: Placing Starscream on the Nightbird’s Mark Module will boost the Critical Chance of his attacks and allow this cowardly schemer to Evade enemy attacks more frequently. The Laser Guidance Module will massively boost the speed and power of his Ranged Attacks, providing Starscream with probably best offensive boost of any potential Mod combination.
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