Idle Wrecks
(Spoiler free-ish)
SynopsisNEW CYBERTRON! A massive corkscrew-shaped space ship has drilled into Earth, bringing with it a surprising disruption to OPTIMUS PRIME’s plans. Meanwhile—ARCEE fields a dangerous offer that may be too good to resist!
also, cameos and digs StoryA giant corkscrew spaceship lands in the Alps. Robots with apparently, arguably, perhaps not some screws loose pop out of it. Hilarity and hijinks (your mileage may vary) ensue. And we bring back a lot of loose threads from a long, long, long time ago in this new issue of Optimus Prime. Resolutions? No, just dangling. Like bait.
baitin' What I really enjoy about the two new characters we encounter - Junkions Rum-Maj and Wreck-Gar - is that while the latter carries across a lot of his canonical characterisation, they both also sport some sinister undertones to their easily dismissed comedy relief. Much like charming cannibalistic psychologists, perhaps, but with Eric Idle's voice stuck in your head.
or his A point of contention, elsewhere at least, is the inclusion of GI Joe teams in the book. But this is the status of the universe, and the book does some more steps towards acknowledging the wider status of it all. Not just American settings, not just American teams, not just Americans. This feels part of that pseudo-post-colonial shift that started way back when with the colonies being rediscovered.
only took about 15 years John Barber is doing pretty much what he wants, now that he no longer has the editorial shackles, and he can delve into older Transformers universe, both within and outside of IDW's. This is some entertaining, and successfully so, storytelling with good characters.
ArtI'll admit, I echoed some sentiments I've seen around about Kei Zama's art in this starting to look a bit more cluttered than the first issue, covers or fan art. My initial worries, however, did not last long. There may be a couple of panels which sport heavier inks (or feel that way) but they never jar with the spot-on designs and backgrounds.
and references That is also thanks to Josh Burcham's colour wizardry, marrying the dark linework of Zama's layouts with his muted (yet somehow still vibrant - see? wizard) palette; I could not have thought of a better choice of team for any selection of Junkions. Where there might've been the risk of too dark, colours light it up. Done.
or don't, but still works The fears I had about the art were also a little in the lettering, as lots of dialogue means lots of ballooning, means a lot of stuff in the same panel - but I should've trusted Tom B. Long, of course. Both dialogue and sound effects work, and Wreck-Gar's speech pattern is well conveyed visually too. As for covers, we've seen the main Zama/Burcham one, and I spotlighted the Casey Coller/Joana Lafuente variant in the preview. We also have another Zoner piece, featuring Arcee, and thumbnailed with this review, the Andrew Griffith/Josh Perez Rum-Maj centrepiece. Admire them all.
ThoughtsSpoilerish aheadThe issue is, overall, thoroughly enjoyable, much more than I initially feared I would feel about the book, from the preview. My biggest misgivings were not about the story as much as the art - as I explain above - but they were easily assuaged once you take in the whole story. There is no clutter. There is no lasting distraction.
... What else does it bring, as well as ensuring that the mythos goes forward? Re-evaluation of both Primacy and Monstrosity, old Spotlights and -ations, Budiansky references, G1 references, early days of IDW's Robots in Disguise, i.e. Barber's best output. Until now. This is a series worth keeping at hand and in mind, and it does an excellent job of using those references as complementary, not essential.